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Dark Reaper
I need to do another episode of The Division: Road to DC. I thought I'd get to try the beta for Division 2 but I guess I was wrong.
treydog
Because of some moving related to remodeling (we are replacing every floor, including sub floor and joists- one room at a time)- I found a box with Codename: Panzers Phase One and Phase Two.

Due to really antiquated disc copy protection, it will not run on Win 10.

So for my next trick, I am going to try to set up an XP VM. Failing all that, GOG has the games- if I want to spend the money.
mALX
QUOTE(Decrepit @ Jan 17 2019, 10:27 AM) *

QUOTE(mALX @ Jan 16 2019, 09:45 AM) *

Thanks, I would appreciate [uploading a new edition of the TpF ep11 train ride]. I hate missing something you've made = love your creativity.

Here it be, hot off the press: Transport Fever Scenic Excursion ep13 - Epping to Kidderminster Passenger Service "Sexy Rocks" Edition. Besides non use of the 'old film' filter for a portion of the video (thus no 'flickering') this one sports general scenic improvement along the route and a rock cliff constructed not far outside Epping thanks to the newly released mod 'Sexy Rocks.'

ADDENDUM:
Just double-checked the video at YouTube. My issue with YT compression degradation seen in earlier uploads is now much abated. This episode (along with ep11, maybe 12) looks reasonably focused at 1080p in Threater Mode and is now watchable Full Screen. The cure, I believe, is to render YT upload files at a lower bitrate than I previously did. This has the added benefit of smaller file size thus quicker uploading over my slow-as-molasses internet connection.


You mentioned on a different thread that you had fixed the flickering lights episode; but I had a lot of trouble finding it. I finally found it! (I think). The Episode I had trouble watching due to the flickering light was Episode 11; so I kept looking for Episode 11 to be re-linked after my comment about it = couldn't find it. This was the only new link; but it is Episode 13; so I kept thinking I'd missed something. ("thinking" might be a loose term, lol).

Anyway, I do Love this episode! The landscape was gorgeous; and the sound effects of people talking and birds tweeting in the stations = really nice touch!

I loved the "Ride Aling" part where you were going through the tunnels to get through the mountain pass = was wondering when you entered the tunnels and the camera changed sides of the train = do YOU change the camera angle or is that something that happens automatically when entering a tunnel?
Anyway, it was very cool. I think this one is one of my favorites because of the landscaping = it looks so much like places I've actually lived IRL.

Awesome vid!




QUOTE(Dark Reaper @ Jan 17 2019, 02:34 PM) *

QUOTE(Kane @ Jan 17 2019, 09:45 AM) *

Stardew Valley for the Switch, and oh my am I becoming addicted to it.


And that's the last we ever saw of Kane sad.gif .



laugh.gif



mALX
QUOTE(Decrepit @ Jan 27 2019, 07:38 AM) *

Overnight I uploaded episode 14 in my Transport Fever Scenic Excursion series. It's a blasphemy episode in that for one third of its duration, the stretch of railway between Eastleigh and Morley, our route contains no added scenery whatsoever other than some seen at distance across the river. For this reason it almost didn't see light of day. After much debate I decided the scenery-barren segment contains enough train spotting to justify an upload.

I grow more and more frustrated with my current TpF map due to its many failures. To correct these, assuming I can, will require nuking a major portion of my railway system to the ground and more or less beginning afresh. This I am reluctant to do. Besides, if I start afresh I'd rather do so with a new, larger map, either a downloaded custom map or a randomly generated map set to "huge." (My current map is "medium.") What's holding me back? First, I'm not yet quite sure what sort of railway network I want. Second, I don't believe I've learned how to avoid my current map's failures, especially in regard to Rail Freight. (I think I can now design a passable Rail Passenger Network.) Third, in some ways most significant, re-installing my 260-plus mods will be a major, time-consuming headache. The game's built-in mod manager gets the job done, but doesn't provide automatic transfer between maps with their proper load order retained. A third-party mod manager is available, but it's geared more toward non Workshop mods. Only a handful of mine aren't Workshop mods.



Episode 13; (which was spectacular) was still in my mind the whole time I was watching this one; I had to watch this one twice so it isn't overshadowed by its Awesome predecessor, lol.

Some things I neglected to mention on Episode 13:

There were several cross-overs and crossroads in this Episode that really added so much to the vid! One huge example was towards the end of the vid = a curving road that was going up a hill toward a crossroads of road and rails. There was a Semi that looked to be piggybacking (it seemed too long for a semi with just one trailer; in fact at first I thought it was another train, but it was on the road).

It was coming up the hill on that curved road toward that crossroads at a fairly high rate of speed (probably had to in order to make it to the top due to it being uphill and the weight of the extra trailer behind) = while at the top of the hill the train was chugging at a pretty good clip toward the crossroads.

Watching that intersection I kept seeing them coming closer and closer with a trajectory and speed that I was sure would end in the two crashing. I really seriously wondered if you had thrown a crash in to catch us viewers by surprise; but at the last minute the semi stopped. WHEW!!!

That was probably the most awesome moment I've seen in these vids, I was actually holding my breath watching/worried what would happen, lol.

Anyway, it made me wonder what would happen in that game if you hadn't stopped the semi? Does the game account for crashes (like GTA or something?) It was the first time watching these vids that it ever occurred to me; so I had to ask.

