QUOTE(Kane @ Jun 20 2018, 08:59 AM)

How grindy is it t get a crafting skill that high?
I remember the early days of RF Online, where it was insanely grindy to get your character to level 50. Grouping the best mobs you could find earned something like .0125% per kill.
With the crafting skills, it's not so much the grind to level the skill, so much as the wait for research. You need to learn the traits (infused, sharpened, etc.) for two reasons. One is to apply them to things you make, and the other is eligibility to make crafted equipment sets, where you can't attempt the crafting unless you know a number of traits for each item. The first trait you learn takes several hours, and the times get longer for each subsequent one, up to a month for the ninth. You can only learn one at a time, to start with, in each craft. However, with skill points invested, you can later manage two or three at once, and get a (small) reduction in research times.
You'll reach 50 and probably Rank 10 in each craft, and still know only five or six traits on each item, just because that's the part you can't speed up. After six months of playing my crafter knows the full nine on only one item - shields. Nine traits on everything takes about a year of logging in at exactly the time the research completes, so you can start another, or in reality, longer.
Alchemy, provisioning, and enchanting are all different. In Alchemy, if you have enough supplies, you can learn all the effects in less than an hour, and then make enough poisons to raise your level quickly. The limiting factor will likely be skill points (go find skyshards for those). Provisioning again needs enough ingredients to make all the recipes, but you can buy the ones needed for the writs, and pay for them by doing the writs. Then keep making the best stuff until you level up and can do better. Food/drink is quick and doesn't fight back. Enchanting is again a question of gathering enough runes to learn from, and using each one at least once. They're levelled, so you grow into them, but any character can gather any rune at random (except for one that you don't need for max level).
Collecting/buying all the motifs to satisfy master writs then piles on top, with ZOS adding more just when you're close to completion.
tl;dr Crafting is infinitely grindy! Leaves insanely in the dust. But combat levelling is much faster. You can theoretically hit level 50 in a few hours, because others can help you with the kills. As long as you do enough, you get credit.