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hazmick
Of course! Haa-Rei's been a werewolf since the Bloodmoon expansion back in the day, then again in Skyrim, so it only made sense to keep it going. Getting sick of people messaging me asking to turn them though kvleft.gif


The struggle for inventory and bank space is certainly something I feel. I constantly have to destroy items so I can get quest rewards and finish the quest, even with 107 inventory spaces. My bank is just full of crafting stuff, but there's still loads since I'm doing woodwork AND clothing.

Haa-Rei went to Cyrodiil today, since there was a battle going on near one of the Ebonheart's forts. It was fun, but it took ages to get to the battle from the nearest respawn point and we got bored pretty quickly. Back to Bangkorai, and we're fighting Reachmen necromancers. Fun fun fun.
mALX
QUOTE(hazmick @ Jun 30 2015, 08:34 PM) *

Of course! Haa-Rei's been a werewolf since the Bloodmoon expansion back in the day, then again in Skyrim, so it only made sense to keep it going. Getting sick of people messaging me asking to turn them though kvleft.gif


The struggle for inventory and bank space is certainly something I feel. I constantly have to destroy items so I can get quest rewards and finish the quest, even with 107 inventory spaces. My bank is just full of crafting stuff, but there's still loads since I'm doing woodwork AND clothing.

Haa-Rei went to Cyrodiil today, since there was a battle going on near one of the Ebonheart's forts. It was fun, but it took ages to get to the battle from the nearest respawn point and we got bored pretty quickly. Back to Bangkorai, and we're fighting Reachmen necromancers. Fun fun fun.


I'll bet being a werewolf helped Haa Rei level up quickly, they seem to be almost indestructible!


Have you found any skyshards in Cyrodiil yet? And if so, were there Players waiting to pounce on you when you tried to get near them?


I've got 83 slots in my inventory and 83 at the bank, buying up as quickly as the gold comes in. But yeah, I've got armor and weapons waiting to be researched; crafting items, etc. in the bank and always having to destroy items to pick up quest rewards or good enchanted items while out dungeon crawling.



Grits
QUOTE(hazmick @ Jun 30 2015, 08:34 PM) *

Of course! Haa-Rei's been a werewolf since the Bloodmoon expansion back in the day, then again in Skyrim, so it only made sense to keep it going.

I just learned something about Haa Rei! biggrin.gif


Jerric has been very lonely, which is funny for a multi-player game. He developed a major crush on this hot Dunmeri badass (NPC) who kept calling him ‘hero’ throughout their association. She says they’ll meet again. She’s an assassin, but Jerric didn’t seem to think she meant anything sinister when she said that.

Before the assassin he was recklessly and fruitlessly flirting with a lovely alchemist-in-peril. He even got to impress her by correctly brewing her potion when they worked together to save some important guy’s life. After that quest was over he kept going back to “check on her.” hubbahubba.gif Which went exactly nowhere, but not for a lack of his trying.

I’m not sure if it’s related to these developments, but Lildereth suddenly couldn’t wait for her turn to tour Tamriel. While still in the Wailing Prison she collected a bow and a Nord-approved outfit plus she found the recipe Jerric has been searching for so he can complete his provisioning writ. They are in separate factions but share a bank account, so I’m sure they’ll find a way to communicate. Darnand is next. He doesn’t want to wait either.

They’re going to split up the crafting. Great for skill point conservation, not so great for bank space. Darnand is anxious to get his hands on some enchanting runes. It’s going to annoy him that he has to go questing to get the points for his crafting. laugh.gif


mALX
QUOTE(Grits @ Jun 30 2015, 10:11 PM) *

QUOTE(hazmick @ Jun 30 2015, 08:34 PM) *

Of course! Haa-Rei's been a werewolf since the Bloodmoon expansion back in the day, then again in Skyrim, so it only made sense to keep it going.

I just learned something about Haa Rei! biggrin.gif


Jerric has been very lonely, which is funny for a multi-player game. He developed a major crush on this hot Dunmeri badass (NPC) who kept calling him ‘hero’ throughout their association. She says they’ll meet again. She’s an assassin, but Jerric didn’t seem to think she meant anything sinister when she said that.

Before the assassin he was recklessly and fruitlessly flirting with a lovely alchemist-in-peril. He even got to impress her by correctly brewing her potion when they worked together to save some important guy’s life. After that quest was over he kept going back to “check on her.” hubbahubba.gif Which went exactly nowhere, but not for a lack of his trying.

I’m not sure if it’s related to these developments, but Lildereth suddenly couldn’t wait for her turn to tour Tamriel. While still in the Wailing Prison she collected a bow and a Nord-approved outfit plus she found the recipe Jerric has been searching for so he can complete his provisioning writ. They are in separate factions but share a bank account, so I’m sure they’ll find a way to communicate. Darnand is next. He doesn’t want to wait either.

They’re going to split up the crafting. Great for skill point conservation, not so great for bank space. Darnand is anxious to get his hands on some enchanting runes. It’s going to annoy him that he has to go questing to get the points for his crafting. laugh.gif



Lildereth !!! WOO HOO !!!!!!!!


SubRosa
Lil's new outfit looks very Nord approved! But from the scowl on the face of the guy behind her, he is obviously not a Nord! laugh.gif
Acadian
QUOTE(mALX @ Jun 30 2015, 07:31 PM) *
Lildereth !!! WOO HOO !!!!!!!!

What she said! So nice to see our raven-haired Bosmeri Beauty in ESO-land!

I'm very interested to hear her observations on Sorc with bow vs Nightblade with bow as far as class choice.
hazmick
Haa-Rei knows the assassin you're talking about, and agrees wholeheartedly with Jerric wub.gif If that's the alchemist I'm thinking of, then the sister of the important guy you help save is also very lovely.

It'll be interesting to see how different things will be for Lildereth, from a story standpoint as well as gameplay.

Haa-Rei is likewise taking a day off today, or at least the afternoon off. I haven't decided who to send into ESO yet though.
mALX
QUOTE(hazmick @ Jul 1 2015, 09:04 AM) *

Haa-Rei knows the assassin you're talking about, and agrees wholeheartedly with Jerric wub.gif If that's the alchemist I'm thinking of, then the sister of the important guy you help save is also very lovely.

It'll be interesting to see how different things will be for Lildereth, from a story standpoint as well as gameplay.

Haa-Rei is likewise taking a day off today, or at least the afternoon off. I haven't decided who to send into ESO yet though.



Haa Rei is taking a break? I don't think I've done the quest you two are talking about yet.


Oh - Ebonheart Pact - the area is lush with crafting ingredients; Daggerfall looks pretty and should have plenty, but it is barren in comparison as far as finding ingredients in the wild. And it rains every day, and the guards shout every time someone nears them = "Honor and Steel!" - really doubt I'll start another character here.

I do plan to start one in the Aldmeri and check it out too.





Grits
Jerric is in the Ebonheart Pact, Lil is in the Aldmeri Dominion, and Darnand just washed ashore in Daggerfall. So far Daggerfall looks exactly like I imagined it. Darnand who is from Chorrol feels right at home there.