*

Now, back to Episode 14: It had several scenes that deserved mention; especially one near the end where you were coming into a large busy station and then waiting while other trains worked their way through the station = that was Awesome! I can't even begin to imagine how much time you spent building up that one station and all those interactions!!! Holy Cow!!!

There was another station early on in the vid where I could actually hear some music playing in the distance as if it was coming from either inside the station or something = but the train only slowed down there; so it was such a quick interchange that I had to back it up and listen again to be sure I heard it = that little detail really made this vid for me.

Another thing I noticed coming into a large station at the end of the vid was the steam puffing out of the train as it braked = it got so thick you could barely see for a few seconds!

Did you have to add that in or is that done automatically by the game? These little details are what makes these vids spectacular for me; how do you think of them? These vids are a far cry from the first Episode you posted; you are really becoming a master at these trips!

You said this vid was a "Blasphemy Episode" = I don't agree. Following immediately after Episode 13 it might be overshadowed at first by that Episode (which was a masterpiece). But what Episode 14 lacks in scenery, it makes up for in detail. You can watch your vids from the beginning and map your progress in world building with these train trips. Those details made this vid; I'm really glad you uploaded it!




mALX
QUOTE(Decrepit @ Feb 7 2019, 05:39 AM) *

Episode 15 of my Transport Fever Scenic Excursions series is now available online. In it, we once again deliver fuel to the city of Chesham via a route ridden as far back as episode 2 (when track-side scenery was far different), as recently as episode 9. As with other post ep10 excursions it utilizes three recently added mods for better graphics, though YouTube video compression somewhat negates these visual improvements, especially Full Screen.

In other TpF news, I spent the whole of my gaming time these past three days placing scenery along a stretch of tracks leading to the city of Hartlepool. It's slow going. I expect to be at it a LONG time. A VERY long time. Don't know if I'll cover the entire route. It's a lot of railway.



Okay, this Episode may have edged out Episode 13 for my favorite of all time Episodes! The people! First off, that produce truck being loaded (or unloaded) along the side of the tracks at some depot = the guy was actually doing something with that crate! How did you do that? And people were crossing the street at that downtown crossroads!

Also, this is the first time I realized you wrote some extensive details in below the vid itself = now I'm wanting to go back to a few of the earlier vids that I loved and see what you wrote on them!

I've never played this game; don't know how it works. You talk about adding scenery; but I don't know how much of what I see is something you have added or if it is a part of the game or a mod, (etc). And if something is moving (like the automobile traffic or people) = how much control do you have over their movements? (or is it like "Banished" where they create their own schedule based on their job which the Player gives them?)

Amazing job you are doing with these, and another really great vid!






QUOTE(treydog @ Feb 10 2019, 07:04 AM) *

Because of some moving related to remodeling (we are replacing every floor, including sub floor and joists- one room at a time)- I found a box with Codename: Panzers Phase One and Phase Two.

Due to really antiquated disc copy protection, it will not run on Win 10.

So for my next trick, I am going to try to set up an XP VM. Failing all that, GOG has the games- if I want to spend the money.


I kept my old "Windows 95 upgraded to XP" 10 gig PC for just stuff like this = I think it even has a floppy drive!

You used to be able to make a partition and put a DOS OS (or older Windows version) on the partition; but I'm not sure if you can do that anymore with the current PC's.


monkeyemoness
Went back to Majora's Mask because I remembered how "comfy" that game is for me. Trying an "original" run, by which I mean no Song of Time variants, and it would include no Owl Statue saves if it weren't the ONLY way to save in the 3DS version. (Also I don't play for very long so lol)

Next I might try a 3 heart run.
Decrepit
TpF wise, the game has been on pause day after day while I add scenery along a train route between Chesham and Hartlepool. Much has been done. Much remains to be done. I still plan to document what the route looked like very early on in the process at Scenic Excursion ep16. Some episodes later we'll ride it again with scenery in place. Most of it in any case.

@mALX:
Whoa.... Thanks for the comments on my (mostly) recent YouTube uploads. tongue.gif I intend to reply to the bulk of your questions. Only, there's a lot to respond to. laugh.gif Too much to tackle in one setting with this forum's Add Reply window open. I've taken the liberty of copying everything into my Word Processor, and will type out hopefully suitable responses over the next some days at leisure. I'll likely break it down into several smaller posts rather than one gargantuan post. Maybe. Heh
monkeyemoness
I was sitting thinking what my next main game should be and I suddenly remembered that Enderal's Forgotten Stories "DLC" is supposed to be released sometime tomorrow.

For starters I have to download that from Steam, lol, but THEN Then I'll have something to play. I've been waiting for this for over a year

God, the main theme in the trailer just *clenches fist* fucks me up real good
mALX
QUOTE(monkeyemoness @ Feb 13 2019, 08:16 PM) *

I was sitting thinking what my next main game should be and I suddenly remembered that Enderal's Forgotten Stories "DLC" is supposed to be released sometime tomorrow.

