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hazmick
QUOTE(mALX @ Nov 15 2018, 06:52 PM) *

QUOTE(Uleni Athram @ Nov 15 2018, 09:07 AM) *

Apparently Boy Genius Todd suggested that 6 is going to made with the aging Creation Engine. I mean, what’s up. What’s going on. I’m confused. And scared.


And concussed and sleepless and hungry and sad and kinda strange.


What happened to the Gambryo they always used before?


It retired. The core systems of it went into Creation engine for Skyrim.
Decrepit
Gah! Henry's attempting to clean out another bandit camp. This one is proving quite a challenge. Took four failed attempts before he lured the first solo bandit away from the horde. He's now lured and disposed of a second. Neither was heavily armed or armored, thank goodness. The camp leader is another story. He's gonna be a challenge even if Henry is able to face him solo. Maybe more than Henry can chew. We shall see.

So far my only strong negative with the game is its save system. It's better than when first released in that a SAVE & EXIT option has been added to the menu. Still, I prefer to save when and where needed without having to exit the game, which isn't an option except in conjunction with drink a special, expensive potion. (To be fair, the game saves on its own at quest certain points and when sleeping in certain beds.) There's a couple of Nexus mods that do what I want, but I'm a bit leery of them at the moment.

During an early session today I watched Henry do a quest I had up to that point thought he would decline. Had this been my Cyrodiil decrepit avatar he'd have done so no questions asked. But Henry is not decrepit. (Well, except in melee combat.) When push came to shove it seemed something he might well consider doing regardless of what I thought about the matter.
mALX
QUOTE(hazmick @ Nov 15 2018, 02:16 PM) *

QUOTE(mALX @ Nov 15 2018, 06:52 PM) *

QUOTE(Uleni Athram @ Nov 15 2018, 09:07 AM) *

Apparently Boy Genius Todd suggested that 6 is going to made with the aging Creation Engine. I mean, what’s up. What’s going on. I’m confused. And scared.


And concussed and sleepless and hungry and sad and kinda strange.


What happened to the Gambryo they always used before?


It retired. The core systems of it went into Creation engine for Skyrim.



Aw heck, I liked the Gambryo! I wonder if they will eventually give out free versions of it like the Unreal Engine did?





Sakiri
Doubtful. But we can wish.
Decrepit
Here's my KCD character as kitted out today, 11/15/2018:

This first capture shows him in full armor, with major stats beneath. You can also see individual armor/clothing/weapon slots and the amount of layering that's possible.

Here he is mounted. Horse armor is available but monetarily beyond Henry's reach for now.

As for recent activities, he spent time at the archery range working is bow skill and went on a date. He's now tracking down someone on the run, hoping to find him before the "competition" does.

A few days back he learned the fundamentals of reading.
mALX
QUOTE(Decrepit @ Nov 15 2018, 08:22 PM) *

Here's my KCD character as kitted out today, 11/15/2018:

This first capture shows him in full armor, with major stats beneath. You can also see individual armor/clothing/weapon slots and the amount of layering that's possible.

Here he is mounted. Horse armor is available but monetarily beyond Henry's reach for now.

As for recent activities, he spent time at the archery range working is bow skill and went on a date. He's now tracking down someone on the run, hoping to find him before the "competition" does.

A few days back he learned the fundamentals of reading.


Wow, that horse looks fantastic! And your character looks the least Decrepit of any character I've seen you play yet, lol.
monkeyemoness
So I finally got to the parts of Ultra Moon where they REALLY begin to differ from Moon and I have to say...I'm glad Lusamine is still technically Lusamine with almost identical motivations. I heard that the Ultra games took away from her characterization but from what I've seen, it's set up to be more or less the same thing. (I'm guessing it just means she won't be chewed out by her daughter? idk)

I'm excited to finally get to the extra content, though. What people weren't lying about was how late in the game it was.
Decrepit
QUOTE(mALX @ Nov 15 2018, 09:08 PM) *

QUOTE(Decrepit @ Nov 15 2018, 08:22 PM) *

Here's my KCD character as kitted out today, 11/15/2018:

This first capture shows him in full armor, with major stats beneath. You can also see individual armor/clothing/weapon slots and the amount of layering that's possible.

Here he is mounted. Horse armor is available but monetarily beyond Henry's reach for now.

As for recent activities, he spent time at the archery range working is bow skill and went on a date. He's now tracking down someone on the run, hoping to find him before the "competition" does.

A few days back he learned the fundamentals of reading.


Wow, that horse looks fantastic! And your character looks the least Decrepit of any character I've seen you play yet, lol.

Your comment about horses reminds me I need to find a horse gear dealer and see if it's possible to buy extra capacity storage containers for Henry's mount. As it is, Henry's leaving hundreds of Groschen worth of spoils on the ground after some combats...assuming he comes out on top, which is far from given.

He has acquired a better (more protective) helm. Lo and behold, KCD has implemented something I've wanted for ages. This new helm is visored. Wearing it when not in combat, view is unimpaired. Soon as he draws a weapon...down comes the visor with realistically reduced field of view. KCD isn't yet perfect in this regard, as the visor doesn't actually move up and down. It's always physically down. But this being for the most part a first-person game it's not as big an issue as it would be in third person. (KCD does have involuntary switched to 3P at times ala Skyrim.)

I'm happy to say KCD's NPC's put in mind of Oblivion more so than Skyrim. On the other hand, its lock pick mini game is akin to Skyrim rather than Oblivion. Henry's not yet tried his hand at Alchemy...having learned to read only a short time ago.

ADDENDUM:
Rode to the nearest Horse Farm. Sold no horse armor there, but was able to buy a better saddle with extra carry capacity. Also bought a nice decorative covering for it.

Here's a brand spanking new image of Henry mounted

Notice too his newly acquired helmet. He also sports new plate pauldrons, but those are hard to see.
SubRosa
Wow Henry and his equine companion are looking hot!
mALX
QUOTE(Decrepit @ Nov 17 2018, 07:59 AM) *

QUOTE(mALX @ Nov 15 2018, 09:08 PM) *

QUOTE(Decrepit @ Nov 15 2018, 08:22 PM) *

Here's my KCD character as kitted out today, 11/15/2018:

This first capture shows him in full armor, with major stats beneath. You can also see individual armor/clothing/weapon slots and the amount of layering that's possible.

Here he is mounted. Horse armor is available but monetarily beyond Henry's reach for now.

As for recent activities, he spent time at the archery range working is bow skill and went on a date. He's now tracking down someone on the run, hoping to find him before the "competition" does.

A few days back he learned the fundamentals of reading.


Wow, that horse looks fantastic! And your character looks the least Decrepit of any character I've seen you play yet, lol.