Lil is getting a lot of attention from other players. One guy ran past her, turned around and ran past her again, then got in front of her and walked backwards facing her all the way to the bank. This could get old.

Lil is a Nightblade and Darnand is a Sorcerer, so I’ll be comparing notes between the two of them with a stealth archer in mind. I’m a little worried about Lil. This is my favorite incarnation of her yet, but Jerric’s experience (and hers so far) have been all about smashing things and blowing them up. That suits Darnand pretty well, but Lil likes things to be a little quieter. It may be that she simply ignores most of the quests.
mALX
QUOTE(Grits @ Jul 1 2015, 01:49 PM) *

Jerric is in the Ebonheart Pact, Lil is in the Aldmeri Dominion, and Darnand just washed ashore in Daggerfall. So far Daggerfall looks exactly like I imagined it. Darnand who is from Chorrol feels right at home there.

Lil is getting a lot of attention from other players. One guy ran past her, turned around and ran past her again, then got in front of her and walked backwards facing her all the way to the bank. This could get old.

Lil is a Nightblade and Darnand is a Sorcerer, so I’ll be comparing notes between the two of them with a stealth archer in mind. I’m a little worried about Lil. This is my favorite incarnation of her yet, but Jerric’s experience (and hers so far) have been all about smashing things and blowing them up. That suits Darnand pretty well, but Lil likes things to be a little quieter. It may be that she simply ignores most of the quests.



It is possible the person has read your story and wondered-recognized Lildereth. Did you watch the chat box to see if they tried to speak with you? And if they ask to join you or friend you it shows up fairly small on the bottom of the screen, I've almost missed those messages a few times.





hazmick
So as I mentioned, Haa-Rei was on a break today. I took the opportunity to bring his best friend Trivea into Tamriel.

Unfortunately she refused to set foot into Morrowind without having a decent outfit to wear. Haa-Rei crafted her some gear (the outfit in the screenie), and mumbled something about slavery being illegal, before returning to his day off. Trivea has now decided that Haa-Rei can craft all of her outfits in the future, but she'll craft her own weapons.

She's going down the dual-wielding Nightblade route, but I was originally planning to make her a mage so she could make use of her Dunmer increased fire damage. There's no arguing with some people though...
Grits
QUOTE(mALX @ Jul 1 2015, 02:11 PM) *

It is possible the person has read your story and wondered-recognized Lildereth. Did you watch the chat box to see if they tried to speak with you? And if they ask to join you or friend you it shows up fairly small on the bottom of the screen, I've almost missed those messages a few times.

I think they were just eyeing up her girlness. Character names aren’t visible anywhere on the screen on the PS4, and there’s no text chat box on the PS4 interface. They would see my PSN ID above her head, not her name. If a player wants to interact with me I get a message on my screen that I can’t miss, and it’s a quick radial-menu response for me to reply with no typing necessary. I don’t know what happens when you actually group with someone, since I’m busy with my own character’s business and have always turned people down when they ask. whistling.gif Anyway Lil is doing a bit of her own ogling now. I had forgotten she has a thing for Altmer men.

Lil also scored a sweet bit of treasure while snooping for the queen, was inexplicably sighted by a guard while taking it, escaped pursuit, and fenced it with her new friends under Vulkhel Guard. The queen has named her one of the Eyes of the Queen. Lil thinks that the queen's eyes don't need to see everything.

hazmick, welcome to Trivea! She looks great, and that’s a very nice outfit that Haa Rei made for her. I’m interested to hear what Nightblade abilities she takes. Lil has Strife morphed to Swallow Soul and it seems to be healing her pretty well now, plus Shadow Cloak which is pretty useless on its own so far but looks like it will come in handy paired with some other skills.

Grits
Darnand Penoit the Adventure Mage (feeling naked here with his legs exposed before he found a robe) is wandering the sands and shores of Stros M’Kai collecting Dwemer artifacts and rescuing pirates as he goes. He is accompanied by Merry the mudcrab who followed him from the beach at the Daggerfall South Docks and Stinker the summoned scamp. In the absence of a true healing spell he is admittedly sunburned and heat-struck, but he’s having a marvelous time.

He’s a Sorcerer class of course. His Unstable Familiar does very little damage but tends to draw at least one enemy away from Darnand, which is critical since he is in all light armor. His Crystal Shard ability does good damage and knocks the target down for two seconds, which is enough time for him to get a heavy attack in with his fire staff. Lil would be having a much easier time as a Sorcerer at least at this beginner level. Hopefully her stealth will develop and allow her to tackle situations in a different way than blowing things up as she meets them. When Darnand gets the chance he will morph Crystal Shards into the version with area damage and Unstable Familiar into the one that heals you when it expires. He really needs a healing ability.

Darnand’s tendency to hyper-focus has caused him to stumble into a few clumps of enemies. If he’s looking for runes, that’s all he sees until something clobbers him. Situational Awareness is not a skill tree, but his is improving just the same. tongue.gif
Acadian
Welcome to Darnand! He looks just like he's supposed to look. goodjob.gif

I can imagine what you mean about his hyper focus. If searching for a rare text, I'd guess that being attacked is merely a very dangerous distraction to him. wink.gif
SubRosa
QUOTE(Grits @ Jul 2 2015, 11:06 AM) *

Darnand Penoit the Adventure Mage (feeling naked here with his legs exposed before he found a robe) is wandering the sands and shores of Stros M’Kai collecting Dwemer artifacts and rescuing pirates as he goes. He is accompanied by Merry the mudcrab who followed him from the beach at the Daggerfall South Docks and Stinker the summoned scamp. In the absence of a true healing spell he is admittedly sunburned and heat-struck, but he’s having a marvelous time.

He’s a Sorcerer class of course. His Unstable Familiar does very little damage but tends to draw at least one enemy away from Darnand, which is critical since he is in all light armor. His Crystal Shard ability does good damage and knocks the target down for two seconds, which is enough time for him to get a heavy attack in with his fire staff. Lil would be having a much easier time as a Sorcerer at least at this beginner level. Hopefully her stealth will develop and allow her to tackle situations in a different way than blowing things up as she meets them. When Darnand gets the chance he will morph Crystal Shards into the version with area damage and Unstable Familiar into the one that heals you when it expires. He really needs a healing ability.

Darnand’s tendency to hyper-focus has caused him to stumble into a few clumps of enemies. If he’s looking for runes, that’s all he sees until something clobbers him. Situational Awareness is not a skill tree, but his is improving just the same. tongue.gif

Darnand is looking studly. But no robe! ohmy.gif Be careful, he might burn these pictures to erase the evidence.



QUOTE(Acadian @ Jul 2 2015, 11:42 AM) *

If searching for a rare text, I'd guess that being attacked is merely a very dangerous distraction to him. wink.gif

Now I am imaging Darnand on his I-Phone, searching through his text messages... laugh.gif
mALX
QUOTE(hazmick @ Jul 1 2015, 05:10 PM) *

So as I mentioned, Haa-Rei was on a break today. I took the opportunity to bring his best friend Trivea into Tamriel.