For starters I have to download that from Steam, lol, but THEN Then I'll have something to play. I've been waiting for this for over a year

God, the main theme in the trailer just *clenches fist* fucks me up real good


The game play and graphics aren't up to the standard I'm hooked on, but the storyline sounds fantastic!!!





monkeyemoness
QUOTE(mALX @ Feb 13 2019, 07:42 PM) *

QUOTE(monkeyemoness @ Feb 13 2019, 08:16 PM) *

I was sitting thinking what my next main game should be and I suddenly remembered that Enderal's Forgotten Stories "DLC" is supposed to be released sometime tomorrow.

For starters I have to download that from Steam, lol, but THEN Then I'll have something to play. I've been waiting for this for over a year

God, the main theme in the trailer just *clenches fist* fucks me up real good


The game play and graphics aren't up to the standard I'm hooked on, but the storyline sounds fantastic!!!


I thoroughly enjoyed the original story to the point where it still breaks my heart to think back on it (I learned that for me it's an indicator of a good story). This was originally sold as adding a third, alternate ending to the main quest, but the addition of a bunch of sidequests and factions that didn't make it to the original release is grabbing my attention, too. Can't wait.
mALX
QUOTE(monkeyemoness @ Feb 13 2019, 08:53 PM) *

QUOTE(mALX @ Feb 13 2019, 07:42 PM) *

QUOTE(monkeyemoness @ Feb 13 2019, 08:16 PM) *

I was sitting thinking what my next main game should be and I suddenly remembered that Enderal's Forgotten Stories "DLC" is supposed to be released sometime tomorrow.

For starters I have to download that from Steam, lol, but THEN Then I'll have something to play. I've been waiting for this for over a year

God, the main theme in the trailer just *clenches fist* fucks me up real good


The game play and graphics aren't up to the standard I'm hooked on, but the storyline sounds fantastic!!!


I thoroughly enjoyed the original story to the point where it still breaks my heart to think back on it (I learned that for me it's an indicator of a good story). This was originally sold as adding a third, alternate ending to the main quest, but the addition of a bunch of sidequests and factions that didn't make it to the original release is grabbing my attention, too. Can't wait.


Yeah, there was a game I couldn't get because I think it was on PS4 that effected me that way too = "The Last Of Us." I watched the vids on YouTube = couldn't tear myself away from it.

The storyline for this one sounds amazing!



Sakiri
Picked up Monster Hunter: World as a bunch of guildmmates from WoW play it. We've converted a group.

I tried playing with keyboard and mouse and just couldn't do it. So I caved, bought a PS4 controller and modded the game to show proper PS4 prompts(by default buttons are Xbox buttons, it's just an annoying UI thing for a newbie that's still adjusting to a controller).

It's so far, so good. Maybe record some of my hunts.
Decrepit
I spent almost all my free time for over a week adding scenic detail to a Transport Fever train route. (As an ancient fully-retired good-for-nothing never-was I've lots of free time to spend.) As much as has been added, much remains to be added. Enough is at last in place to create and upload a Scenic Excursion episode documenting my work to date. I hope to do so overnight, tomorrow night at the latest.

QUOTE(mALX @ Feb 10 2019, 10:23 AM) *

Anyway, I do Love this episode (13)! The landscape was gorgeous; and the sound effects of people talking and birds tweeting in the stations = really nice touch!

I loved the "Ride Along" part where you were going through the tunnels to get through the mountain pass = was wondering when you entered the tunnels and the camera changed sides of the train = do YOU change the camera angle or is that something that happens automatically when entering a tunnel?
Anyway, it was very cool. I think this one is one of my favorites because of the landscaping = it looks so much like places I've actually lived IRL.

Thanks. I'm partial to episode 13 too, simple though its train route is. Push come to shove, it's my pick of the post-ep10 litter. Of the first ten episodes, I like 10 best. Ep9 (an old version of the trip taken ep15) might come in a close second were it not for excessive YT video compression degradation. Wish I knew a sure-fire way to avoid that.

Episode 13 camera position changes. Yes, I did those live during filming. Camera Views Add-on mod thankfully places its two side-position cameras one hotkey press apart. I switched as needed for best view and to avoid hitting our heads on track-side objects. Got confused a couple of times, ruining those takes. No biggie. It's a short route, easy to re-film as needed.

Upcoming episode 16 was more cumbersome. I needed to switch positions to avoid Station awning support posts at Hartlepool Station. Our train is powered by a loco whose modder provides his own custom camera positions. The two side-views are something like ten hotkey presses apart!!!! Had to pause the game, click until reaching the desired position, un-pause, then splice out unwanted pause(s) during edit. It didn't go well, resulting in several bad splices.

You ask how much scenery is my doing rather than game placed? Out of the box TpF is at heart almost wholly a transport empire economic simulator. Connect industries to towns. Transport people between towns. Grow towns as large as possible. Make as much money as possible in the process. Little effort was put into creating scenically interesting landscape.

Cities themselves can look quite impressive. Clumps of trees dot the map. The vanilla game allows placement of more trees, shrubs and rocks, at a monetary cost. Roads connect cities and industries. That's about the extent of it. We players are left to our on devices as to placing stations, laying track (and all but essential roadways), and so on.

Me, I belong to a subset of players who downplay or ignore economics and concentrate on creating interesting scenery for our roads and railways to wander through.

The game is much like TES Oblivion and Skyrim in that it harbors a dedicated (free) modding community who stepped in to provide a wealth of mods for us scenic detailers. As to how much of what you see is placed by me, it depends. Discounting game generated cites and industries, most everything is mine, discounting clumps of trees that happen to be where I need them.