Your comment about horses reminds me I need to find a horse gear dealer and see if it's possible to buy extra capacity storage containers for Henry's mount. As it is, Henry's leaving hundreds of Groschen worth of spoils on the ground after some combats...assuming he comes out on top, which is far from given.

He has acquired a better (more protective) helm. Lo and behold, KCD has implemented something I've wanted for ages. This new helm is visored. Wearing it when not in combat, view is unimpaired. Soon as he draws a weapon...down comes the visor with realistically reduced field of view. KCD isn't yet perfect in this regard, as the visor doesn't actually move up and down. It's always physically down. But this being for the most part a first-person game it's not as big an issue as it would be in third person. (KCD does have involuntary switched to 3P at times ala Skyrim.)

I'm happy to say KCD's NPC's put in mind of Oblivion more so than Skyrim. On the other hand, its lock pick mini game is akin to Skyrim rather than Oblivion. Henry's not yet tried his hand at Alchemy...having learned to read only a short time ago.

ADDENDUM:
Rode to the nearest Horse Farm. Sold no horse armor there, but was able to buy a better saddle with extra carry capacity. Also bought a nice decorative covering for it.

Here's a brand spanking new image of Henry mounted

Notice too his newly acquired helmet. He also sports new plate pauldrons, but those are hard to see.


Fancy looking horse covering, he looks like a knight about to joust! I am loving hearing about KCD from you!


Sakiri
Nifty horse! I'd not be a fan of the visor thing. I don't like my view impaired.... based on the outcry that happened when WoW changed it's camera max distance and angles, I'd imagine most people don't like their view screwed with. And I hate helmets. In Skyrim, till there was a helmet toggle mod I wore circlets instead because I want to see my head, not a tin bucket.

But if you like it, that's what matters.
mALX
QUOTE(Sakiri @ Nov 17 2018, 02:50 PM) *

Nifty horse! I'd not be a fan of the visor thing. I don't like my view impaired.... based on the outcry that happened when WoW changed it's camera max distance and angles, I'd imagine most people don't like their view screwed with. And I hate helmets. In Skyrim, till there was a helmet toggle mod I wore circlets instead because I want to see my head, not a tin bucket.

But if you like it, that's what matters.


I feel the same way about my vision being obscured. That is one of the things I didn't like that they discussed before the game launched. "Yeah" for the realism; but like Sakiri said = I wouldn't like that feature. I also don't like seeing a metal head; but in a game like KCD I think you kind of have to wear your armor or your character's viability will def suffer = they really made that game for the realistic roleplay.

I would really like to see some gameplay vids of this game, I've been interested in it since a couple years before it launched!

Decrepit
As for limited vision, there's always the option of wearing an open-face helm. Some offer plenty of head protection. Not as much as the best full-coverage helmets, but that only makes sense. Going for lighter armor is a very workable option. Heck, you can avoid face-your-face melee combat almost totally, as other means for removing "enemies" are available. That's discounting things like the chance of getting ambushed traveling through the forests of course. With those, you sometimes have to fight or flee (if you can).

BTW, here's a capture of Henry looking at his horse with helmet visor lowered. Just this afternoon I noticed the helm visor has a nice animation when it rises following combat. (It likely has a closing animation too, but I'll likely never notice that in the heat of battle.)

I'll look for a worthy KCD YT video or two or three to link here demonstrating normal play. The trick will be finding one that doesn't include spoilers for important quests or give away some neat "surprises." Too, I've watched a good number of KCD episodes (none past where I am in the story line) and quite frankly its hard to find any that pass muster. Gopher recently began a KCD play-through. I like it a lot. But darn it, I don't think any episode is spoiler free. At any rate, I'll see what I can find.
SubRosa
I have been playing Tomb Raider (2013). I bought this a year ago when it was on sale, but never got around to it. It is ok. But I hate the whole checkpoint system. Why the F is it so hard to let us save whenever and wherever we want, like we can do in every other game since the original shareware Doom? urgh. The shaking camera is really getting to me too. It is annoying in the game. But the cutscenes are becoming impossible to watch. They make my eyes hurt and are giving me a headache.
Decrepit
QUOTE(mALX @ Nov 17 2018, 02:30 PM) *

I would really like to see some gameplay vids of this game, I've been interested in it since a couple years before it launched!

Finally found a "game-play" video I feel comfortable recommending. It's one of Gopher's most recent KCD series entries. He mostly travels through the countryside, encountering a number of baddies along the way. Good thing about it, from my perspective, is that it contains no major spoilers, and only the mildest of minor spoilers. The melee combat system is seen to good effect. Gopher's not the most adept KCD swordsman I've seen by a long-shot, but he's good enough to give you a sense of what combat's like, and is several orders of magnitude superior to me at melee. You also get to experience a little haggling/trading and other game mechanics. Be advised that Gopher is playing the game "blind" on "hard-core" mode. As such, the UI is appreciably more minimalistic than normal (no direction indicator, player health indicator and so on) and some functions (like fast travel) are not available. An added bonus...the enemy encampment he inadvertently runs in to near the end is the exact same one I fell victim to at the end of yesterday's last play session. Only, Gopher handles it better than I did, if not quite well enough. Heh.

I plan to link videos showcasing other aspects of play...city life, the more "seedy" aspects of play and so on. It's just a matter of finding vids that do the game justice without spoiling things too much.

As to my Henry, he ended up replacing his mail shirt far sooner than expected. The one he'd been wearing had decently good protective stats. Problem was, he found himself having to repair it too extensively between combats. In consequence he searched for and bought new mail with significantly better DURABILITY. It offers slightly better protection too. Cost way more than we wanted to spend, but I figure we'll get that money back in the long-run via lower repair bills.

Here's a second KCD video showing a different style of play by someone who knows what they're about.
hazmick
QUOTE(Decrepit @ Nov 19 2018, 10:54 AM) *

As to my Henry, he ended up replacing his mail shirt far sooner than expected. The one he'd been wearing had decently good protective stats. Problem was, he found himself having to repair it too extensively between combats. In consequence he searched for and bought new mail with significantly better DURABILITY. It offers slightly better protection too. Cost way more than we wanted to spend, but I figure we'll get that money back in the long-run via lower repair bills.


I had a similar issue during my playthrough. I...acquired a set of fantastic armour from a wandering knight early in the game, but I simply could not afford to maintain or repair it. Ended up having to lug it around for a long time before I was wealthy enough for the upkeep.
mALX
QUOTE(SubRosa @ Nov 17 2018, 10:48 PM) *

I have been playing Tomb Raider (2013). I bought this a year ago when it was on sale, but never got around to it. It is ok. But I hate the whole checkpoint system. Why the F is it so hard to let us save whenever and wherever we want, like we can do in every other game since the original shareware Doom? urgh. The shaking camera is really getting to me too. It is annoying in the game. But the cutscenes are becoming impossible to watch. They make my eyes hurt and are giving me a headache.