Unfortunately she refused to set foot into Morrowind without having a decent outfit to wear. Haa-Rei crafted her some gear (the outfit in the screenie), and mumbled something about slavery being illegal, before returning to his day off. Trivea has now decided that Haa-Rei can craft all of her outfits in the future, but she'll craft her own weapons.

She's going down the dual-wielding Nightblade route, but I was originally planning to make her a mage so she could make use of her Dunmer increased fire damage. There's no arguing with some people though...



She is beautiful, and the armor is gorgeous! Is that Dwemer? No, no arguing with a woman, lol. She looks like she will be fun!




QUOTE(Grits @ Jul 2 2015, 11:06 AM) *

Darnand Penoit the Adventure Mage (feeling naked here with his legs exposed before he found a robe) is wandering the sands and shores of Stros M’Kai collecting Dwemer artifacts and rescuing pirates as he goes. He is accompanied by Merry the mudcrab who followed him from the beach at the Daggerfall South Docks and Stinker the summoned scamp. In the absence of a true healing spell he is admittedly sunburned and heat-struck, but he’s having a marvelous time.

He’s a Sorcerer class of course. His Unstable Familiar does very little damage but tends to draw at least one enemy away from Darnand, which is critical since he is in all light armor. His Crystal Shard ability does good damage and knocks the target down for two seconds, which is enough time for him to get a heavy attack in with his fire staff. Lil would be having a much easier time as a Sorcerer at least at this beginner level. Hopefully her stealth will develop and allow her to tackle situations in a different way than blowing things up as she meets them. When Darnand gets the chance he will morph Crystal Shards into the version with area damage and Unstable Familiar into the one that heals you when it expires. He really needs a healing ability.

Darnand’s tendency to hyper-focus has caused him to stumble into a few clumps of enemies. If he’s looking for runes, that’s all he sees until something clobbers him. Situational Awareness is not a skill tree, but his is improving just the same. tongue.gif



Wow, Darnand is handsome! Bubba is the same in that he noticed a rune even while hearing a wolf growling, and thought he could nab it before the wolf was able to launch its attack. Of course he took damage and didn't get the rune till after the battle, lol.





Acadian
Hazmick, welcome to Trivea! She looks fabulous. A dual wielding Nightblade sounds like great fun and suits a Dunmer perfectly.
SubRosa
Trivea is looking good. I like her name. The last has Hecate hidden in there, while the first is much like Trivia, which is what the Romans called her (being that she is a crossroads goddess, ruling the three ways).
hazmick
Glad you all like Trivea, and extra points to SubRosa for the correct breakdown of her names. happy.gif

It's interesting to play as a melee character every now and then. The dual-wielding seems to put out loads more damage than bows, and Triv is having a great time dancing across the battlefield and draining the life from her hapless foes using the siphoning skills.

We've just arrived in Bal Foyen, and have reached the point where we have to choose between assisting the fort, and assisting the docks. We were heading to the fort when we heard that Captain Rana was leading the defense of the docks. Unfortunately for the fort-dwellers, Trivea shares Haa-Rei's feelings toward beautiful Dunmer lasses. The docks it is then.

Meanwhile, when he's not crafting new outfits for his Dunmeri friend, Haa-Rei is still assisting the Daggerfall Covenant. Did some stuff in a graveyard, and now we have to help High King Emeric attack a fort. By 'help' of course I mean 'do all the fighting and running around'. We just want to get through it all so we can start the Aldmeri Dominion questline.
mALX
QUOTE(hazmick @ Jul 3 2015, 05:22 PM) *

Glad you all like Trivea, and extra points to SubRosa for the correct breakdown of her names. happy.gif

It's interesting to play as a melee character every now and then. The dual-wielding seems to put out loads more damage than bows, and Triv is having a great time dancing across the battlefield and draining the life from her hapless foes using the siphoning skills.

We've just arrived in Bal Foyen, and have reached the point where we have to choose between assisting the fort, and assisting the docks. We were heading to the fort when we heard that Captain Rana was leading the defense of the docks. Unfortunately for the fort-dwellers, Trivea shares Haa-Rei's feelings toward beautiful Dunmer lasses. The docks it is then.

Meanwhile, when he's not crafting new outfits for his Dunmeri friend, Haa-Rei is still assisting the Daggerfall Covenant. Did some stuff in a graveyard, and now we have to help High King Emeric attack a fort. By 'help' of course I mean 'do all the fighting and running around'. We just want to get through it all so we can start the Aldmeri Dominion questline.



I agree, I've never even played duel wield in Skyrim, and I just planned to test it out in ESO; but it was a lot more powerful and has some huge spells and perks. Bubba is still using it.

I chose the docks too, then later saw a vid of what I missed at the fort - wished I'd picked the fort, it had a bunch of extra tasks on top of the combat.

On the docks - I got killed in the hold of a ship and had no soul gems, so had to resurrect at a shrine; and the game wouldn't let me back into the hold - instead it said I finished the quest when I tried (I guess while dead, lol).




Grits
Jerric let the soldiers handle the docks and joined Darj in defense of the fort. Cute as the Dunmeri captain was, Darj had him at ‘civilians.’ It’s been fun to catch up with the people they saved as their paths have crossed. Some of them have gotten ballsy and joined the Pact. I think it’s the Earth-Turner lad who decided if he couldn’t fight, he could at least cook for the cause. biggrin.gif

The fort battle was a real pain. You had to close a bunch of portals, and it was hard to get to one before someone else closed it. Hard as in annoying, not as in an interesting challenge. It was pretty clear with all of the other players that they had enough folks fighting at the fort! rolleyes.gif
hazmick
Personally, I would have chosen the fort. Trivea was the one in charge though, and she'd rather rescue 1 confirmed cute Dunmer than a few civilians whose cuteness is an unknown. Maybe I'll get to take the fort one day, if I bring any other characters in. tongue.gif

So after we saved Bal Foyen, Triv decided she'd done enough running around for one day. Thus, I rejoined Haa-Rei.

At the moment we're fighting Imperials with the Daggerfall Covenant. The Empire isn't very nice at this point in history - they do slavery and stuff. Haa-Rei is also trying to find more Dwemer style materials so he can craft more nice gear, but we just can't find any sad.gif It only drops from Dwemer constructs, and even then it's a really uncommon drop. On top of that, you need 10 pieces of the stuff to craft a single item of clothing. They sure aren't making this easy.
mALX
QUOTE(Grits @ Jul 3 2015, 09:08 PM) *

Jerric let the soldiers handle the docks and joined Darj in defense of the fort. Cute as the Dunmeri captain was, Darj had him at ‘civilians.’ It’s been fun to catch up with the people they saved as their paths have crossed. Some of them have gotten ballsy and joined the Pact. I think it’s the Earth-Turner lad who decided if he couldn’t fight, he could at least cook for the cause. biggrin.gif

The fort battle was a real pain. You had to close a bunch of portals, and it was hard to get to one before someone else closed it. Hard as in annoying, not as in an interesting challenge. It was pretty clear with all of the other players that they had enough folks fighting at the fort! rolleyes.gif



I wasn't thinking about other players at the time, only the extra fun of closing the portals, lol. But I ran across that a lot in several quests, so know what you are saying exactly.