I'll address further comments at a later time. smile.gif


Thursday Morning 21 Feb 2019 addendum:
More on what the vanilla game tends to look like un-modded, scenery wise. Here's another fellow's brief ride-along. It's not quite pure vanilla. He adds a few assets at stations, industries, and so on. but those are minor additions. The countryside itself look unaltered other than the railway running through it. I neither endorse nor condemn this vid. It is what it is. In any case I'm sure he'd appreciate an additional view or two. tongue.gif
Decrepit
QUOTE(mALX @ Feb 10 2019, 11:30 AM) *

Some things I neglected to mention on Episode 13:

There were several cross-overs and crossroads in this Episode that really added so much to the vid! One huge example was towards the end of the vid = a curving road that was going up a hill toward a crossroads of road and rails. There was a Semi that looked to be piggybacking (it seemed too long for a semi with just one trailer; in fact at first I thought it was another train, but it was on the road).

It was coming up the hill on that curved road toward that crossroads at a fairly high rate of speed (probably had to in order to make it to the top due to it being uphill and the weight of the extra trailer behind) = while at the top of the hill the train was chugging at a pretty good clip toward the crossroads.

Watching that intersection I kept seeing them coming closer and closer with a trajectory and speed that I was sure would end in the two crashing. I really seriously wondered if you had thrown a crash in to catch us viewers by surprise; but at the last minute the semi stopped. WHEW!!!

That was probably the most awesome moment I've seen in these vids, I was actually holding my breath watching/worried what would happen, lol.

Anyway, it made me wonder what would happen in that game if you hadn't stopped the semi? Does the game account for crashes (like GTA or something?) It was the first time watching these vids that it ever occurred to me; so I had to ask.

I re-watched EP13 to ensure I accurately remember what you mention here. That crossing sequence occurs near video end, during the third-person static camera position clip of our train departing Epping Station. What you think of as piggybacking 'Semis' is actually an electric street tram/trolley with two compartments. Those aren't so common anymore, certainly not in the USA. Yes, it made for a dramatic scene. I lucked out there.

I almost hate reporting that TpF, being at heart an economics game rather than a vehicle simulator, does not simulate crashes. AI is pretty good about giving trains priority at all road/track crossings. Other vehicles and pedestrians SHOULD stop and wait for trains to clear an intersection before proceeding. It's not foolproof. Should a vehicle or person be super close to a crossing when warning is given, they can ignore it and continue on. When this happens, the game simply allows vehicles and people to ghost through each other.

Train vs train interaction is slightly different. There, the game has one or both trains on a collision-course stop before colliding, depending on situation. If both stop, the player will need to step in and fix whatever's wrong, hopefully before the entire railway network comes to a halt. I had that happen twice early on. Second time it occurred was a nightmare to sort out and get things flowing again. Took forever, though in the end the solution proved as simple as repositioning one Signal by several yards. Regardless, I redid signaling throughout that congested stretch of tracks (at Morley). Haven't had a lick of trouble there since.

Mashinky, on the other hand, does allow trains to collide. You have to be spot-on with Signaling or suffer the consequences. One mistake and bye-bye trains. Having played it first, I learned the fine art of Signaling there. In consequence, I tend to over-Signal my tracks in TpF, to be on the safe site, even though I know it's not necessary. Yes, your network can clog due to poor Signaling. But you won't lose any trains.
Decrepit
Overnight, 20-21 Feb 2019, I uploaded Episode 16 of my YouTube Transport Fever Scenic Excursions series.

In it, we board a Passenger Train and travel by rail between the game generated cities of Chesham and Hartlepool. It's our first visit to the latter. Stops are made en route at two new Railway Passenger Stations, those at Duncwich Suburbia and Hartlepool Quarry Village, towns hand-placed by me via Ploppable Town Buildings and other asset mods.

The mod "Sexy Rocks" again gets a decent workout.

If YouTube video compression is overly bothersome at 1080p Full Screen, try watching in Theater Mode (but still 1080p).
mALX
QUOTE(Decrepit @ Feb 20 2019, 01:23 PM) *

I spent almost all my free time for over a week adding scenic detail to a Transport Fever train route. (As an ancient fully-retired good-for-nothing never-was I've lots of free time to spend.) As much as has been added, much remains to be added. Enough is at last in place to create and upload a Scenic Excursion episode documenting my work to date. I hope to do so overnight, tomorrow night at the latest.

QUOTE(mALX @ Feb 10 2019, 10:23 AM) *

Anyway, I do Love this episode (13)! The landscape was gorgeous; and the sound effects of people talking and birds tweeting in the stations = really nice touch!

I loved the "Ride Along" part where you were going through the tunnels to get through the mountain pass = was wondering when you entered the tunnels and the camera changed sides of the train = do YOU change the camera angle or is that something that happens automatically when entering a tunnel?
Anyway, it was very cool. I think this one is one of my favorites because of the landscaping = it looks so much like places I've actually lived IRL.

Thanks. I'm partial to episode 13 too, simple though its train route is. Push come to shove, it's my pick of the post-ep10 litter. Of the first ten episodes, I like 10 best. Ep9 (an old version of the trip taken ep15) might come in a close second were it not for excessive YT video compression degradation. Wish I knew a sure-fire way to avoid that.