I also get "motion sickness" in games with any shaky camera or too freely turning camera action - or head bobbing. I have to play in 3rd person or will really get it bad. It even happens watching gameplay vids if the person swings the camera around rapidly or has any jerky camera movement at all. 1st person is a sure way to make it happen. If the game FPS is really bad, it will make you sick quickly too. Poor Grits got that lagging so bad one day that she had to get off the game and go lay down it hit her so hard.





Dark Reaper
QUOTE(mALX @ Nov 19 2018, 10:34 AM) *

I also get "motion sickness" in games with any shaky camera or too freely turning camera action - or head bobbing. I have to play in 3rd person or will really get it bad. It even happens watching gameplay vids if the person swings the camera around rapidly or has any jerky camera movement at all. 1st person is a sure way to make it happen. If the game FPS is really bad, it will make you sick quickly too. Poor Grits got that lagging so bad one day that she had to get off the game and go lay down it hit her so hard.


Only games I've gotten motion sickness from was Doom VR and Wolfenstein 3D. For some reason in Wolfenstein 3D the colors used in it for some reasons make me sick if I play it for long periods of time. Doom VR was my introduction to VR so yeah....that didn't go over well wacko.gif .
mALX
QUOTE(Decrepit @ Nov 19 2018, 05:54 AM) *

QUOTE(mALX @ Nov 17 2018, 02:30 PM) *

I would really like to see some gameplay vids of this game, I've been interested in it since a couple years before it launched!

Finally found a "game-play" video I feel comfortable recommending. It's one of Gopher's most recent KCD series entries. He mostly travels through the countryside, encountering a number of baddies along the way. Good thing about it, from my perspective, is that it contains no major spoilers, and only the mildest of minor spoilers. The melee combat system is seen to good effect. Gopher's not the most adept KCD swordsman I've seen by a long-shot, but he's good enough to give you a sense of what combat's like, and is several orders of magnitude superior to me at melee. You also get to experience a little haggling/trading and other game mechanics. Be advised that Gopher is playing the game "blind" on "hard-core" mode. As such, the UI is appreciably more minimalistic than normal (no direction indicator, player health indicator and so on) and some functions (like fast travel) are not available. An added bonus...the enemy encampment he inadvertently runs in to near the end is the exact same one I fell victim to at the end of yesterday's last play session. Only, Gopher handles it better than I did, if not quite well enough. Heh.

I plan to link videos showcasing other aspects of play...city life, the more "seedy" aspects of play and so on. It's just a matter of finding vids that do the game justice without spoiling things too much.

As to my Henry, he ended up replacing his mail shirt far sooner than expected. The one he'd been wearing had decently good protective stats. Problem was, he found himself having to repair it too extensively between combats. In consequence he searched for and bought new mail with significantly better DURABILITY. It offers slightly better protection too. Cost way more than we wanted to spend, but I figure we'll get that money back in the long-run via lower repair bills.

Here's a second KCD video showing a different style of play by someone who knows what they're about.



I love hearing the babbling of his mind on the first vid; he is hilariously thinking out loud through out the vid! I liked that you could upgrade your horse's gear, etc. too = I used to play a game that you could do that on, but can't for the life of me remember what game it was now!

The second vid was just plain fun! That guy had it down pat what he was doing and how to do it, and so was able to roleplay = really nice.

I did also watch a vid that showed some tricks and tips too; that sounded really helpful (like gathering lots and lots of ingredients, etc.).

Sage Rosa was right, though = there is a huge amount of head bobbing in this game; and what they have done with the camera appears to be as if they were making the camera equal the guy's head = every movement a person's head might make was imitated by the camera's bobbing and swaying.

ESO has a camera control panel that you can access for people like me who get motions sickness = you can remove the head bobbing; remove the kill-cam cut scenes; adjust how freely the camera swings; smooth the bumpiness/jerkiness; and stop it from changing from 3rd person to 1st person when you walk under lower ceilings or through doorways, etc. = so I wondered if KCD has a way to adjust that too? That might make a difference.

Another thing I didn't like was the stiff wooden-looking hand sticking out in front of the camera during certain actions. (I complained about that when they added it the year before the game's release, too; really thought they would have improved that before releasing the game).

But the things I loved about the game were really great, like the visual graphics; the dialogue and NPC's = some of the skills and ways to improve them, etc. I still wish they would have given the option of playing a female character though.

I do think this game would be fun to play; but it does have some legitimate knocks against it as it is = unless they can be fixed/worked out via mods or patches, etc. Can this game be modded?





mALX
QUOTE(Dark Reaper @ Nov 19 2018, 11:48 AM) *

QUOTE(mALX @ Nov 19 2018, 10:34 AM) *

I also get "motion sickness" in games with any shaky camera or too freely turning camera action - or head bobbing. I have to play in 3rd person or will really get it bad. It even happens watching gameplay vids if the person swings the camera around rapidly or has any jerky camera movement at all. 1st person is a sure way to make it happen. If the game FPS is really bad, it will make you sick quickly too. Poor Grits got that lagging so bad one day that she had to get off the game and go lay down it hit her so hard.


Only games I've gotten motion sickness from was Doom VR and Wolfenstein 3D. For some reason in Wolfenstein 3D the colors used in it for some reasons make me sick if I play it for long periods of time. Doom VR was my introduction to VR so yeah....that didn't go over well wacko.gif .


The very first time I ever had it happen was in like my fiftieth game of Oblivion when I was running up inside those Oblivion towers = round and round on those spiral ledges. Todd Howard had said there were like 100 randomly spawning gates; so I was trying to get as many Oblivion gate spawns in one game as possible, and so was clearing all the gates before triggering the ending of them. At some point I started getting a headache and feeling nauseated from running up that spiral. After that it got worse as time went on = I can't watch many gameplay vids; because if there is any camera jerking or swinging at all I'll get ill really quickly. First person vids are the worst; but I can get sick just playing the game in first person too.

I remember years ago hearing something about people putting on those Virtual Reality helms and getting really ill from them = I would probably be one of those that would, lol.




Sakiri
QUOTE(mALX @ Nov 19 2018, 08:05 PM) *

QUOTE(Decrepit @ Nov 19 2018, 05:54 AM) *

QUOTE(mALX @ Nov 17 2018, 02:30 PM) *

I would really like to see some gameplay vids of this game, I've been interested in it since a couple years before it launched!

Finally found a "game-play" video I feel comfortable recommending. It's one of Gopher's most recent KCD series entries. He mostly travels through the countryside, encountering a number of baddies along the way. Good thing about it, from my perspective, is that it contains no major spoilers, and only the mildest of minor spoilers. The melee combat system is seen to good effect. Gopher's not the most adept KCD swordsman I've seen by a long-shot, but he's good enough to give you a sense of what combat's like, and is several orders of magnitude superior to me at melee. You also get to experience a little haggling/trading and other game mechanics. Be advised that Gopher is playing the game "blind" on "hard-core" mode. As such, the UI is appreciably more minimalistic than normal (no direction indicator, player health indicator and so on) and some functions (like fast travel) are not available. An added bonus...the enemy encampment he inadvertently runs in to near the end is the exact same one I fell victim to at the end of yesterday's last play session. Only, Gopher handles it better than I did, if not quite well enough. Heh.