I agree about the post quest dialogue with NPC's you've helped in the past, they did an excellent job with that - I thought much better than Oblivion, where it was rare to have an NPC even refer to your past experience with them.


*

In Daggerfall your main questline is helping a bunch of (hilarious) scalywag boat crew (who were hijacked by the bad guys) to escape the dungeons they are being held in; and meanwhile you learn some info on a plot to take over Daggerfall by these bad guys. You help save the town for the Tribal Chief of the Orc Clan there.

What happens is that the player is instrumental in getting the Orc to join the Daggerfall Covenant, they were not already joined to it already when the player first enters the story. I really liked that, being there as a part of the history itself.

The main questline is a lot of fun, for example: the Captain (a pretty female) of the ship asks you to help her crew - one of the men you save is a man called Jaken; and everywhere you go women are talking about Jaken and oohing and aahing over him.

So when you have saved the crew and the city and have to board the ship to leave, the Captain tells you to get acquainted with the crew - all the women on the crew you talk to are arguing over which will bed him first, and this one man says he joined the crew just to see Jaken with his shirt off sweating ... "He has such ... stamina!" -

rollinglaugh.gif

So it was a much more fun main questline, but did not have as many misc quests as Ebonheart Pact did - in fact it had very few side quests period in the two starter islands and main town of Daggerfall.

I also liked the friendliness of the people (NPC's) in Ebonheart Pact much better, in Daggerfall Bubba has heard derogatory comments since he arrived, (even before he became a thief).


*

QUOTE(hazmick @ Jul 3 2015, 10:20 PM) *

Personally, I would have chosen the fort. Trivea was the one in charge though, and she'd rather rescue 1 confirmed cute Dunmer than a few civilians whose cuteness is an unknown. Maybe I'll get to take the fort one day, if I bring any other characters in. tongue.gif

So after we saved Bal Foyen, Triv decided she'd done enough running around for one day. Thus, I rejoined Haa-Rei.

At the moment we're fighting Imperials with the Daggerfall Covenant. The Empire isn't very nice at this point in history - they do slavery and stuff. Haa-Rei is also trying to find more Dwemer style materials so he can craft more nice gear, but we just can't find any sad.gif It only drops from Dwemer constructs, and even then it's a really uncommon drop. On top of that, you need 10 pieces of the stuff to craft a single item of clothing. They sure aren't making this easy.



I've only had one drop an item for all those I've killed. I stuffed it into the bank in case I get more, but so far no luck.





hazmick
Haa-Rei finally managed to get through the Daggerfall Covenant questline. It was so boring after a while I thought we'd never finish it sad.gif

Unfortunately the Aldmeri Dominion starting area is veteran level 6, and our Argonian is only Vet. 4 so even one regular enemy is a difficult task. We've done all the side quests and dungeons we can find, so I'll have to do some pretty heavy duty grinding to level up, and I honestly can't be bothered to spend several days wandering around and killing everything in sight. I think Haa-Rei needs about 1,500,000 xp to get to Vet. 6

I think I'll rejoin Trivea and see what trouble she can get into back in Morrowind. happy.gif
mALX
QUOTE(hazmick @ Jul 5 2015, 11:26 PM) *

Haa-Rei finally managed to get through the Daggerfall Covenant questline. It was so boring after a while I thought we'd never finish it sad.gif

Unfortunately the Aldmeri Dominion starting area is veteran level 6, and our Argonian is only Vet. 4 so even one regular enemy is a difficult task. We've done all the side quests and dungeons we can find, so I'll have to do some pretty heavy duty grinding to level up, and I honestly can't be bothered to spend several days wandering around and killing everything in sight. I think Haa-Rei needs about 1,500,000 xp to get to Vet. 6

I think I'll rejoin Trivea and see what trouble she can get into back in Morrowind. happy.gif



I was really surprised how few misc and side quests there were in Daggerfall! It was like the main questline was all there was, and even the few misc and side quests were tied in to the main quest so you couldn't escape the theme of it.

Although I did enjoy helping the scalywag ship's crew instead of the normal political quests, but there wasn't any diversification in the quests to keep them interesting like there was in Ebonheart.

OH! While you were in Daggerfall, did you find the "Chill House?" Below it is one of those special enchanted armor making places. It isn't far from the city gates and wayshrine.


hazmick
Yeah it all feels a bit empty, and the questline feels disjointed without a clear path through it. Feels very 'samey' all the way through. There are some fun people though, as you've discovered.

I did indeed find Chill House. Those wilderness crafting stations are really handy!


Today Haa-Rei has been back to Bleakrock. Hunting wolves, mining ore, chopping wood. Partially to relax, and partially to get materials for Trivea's ever expanding wardrobe.

I'm going to take him back through every area we've visited to make sure we've fully explored it and got all the achievements. Hopefully that should nudge us to Veteran level 5 and make the Aldmeri Dominion quests a bit easier to manage.
mALX
QUOTE(hazmick @ Jul 6 2015, 07:06 PM) *

Yeah it all feels a bit empty, and the questline feels disjointed without a clear path through it. Feels very 'samey' all the way through. There are some fun people though, as you've discovered.

I did indeed find Chill House. Those wilderness crafting stations are really handy!


Today Haa-Rei has been back to Bleakrock. Hunting wolves, mining ore, chopping wood. Partially to relax, and partially to get materials for Trivea's ever expanding wardrobe.

I'm going to take him back through every area we've visited to make sure we've fully explored it and got all the achievements. Hopefully that should nudge us to Veteran level 5 and make the Aldmeri Dominion quests a bit easier to manage.



The Ebonheart area has much more crafting supplies spawning than the other two alliance areas combined.

Grits
Lil is on Khenarthi’s Roost trying to avoid quests and do a little exploring. There’s a big invasion supposedly occurring, so she just goes the long way around those docks. Lil is not easily fooled into thinking that this is her real world. laugh.gif

She’s wearing a rawhide Argonian-style top that looks very strappy and cute. A lot of the tops are long and look good on her with no pants, but she only goes bare-legged where it’s safe.

Her last attribute points have gone into Stamina, and it seems to be paying off with her bow damage. She took the Agony ability from the Nightblade’s Siphoning skill line. Agony lets her pin an enemy in place while she deals with their friend or until the pinned enemy takes further damage. A few times she’s had to run away, and fortunately the things chasing her had short attention spans and no ranged attack. Also she just now figured out that’s she’s been exclusively using her bow’s heavy attack, which takes a long time to draw. Tapping the trigger executes a light attack, which is a fast, lower-damage arrow. Sigh.


hazmick, good hunting to Haa Rei on Bleakrock! I'm going to bring Lil and Darnand up to Jerric's level if I can so that they'll all be collecting and using the same level supplies. It's a real pain doing it this way.


Oh, I forgot to mention the amount of time Lil has spent dancing with various Khajiit. It’s a lot. happy.gif
mALX
*

My latest character is also on Khenarthi’s Roost, listening to a Khajiit playing the lute and watching the Khajiit women dancing in front of him. I was testing out an Imperial character and was stunned to see how badly they dance, now I won't let her dance in public. When I make my final character, it will most def be a Nord; although not for their dancing. So far the Altmer have it going on best with the dancing.

