QUOTE(Grits @ Jul 26 2015, 06:18 AM)

QUOTE(mALX @ Jul 26 2015, 12:56 AM)

The first writs Bubba did were all turned in at the docks in Daggerfall like they should be, right up till yesterday morning - then suddenly yesterday afternoon he was told to take it to Wayrest! And if you look at the Daggerfall map and Wayrest map, they suddenly match identically.
I think someone screwed up something there, but ... not really sure, so had Bubba sign out for the day till I find out, since I really have no idea if he should even be in Wayrest right now (or how to get there, etc).
This is what happened to Darnand and Lildereth. They are both level 10, but they had to travel into the next level areas (Wayrest and Elden Root) to turn in their crafting writs. Darnand’s current woodworking writ is for beech material, which requires Rank 3 in woodworking. He just got Rank 2. Beech items can’t be used until character level 26. He only got one writ with oak after he took Rank 2 in woodworking. Oak materials are for character level 16-24, which he still can’t use himself. Even Jerric who is level 22 has only found a few beech logs in his level-appropriate area. That seems messed up.
I’m still struggling to find the fun in stealth for Lildereth. Hopefully it’s just a matter of figuring out what the game’s rules are. She has pilfered a few items (don’t tell Jerric), but since some of them turned out to be used for skooma production, she destroyed them rather than selling them to a fence. Maybe there will eventually be a stealth-based quest line for her. The Queen’s Eye stuff appeals to her, though. Hopefully that will turn out to be something. Unfortunately so far the Mages Guild’s quest line is kind of a waste for Lil. Even Jerric had a tough time against Sheogorath’s ‘puppy’ since it could get all of its health back if he lost too much ground. Just like the enemies at the Dark Anchors. She needs time and space to take down the big guys, and I’m not seeing how to do that in this game.
In other news I have unleashed the hairiest Jerric yet upon the Aldmeri Dominion. He is a Dragonknight and uses a two-handed sword. He was supposed to be in the Daggerfall Covenant, but we were laughing too much about his epic beard and I clicked the wrong faction button. He is joyfully exploring all of the nooks and crannies that Lildereth would not. I’ll make a Sorcerer Jerric to follow Darnand in the Daggerfall Covenant. I don’t enjoy the staff game mechanics, and Darnand can’t be bothered with my tourist nonsense. Looks like Darnand will be hanging out for a while in Wayrest.
I got Bubba all the way to Wayrest, and it sent him back to Daggerfall to drop off his Writ! Grrrrrr. So while in Stonehaven, Bubba nabbled up all the Skyshards and Lore books, and completed a few quests for good measure.
On Lil's sneaking and fighting - Isn't she a Nightblade? I play a total stealth character with Bubba, Calia, and Misa. All are Nightblades.
Medium armor has a passive perk (the third one to unlock) that increases the distance before an enemy can detect you by a percentage based on how many pieces of medium armor you have on.
So I made as many pieces of medium armor with the training trait that I could; and improved them because the amount of training you receive from each piece is directly related to it's level of improvement.
Before that perk opens up you can also make a potion that gives you about 20% more detection leeway too - clear water, Wormwood, and Cornflower.
(or go invisible in really tight places with clear water, Blue Entoloma, and Nirnroot - but move fast, it only gives you about 5.9 seconds to get the hell out of there, lol).
It won't save her from all enemies, but I made a set of 5 pieces of the Death Wind medium armor for both Bubba and Misa because they are regularly going into dungeons well above their level seeking those skyshards. It gives some excellent benefits for protection and health. (and you can use that training trait on it and be better protected while you train your medium armor skills up).
All three of my Nightblades use the first Syphoning active perk as their primary weapon because it raises the Player's health while damaging the enemy.
Secondly, all three use the Fighters Guild's first active perk = the silver bolt one. That thing is wicked strong against some really powerful enemies, especially powerful against Daedra and undead.
So I keep those two spells as the first two easiest to access and use frequently; and hit them constantly in battle; only using my Ultimate if I'm totally surrounded.
As far as weapons go:
Misa and Bubba are both really good with the duel wield; but even though that is wicked powerful in combat, I prefer they both use a healing staff because it keeps the enemy at a distance from them.
No matter what weapon they use, I always choose one or make one that has an enchantment that take life from the enemy and gives it to the Player.
(to make your own, use the most powerful subtractive rune you can; Jode is good but Ode is better. For the Potency Ta is okay, but Jejota is better. I can't do any of the runes above those, though I've found a bunch, lol.
But if you want the glyph to suck health from the enemy and give health to the player, the essence is Oko.
If you prefer your magicka built up to keep casting those powerful syphon and silver bolt spells, then instead of Oko you use Makko essence.
And if the glyph doesn't look as powerful as you like, improving the weapon improves the enchantment. (or using an infused trait does too, I think).
I used the magicka one on Bubba's healing staff (it is part of his Death Wind set); and it does 418 damage without the enchantment, but with it it does a bonus 76% magic damage to the enemy and gives Bubba 34% Magicka boost, so he can keep casting and casting while his staff is blowing the tar out of them and pumping him back up.
Misa is using the old PlagueTender staff still - it is level 7 and she is level 13; but I've improved it twice, so it is really powerful despite being lower level. Right now it is dealing 90 magic damage and restoring 40 health per hit; and I've been looking at the guild traders to get more Rosin - I've got two, but it is expensive to buy and requires a lot more units to reach 100% (and I don't dare try improvements under 100% on any item I don't want to lose).
Misa and Bubba both sneak into the best position to strike before engaging - like getting up on a ledge (like Buffy use to do) and nailing them so they can't strike back, especially the Clannfears because their charge is devastating healthwise - it does like 1200 damage. If they can't flatten you in a charge, they are left with only that tail swipe for damaging you.
And I've climbed high on rocks for those huge monsters; or crawled into small holes and shot out at them - that is the only way I was able to survive a few of the tougher enemies. (and there are a bunch I couldn't survive and ended up doing the dungeon behind another player; just helping them take down the bigger ones, lol).
But as long as the first shot you get in is while stealthed, you get a damage bonus; and it is increased with that Shadow or Assassin line, I can't remember which.
Calia uses the same bow she got in the beginning of the game still, but she is under level 10; but she has repeatedly closed the dark anchors using just that bow and those first two spells. That bow won't help her much longer, because it is just level 3. I could improve it, and may improve it later; just haven't done it yet.
** EDIT - Screens of hairy Jerric or it didn't happen!