I plan to link videos showcasing other aspects of play...city life, the more "seedy" aspects of play and so on. It's just a matter of finding vids that do the game justice without spoiling things too much.

As to my Henry, he ended up replacing his mail shirt far sooner than expected. The one he'd been wearing had decently good protective stats. Problem was, he found himself having to repair it too extensively between combats. In consequence he searched for and bought new mail with significantly better DURABILITY. It offers slightly better protection too. Cost way more than we wanted to spend, but I figure we'll get that money back in the long-run via lower repair bills.

Here's a second KCD video showing a different style of play by someone who knows what they're about.



I love hearing the babbling of his mind on the first vid; he is hilariously thinking out loud through out the vid! I liked that you could upgrade your horse's gear, etc. too = I used to play a game that you could do that on, but can't for the life of me remember what game it was now!

The second vid was just plain fun! That guy had it down pat what he was doing and how to do it, and so was able to roleplay = really nice.

I did also watch a vid that showed some tricks and tips too; that sounded really helpful (like gathering lots and lots of ingredients, etc.).

Sage Rosa was right, though = there is a huge amount of head bobbing in this game; and what they have done with the camera appears to be as if they were making the camera equal the guy's head = every movement a person's head might make was imitated by the camera's bobbing and swaying.

ESO has a camera control panel that you can access for people like me who get motions sickness = you can remove the head bobbing; remove the kill-cam cut scenes; adjust how freely the camera swings; smooth the bumpiness/jerkiness; and stop it from changing from 3rd person to 1st person when you walk under lower ceilings or through doorways, etc. = so I wondered if KCD has a way to adjust that too? That might make a difference.

Another thing I didn't like was the stiff wooden-looking hand sticking out in front of the camera during certain actions. (I complained about that when they added it the year before the game's release, too; really thought they would have improved that before releasing the game).

But the things I loved about the game were really great, like the visual graphics; the dialogue and NPC's = some of the skills and ways to improve them, etc. I still wish they would have given the option of playing a female character though.

I do think this game would be fun to play; but it does have some legitimate knocks against it as it is = unless they can be fixed/worked out via mods or patches, etc. Can this game be modded?



People play ESO in first person? It was never designed for it... The arms you see in first person were added way late in beta as an afterthought.

It's just another third person mmo to me.
monkeyemoness
QUOTE
A gust of wind revealed what hides under [Mimikyu]'s rag to a passing Trainer, who went home and died painfully that very night.


Yeesh. Also, the Busted form's pokedex entry is kinda hilarious out of context.

QUOTE
Sad that its true identity may be exposed, Mimikyu will mercilessly seek revenge on any opponent that breaks its neck.


Reaching the League now, but decided to hunt some Ultra Beasts and legendary Pokemon in the Ultra Wormhole first. I love how all of those unused overworld models/walk cycles for all the Pokemon that were datamined in the originals ended up being used in some form in the Ultra games, too. Xurkitree running in the background of the Ultra Plant was a nice touch. Completely ignoring the insanely huge Xurkitrees there
SubRosa
QUOTE(mALX @ Nov 19 2018, 11:34 AM) *

QUOTE(SubRosa @ Nov 17 2018, 10:48 PM) *

I have been playing Tomb Raider (2013). I bought this a year ago when it was on sale, but never got around to it. It is ok. But I hate the whole checkpoint system. Why the F is it so hard to let us save whenever and wherever we want, like we can do in every other game since the original shareware Doom? urgh. The shaking camera is really getting to me too. It is annoying in the game. But the cutscenes are becoming impossible to watch. They make my eyes hurt and are giving me a headache.


I also get "motion sickness" in games with any shaky camera or too freely turning camera action - or head bobbing. I have to play in 3rd person or will really get it bad. It even happens watching gameplay vids if the person swings the camera around rapidly or has any jerky camera movement at all. 1st person is a sure way to make it happen. If the game FPS is really bad, it will make you sick quickly too. Poor Grits got that lagging so bad one day that she had to get off the game and go lay down it hit her so hard.



QUOTE(Dark Reaper @ Nov 19 2018, 11:48 AM) *

QUOTE(mALX @ Nov 19 2018, 10:34 AM) *

I also get "motion sickness" in games with any shaky camera or too freely turning camera action - or head bobbing. I have to play in 3rd person or will really get it bad. It even happens watching gameplay vids if the person swings the camera around rapidly or has any jerky camera movement at all. 1st person is a sure way to make it happen. If the game FPS is really bad, it will make you sick quickly too. Poor Grits got that lagging so bad one day that she had to get off the game and go lay down it hit her so hard.


Only games I've gotten motion sickness from was Doom VR and Wolfenstein 3D. For some reason in Wolfenstein 3D the colors used in it for some reasons make me sick if I play it for long periods of time. Doom VR was my introduction to VR so yeah....that didn't go over well wacko.gif .

I have never had a problem with motion sickness from any game. This is a first. Maybe I am just getting old. But I think it is just because of how shaky the camera is, and how close up it is to the characters. If it was farther away, it might not be as bad. I have looked for ways to change the camera distance, but have yet to find any.
Decrepit
As to head bobbing in KCD and other games. I'm a huge fan of it, but those aren't and play KCD on PC can indeed install a mod to remove it. (I happened across it while browsing Nexus' KCD section early this afternoon.) Not sure if it effects stuff excess sway during bouts of drunkenness (imo it shouldn't), but does remove it during normal walks.

I planned to devote the afternoon to KCD. Alas, soon after lunch I developed a case the punies. Ended up in bed sleeping the afternoon away.

Guess I'm lucky in that I've never suffered "motion sickness" while playing PC games. My RL morbid fear of heights does transfer to PC gaming. Thankfully nothing experienced in KCD thus far has triggered it.
SubRosa
It is not head-bobbing in the new Tomb Raider games. It is the camera literally shaking all over the place. Even when you are not moving, the camera is shaking. It is not very pronounced during regular gameplay. But during the cutscenes it is really dramatic. This is an example
Decrepit
QUOTE(SubRosa @ Nov 19 2018, 07:10 PM) *

It is not head-bobbing in the new Tomb Raider games. It is the camera literally shaking all over the place. Even when you are not moving, the camera is shaking. It is not very pronounced during regular gameplay. But during the cutscenes it is really dramatic. This is an example

I watched some minutes of your link. Think I see what you're talking about. It's as if the ersatz video capture device is hand-held rather than attached to a tripod, a "filming" technique I understand has become more prevalent in RL movies in recent years. It didn't bother me while watching your link. In fact I doubt I'd have noticed it to any appreciable extent had it not been brought to my attention. Then again, had I watched longer than I did it might have overstayed its welcome. And yes, when brought to my attention I felt it was a bit over-used.