What I've been doing is having Bubba craft whatever the girls need, and just stick it in the bank for them to take. He has also been socking gold into the bank for them to buy backpacks and feed their horses with. That way the girls can concentrate their skill points on defense.

I have also got a character in every province, just testing each out to see which I like best to make one character to play the game with (and now have tested out all four Classes and settled on Nightblade as my favorite; Templar as my second favorite).

It is really hard to pick one Alliance over the other. Ebonheart has all those crafting supplies; good quests, and a huge exploration area. So far it has remained my favorite - but I am just now beginning to explore the Aldmeri area.

One thing I love about the Aldmeri area is also one of the things I dislike about it = there is an anchor mooring right behind the main building in the first town you arrive at. Well, it is being triggered constantly, so it is very noisy there.

But that said, when it opens there are numerous people there to help you with it! So I have gotten my courage up and ventured out with my level 6 character numerous times and so far 6 times I have gained the chest at the end plus the great loot from any of the huge Daedric enemies that came out of the gate that I managed to kill.

So it has kept me loaded up in armor and weapons to wear/research/deconstruct; so actually she has been able to buy her own backpack and feed her own horse without having to resort to stealing or borrow from Bubba. I haven't seen the whole area yet, but liked what I've seen so far other than the lack of crafting supplies.

Daggerfall's quests are more fun but there aren't hardly any side or misc quests; and any that are there seem to tie into the main quest - and it storms there constantly. I live in an area that storms constantly, so my fantasy game is not going to be lightning and thunder claps around me in game all the time.

Daggerfall was relatively small too, or had less Skyshards - all I know is that in no time at all I had the Skyshard Hunter and Pathfinder achievements for it - with a very low level character, too.

I still don't have either achievement for the Ebonheart or Aldmeri mainlands; and I had help in Ebonheart to reach them, lol.

One of them in the Aldmeri is a level 15 dungeon that I'll most def need a higher level character to reach (or sneak in behind a group who is cleaning house for me).

Once I get the shard, it doesn't matter if the enemies kill me because you can choose to resurrect at the Wayshrine and it puts you at the door to the dungeon - convenient for leaving the place, lol.


** Oh, I have run across a few familiar Oblivion Altmer in the Aldmeri! That was very cool, to kind of see them at a different time in their lives!



*
Grits
mALX, all of my characters can dance in all of the racial dance styles. We use a menu, so I can’t tell you how to do it on the PC. Maybe try /dancewoodelf or /dancenord instead of just /dance.
mALX
QUOTE(Grits @ Jul 7 2015, 04:40 PM) *

mALX, all of my characters can dance in all of the racial dance styles. We use a menu, so I can’t tell you how to do it on the PC. Maybe try /dancewoodelf or /dancenord instead of just /dance.



I was trying that last night, nothing stopped her horrible dancing - I finally had to make her walk away. I'll have to look up how to do it on the PC, laugh.gif


hazmick
Haa-Rei's been doing more wandering through Morrowind, and we're about to come back to Black Marsh. Found 2 quests we'd missed the first time through, and found the book for Dwemer belts!

It's nice that Haa-Rei is able to take it easy for a change, and most enemies can be taken out in one shot from his bow so we can focus on gathering crafting supplies rather than watching for beasties.
mALX
QUOTE(hazmick @ Jul 10 2015, 04:03 PM) *

Haa-Rei's been doing more wandering through Morrowind, and we're about to come back to Black Marsh. Found 2 quests we'd missed the first time through, and found the book for Dwemer belts!

It's nice that Haa-Rei is able to take it easy for a change, and most enemies can be taken out in one shot from his bow so we can focus on gathering crafting supplies rather than watching for beasties.



That sounds Awesome! I would love to be able to gather enough crafting supplies to use one of those crafting tables I keep finding! I found the one in the Aldmeri now.


I absolutely LOVE the Aldmer areai, but once again (like they did in Daggerfall) - all the side/misc quests are tied to the main questline; no diversification! At least there are a lot more quests, but every single one of them is theme-tied to the main questline, which gets so old after a while.

The closest thing I've found to diversification in the Aldmeri is a priory filled with monkeys that has a respawning level 50 grand soul gem in it. I keep going back and grabbing it, but there is no quest you just take it. It seems like they originally planned a quest there because there is a note saying that the monkeys stare at you and then attack - so far nothing like that has happened, but if it did there are hundreds of monkeys there, so it is exciting to wonder if it will happen, lol.

One thing I really loved about the Ebonheart Pact is that there were so many different quests that had nothing to do with anything but the NPC's involved - like the lady whose friends were turned into Skeevers, or the lady whose husband got stuck in a frozen spider web; the one who lost her dog and gives you a dog whistle to blow, then you have to follow the dog to what is keeping him from home - you can't beat those interesting little stories for a break from thinking about the main questline and just having fun with the game for a while.

And the Aldmeri didn't have two grooming islands for the Player to get their game bearings with and get used to playing their new character; it only has one island and the first city - that was a disappointment.


But that said, I love the Aldmeri like crazy, especially the fact that there is a Dark Anchor opening right behind the city. You hear that gate and have time to run to it and get plenty of practice early on with plenty of help doing it.

Ebonheart's Dark Anchor happens way up on Ash Mountain in such a remote area that it is inconvenient to get to and very few people come running to help you close it.

I tried to handle the one outside the Aldmeri city solo before anyone got there and was killed in seconds, lol. It was like the "Banished Cells" Undaunted quest - I didn't have a shot alone, and that one stays at a relatively low level for all the newbs.

Also, it has very few crafting supplies in the wilderness, that means buying or having a secondary character in Ebonheart being your supplier and putting crafting supplies in the bank for you.

So I'm really torn on where I want to put my main character, going to have to play a while longer in the Aldmerii before making a final decision.



Grits
mALX, Lil found that priory full of monkeys today. They are adorable!

Lildereth finally left Khenarthi’s Roost and returned to Auridon. She has a new passive ability in stealth (Improved Sneak from the Medium Armor skill line) and is testing its limits. Sometimes she is able to break away from combat and hide using Shadow Cloak from the Nightblade abilities before going for the next critical strike. Other times she dies. It’s a brutal process, but she is a fierce and determined person. I thought she would be able to pass by when the daedric anchors dropped out of the sky. Nope, she defends her world no matter the cost. She is building two sets of skills, both stealth and combat archery.

Today she took on a dolmen with an axe guy and a huge Khajiiti Templar (players) at her side. The Templar kept her alive. I thought she would never be able to trust some stranger, but once this guy healed her the first time she was all in. After the battle the three of them stood there stunned for a minute instead of the usual victory dance of jumping off the steps and leaping on the corpses. I’ve never seen one of these where the whole world didn’t show up to get in on it. Lil could not believe she was still alive. I could not believe that the Khajiit kept both Lil and the other guy on their feet. In celebration Lil put her first emote on the wheel (which is like a hotkey) for her Khajiiti battle buddy: it’s the hand to heart gesture. Wow, what an experience! Now I am completely certain that Jerric did the right thing by taking all of those healing abilities for the benefit of other people.

