QUOTE(Renee @ Aug 16 2024, 12:52 PM)

You're not the only one who loathed Ob's chargen, CheshireKhajiit, I can remember lots of gamers hated it.
Personally, I love Oblivion's character creation tools! Especially for creating females. I can pull & shape & direct a new person's face in a variable way, rather than the fixed pieces Skyrim uses. How does it work in Starfield?
Anyway, congrats, Khajiit. I'm in the (slow) process of rebuilding Oblivion from scratch; brand-new hard drive and all. I've got a modded game, but the good thing is I've never been the sort who adds hundreds and hundreds of plug-ins, my mod-list is medium-light, I guess.
What am I playing? Baldur's Gate, today. Maybe some Morrowind later; heya.

You know, it’s weird.
Starfield’s is kinda hard to explain, but I’m going to attempt. You start with a preset that you are stuck with throughout the game (you can pay a service to tweak the fine tuning options in the major cities, but not the preset). The preset is where most of the heavy lifting of getting a face the way you want it happens. Once you’ve picked a preset, you then have your typical menu for individual face parts, skin tones, and features (features include things like blemishes, scars, tats, piercings, etc). Under each face part there is a submenu with 10 or so shape options, and then a submenu for each of those options. So for example, say you pick to work on the nose. After selecting the nose, you pick one of the options on the first submenu (1-10) and then press a button that opens the second submenu that lets you refine the option you chose on the first submenu by choosing sliders that do different things (these things include moving the bottom part of the nose up and down, moving the nose backwards and forwards, bringing the nose tip up or down, etc). This second submenu also provides 10 or so sliders that let you add in some features of the other options from the first submenu that you didn’t choose, so you can mix them up for different looks. Changing to a different option on the first submenu resets the fine tuning options. I hope that makes sense.
As compared to
Oblivion, it’s a lot more straightforward. If you move the slider to make the nose longer, that’s what it does. It doesn’t potentially move other areas on the face. Also, there isn’t any of the weirdness with skin tones. Your skin tone is even across your character’s whole body, unless you choose certain derma aesthetic choices (for instance, you can opt for vitiligo spots, or weird skin textures). I really do miss
Oblivion’s RGB sliders for hair color though.
QUOTE(Dark Reaper @ Aug 18 2024, 03:34 PM)

Playing Elden Ring on PC, I'd play Dark Souls but I don't have them on my Steam account. Anyway I made an awesome achievement the other day before my controller kicked the bucket, I managed to slay Malenia in just two attempts! Anyone who knows how difficult that fight is knows that's no small task

.
Congrats! Sorry about the controller though.