As to KCD, Henry has had some success fighting bandits and Cuman. Sadly, almost none of it due to using his "main" weapon, longsword, but rather via bow. He cleared out an entire bandit camp by bow alone. Admittedly, he was able to do so only because he's so well armored he was able to survive a number of direct hits without taking much physical damage. His armor, on the other hand, fared poorly during the conflict. Used up both armor repair kits he brought with him. He did manage one stray Cuman with longsword, but it was a messy affair and nothing to brag about. He should make a mint off looted armor and weapons. Now he's just gotta find the third of three escaped Nightingales he's been commissioned to capture. Might not be easy as the sun's already set. Still, we'd like to get if over and done with before heading back to Rattay. Push come to shove I suppose he can sleep in the cleared out bandit camp then return to Rattay in the morning.

Tuesday early morning addendum:
Henry found and captured the third bird! It was a bit of a challenge due to darkness....and KCD nights are blessedly realistically dark. He decided he would ride "home" rather than sleep at the cleared bandit camp. Was so dark he could travel at no more than a (horse) walking pace. Then ill luck reared its ugly head. A group of three well armed and armored bandits ambushed him. He couldn't escape on horseback due to darkness. He couldn't pelt them with arrows without dropping his torch. That left swordsmanship as his only recourse. No way was he gonna best those three at melee. He went down in no time at all. We'll give it another go this morning and hope for the best.

Tuesday morning addendum:
Henry captured the third and final nightingale, slept undisturbed in the nearby cleared out bandit camp, then returned to Rattay next morning. He encountered first a group of two bandits then a solo bandit en route. Thankfully all were poorly equipped. He bested the first two via sloppy swordsmanship brought down the third at distance via bow. Back in Rattay he returned captured nightingales, made excellent profit off looted bandit gear, bought replacement repair kits, and finished repairing his damaged gear. When next I see him he'll finish off another local assignment. This one involves choice. Hope he doesn't botch it.
Sakiri
I don't like head bob either.

I want a stationary camera. Doesn't make me sick, just annoys the crap out of me, much like head tracking.
mALX
QUOTE(Sakiri @ Nov 19 2018, 04:02 PM) *

QUOTE(mALX @ Nov 19 2018, 08:05 PM) *

QUOTE(Decrepit @ Nov 19 2018, 05:54 AM) *

QUOTE(mALX @ Nov 17 2018, 02:30 PM) *

I would really like to see some gameplay vids of this game, I've been interested in it since a couple years before it launched!

Finally found a "game-play" video I feel comfortable recommending. It's one of Gopher's most recent KCD series entries. He mostly travels through the countryside, encountering a number of baddies along the way. Good thing about it, from my perspective, is that it contains no major spoilers, and only the mildest of minor spoilers. The melee combat system is seen to good effect. Gopher's not the most adept KCD swordsman I've seen by a long-shot, but he's good enough to give you a sense of what combat's like, and is several orders of magnitude superior to me at melee. You also get to experience a little haggling/trading and other game mechanics. Be advised that Gopher is playing the game "blind" on "hard-core" mode. As such, the UI is appreciably more minimalistic than normal (no direction indicator, player health indicator and so on) and some functions (like fast travel) are not available. An added bonus...the enemy encampment he inadvertently runs in to near the end is the exact same one I fell victim to at the end of yesterday's last play session. Only, Gopher handles it better than I did, if not quite well enough. Heh.

I plan to link videos showcasing other aspects of play...city life, the more "seedy" aspects of play and so on. It's just a matter of finding vids that do the game justice without spoiling things too much.

As to my Henry, he ended up replacing his mail shirt far sooner than expected. The one he'd been wearing had decently good protective stats. Problem was, he found himself having to repair it too extensively between combats. In consequence he searched for and bought new mail with significantly better DURABILITY. It offers slightly better protection too. Cost way more than we wanted to spend, but I figure we'll get that money back in the long-run via lower repair bills.

Here's a second KCD video showing a different style of play by someone who knows what they're about.



I love hearing the babbling of his mind on the first vid; he is hilariously thinking out loud through out the vid! I liked that you could upgrade your horse's gear, etc. too = I used to play a game that you could do that on, but can't for the life of me remember what game it was now!

The second vid was just plain fun! That guy had it down pat what he was doing and how to do it, and so was able to roleplay = really nice.

I did also watch a vid that showed some tricks and tips too; that sounded really helpful (like gathering lots and lots of ingredients, etc.).

Sage Rosa was right, though = there is a huge amount of head bobbing in this game; and what they have done with the camera appears to be as if they were making the camera equal the guy's head = every movement a person's head might make was imitated by the camera's bobbing and swaying.

ESO has a camera control panel that you can access for people like me who get motions sickness = you can remove the head bobbing; remove the kill-cam cut scenes; adjust how freely the camera swings; smooth the bumpiness/jerkiness; and stop it from changing from 3rd person to 1st person when you walk under lower ceilings or through doorways, etc. = so I wondered if KCD has a way to adjust that too? That might make a difference.

Another thing I didn't like was the stiff wooden-looking hand sticking out in front of the camera during certain actions. (I complained about that when they added it the year before the game's release, too; really thought they would have improved that before releasing the game).

But the things I loved about the game were really great, like the visual graphics; the dialogue and NPC's = some of the skills and ways to improve them, etc. I still wish they would have given the option of playing a female character though.

I do think this game would be fun to play; but it does have some legitimate knocks against it as it is = unless they can be fixed/worked out via mods or patches, etc. Can this game be modded?



People play ESO in first person? It was never designed for it... The arms you see in first person were added way late in beta as an afterthought.

It's just another third person mmo to me.


I wasn't talking about ESO regarding that hand, lol. I was talking about that hand in Kingdom Come Deliverance. It is a very fake looking (wooden-looking) hand that sticks out at a weird angle in front of the camera in the KCD vids. They added that in the last year before they released KCD, and it was the first thing I saw in that game that turned me off buying it. I loved everything else I saw until they added that hand.