Before I went to the lake with no Wi-Fi Darnand had another adventure where that handsome devil Jakarn showed up to help out. Darnand knew things had gotten grim when Jakarn quit flirting for a while. They both made it out and saved the day, of course. Afterward Darnand had to make a hard decision that made some folks angry, including himself. He got through it by asking himself what Jerric would want him to do. He skipped over the parts about nailing various hot females and made his absent friend proud by destroying the evil but very, very interesting artifact. It might take him a while to get over this adventure!
mALX


They are so cute! I go back there all the time for that grand soul gem that respawns there.







Yeah, actually I think the girl is the only one who gets mad at the Player that you have to see again. Jakarn wanted it destroyed if I'm not mistaken.

Those quests were so much fun, and you are right - Jakarn doesn't care if you are male or female; when he stops flirting it is about to go down big time.


The gate behind the city is so easy because there are always some really high level players grinding it to help you; but when you get out in the world there really aren't so many people helping unless you just wait a long time for them to reach it.

Grits
Darnand walked from Daggerfall to Wayrest to turn in a supply writ today, and he was not pleased about it. He was pretty safe as long as he stayed on the road. He collected a bunch of orange and red quests on the way and then rode a wayshrine back to Daggerfall. Darnand is more interested in making staves and enchantments than exploring High Rock. Also the Daggerfall Mages Guild library is glorious, so he likes to hang out there more than in the various villages that are besieged by undead/on fire/infected by mysterious plagues. I think he would be happier if he had his own horse. Bill the white pony is nice, but he’s not Banner. tongue.gif

Jerric found an Altmer motif book and gave it to Darnand (who is the gang’s wood crafter) (because, staves), so now Jerric has a very nice Altmer-style shield that actually looks the right size for him. Darnand gave it the trait that increases its armor rating. Now he’s working on the right enchantment to go on it. Of course Jerric already has the shield so Darnand will have to give him the glyph instead of enchanting it himself, which is kind of his thing. Next time he will make the glyph before the shield so that Jerric can’t steal his big moment.

Fun tip, you can deconstruct and learn traits of items that are stored in the bank. This means it is easier to trade items between characters for crafting and research purposes, but also easy to accidentally deconstruct the stuff you thought you stashed safely away. Oops.
mALX
QUOTE(Grits @ Jul 20 2015, 06:47 PM) *

Darnand walked from Daggerfall to Wayrest to turn in a supply writ today, and he was not pleased about it. He was pretty safe as long as he stayed on the road. He collected a bunch of orange and red quests on the way and then rode a wayshrine back to Daggerfall. Darnand is more interested in making staves and enchantments than exploring High Rock. Also the Daggerfall Mages Guild library is glorious, so he likes to hang out there more than in the various villages that are besieged by undead/on fire/infected by mysterious plagues. I think he would be happier if he had his own horse. Bill the white pony is nice, but he’s not Banner. tongue.gif

Jerric found an Altmer motif book and gave it to Darnand (who is the gang’s wood crafter) (because, staves), so now Jerric has a very nice Altmer-style shield that actually looks the right size for him. Darnand gave it the trait that increases its armor rating. Now he’s working on the right enchantment to go on it. Of course Jerric already has the shield so Darnand will have to give him the glyph instead of enchanting it himself, which is kind of his thing. Next time he will make the glyph before the shield so that Jerric can’t steal his big moment.

Fun tip, you can deconstruct and learn traits of items that are stored in the bank. This means it is easier to trade items between characters for crafting and research purposes, but also easy to accidentally deconstruct the stuff you thought you stashed safely away. Oops.



Yes, I think this is not supposed to happen - if you take the writ in Daggerfall it should be turned in at the Daggerfall docks from everything I've read on the subject.

The first writs Bubba did were all turned in at the docks in Daggerfall like they should be, right up till yesterday morning - then suddenly yesterday afternoon he was told to take it to Wayrest! And if you look at the Daggerfall map and Wayrest map, they suddenly match identically.

I think someone screwed up something there, but ... not really sure, so had Bubba sign out for the day till I find out, since I really have no idea if he should even be in Wayrest right now (or how to get there, etc).

So if it turns out that he is really supposed to, I guess I'll have him do it. But if that happens to either the Sorceress or Dragon Knight girls, they will not do those writs, they can't travel outside of their safe town areas without dying every step of the way.


*

Yeah, I stick all the items to be researched in the bank so all characters do their researching (and horse feeding) as their first order of the day.

The best glyphs I've seen in game are the ones you get for doing those Writs, they are Awesome !!!


*

On the homefront, Misa went fishing and caught two rare trophy fish and a sack of runes at her first fishing hole!

Earlier she had been stretched out relaxing in the sun after a big battle while I fixed myself lunch, and when I returned a male Khajiit was kneeling beside her - scared me to death; I thought she was being attacked!

So I ran to the PC and jumped her up; it turned out to be Maiq! So she talked to him, and he hung around and talked to her for so long that she finally got dressed and left; but not before getting a lot of great screenshots of him, lol.

I finally uploaded my screens of Bubba in The Arabian Nights Stros M'Kai - that place is the most gorgeous of any I've ever found in any game.

And I got some shots of Calia Lia on the beach in the Aldmeri. Once I'm caught up with all the posts I missed on here I'll def be posting some of those screens.





mALX


Never mind, someone just told me that higher level characters are sent to other places to deliver to. Urk, that is inconvenient, Bubba may just have to go back to stealing to support the girls instead of crafting, lol.


Grits
QUOTE(mALX @ Jul 26 2015, 12:56 AM) *

The first writs Bubba did were all turned in at the docks in Daggerfall like they should be, right up till yesterday morning - then suddenly yesterday afternoon he was told to take it to Wayrest! And if you look at the Daggerfall map and Wayrest map, they suddenly match identically.

I think someone screwed up something there, but ... not really sure, so had Bubba sign out for the day till I find out, since I really have no idea if he should even be in Wayrest right now (or how to get there, etc).

This is what happened to Darnand and Lildereth. They are both level 10, but they had to travel into the next level areas (Wayrest and Elden Root) to turn in their crafting writs. Darnand’s current woodworking writ is for beech material, which requires Rank 3 in woodworking. He just got Rank 2. Beech items can’t be used until character level 26. He only got one writ with oak after he took Rank 2 in woodworking. Oak materials are for character level 16-24, which he still can’t use himself. Even Jerric who is level 22 has only found a few beech logs in his level-appropriate area. That seems messed up.

I’m still struggling to find the fun in stealth for Lildereth. Hopefully it’s just a matter of figuring out what the game’s rules are. She has pilfered a few items (don’t tell Jerric), but since some of them turned out to be used for skooma production, she destroyed them rather than selling them to a fence. Maybe there will eventually be a stealth-based quest line for her. The Queen’s Eye stuff appeals to her, though. Hopefully that will turn out to be something. Unfortunately so far the Mages Guild’s quest line is kind of a waste for Lil. Even Jerric had a tough time against Sheogorath’s ‘puppy’ since it could get all of its health back if he lost too much ground. Just like the enemies at the Dark Anchors. She needs time and space to take down the big guys, and I’m not seeing how to do that in this game.

