QUOTE(TheCheshireKhajiit @ Oct 19 2016, 11:26 PM)

QUOTE(Callidus Thorn @ Oct 19 2016, 05:22 PM)

To be fair, there are a few points where Oblivion gives you a nice clear option to walk away from the main quest for a while.
It's been awhile since Khajiit played through the
Oblivion MQ. Having trouble remembering such occasions. Jog this one's memory?
It's been a while since I went through it too, but I remember a few;
Well, Kvatch presents itself as one massive "you're not ready for this" moment, between the panicked Altmer telling you to run and Captain Matius telling you to get back. It's not quite as blatant as Caius Cosades telling you to go get some experience, but the setup suggests it's out of your league.
And once you get Martin to Cloud Ruler Temple there's no real rush. Baurus is following leads, but I don't recall if you're told he's got anything solid, Martin needs time to decipher the book after that, and the fortress being spied on doesn't seem like a particularly pressing concern given they've no plan to move Martin in the near future.
Then there's the whole Allies for Bruma section, where there's no time limit. That always seemed odd to me really. The fact that it's worth going all the way out to Leyawiin and Anvil to ask for aid just destroys any sense of immediacy.
QUOTE(mALX @ Oct 20 2016, 12:27 AM)

QUOTE(Callidus Thorn @ Oct 19 2016, 06:22 PM)

Sure, it's Obsidian rather than Bethesda, but Obsidian did a much better job with Fallout than Bethesda did. Beginning with an entrance to the main story that can accommodate pretty much any character you can think of, unlike Fallout 3's vault dweller with parental abandonment issues. I always found the constant reminder that I'm supposed to be looking for my father a real constraint when it comes to roleplaying, which is one of the reasons I love Operation Anchorage so much(power armour without going through the story? Yes please!

).
They did do a much better job of it; because they were more invested in it than Bethesda was. They created it from their own minds and ideas; raised it from nothing to the great game it had become at that time (while Bethesda developers just played Fallout and loved it; so when it came up for sale they grabbed it) - but they (Bethesda) had their own way of doing things, and so it had their "stamp" on it; their look and feel instead of the original game's feel. New Vegas FELT like the original Fallout games because it was made by the original Fallout's developers.
And I agree, the parent abandonment issue just never connected for me, I couldn't get into it or feel driven to "search for Dad."
They tried to pull the same crap in FO4; making you supposedly feel an all encompassing drive to find your child after 200 years; as if he would still be a little baby needing care instead of an old man at the end of his life? Kind of a dumb premise.
ESO had a good idea (imho) = steal your soul and have you want to get it back, lol.
I think it also helps that they were more interested in making the game closer to the originals than Fallout 3 was. The BoS aren't interested in helping the wastelanders, the Enclave are finished, and there's genuine attempts to rebuild and move forward. It's a Fallout game, rather than a game in the Fallout setting.
Oh, that's definitely a dumb premise. But then again, doesn't that game have power armour everywhere? I think "dumb" might have been what they were shooting for.
Anyway, gave my Fallout 3 game one last shot. Ended up firing about seventy rounds killing off three raiders before deleting my save files in disgust.