Now that the game is released I've been toying with getting it, but not yet = not when they are asking a premium price for it. Steam has it set the same price as a newly released Bethesda game, which (from the gameplay vids I've seen) won't last long. I won't pay premium price for this game; but might pick it up on a Steam sale later.
mALX
QUOTE(SubRosa @ Nov 19 2018, 08:10 PM) *

It is not head-bobbing in the new Tomb Raider games. It is the camera literally shaking all over the place. Even when you are not moving, the camera is shaking. It is not very pronounced during regular gameplay. But during the cutscenes it is really dramatic. This is an example



Oh, that is terrible! Holy Crap! What they have done is to act like the camera is what a "person" is seeing; so tried to imitate every head movement a person would make with that camera. But in trying to watch it = it forces your eyes to try and keep up with the camera in order to hold an image; the same way your eyes would have to if you try to read a book while riding in a moving vehicle. That is what makes you ill (has nothing to do with age at all, because even young children will get motion sickness if they try to read while being driven in a car).



mALX
QUOTE(Decrepit @ Nov 19 2018, 08:49 PM) *

QUOTE(SubRosa @ Nov 19 2018, 07:10 PM) *

It is not head-bobbing in the new Tomb Raider games. It is the camera literally shaking all over the place. Even when you are not moving, the camera is shaking. It is not very pronounced during regular gameplay. But during the cutscenes it is really dramatic. This is an example

I watched some minutes of your link. Think I see what you're talking about. It's as if the ersatz video capture device is hand-held rather than attached to a tripod, a "filming" technique I understand has become more prevalent in RL movies in recent years. It didn't bother me while watching your link. In fact I doubt I'd have noticed it to any appreciable extent had it not been brought to my attention. Then again, had I watched longer than I did it might have overstayed its welcome. And yes, when brought to my attention I felt it was a bit over-used.

As to KCD, Henry has had some success fighting bandits and Cuman. Sadly, almost none of it due to using his "main" weapon, longsword, but rather via bow. He cleared out an entire bandit camp by bow alone. Admittedly, he was able to do so only because he's so well armored he was able to survive a number of direct hits without taking much physical damage. His armor, on the other hand, fared poorly during the conflict. Used up both armor repair kits he brought with him. He did manage one stray Cuman with longsword, but it was a messy affair and nothing to brag about. He should make a mint off looted armor and weapons. Now he's just gotta find the third of three escaped Nightingales he's been commissioned to capture. Might not be easy as the sun's already set. Still, we'd like to get if over and done with before heading back to Rattay. Push come to shove I suppose he can sleep in the cleared out bandit camp then return to Rattay in the morning.

Tuesday early morning addendum:
Henry found and captured the third bird! It was a bit of a challenge due to darkness....and KCD nights are blessedly realistically dark. He decided he would ride "home" rather than sleep at the cleared bandit camp. Was so dark he could travel at no more than a (horse) walking pace. Then ill luck reared its ugly head. A group of three well armed and armored bandits ambushed him. He couldn't escape on horseback due to darkness. He couldn't pelt them with arrows without dropping his torch. That left swordsmanship as his only recourse. No way was he gonna best those three at melee. He went down in no time at all. We'll give it another go this morning and hope for the best.

Tuesday morning addendum:
Henry captured the third and final nightingale, slept undisturbed in the nearby cleared out bandit camp, then returned to Rattay next morning. He encountered first a group of two bandits then a solo bandit en route. Thankfully all were poorly equipped. He bested the first two via sloppy swordsmanship brought down the third at distance via bow. Back in Rattay he returned captured nightingales, made excellent profit off looted bandit gear, bought replacement repair kits, and finished repairing his damaged gear. When next I see him he'll finish off another local assignment. This one involves choice. Hope he doesn't botch it.


I am not sure if I heard right; but I saw on one vid that you can buy "Saves" from merchants and use them at times you want to do a game save? And Woo Hoo, I'm glad the game can be modded! That is a def plus to me getting it eventually!

***

I'm still playing ESO; but I've also just started a new game of Fallout 3, lol. I have missed it so much lately, and so far it is playing without crashing = WOO HOO! (when I was loading up previous saves, it was crashing every time).

Just barely started my Megaton stuff; got Minefield on the map and headed toward the Super Duper Mart today, lol.

My Steam is still off/not working right. It is not showing New Vegas or Skyrim; only Fallout 3 = not that I wanted to play them right now, but since I paid for them would like to know where they went. Really not sure what is going on with Steam, but it all went bad after my son moved his Steam version of ESO to my PC, so I think that something messed up when he did that.

Decrepit
QUOTE(mALX @ Nov 20 2018, 10:51 AM) *

I am not sure if I heard right; but I saw on one vid that you can buy "Saves" from merchants and use them at times you want to do a game save? And Woo Hoo, I'm glad the game can be modded! That is a def plus to me getting it eventually!

<nods> There's a drinkable concoction that when consumed saves the game. It was originally the ONLY was to save except for automatic saves that occur during certain quests, and by sleeping in some beds. Warhorse later added a Save & Exit option to the main menu. That's how I make the majority of my saves. Nowhere as convenient as save when and where we want to...but it's a livable solution. And of course there's a mod or two or three that allows saving almost any time ya want.

Now that I think on it, that save concoction might well be craftable via alchemy. I've not yet tackled that aspect of the game so can't say for sure.

I discovered earlier today the reason Henry has so much trouble hitting targets via archery out in the wilds, while he does rather well at target practice in Rattay. In Rattay he uses a cheap low draw bow at the range. By chance I had him switch to his vastly superior Cuman bow for a final practice round. Its draw requires so much power that poor Henry's hand quivered so strongly he totally missed the target five out of seven shots. With the weak bow he rarely misses. Sad thing is, Henry sold his two compromise bows the day before. He can of course buy another moderate draw bow off a vendor. I suspect he'll wait and loot one off bandits.
mALX
QUOTE(Decrepit @ Nov 20 2018, 12:12 PM) *

QUOTE(mALX @ Nov 20 2018, 10:51 AM) *

I am not sure if I heard right; but I saw on one vid that you can buy "Saves" from merchants and use them at times you want to do a game save? And Woo Hoo, I'm glad the game can be modded! That is a def plus to me getting it eventually!

<nods> There's a drinkable concoction that when consumed saves the game. It was originally the ONLY was to save except for automatic saves that occur during certain quests, and by sleeping in some beds. Warhorse later added a Save & Exit option to the main menu. That's how I make the majority of my saves. Nowhere as convenient as save when and where we want to...but it's a livable solution. And of course there's a mod or two or three that allows saving almost any time ya want.

Now that I think on it, that save concoction might well be craftable via alchemy. I've not yet tackled that aspect of the game so can't say for sure.

I discovered earlier today the reason Henry has so much trouble hitting targets via archery out in the wilds, while he does rather well at target practice in Rattay. In Rattay he uses a cheap low draw bow at the range. By chance I had him switch to his vastly superior Cuman bow for a final practice round. Its draw requires so much power that poor Henry's hand quivered so strongly he totally missed the target five out of seven shots. With the weak bow he rarely misses. Sad thing is, Henry sold his two compromise bows the day before. He can of course buy another moderate draw bow off a vendor. I suspect he'll wait and loot one off bandits.