Episode 13 camera position changes. Yes, I did those live during filming. Camera Views Add-on mod thankfully places its two side-position cameras one hotkey press apart. I switched as needed for best view and to avoid hitting our heads on track-side objects. Got confused a couple of times, ruining those takes. No biggie. It's a short route, easy to re-film as needed.

Upcoming episode 16 was more cumbersome. I needed to switch positions to avoid Station awning support posts at Hartlepool Station. Our train is powered by a loco whose modder provides his own custom camera positions. The two side-views are something like ten hotkey presses apart!!!! Had to pause the game, click until reaching the desired position, un-pause, then splice out unwanted pause(s) during edit. It didn't go well, resulting in several bad splices.

You ask how much scenery is my doing rather than game placed? Out of the box TpF is at heart almost wholly a transport empire economic simulator. Connect industries to towns. Transport people between towns. Grow towns as large as possible. Make as much money as possible in the process. Little effort was put into creating scenically interesting landscape.

Cities themselves can look quite impressive. Clumps of trees dot the map. The vanilla game allows placement of more trees, shrubs and rocks, at a monetary cost. Roads connect cities and industries. That's about the extent of it. We players are left to our on devices as to placing stations, laying track (and all but essential roadways), and so on.

Me, I belong to a subset of players who downplay or ignore economics and concentrate on creating interesting scenery for our roads and railways to wander through.

The game is much like TES Oblivion and Skyrim in that it harbors a dedicated (free) modding community who stepped in to provide a wealth of mods for us scenic detailers. As to how much of what you see is placed by me, it depends. Discounting game generated cites and industries, most everything is mine, discounting clumps of trees that happen to be where I need them.

I'll address further comments at a later time. smile.gif


Thursday Morning 21 Feb 2019 addendum:
More on what the vanilla game tends to look like un-modded, scenery wise. Here's another fellow's brief ride-along. It's not quite pure vanilla. He adds a few assets at stations, industries, and so on. but those are minor additions. The countryside itself look unaltered other than the railway running through it. I neither endorse nor condemn this vid. It is what it is. In any case I'm sure he'd appreciate an additional view or two. tongue.gif


Wow, it was barren in comparison! I've been able to see your own personal growth in the vids you've posted making these trips; so I knew you were adding some of the decor. You do an excellent job on these; and my appreciation is even greater after seeing how much you actually do by seeing this vid! (no offense whatsoever meant toward the author of this vid; art is still art even when seen beside the masters).






mALX
QUOTE(Decrepit @ Feb 20 2019, 09:21 PM) *

QUOTE(mALX @ Feb 10 2019, 11:30 AM) *

Some things I neglected to mention on Episode 13:

There were several cross-overs and crossroads in this Episode that really added so much to the vid! One huge example was towards the end of the vid = a curving road that was going up a hill toward a crossroads of road and rails. There was a Semi that looked to be piggybacking (it seemed too long for a semi with just one trailer; in fact at first I thought it was another train, but it was on the road).

It was coming up the hill on that curved road toward that crossroads at a fairly high rate of speed (probably had to in order to make it to the top due to it being uphill and the weight of the extra trailer behind) = while at the top of the hill the train was chugging at a pretty good clip toward the crossroads.

Watching that intersection I kept seeing them coming closer and closer with a trajectory and speed that I was sure would end in the two crashing. I really seriously wondered if you had thrown a crash in to catch us viewers by surprise; but at the last minute the semi stopped. WHEW!!!

That was probably the most awesome moment I've seen in these vids, I was actually holding my breath watching/worried what would happen, lol.

Anyway, it made me wonder what would happen in that game if you hadn't stopped the semi? Does the game account for crashes (like GTA or something?) It was the first time watching these vids that it ever occurred to me; so I had to ask.

I re-watched EP13 to ensure I accurately remember what you mention here. That crossing sequence occurs near video end, during the third-person static camera position clip of our train departing Epping Station. What you think of as piggybacking 'Semis' is actually an electric street tram/trolley with two compartments. Those aren't so common anymore, certainly not in the USA. Yes, it made for a dramatic scene. I lucked out there.

I almost hate reporting that TpF, being at heart an economics game rather than a vehicle simulator, does not simulate crashes. AI is pretty good about giving trains priority at all road/track crossings. Other vehicles and pedestrians SHOULD stop and wait for trains to clear an intersection before proceeding. It's not foolproof. Should a vehicle or person be super close to a crossing when warning is given, they can ignore it and continue on. When this happens, the game simply allows vehicles and people to ghost through each other.

Train vs train interaction is slightly different. There, the game has one or both trains on a collision-course stop before colliding, depending on situation. If both stop, the player will need to step in and fix whatever's wrong, hopefully before the entire railway network comes to a halt. I had that happen twice early on. Second time it occurred was a nightmare to sort out and get things flowing again. Took forever, though in the end the solution proved as simple as repositioning one Signal by several yards. Regardless, I redid signaling throughout that congested stretch of tracks (at Morley). Haven't had a lick of trouble there since.

Mashinky, on the other hand, does allow trains to collide. You have to be spot-on with Signaling or suffer the consequences. One mistake and bye-bye trains. Having played it first, I learned the fine art of Signaling there. In consequence, I tend to over-Signal my tracks in TpF, to be on the safe site, even though I know it's not necessary. Yes, your network can clog due to poor Signaling. But you won't lose any trains.


