QUOTE(TheCheshireKhajiit @ Oct 19 2016, 05:44 PM)

QUOTE(mALX @ Oct 19 2016, 04:36 PM)

Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!
Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.
Story pacing is very important, IMO. One lof the things Khajiit really didn't like in
Oblivion was how "full throttle" the main quest seemed. Exploring is one of the best parts of Bethesda games, but it seemed like this one was being negligent if the main quest wasn't followed right away.
FO3's main quest was even pushier than Oblivion's; but here is the thing = if you let the NPC's guilt you into racing through the main questline, it kind of kills the game.
Like in Oblivion, if you rush to Weynon Priory immediately, that sets off the Oblivion Crisis; which makes you feel you def have to act and follow through. And once the main quest is over with, there is a kind of deflated feeling about the whole game. So I like to hold it off till I've enjoyed every thing else. And I don't race to close all the gates as they open either; but kind of run from them when they first open. Wait a while through them opening randomly, and it really feels like a crisis! Those things used to scare the living crap out of me!
But you are a prisoner escaping; and you have some vague instructions of "Find Jauffre" - so what if it takes you a while to find him? You are looking, just not sure where he is and meanwhile you can explore the world and try to remember what happened that got you into that prison.
Truthfully - the first time I played it, (and I hadn't played Morrowind yet at that time) - I was really afraid as an escaped prisoner that they would be looking for me to stick me back in the slammer; and that they may even somehow feel I had some hand in the Emperor's death. So I spent some time hiding out and staying away from large towns - lived in a cave below Anvil or an abandoned house in the West Wield, etc.
But FO3, everyone is telling you to "Hurry!!!!" like it is a big emergency to find your father who escaped and left you to face the backwash of his actions - to me that wasn't a strong enough premise to have me jump right into the main questline, so instead when she got out, she explored and found her own way in the world.
To me, exploring is the greatest part of the games, though; so that is just me.