QUOTE(Callidus Thorn @ Apr 24 2015, 12:45 PM)

don't even bother finishing fixing their games, even in some cases where there are game breaking bugs. And on top of that they prioritise DLC over bugfixing.
I don't know if this is Valve or Bethesda that were more responsible for this, it could go either way; Valve wants more control over the games industry, while Bethesda want to make more money out of the vast number of hours of content being added to their games by modders. Either way, its a scummy move that's more likely to kill modding than turn a profit. And I'm not ruling that out as the ultimate goal.
This says it all.
And agreed; because I've also wondered if their goal with Skyrim was to turn off modders (because they did everything they could to thwart them at every turn).
The Nexus community has staunchly stood by the traditions of the laws Bethesda incorporated right from the beginning = mods cannot be charged for; they are to be free by law.
But for the last almost year I've heard/been listening to the Steam community's relentlessly demanding voices for wanting money for their mods to recompense themselves for all the hours they put into modding; saying they have bills to pay, etc - getting on Kickstarter to drum up money to fund their modmaking for mods that were really just junk; stealing other people's work and putting it up as their own; etc.
There just seems to be a real attitude of entitlement in the modding community now that was never there before; and I think it has its origin in Steam's much younger client based community. They are a different breed.
Bethesda has a cheaper way to distribute its games with Steam; a huge client base just waiting to slurp up their games - so yeah, I think they are compromising their original positions to accommodate the new clientele; and I have no doubt that from now on their games will be geared for the Steam clientele - like Skyrim was.