QUOTE(TheCheshireKhajiit @ Jun 12 2017, 03:36 PM)

QUOTE(Callidus Thorn @ Jun 12 2017, 09:24 AM)

According to the
official FAQ they won't be getting rid of mods, but they do seem to be setting up what would be, in effect, a tiering system.
Yes, it's certainly troubling for the future games they haven't released yet. Will this "Creation Club" be the only way to get mods for future titles or will we still have the option of getting unofficial mods from "amateurs"? Will they restrict access to the creation kits by not allowing everyone to download it for free or will they start charging for that too (or outright disallow it)?
Definitely seems like they are trying to find a way to profit from modding, but Khajiit has to wonder, would it even be worth it to them? These "Creation Club" mods will be made by people who have to be paid by Bethesda. Unless they have enslaved a bunch of coders and chained them to workstations deep in the bowels of their Maryland hq.
*One Beth employee sits on a bench in front of a drum, repetitively banging it in a steady beat while another Beth employee shouts:
"CODE! CODE! CODE!"*
I wouldn't be surprised if Creation Club modders were given additional tools for creating mods, presenting gamers with a choice between free mods and paid mods with more options, and try to kill off the free mods by attrition. I'd bet there'd be a setup for getting voice acting into the mods as well.
As for whether or not it would be worth it, that depends what they do with it. They might just stop producing DLC and expansions for their games, instead letting modders handle additional content to reduce costs. Or they could go off the deep end and start turning out something like Minecraft, and letting you buy mods to build the game as you like.
And there's always the question of how much these modders would actually be paid.