A trolley! I never would have guessed that! Our area actually still uses trolleys in the Downtown areas (Knoxville, Pigeon Forge, Gatlinburg, etc). People can park on the fringes and use the trolley to get around those areas to keep the high volume of traffic down in congested areas. The trolley in Downtown Knoxville is free to use; not sure about Gatlinburg or Pigeon Forge.

That (Episode 13) vid remains in my top favorites for so many reasons; but that intersection and the anticipation of not knowing what you were going to show there was one of the greatest moments of the vid!





mALX
QUOTE(Decrepit @ Feb 21 2019, 05:55 AM) *

Overnight, 20-21 Feb 2019, I uploaded Episode 16 of my YouTube Transport Fever Scenic Excursions series.

In it, we board a Passenger Train and travel by rail between the game generated cities of Chesham and Hartlepool. It's our first visit to the latter. Stops are made en route at two new Railway Passenger Stations, those at Duncwich Suburbia and Hartlepool Quarry Village, towns hand-placed by me via Ploppable Town Buildings and other asset mods.

The mod "Sexy Rocks" again gets a decent workout.

If YouTube video compression is overly bothersome at 1080p Full Screen, try watching in Theater Mode (but still 1080p).



The beginning of this vid has a really strange edit where one train suddenly turned into a different train while a man on the platform watched. At first I thought it was a mistake; but then you said that you were waiting for a certain train; so then I wasn't sure if that was an intentional lack of transitioning (for artistic effect). You have a very real tongue in cheek sense of humor; and are an amazing artist with your vids = that editing fits right in with you. So I got a real kick out of it; it was a great way to start the vid.


Oh = darn YouTube has taken to writing the Title (of the vid) across the top of the vid as it is playing! It is very irritating because it cuts off the blurbs you write in the upper left corner of the screen! Stopping the vid to read the blurbs doesn't work; as soon as I stop the vid it automatically freezes the Title there. The only way to get rid of it is to freeze the vid; go to a different tab or window; wait at least 30 seconds; then flip back to the tab with your vid on it without touching the page (because even bumping the mouse will cause the Title to lock on the vid again).

I really don't know why they started doing that; but it is very aggravating! I've ended up missing a bunch of your blurbs, verysad.gif I am really wondering if there is some setting that we can change to keep that Title thing from blocking the vids while we try to watch them?

** The blurb you centered in the lower section of the screen telling us to jump ahead to skip the extended wait = no problems seeing that at all; so far YouTube hasn't covered up that part of the vids. (actually, they have = with advertisements; but you can still click those closed to get them out of the way so you can see the vid).


Oh, and speaking of your warning to forward the film there = glad I didn't listen to it; I might have missed the black diesel smoke from another train on the other side of the station) rising up to mingle with the white smoke from the factory chimney/vent in the background! It is these kind of details in your vids that make them so wonderful to watch! I don't know how you think of all these details!


The sound of this train is fantastic! Very realistic sounding throughout; and especially loved the heavy puffing when it was pulling out of the stations later on in the vid!

This seems to be the most fleshed out vid as far as scenery goes; probably because it is a short route running between towns/stations so close together. I loved the crowds on the platforms waiting for the train; loved the factories along the tracks coming into the towns - and being able to see the houses nearby while stopped at the stations! I really hope you do more passenger trains, this was Awesome!

Really loved the farm you passed with the cows in the fenced pasture; and was just thinking to myself how close they were to the tracks when I saw...a goat standing right by the tracks! I had to back the film up to look again; then saw the man with the goat, lol. Then saw another goat a little further on that was by himself = Really glad you aren't playing the version of this game with the crashes; wouldn't want to see goat + train accidents, lol. I remember in GTA or Outlander (can't remember which it was) = I lost control of the car and drove into a herd of sheep by accident; and it wasn't pretty, lol.

Now that I know how much of the background details you have added; I am totally floored by this vid!!!!! Wow, what an amazing job you have done on this !!!! Holy Cow !!!!

Bwaahaa! "Thanks for choosing Decrepit Railways," laugh.gif Loved that!

Awesome Vid! This one is right up there among my top favorites; between so much I can see you added to it and also for it having so many stops and short trips = really a fun vid; especially with all the passengers at the stations! Love it!

PS: Your comments below the vid had me rolling! Not true though; you are an "Always are" to us here at Chorrol!





Dark Reaper
Playing Rainbow Six Siege on the PS4 Pro. I should have unlocked Buck sooner, man he's great to play as. I might do a video later on tonight.
mirocu
QUOTE(Dark Reaper @ Feb 21 2019, 11:00 PM) *

Playing Rainbow Six Siege on the PS4 Pro.

