I spent almost all my free time for over a week adding scenic detail to a Transport Fever train route. (As an ancient fully-retired good-for-nothing never-was I've lots of free time to spend.) As much as has been added, much remains to be added. Enough is at last in place to create and upload a Scenic Excursion episode documenting my work to date. I hope to do so overnight, tomorrow night at the latest.
QUOTE(mALX @ Feb 10 2019, 10:23 AM)

Anyway, I do Love this episode (13)! The landscape was gorgeous; and the sound effects of people talking and birds tweeting in the stations = really nice touch!
I loved the "Ride Along" part where you were going through the tunnels to get through the mountain pass = was wondering when you entered the tunnels and the camera changed sides of the train = do YOU change the camera angle or is that something that happens automatically when entering a tunnel?
Anyway, it was very cool. I think this one is one of my favorites because of the landscaping = it looks so much like places I've actually lived IRL.
Thanks. I'm partial to episode 13 too, simple though its train route is. Push come to shove, it's my pick of the post-ep10 litter. Of the first ten episodes, I like 10 best. Ep9 (an old version of the trip taken ep15) might come in a close second were it not for excessive YT video compression degradation. Wish I knew a sure-fire way to avoid that.
Episode 13 camera position changes. Yes, I did those live during filming.
Camera Views Add-on mod thankfully places its two side-position cameras one hotkey press apart. I switched as needed for best view and to avoid hitting our heads on track-side objects. Got confused a couple of times, ruining those takes. No biggie. It's a short route, easy to re-film as needed.
Upcoming episode 16 was more cumbersome. I needed to switch positions to avoid Station awning support posts at Hartlepool Station. Our train is powered by a loco whose modder provides his own custom camera positions. The two side-views are something like ten hotkey presses apart!!!! Had to pause the game, click until reaching the desired position, un-pause, then splice out unwanted pause(s) during edit. It didn't go well, resulting in several bad splices.
You ask how much scenery is my doing rather than game placed? Out of the box TpF is at heart almost wholly a transport empire economic simulator. Connect industries to towns. Transport people between towns. Grow towns as large as possible. Make as much money as possible in the process. Little effort was put into creating scenically interesting landscape.
Cities themselves can look quite impressive. Clumps of trees dot the map. The vanilla game allows placement of more trees, shrubs and rocks, at a monetary cost. Roads connect cities and industries. That's about the extent of it. We players are left to our on devices as to placing stations, laying track (and all but essential roadways), and so on.
Me, I belong to a subset of players who downplay or ignore economics and concentrate on creating interesting scenery for our roads and railways to wander through.
The game is much like TES Oblivion and Skyrim in that it harbors a dedicated (free) modding community who stepped in to provide a wealth of mods for us scenic detailers. As to how much of what you see is placed by me, it depends. Discounting game generated cites and industries, most everything is mine, discounting clumps of trees that happen to be where I need them.
I'll address further comments at a later time.

Thursday Morning 21 Feb 2019 addendum:
More on what the vanilla game tends to look like un-modded, scenery wise. Here's
another fellow's brief ride-along. It's not quite pure vanilla. He adds a few assets at stations, industries, and so on. but those are minor additions. The countryside itself look unaltered other than the railway running through it. I neither endorse nor condemn this vid. It is what it is. In any case I'm sure he'd appreciate an additional view or two.