In other news I have unleashed the hairiest Jerric yet upon the Aldmeri Dominion. He is a Dragonknight and uses a two-handed sword. He was supposed to be in the Daggerfall Covenant, but we were laughing too much about his epic beard and I clicked the wrong faction button. He is joyfully exploring all of the nooks and crannies that Lildereth would not. I’ll make a Sorcerer Jerric to follow Darnand in the Daggerfall Covenant. I don’t enjoy the staff game mechanics, and Darnand can’t be bothered with my tourist nonsense. Looks like Darnand will be hanging out for a while in Wayrest.
mALX
QUOTE(Grits @ Jul 26 2015, 06:18 AM) *

QUOTE(mALX @ Jul 26 2015, 12:56 AM) *

The first writs Bubba did were all turned in at the docks in Daggerfall like they should be, right up till yesterday morning - then suddenly yesterday afternoon he was told to take it to Wayrest! And if you look at the Daggerfall map and Wayrest map, they suddenly match identically.

I think someone screwed up something there, but ... not really sure, so had Bubba sign out for the day till I find out, since I really have no idea if he should even be in Wayrest right now (or how to get there, etc).

This is what happened to Darnand and Lildereth. They are both level 10, but they had to travel into the next level areas (Wayrest and Elden Root) to turn in their crafting writs. Darnand’s current woodworking writ is for beech material, which requires Rank 3 in woodworking. He just got Rank 2. Beech items can’t be used until character level 26. He only got one writ with oak after he took Rank 2 in woodworking. Oak materials are for character level 16-24, which he still can’t use himself. Even Jerric who is level 22 has only found a few beech logs in his level-appropriate area. That seems messed up.

I’m still struggling to find the fun in stealth for Lildereth. Hopefully it’s just a matter of figuring out what the game’s rules are. She has pilfered a few items (don’t tell Jerric), but since some of them turned out to be used for skooma production, she destroyed them rather than selling them to a fence. Maybe there will eventually be a stealth-based quest line for her. The Queen’s Eye stuff appeals to her, though. Hopefully that will turn out to be something. Unfortunately so far the Mages Guild’s quest line is kind of a waste for Lil. Even Jerric had a tough time against Sheogorath’s ‘puppy’ since it could get all of its health back if he lost too much ground. Just like the enemies at the Dark Anchors. She needs time and space to take down the big guys, and I’m not seeing how to do that in this game.

In other news I have unleashed the hairiest Jerric yet upon the Aldmeri Dominion. He is a Dragonknight and uses a two-handed sword. He was supposed to be in the Daggerfall Covenant, but we were laughing too much about his epic beard and I clicked the wrong faction button. He is joyfully exploring all of the nooks and crannies that Lildereth would not. I’ll make a Sorcerer Jerric to follow Darnand in the Daggerfall Covenant. I don’t enjoy the staff game mechanics, and Darnand can’t be bothered with my tourist nonsense. Looks like Darnand will be hanging out for a while in Wayrest.



I got Bubba all the way to Wayrest, and it sent him back to Daggerfall to drop off his Writ! Grrrrrr. So while in Stonehaven, Bubba nabbled up all the Skyshards and Lore books, and completed a few quests for good measure.


On Lil's sneaking and fighting - Isn't she a Nightblade? I play a total stealth character with Bubba, Calia, and Misa. All are Nightblades.

Medium armor has a passive perk (the third one to unlock) that increases the distance before an enemy can detect you by a percentage based on how many pieces of medium armor you have on.

So I made as many pieces of medium armor with the training trait that I could; and improved them because the amount of training you receive from each piece is directly related to it's level of improvement.

Before that perk opens up you can also make a potion that gives you about 20% more detection leeway too - clear water, Wormwood, and Cornflower.

(or go invisible in really tight places with clear water, Blue Entoloma, and Nirnroot - but move fast, it only gives you about 5.9 seconds to get the hell out of there, lol).

It won't save her from all enemies, but I made a set of 5 pieces of the Death Wind medium armor for both Bubba and Misa because they are regularly going into dungeons well above their level seeking those skyshards. It gives some excellent benefits for protection and health. (and you can use that training trait on it and be better protected while you train your medium armor skills up).


All three of my Nightblades use the first Syphoning active perk as their primary weapon because it raises the Player's health while damaging the enemy.

Secondly, all three use the Fighters Guild's first active perk = the silver bolt one. That thing is wicked strong against some really powerful enemies, especially powerful against Daedra and undead.

So I keep those two spells as the first two easiest to access and use frequently; and hit them constantly in battle; only using my Ultimate if I'm totally surrounded.

As far as weapons go:


Misa and Bubba are both really good with the duel wield; but even though that is wicked powerful in combat, I prefer they both use a healing staff because it keeps the enemy at a distance from them.

No matter what weapon they use, I always choose one or make one that has an enchantment that take life from the enemy and gives it to the Player.

(to make your own, use the most powerful subtractive rune you can; Jode is good but Ode is better. For the Potency Ta is okay, but Jejota is better. I can't do any of the runes above those, though I've found a bunch, lol.

But if you want the glyph to suck health from the enemy and give health to the player, the essence is Oko.

If you prefer your magicka built up to keep casting those powerful syphon and silver bolt spells, then instead of Oko you use Makko essence.

And if the glyph doesn't look as powerful as you like, improving the weapon improves the enchantment. (or using an infused trait does too, I think).

I used the magicka one on Bubba's healing staff (it is part of his Death Wind set); and it does 418 damage without the enchantment, but with it it does a bonus 76% magic damage to the enemy and gives Bubba 34% Magicka boost, so he can keep casting and casting while his staff is blowing the tar out of them and pumping him back up.

Misa is using the old PlagueTender staff still - it is level 7 and she is level 13; but I've improved it twice, so it is really powerful despite being lower level. Right now it is dealing 90 magic damage and restoring 40 health per hit; and I've been looking at the guild traders to get more Rosin - I've got two, but it is expensive to buy and requires a lot more units to reach 100% (and I don't dare try improvements under 100% on any item I don't want to lose).

Misa and Bubba both sneak into the best position to strike before engaging - like getting up on a ledge (like Buffy use to do) and nailing them so they can't strike back, especially the Clannfears because their charge is devastating healthwise - it does like 1200 damage. If they can't flatten you in a charge, they are left with only that tail swipe for damaging you.

And I've climbed high on rocks for those huge monsters; or crawled into small holes and shot out at them - that is the only way I was able to survive a few of the tougher enemies. (and there are a bunch I couldn't survive and ended up doing the dungeon behind another player; just helping them take down the bigger ones, lol).

But as long as the first shot you get in is while stealthed, you get a damage bonus; and it is increased with that Shadow or Assassin line, I can't remember which.



Calia uses the same bow she got in the beginning of the game still, but she is under level 10; but she has repeatedly closed the dark anchors using just that bow and those first two spells. That bow won't help her much longer, because it is just level 3. I could improve it, and may improve it later; just haven't done it yet.



