*Sigh*
As you wish...
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

QUOTE(Callidus Thorn @ Apr 10 2014, 10:36 PM)

Skyrim is a monument to style over substance: a gutted magic system to allow for visual effects. Differences in race now little more than aesthetics. Attributes removed in favour of a perk system that's literally written in the stars, armour parts merged in favour of appearance. And don't getme started on the whole radiant quest mechanic.
And then there's the pandering to the epic junkies: Battling dragons all over the place. The entirety of the shout mechanic. Two weapon fighting implemented in the most idiotic way possible. And a main quest that effectively pits you against the destroyer of the universe.
And then there's the whole "too spreadsheety" debacle.
I could keep on going, but these in my mind are the biggies, and without even a mention of streamlining.
1.No, the magic system isn't gutted.
An entire school of magic: removed. Numerous spell effects: removed. The ability to create your own spells and thereby customise your character's use of magic: removed.
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

2.There were never really that different in Oblivion besides some useful racials.
Compare an Oblivion Orc to an Oblivion Altmer, before picking a birthsign:
The Orc is half again as srtong as the Altmer, with a carrying capacity to match, and will be more damaging with melee weapons as a result. He is partially resistant to magicka, he has greater health, but his lower personality means lower disposition with those he meets. and then there's his once a day ability.
Meanwhile the Altmer is naturally resistant to disease, carries an inherent weakness to all three elments, and has significantly more mgicka than the Orc.
That's without taking into account skill bonuses. Can you honestly say Skyrim matches that?
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

3.I like the perk system alot actually.
If the perk system were something more like Fallout's it might have had some merit, as it stands it is a particularly poor substitute for attributes, and has a large number of perks that are simply percentage increases.
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

5.It's pretty alright, it was a bit over hyped.
It was a lazy attempt to add greater staying power to the game, not to mention being criminally overused.
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

6."Pandering" yeah right, the dragon fights are fun albeit they could of been a bit less frequent. The shout mechanic is fun though, and it fits in with the story. The dual wielding is done as well as they could of done it.
Yes...and what was the OB MQ again...oh right...it pitted you against the destroyer of the universe. Yeah.
Yes, pandering. Dragons are all too often brought in as one of the biggest, most dangerous enemies fantasy has to offer. How many can you fight in Skyrim?
The shouts are magic for those who don't want to play mages, and the reason the magic system was gutted.
Dual wielding simply shouldn't be in a game of this type. In something like Morrowind, where character skill determines ability to hit, perhaps. Trying to fight with a weapon in each hand is at best going to result in a great many misses, and would get a novice attempting it killed in seconds.
And Oblivion has you
QUOTE(ImperialSnob @ Apr 10 2014, 10:59 PM)

7.What? Too spreadsheety? No it's not.
"Too spreadsheety" was said by Todd Howard, I believe in reference to attributes and/or spellmaking (can't remember precisely, can't be bothered to dig out the quote). Regardless, it was used as a reason for the removal of features. Frankly it's ridiculous.
And now I'm really done. I have stated my opinion, and explained it. I see no reason to continue arguing back and forth about it.