Umm, a lot of this stuff is over my head.
Right now I'm campaigning two characters, struggling for inventory and bank space with both, and considering a Banking Assistant from the Crown Store to help with that while both characters are out in the countryside.
Julian loves adventuring. She is Level 17 (I think) and considering taking on Daedra outside Koeglin Village in Stormhaven before moving on to Alcaire Castle. Thanks to the Death's Wind armor that mALX gifted her, she is much more confident now. And her Siphoning skills are quite strong now. Most of her points have been sunk in her magic thus far. I shall have to remember to put a few towards Medium Armor and Provisioning if she is going to cook for everyone.
Mazul loves blacksmithing (surprise, surprise), woodworking and clothiering not so much but she will do it for the gold.
What we don't understand is quite a lot, actually.
Writs and surveys? Just what are those? Mazul has a Woodworking Survey and Blacksmithing Survey for Glenumbra, which she hasn't looked at yet. She has done three writs (if those jobs you pull off the notice board are writs), one each of blacksmithing, clothiering and woodworking. She certainly has enough iron, jute and rawhide to keep taking them. Our biggest problem right now are the racial material (Manganese, flint, etc) we need to make them. That's harder to find, especially those she already knows (we were excited last night when Mazul found a Nord crafting book - she can now craft Orc, Argonian and Nord stuff - Julian has Redguard, Khajiit and Argonian racial motifs).
I'm trying to understand how to bring up Mazul's skills so that Julian, who is finding High Iron (I suspect that's for steel) and Hide scraps in Stormhaven can collect them and send them back.
And somewhere someone mentioned mats? Materials? Material skills? Not doing writs until crafting skills were maxed out?
I'm trying to make sense out of all this so Mazul and Julian can continue their separate adventures together (if that makes sense) and to identify opportunities for new characters (I'm thinking alchemy and maybe enchanting would be next, for a mage character).
I'm also learning about guild stores. Just the other day, Mazul figured out how to buy something from a guild store. If we could sell stuff through one of those things, it would be cool, but not if we have to be concerned with meeting quotas. At this point, we haven't settled into a routine. I suspect Julian wants to complete the Covenant quest line before settling down to a support role, and Mazul isn't confident enough yet to sell through the Guild stores. So we're selling to ESO merchants, deconstructing, and researching the loot we pick up. It's slow, but we now have 2,000 in the bank. And how does one sell through the Guild stores, anyway? mALX mentioned something about invites?
Anyway, I have lots more questions, but now I've got to go. Thanks for all the info, even though some of it is still confusing to me (first MMO and all that).