QUOTE(ghastley @ Jan 30 2018, 09:21 AM)

I've seen that hat with some really inappropriate dyes, too. Too shiny!
I'm hoping that one of the crew has learned a different trait for helms and can make a piece for research. I don't have an off-line spreadsheet keeping track of that, so it's a laborious process of loading them up to see what they know. I forgot to do so when I did the rounds of their inventories, but now I'll know better the next time this comes up.
And as soon as I make one, I know the RNG gods will switch over to a fresh fixation, and I'll get all Infused for the next few days (or whatever it is I find).
The same effect probably accounts for why Laurie Craft is getting a lot of furnishing plans requiring Woodworking rank 4, but can't find enough beech to get there. At least not as fast as I want her to. I was expecting Unna to keep her supplied, but since she decided to concentrate on her Blacksmithing, she's been finding more Orichalcum than she can use, and next to no wood or fibre at any level. Her set stuff is all steel, for the look, and we hope to recreate that as an Outfit, hiding higher-level gear, soon.
In other news, we saw another snow bear yesterday. That needs to come back soon.
Ghastley = it really sounds like you are making the crafting a lot more complex than it actually is = overthinking it. You are trying to find intelligence behind it that is at your own brilliant level; but the people who created the crafting in this game are developers way below your level.

Keep that in mind and you won't find it such a struggle.
None of your characters need a certain level of wood (like Beech) to bring up their crafting level; crafting levels are best increased by deconstructing weapons/armor/glyphs. And research items are almost always made at the lowest level possible just to preserve the more expensive higher level materials; but most people cull them from the items they picked up throughout their adventuring.
To raise up crafting skill levels: Take your highest level character and have them do whatever they are going to do (questing; adventuring; etc). Have them bring back every weapon/armor/glyph they find while out. Give all those items to whichever character you want to raise the crafting level in; and have that character deconstruct them all.
Any level of items at or above their current skill level will do; but the higher the item is above their skill level = the quicker their level will raise. You can have them jump several levels with just a few very high level items.
If you see "Intricate" items in the Guild bank = they were put in there by members to help those trying to raise crafters up. Pull them from the Guild bank and have the character you want to raise grind them up = they will jump start their leveling extremely well.
I'm sure any of us that aren't currently raising a crafter would be glad to send you high level items to deconstruct.
Also: anytime you want to go skyshard hunting, if you want one of us along to help you get skyshards in harder dungeons I'm sure any one of us would be glad to help.
QUOTE(TheCheshireKhajiit @ Jan 30 2018, 03:42 PM)

Today Feng finished up the Dominion campaign in Malabal Tor but will be sticking around for the Malabal Tor Adventurer achievement before moving on to Reaper’s March. He is closing in on lvl50 with only 5 more levels to go.
On a side note, Khajiit is strongly considering buying the Cyrodiilic Jungle House at Baandari Trading Post. It’s neat for a little house!
I like that one for its convenience to the wayshrine, merchants, and Guild traders. (or if nothing else, a quick way to hop to Malabal Tor for the surveys there, etc).
QUOTE(monkeyemoness @ Jan 30 2018, 03:43 PM)

*snip*
I sort of miss gathering high-level materials with a low level and unskilled crafter.
Oh man, so do I! The game was so Awesome then, and it made so much more sense that different materials would spawn in different Provinces!
QUOTE(ghastley @ Jan 30 2018, 04:34 PM)

QUOTE(monkeyemoness @ Jan 30 2018, 03:43 PM)

@ghastley - It's honestly a little worrying hearing how the current system colors The Crafter Experience compared to what I went through when leveling the Squad. Now it's less about whether the zone spawns enough of the material needed and more on individual character skill. and whether the zone spawns enough if the character level and crafting level don't match up I sort of miss gathering high-level materials with a low level and unskilled crafter.
They did two things at the same time that each "fixed" the same problem, so created the opposite one. One was matching the mat gathering to the character level (skill or overall), and the other was the return from the writs. Now the low-level folks can only gather low-level mats, and the higher-level ones are likely to get even more of the low-level mats back in the "reward".
The first of those was reasonable, as everyone can gather what they'll individually use, but it meant that your crafting chars would have to wait for the main to gather for them. I assume this was a by-product of One Tamriel, as mat levels couldn't depend on zone any more. Feeding back lower-level mats than the writ used was supposed to allow the higher-levelled crafters to supply the others, making the assumption that the crafter would be of higher level than the recipients, when it would usually be the opposite.
So now there's a glut of the base stuff, and a shortage of the matching level for the mains. They should have let the writs return the mat level they used more of the time.
Exactly right!
QUOTE(monkeyemoness @ Jan 31 2018, 11:13 PM)

-Buoyant Armiger (worst droprate ever even after completely clearing Vvardenfell, extremely expensive)
-Militant Ordinator (bought with AP, very expensive)
Urgh, I don't have a single one of either of these, and the drop rate of Master Writs calling for them is out of balance high. I refuse to spend my Alliance Points or 500,000 on them, if I don't get them in a crate then they won't be gotten.