QUOTE(Acadian @ Jul 8 2017, 11:02 PM)

I’ve always refused to allow TES lore or the games themselves to interfere with Buffy’s adventuring.
Some examples:
The three alliances mean nothing to Buffy. She has never bought into the concept of loyalty to any organization, be it political or guild. Her only loyalties are to individuals. She takes quests to help individuals. Just as she travels times and worlds, she has no problem adventuring in differing alliances.
Speaking of traveling times and worlds, that is why Buffy and Acadian can adventure so readily in games such as Oblivion, Skyrim, ESO and even Baldur’s Gate II and Diablo II before that. Acadian is why Buffy exists – he is her creator. More importantly, only her creator can take her existence away. She knows that if she is vanquished, she will lose her memories but Acadian will retain them and the pair will appear again – somewhere, sometime – perhaps even beyond Tamriel.
Though some in ESO tell Buffy that her ‘soul’ is missing, she knows that is not the case. What they might call her soul is the spirit she shares with Acadian. No one besides Acadian could ever remove that from her. Certainly not some pissant Deadra Lord or a worm like Minnie Marco.
Buffy does not ascribe to the Green Pact, though she is deadly serious about the respect she feels for both trees and animals. Her respect is manifested in a manner consistent with the early tribes that inhabited the great plains and forests of America though – not the nonsensical Green Pact. She honors the bounty of nature by using only what she needs – be it plant or animal.
In Buffy’s world, the term soul trap is a misnomer used by those not fully trained in enchanting and other such arcane manners. (Note that I'm talking about white soul gems; black ones are indeed dangerous and she will not touch them.) Buffy realizes that what is harvested by a white soul gem is not the soul but the residual magicka released upon death. That magicka is of no more use to the dead creature than their flesh or pelt. As such, she honors them by using what they no longer need.
Don't get me wrong, I'm not like a hardcore role-player. My roles that my characters (at least "main" ones) take are more malleable, not really fitting into a tidy box. The progressively greater emphasis on role-playing is a recent development for me.
In any case, it isn't really the lore that dictates what I do. There might be little things here and there, but other than that I usually do what I think suits the character regardless. My main heroes most often tend to be "vigilante" types who take justice into their own hands, sometimes extra-judicially.
Perhaps I should stress that Cincinnatus isn't loyal to the Pact just because it's the Pact, although it may seem otherwise the way I write down his adventures. It's more a matter of the Pact being what he sees as the best way to seeing his vision for himself, the Saxhleel, and Tamriel being realized. But he won't just turn a blind eye to any wrongdoings the Pact does simply because it is the Pact, which is why I was debating how to go about the quest I mentioned earlier.
I find it very interesting how Buffy operates. Great insight into how she (and you) go about your way.
QUOTE(monkeyemoness @ Jul 9 2017, 12:42 AM)

It's definitelly contrived and they could have done better, particularly because certain NPC's ACTUALLY RECOGNIZE YOU FROM THE COLDHARBOUR SEQUENCE FOR SOME REASON. It could be that it's only meant for your home alliance--in case you do skip quests with characters involved and they take notice, but due to how messy it could get, you get it regardless of whether or not it's your own alliance. (Example: Some lady from the Daggers in Rivenspire recognized Hates from the negotiations. Hates is EP.) It gets weird because the idea is that you're sort of...sent back in time? At least while you're in the Alliance's lands? Characters who should be dead are alive, and everything SHOULD be before the Coldharbour thing. "What if you had washed up in a different shore," and all that (I believe Cadwell said that?)
...
Oh my god! So this might be a spoiler for that quests, but it actually becomes really ridiculous.
After a certain point, you have to disguise yourself. You get a Veiled Heiritance disguise and a Pact one. Now, you'd think that, being one of the races of the Pact will give you an edge in this, right? And that the actual Altmer would be better suited for the Heiritance disguise. *see linked image Course, it's weird even with Dominion races. Again, WHY WOULD THE ALTMER NOT BE DISGUISED AS THE HEIRITANCE MEMBER INSTEAD OF THE KHAJIIT OR BOSMER???
Show / Hide Spoiler Text Above!
L M A O (spoiler image, put here cause putting the link inside the spoiler doesn't work???)
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Yes, probably thinking too hard. Meridia's "your identity will be masked" is just a handwave for you being able to do the other questlines as if you started out in that alliance...which you can do whenever now anyways. I guess now it's a way to explain why you're suddenly back in time, where if you do all 3 at the same time it's just that you haven't gotten to that point yet. (Oh geeze, does that open a new can of worms...)
So ignoring the obvious...technical difficulties, take it as a "what if" scenario. That's what I did. The entire Squad did each other's alliances, but it didn't happen in "real time." More like a simulation, I guess. 'Course, random NPC's mentioning "your" exploits might shatter that illusion as well. Yes, even random NPC's will remember what you did in alliances that aren't yours. Good jorb, Meridia.
It's a mess, like pretty much anything resembling a coherent timeline in ESO. This is why it's a commonly held belief it takes place during a Dragon Break. Papa Akatosh is having some issues.
Hah, I was afraid my rambling wouldn't make any sense. And since it is late while I type this, this could be rambling too or I might forget something I wanted to say...
I'm not sure how to efficiently break up your quote into multiple ones so this will have to do.
I actually ran into Telenger the Artificer over at Ezduiin. Dude had no clue who I was. A bit disappointing considering the fact that I am the sole reason he is still alive after what happened in Coldharbour, but I guess we can let that slide.
I was actually thinking about Cadwell's words about that "What if?" scenario while I was typing out those walls of text. I guess it could work, although it would still be a bit complicated in terms of time.
...
For that quest specifically (I don't know if I should put spoilers, but just in case):
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The Dragon Break thing does make some more sense now, but it always seemed to be an excuse for those who were just really reluctant to acknowledge ESO as canon. I suppose that's why so much of the records of that timeframe were lost to history in other TES games.
Taking it as a "What if?" scenario does seem to make sense, like based on what Cadwell said. Still would feel kind of weird to do it with this character, but maybe I'll decide to do it later. In any case, Cincinnatus is more concerned with traveling the world right now. There are a lot of places he wants to see (and of course, I do as well). There ought to be plenty of quests along the way that will make sense for Cincinnatus to do in terms of role-playing.
Okay, I really ought to turn in for the night. Hopefully what I just said makes sense and conveys what I wanted to say.