Noice. I did like that video where you sneaked around the plane. Brought me back to my own Rainbow Six days biggrin.gif
Dark Reaper
QUOTE(mirocu @ Feb 22 2019, 08:39 AM) *

Noice. I did like that video where you sneaked around the plane. Brought me back to my own Rainbow Six days biggrin.gif


I like the plane map myself, easy to navigate and easy to manage the enemies. You always want to take out the bombers first in any of the terrorist hunt maps if you can. Get rid of those two and you can breathe and take it easy from there as picking of the rest of the baddies won't be as stressful. For lone wolfing it you want to go slow and steady and get in the zone, do that and these things are a breeze.
mirocu
Did you play the hotel level from whatever Rainbow iteration some years back? You went from the parking garage all the way through the hotel and up to the roof. It was easier on my own but for some reason I always had a guy get stuck in the fountain, meaning I always lost one of my teammates! tongue.gif
Decrepit
QUOTE(mALX @ Feb 21 2019, 01:30 PM) *

QUOTE(Decrepit @ Feb 21 2019, 05:55 AM) *

Overnight, 20-21 Feb 2019, I uploaded Episode 16 of my YouTube Transport Fever Scenic Excursions series.

We board a Passenger Train and travel by rail between the game generated cities of Chesham and Hartlepool. It's our first visit to the latter. Stops are made en route at two new Railway Passenger Stations, those at Duncwich Suburbia and Hartlepool Quarry Village, towns hand-placed by me via Ploppable Town Buildings and other asset mods.

The mod "Sexy Rocks" again gets a decent workout.

If YouTube video compression is overly bothersome at 1080p Full Screen, try watching in Theater Mode (but still 1080p).



The beginning of this vid has a really strange edit where one train suddenly turned into a different train while a man on the platform watched. At first I thought it was a mistake; but then you said that you were waiting for a certain train; so then I wasn't sure if that was an intentional lack of transitioning (for artistic effect). You have a very real tongue in cheek sense of humor; and are an amazing artist with your vids = that editing fits right in with you. So I got a real kick out of it; it was a great way to start the vid.

Oh = darn YouTube has taken to writing the Title (of the vid) across the top of the vid as it is playing! It is very irritating because it cuts off the blurbs you write in the upper left corner of the screen! Stopping the vid to read the blurbs doesn't work; as soon as I stop the vid it automatically freezes the Title there. The only way to get rid of it is to freeze the vid; go to a different tab or window; wait at least 30 seconds; then flip back to the tab with your vid on it without touching the page (because even bumping the mouse will cause the Title to lock on the vid again).

I really don't know why they started doing that; but it is very aggravating! I've ended up missing a bunch of your blurbs, verysad.gif I am really wondering if there is some setting that we can change to keep that Title thing from blocking the vids while we try to watch them?

Now that I know how much of the background details you have added; I am totally floored by this vid!!!!! Wow, what an amazing job you have done on this !!!! Holy Cow !!!!

Bwaahaa! "Thanks for choosing Decrepit Railways," laugh.gif Loved that!

I'll respond to some of your comments now (the rest are deleted in the above edited quote) and hopefully catch the rest later on. smile.gif

Your first comment had me scratching my head. At video beginning a Dunwich-Chesham Shuttle arrives, offloads and onloads passengers, flips as do almost all trains in this and similar games, and departs for Dunwich. Nothing more to it than that. Back when I started playing Mashinky, train flips bothered me to no end. By the time I switched allegiance to Transport Fever I'd grown to tolerate them. Nowadays I rarely give it a second thought. That said, I'd much prefer that the game offered a more realistic simulation in this regard. That sort of game exists. The one that interests me most is, alas, too much a money sink, with lots of expensive DLC/mods. I avoid that sort of title like the plague.

YouTube and text placed along upper left corner of videos. If this is what I see while watching, the trick is to simply keep your hands off the mouse once a video is running. Text should disappear after a few seconds, not to return unless/until the mouse is touched again.

Yeah, much of this video, the stretch of landscape between the river and the approach to Hartlepool in particular, represents my current state-of-the-art in scenic detailing. A sad thing is that, with this episode, I've painted myself into a corner. It might well have no equals in the foreseeable future. Certainly the next several episodes, revisits to short freight routes we've seen before. They won't come close, especially since raw footage was captured before I began episode 16. My main problem is; conditions that allowed me to do what I did with ep16 might not exist elsewhere on the map. Time will tell, I reckon. tongue.gif
Dark Reaper
QUOTE(mirocu @ Feb 22 2019, 09:36 AM) *

Did you play the hotel level from whatever Rainbow iteration some years back? You went from the parking garage all the way through the hotel and up to the roof. It was easier on my own but for some reason I always had a guy get stuck in the fountain, meaning I always lost one of my teammates! tongue.gif


I don't think I played that version of RB6, I only played RB6 on the N64, Vegas 1&2 and Siege.
mirocu
Did a quick search on duckduck and youtube but I just cannot remember what the game was called. Bah.
Sakiri
So im still bad at MH:W. I want to play with my friends but the one guy refuses to, telling me i need to get good at the game so im not useless at endgame farming.

Rude. I'm just sick of solo farming sad.gif
mALX
QUOTE(Decrepit @ Feb 22 2019, 12:53 PM) *

QUOTE(mALX @ Feb 21 2019, 01:30 PM) *

QUOTE(Decrepit @ Feb 21 2019, 05:55 AM) *

Overnight, 20-21 Feb 2019, I uploaded Episode 16 of my YouTube Transport Fever Scenic Excursions series.

We board a Passenger Train and travel by rail between the game generated cities of Chesham and Hartlepool. It's our first visit to the latter. Stops are made en route at two new Railway Passenger Stations, those at Duncwich Suburbia and Hartlepool Quarry Village, towns hand-placed by me via Ploppable Town Buildings and other asset mods.