Oh, that is really strange that the better bow requires so much more strength to use! That other vid I watched the other day was talking about the benefits of picking any alchemy ingredients you find; you get certain perks from just picking them (and I think strength was one of them).

It is good to hear that the Devs are still actively fixing the game flaws, (like the lack of ability to save the game) = that is encouraging!


Decrepit
<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.
monkeyemoness
God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.
Decrepit
Well now. Henry has at long last had some small success at combat. He found himself walking a road through woodland between two cities/towns. (He needed to leave his horse behind to perform a certain quest assignment.) Past the halfway point he spied a group of what looked to be bandits on the road ahead, looting corpses of ambushed travelers. He could have attempted to skirt the encounter and continue on his merry way. But those bandits looked to be only lightly armored. He decided to give it a go. (I helped that I would lose no stat/skill increases or quest advancements should he fail, having recently saved.)

To keep it simply, those six bandits didn't stand a chance. Henry suffered only very minor damage to his armor and none to himself. A first for this sort of action. None of those bandits carry high value loot, but he pilfered enough decent spoils to load himself to the point he can no longer run. Could be bad if he chances on other villains, but we'll see.

Now, game mechanics are such that Henry can call his horse to him at any time, even when the beast is stabled very far away. He can also transfer those spoils to the stabled horse from where he is now despite the distance between them. Those actions are too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.
TheCheshireKhajiit
QUOTE(Decrepit @ Nov 21 2018, 07:21 AM) *

Now, game mechanics are such that Henry could have called his horse to him at the start of this leg of the journey, even though the beast is stabled very far away. He can also transfer those spoils to the horse from where he is now despite the distance between them. That's too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.

Khajiit agrees that transfering items to your stabled horse would be “cheaty”. Would have done the same.
RaderOfTheLostArk
Still playing Fallout: New Vegas and Divinity: Original Sin. Mostly F:NV.

There was a lot Mariah did in the Mojave over the past week. She went into Camp Searchlight, wiped out the Legionaries at Cottonwood Cove, did a lot more exploring, delved into a couple more vaults, and some other stuff I can't remember at the moment. I am going to take care of the endgame soon, and then move on to the DLC. But I don't know when yet.
mALX
QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.


Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

QUOTE(monkeyemoness @ Nov 20 2018, 07:46 PM) *

God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.


I normally like the battle music least of all the music in any game, but that isn't bad at all!



QUOTE(Decrepit @ Nov 21 2018, 08:21 AM) *

Well now. Henry has at long last had some small success at combat. He found himself walking a road through woodland between two cities/towns. (He needed to leave his horse behind to perform a certain quest assignment.) Past the halfway point he spied a group of what looked to be bandits on the road ahead, looting corpses of ambushed travelers. He could have attempted to skirt the encounter and continue on his merry way. But those bandits looked to be only lightly armored. He decided to give it a go. (I helped that I would lose no stat/skill increases or quest advancements should he fail, having recently saved.)

To keep it simply, those six bandits didn't stand a chance. Henry suffered only very minor damage to his armor and none to himself. A first for this sort of action. None of those bandits carry high value loot, but he pilfered enough decent spoils to load himself to the point he can no longer run. Could be bad if he chances on other villains, but we'll see.

Now, game mechanics are such that Henry can call his horse to him at any time, even when the beast is stabled very far away. He can also transfer those spoils to the stabled horse from where he is now despite the distance between them. Those actions are too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.


That learning period early in a game is something I really loved in Fallout: New Vegas. In the beginning of the game, even the lowest combat could wipe a new player out; and it felt really satisfying when my character eventually reached a point where they could hold their own in combat! Like really achieving something. ESO used to be that way before they changed over to "One Tamriel." It is still fun to play, but I liked it much better before they changed it = when you had to work up to and really earn the ability to survive.





Decrepit
QUOTE(mALX @ Nov 21 2018, 10:41 AM) *

QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.

Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

<nods> They do indeed respawn. I'm not yet 100% sure how fast. My best guess at the moment is every couple of game-days? Despite Henry failing his first attempt at creating a concoction, I like the alchemy mini game a lot. It's elaborate enough to give a sense that you are actually creating something start to finish. I like the dice game too. And the haggling system. Lock picking is rather like Skyrim's imo. Don't be put off by people saying it's way too hard. It WAS very difficult at release, but has been tweaked. Using a grindstone to sharpen bladed weapons is immersive and enjoyable.
mALX
QUOTE(Decrepit @ Nov 21 2018, 12:06 PM) *

QUOTE(mALX @ Nov 21 2018, 10:41 AM) *

QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.

Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

<nods> They do indeed respawn. I'm not yet 100% sure how fast. My best guess at the moment is every couple of game-days? Despite Henry failing his first attempt at creating a concoction, I like the alchemy mini game a lot. It's elaborate enough to give a sense that you are actually creating something start to finish. I like the dice game too. And the haggling system. Lock picking is rather like Skyrim's imo. Don't be put off by people saying it's way too hard. It WAS very difficult at release, but has been tweaked. Using a grindstone to sharpen bladed weapons is immersive and enjoyable.



So far, the things I like about the game (from what I've heard and seen) have outweighed the detriments; right now I'm holding out for a better price on it. I do intend to try it. I most def like the more intricate crafting in these games; the harder it is kind of makes for better roleplay in it for me. (I'm not great in combat since the stroke, lol).

I really appreciate you giving me these insights into the game, it is helping me get excited over it!






Decrepit
QUOTE(mALX @ Nov 21 2018, 02:45 PM) *

So far, the things I like about the game (from what I've heard and seen) have outweighed the detriments; right now I'm holding out for a better price on it. I do intend to try it. I most def like the more intricate crafting in these games; the harder it is kind of makes for better roleplay in it for me. (I'm not great in combat since the stroke, lol).

I really appreciate you giving me these insights into the game, it is helping me get excited over it!

I think it's in a very fine game in many ways. Not perfect by any means. What game is?

There are alternate means to defeat enemies other than in-your-face melee. During one bandit camp cleansing my Henry snuck into camp while two were sleeping and choked them out in their "beds" without alerting the others. He had a chance to poison their food and/or wine too and let nature take its course, but didn't feel the need to waste one of his very few costly poison potions. Course in certain situation you'll simply need to flee if possible.

Henry had a reality check during my afternoon session. From concealment he witnessed a battle between a bandit and a cuman. He decided to confront the winner. A mistake. He might be better at melee than he was, but he's not yet good enough to tackle a well armored decently skilled foe. It didn't help that this particular fellow wielded an axe, much more effective against Henry's plate than a sword would be. Henry held his on for a bit, but soon as the foe slipped past his guard and delivered a succession of solid direct hits it was all over.