** EDIT - Screens of hairy Jerric or it didn't happen! laugh.gif







Grits
mALX, these are fantastic tips, thank you so much for posting them! When I get back to playing I will let Lil have the first turn so we can try out some better strategies. Darnand made her an enchantment that adds 0.9 seconds to potion effects, and I’m sure that will also help. They can get pretty far in a second since the detection area is already small. He also made her an absorb health enchantment to try when she levels up and gets a new bow. It’s been a challenge to figure out self-healing since I started off with a Templar.
mALX
QUOTE(Grits @ Jul 28 2015, 10:37 PM) *

mALX, these are fantastic tips, thank you so much for posting them! When I get back to playing I will let Lil have the first turn so we can try out some better strategies. Darnand made her an enchantment that adds 0.9 seconds to potion effects, and I’m sure that will also help. They can get pretty far in a second since the detection area is already small. He also made her an absorb health enchantment to try when she levels up and gets a new bow. It’s been a challenge to figure out self-healing since I started off with a Templar.



I've been wondering about using that Legerdomain perk for pickpocketing even though I have no intention of picking any pockets - it seemed like it would have to dull detection fairly close to the NPC's. I haven't tried it yet to see if it works or not. It just seemed like it would help.

I wish I could PM you in game (console Player) from the PC game - I'd send you the extra Death Wind armor I made in a PM. I've been having to deconstruct the extra pieces to make room in my bank.

When one of the characters learns a better trait I've been redoing them piece by piece and improving them so they protect more for a longer period of time. (example: Misa's armor is level 8, she just turned level 15 and is still wearing it; Bubba's armor is level 14 and he just turned level 20 and still wearing it).

The improving really stretches out the length of time you can use the item. Misa's staff is level 7; Bubba's staff was made with the armor, so it is level 14 too.

Oh, I just improved a level 9 quest reward staff twice and it now gives 150 disease damage - I can't wait to test it out, lol. And I'm having to wait for more materials, but I've just improved the bow you first get when you leave Coldharbor once and it already looks a lot better stat wise.

Now, these weapons are low level but have the kick of a high level weapon; so if I start a new character they will be able to play them but will be kicking some serious butt with them in the early game, lol.


*


Have you noticed the necromancers in this game actually do call up the dead to fight for them? It freaked me out totally to see that, you have to ignore the dead NPCs and go after the necromancer, but it is almost impossible to ignore a bunch of people (you know you killed) attacking you!




haute ecole rider
QUOTE
Have you noticed the necromancers in this game actually do call up the dead to fight for them? It freaked me out totally to see that, you have to ignore the dead NPCs and go after the necromancer, but it is almost impossible to ignore a bunch of people (you know you killed) attacking you!


Yes, I saw that in Skyrim, too! The first time, I thought to myself, Didn't I just kill that SOB?? After the battle was over, I looted the bodies, and noticed that there were fewer bodies than the number I killed. The next time I tangled with necrodudes, I paid closer attention and saw them resurrecting bodies, and saw those same "bodies" disintegrate into ash piles when I "killed" them a second time.

Like Argis says, I'd rather fight bandits than draugr. At least bandits know to stay dead.
mALX
QUOTE(haute ecole rider @ Jul 29 2015, 12:11 PM) *

QUOTE
Have you noticed the necromancers in this game actually do call up the dead to fight for them? It freaked me out totally to see that, you have to ignore the dead NPCs and go after the necromancer, but it is almost impossible to ignore a bunch of people (you know you killed) attacking you!


Yes, I saw that in Skyrim, too! The first time, I thought to myself, Didn't I just kill that SOB?? After the battle was over, I looted the bodies, and noticed that there were fewer bodies than the number I killed. The next time I tangled with necrodudes, I paid closer attention and saw them resurrecting bodies, and saw those same "bodies" disintegrate into ash piles when I "killed" them a second time.

Like Argis says, I'd rather fight bandits than draugr. At least bandits know to stay dead.



Yeah, the first time I saw it I thought, "huh?" - then I actually saw her cast and the magic surround the dead body and he jumped up and ran toward me; then I was thinking, "GAAAAAAH!!!!!"

That was very cool, I have to give the devs a big hand on that one, lol.






ghastley
QUOTE(haute ecole rider @ Jul 29 2015, 12:11 PM) *

Like Argis says, I'd rather fight bandits than draugr. At least bandits know to stay dead.

Does ESO have anyone like Serana? Do bunnies get resurrected?
mALX
QUOTE(ghastley @ Jul 29 2015, 12:36 PM) *

QUOTE(haute ecole rider @ Jul 29 2015, 12:11 PM) *

Like Argis says, I'd rather fight bandits than draugr. At least bandits know to stay dead.

Does ESO have anyone like Serana? Do bunnies get resurrected?



I've seen bunnies hopping around, but never seen them killed (to be resurrected) - although I'm sure they are kill-able, because some recipes call for them...

Does Serana actually resurrect bunnies? That is Awesome!!


Acadian
QUOTE(mALX @ Jul 29 2015, 12:40 PM) *
Does Serana actually resurrect bunnies?

Why yes, she certainly does. wink.gif

A bit difficult to see in the sunlight, but if you look below the bunny's right ear, you can see a bit of the telltale blue resurrected glow. She will resurrect anything nearby as almost her first combat move. In this case, they encountered a wolf standing over its freshly killed rabbit dinner. The wolf went agro and Serana resurrected the bunny.

Sorry to discuss non-ESO stuff for a moment here, but I just couldn't resist that question. tongue.gif
mALX
QUOTE(Acadian @ Jul 29 2015, 04:24 PM) *

QUOTE(mALX @ Jul 29 2015, 12:40 PM) *
Does Serana actually resurrect bunnies?

Why yes, she certainly does. wink.gif

A bit difficult to see in the sunlight, but if you look below the bunny's right ear, you can see a bit of the telltale blue resurrected glow. She will resurrect anything nearby as almost her first combat move. In this case, they encountered a wolf standing over its freshly killed rabbit dinner. The wolf went agro and Serana resurrected the bunny.

Sorry to discuss non-ESO stuff for a moment here, but I just couldn't resist that question. tongue.gif



I'll bet Buffy LOVES that !!!



mALX


The Crown Store has begun selling evening gowns; and I was surprised (and pleased) to see many men wearing them and they did not turn into men's garb but stayed a dress!!

Glad ZOS gets it! I hope Bethesda takes a cue from that, it really bothered me to see cute pants in game and put them on my character and it turn into a blah dress. She had plenty of dresses, but sometimes girls like to wear pants. (and vice versa, obviously!!! ).



Grits
Today I managed to get Jerric logged in and checked his stats so I can figure out where to put his points, and we discovered something awesome. You may have had this on PC forever, but for me the horse gaits went from walking to slow motion gallop and then just a faster gallop animation at full speed as I push the stick forward. Now horses can trot. Jerric and Bill (his horse) love it so much! They spent some time just trotting around Mournhold. So for me there is at least one good thing in this latest update fiasco.

Also Bill who is a white Imperial horse got a slight makeover with the last update, and now he looks even better. So this update was a win for the horses. laugh.gif
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