ADDENDUM:
Came across someone with an interesting take on the game. Much of the footage shows graphical and other glitches. I've encountered next to none of what's seen. For me the game's been no more, and often less, glitchy than your average Bethesda release. I suspect at least some seen issues are due to the review predating the latest patches. Maybe Console vs PC versions comes into play?????? Or maybe I've just been lucky in experiencing few technical issues thus far? Too, the save system is now slightly more convenient than what's presented here. Those caveats aside, I find myself in agreement with much, certainly not all, that is said.
Decrepit
HOT OFF THE PRESSES...
Checked the Steam Store first thing this morning. Kingdom Come Deliverance is now (22 Nov 2018) on sale for $35.99! At that price it's a solid recommendation, imo of course. Especially for those with a PC powerful enough to do its visuals justice.

Last night's play sessions didn't fare well for poor Henry. He journeyed to a section of map infested with gangs of bandits and cumans too advanced for him to tackle. At least in groups, which they almost always were. He did, at least, accomplish his primary mission (which didn't involve those highly skilled and equipped baddies) before hightailing it out of the there. Even that was fraught with peril. For a while there I began to seriously doubt we could find a relatively safe escape route. It didn't help that by then he'd gone two days with next to no sleep so wasn't at his inadequate best. He's safely back in Rattay now, and made decent money off sales of loot taken from the one well equipped enemy he was able to corner solo.

Thursday afternoon addendum:
Henry had a surprising amount of success clearing out a Cuman Camp. He was able to take out the leader and two well armed and armored followers by quirky luck. The camp was at the bottom of a ravine. Henry snuck to a safe spot on the lip above and peppered the camp with arrows, not of which found a target. Three cumans worked their way out of the ravine and made a beeline for Henry. He tried to switch to sword. For some reason the game didn't allow it. Henry took off running. The cuman, being more lightly armored, began to overtake him. He decided to go down peppering them with arrows. Walking backwards, he got in a few hits before they closed in. Then, still backing up, he backed within a small growth of tree and could back no further. He was stuck except for going foward, which cumans blocked.

Only, the cumans couldn't enter the thicket! One at a time they would run right up to Henry, then back off and try again. Each time they backed Henry peppered them with arrows. This eventually took its toll. First one, then another, then the third fell to his bow. Henry's armor to moderate damage, but Henry sustained nary a scratch! Very decent but not spectacular loot off those three.

The forth and last cuman was a lightly armored archer who hadn't joined in with the rest. Henry managed to get the drop on him in the woods and took him out via sword in nothing flat. Sadly, the camp chest was protected with a Very Hard Lock, which Henry had no hope of opening. He did, at least, recover some of those arrows he'd shot down into the camp.
monkeyemoness
QUOTE(monkeyemoness @ Nov 20 2018, 06:46 PM) *

God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.


At least an hour of flying through it and fighting/catching Legendary Pokemon when I was actually going for Ultra Beasts made me realize that the music that plays in the Ultra Wormhole is an arrangement of the Ultra Beast theme. I'm tired, out of Ultra Balls, and I STILL haven't found a Wormhole that leads to Guzzlord. (Got a shiny Swellow, tho, so there's that)
Decrepit
Henry cleared another Cuman Camp via his trick of backing into a heavy thicket so that enemies could come a him only one at a time, with no chance of him being flanked. He then peppered them with arrows until the last fell. No skill increases, sad to say, but decent loot to sell. Bad things about this techniques are that it seems a bit "cheaty" to me, and Henry can't work his sword skills and technique, which he desperately needs to do. Hmm...come to think on it, I suppose he could use his sword (and warhammer) in thickets too. He'll try that next chance he gets.
monkeyemoness
QUOTE(monkeyemoness @ Nov 22 2018, 05:44 PM) *

I'm tired, out of Ultra Balls, and I STILL haven't found a Wormhole that leads to Guzzlord.

I got a lucky break with a tier 2 wormhole that took me to the Ultra Ruins...and I wish it hadn't to some extent. I caught Guzzlord and I'm happy, but let's just say that I thought I was playing Pokemon, not Fallout.



It's made worse by the real-life nuclear bomb scare Hawaii got a while back. Hau'oli is the universe's equivalent of Honolulu, too...

Also the fact that the single human inhabitant tells you, too late by the way, that you should "do as little breathing possible out there". THANKS FOR WARNING A LITERAL 11 YEAR OLD AFTER THEY CRAWLED THROUGH THE RUINS

Anyways, time to hunt down the cover legendaries to take on Team Rocket.
Decrepit
During this morning's play sessions KCD Henry dreamed he bought a powerful horse, with better stats than the mount he actually rides. Better in every regard: Speed, Capacity, Courage, Stamina. Cost him a a small fortune even with his "old" mount as trade-in. Riding that beast at a gallop made the countryside pass by in a blur.

That was the problem. The darn thing simply galloped too fast for an old fart with slow reflexes like me to sufficiently control. In the end I reverted to a save made right before the purchase. Ergo Henry's dream.

He unearth buried treasure, but items found in the stash, while rather nice, were not quite as good as what he already has, discounting a pair of dice. [Note: Tried those dice later. Either Henry had a stretch of bad luck or they aren't noticeably better than the dice he already has.]

ADDENDUM:
Henry reluctantly reported to the Rattay combat instructor for a few humiliating practice sessions with wooden sword. On a lark he decided to try his hand with wooden mace, mace being a weapon he has little training in. Considering his ineptitude he did surprisingly well. Or rather he didn't embarrass himself overmuch. For some odd reason he then decided to audition for Mace master strike qualification. I expected this to go poorly. He hadn't, after all, been able to qualify for Sword master strike, and he's in theory a much more polished swordsman. Low and behold, he qualified on Mace! The trainer then taught him Mace master strike. On a roll, he re-auditioned for Sword master strike and qualified for that too!

I must say Master Strikes seem worth acquiring. Much much easier to understand and execute than combos. As to Mace, Henry has long carried a high quality warhammer on his person. He'll now try it out on less proficient and/or poorly equipped foes. His Mace skill is too low to do much damage per hit, but that should improve with use....if he survives.
Sakiri
Well, currently, I'm trying to play Oblivion but it's not working out so well for me. sad.gif
TheCheshireKhajiit
QUOTE(Sakiri @ Nov 27 2018, 05:55 AM) *

Well, currently, I'm trying to play Oblivion but it's not working out so well for me. sad.gif

Khajiit had a similar experience when he tried to play it last.
Sakiri
Totally getting into it... but the constant CTDs are wearing on me.
mALX
QUOTE(Sakiri @ Nov 27 2018, 10:36 AM) *

Totally getting into it... but the constant CTDs are wearing on me.


Are you on a 64 bit with multiple processors? I think there is something I had to do for Fallout 3 on the game's .ini to limit what your computer used for these old games down to two processors. If you Google the game and CTD's it will bring up a LOT of discussions about the issue and tell you what you need to do. Since I fixed that, Fallout 3 hasn't crashed once.





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