The mod "Sexy Rocks" again gets a decent workout.

If YouTube video compression is overly bothersome at 1080p Full Screen, try watching in Theater Mode (but still 1080p).



The beginning of this vid has a really strange edit where one train suddenly turned into a different train while a man on the platform watched. At first I thought it was a mistake; but then you said that you were waiting for a certain train; so then I wasn't sure if that was an intentional lack of transitioning (for artistic effect). You have a very real tongue in cheek sense of humor; and are an amazing artist with your vids = that editing fits right in with you. So I got a real kick out of it; it was a great way to start the vid.

Oh = darn YouTube has taken to writing the Title (of the vid) across the top of the vid as it is playing! It is very irritating because it cuts off the blurbs you write in the upper left corner of the screen! Stopping the vid to read the blurbs doesn't work; as soon as I stop the vid it automatically freezes the Title there. The only way to get rid of it is to freeze the vid; go to a different tab or window; wait at least 30 seconds; then flip back to the tab with your vid on it without touching the page (because even bumping the mouse will cause the Title to lock on the vid again).

I really don't know why they started doing that; but it is very aggravating! I've ended up missing a bunch of your blurbs, verysad.gif I am really wondering if there is some setting that we can change to keep that Title thing from blocking the vids while we try to watch them?

Now that I know how much of the background details you have added; I am totally floored by this vid!!!!! Wow, what an amazing job you have done on this !!!! Holy Cow !!!!

Bwaahaa! "Thanks for choosing Decrepit Railways," laugh.gif Loved that!

I'll respond to some of your comments now (the rest are deleted in the above edited quote) and hopefully catch the rest later on. smile.gif

Your first comment had me scratching my head. At video beginning a Dunwich-Chesham Shuttle arrives, offloads and onloads passengers, flips as do almost all trains in this and similar games, and departs for Dunwich. Nothing more to it than that. Back when I started playing Mashinky, train flips bothered me to no end. By the time I switched allegiance to Transport Fever I'd grown to tolerate them. Nowadays I rarely give it a second thought. That said, I'd much prefer that the game offered a more realistic simulation in this regard. That sort of game exists. The one that interests me most is, alas, too much a money sink, with lots of expensive DLC/mods. I avoid that sort of title like the plague.

YouTube and text placed along upper left corner of videos. If this is what I see while watching, the trick is to simply keep your hands off the mouse once a video is running. Text should disappear after a few seconds, not to return unless/until the mouse is touched again.

Yeah, much of this video, the stretch of landscape between the river and the approach to Hartlepool in particular, represents my current state-of-the-art in scenic detailing. A sad thing is that, with this episode, I've painted myself into a corner. It might well have no equals in the foreseeable future. Certainly the next several episodes, revisits to short freight routes we've seen before. They won't come close, especially since raw footage was captured before I began episode 16. My main problem is; conditions that allowed me to do what I did with ep16 might not exist elsewhere on the map. Time will tell, I reckon. tongue.gif


Aha. I've never seen this before (train switching directions like that) in your previous vids; maybe you edited that part out before? So it was kind of jolting until I thought about you using that to show time lapsing. Now that I know what caused it = I'll overlook it and not bring it up again, lol.

On the blurbs in the upper left = I was not complaining about your vid at all! I would never gripe about your vids; I love them! That griping was strictly at YouTube for whatever burr in their butts caused them to do this to the vids.

None of that is your fault or anything wrong with your vid at all; and there is nothing you can do to fix it from your end (or anything I can fix from my end either). I researched it; and as of September 2018 they have locked that title and the showing of 4 "referral vids" every time you pause the vid = no one can turn it off anymore; they have coded it to not be altered.

I HAVE to pause the vid in order to read the blurbs; I can't read very well at all since the stroke. So I get that bar across the top every time. I did find out that by leaving the page open and going to a different tab or window does eventually drop that title so I can see the blurb = plus I did see in your comments below the vid that you said a lot of what was in the blurbs there too = so I didn't miss much.

None of that was your fault; or any complaint about the vid at all = I was just so frustrated with dealing with youtube's new policy that it came out in my comment. I'm really sorry; please disregard that = it had nothing to do with my enjoyment of your vid; I love all your vids!



Decrepit
QUOTE(mALX @ Feb 22 2019, 07:37 PM) *

Aha. I've never seen this before (train switching directions like that) in your previous vids; maybe you edited that part out before? So it was kind of jolting until I thought about you using that to show time lapsing. Now that I know what caused it = I'll overlook it and not bring it up again, lol.

On the blurbs in the upper left = I was not complaining about your vid at all! I would never gripe about your vids; I love them! That griping was strictly at YouTube for whatever burr in their butts caused them to do this to the vids.

None of that is your fault or anything wrong with your vid at all; and there is nothing you can do to fix it from your end (or anything I can fix from my end either). I researched it; and as of September 2018 they have locked that title and the showing of 4 "referral vids" every time you pause the vid = no one can turn it off anymore; they have coded it to not be altered.

I HAVE to pause the vid in order to read the blurbs; I can't read very well at all since the stroke. So I get that bar across the top every time. I did find out that by leaving the page open and going to a different tab or window does eventually drop that title so I can see the blurb = plus I did see in your comments below the vid that you said a lot of what was in the blurbs there too = so I didn't miss much.

None of that was your fault; or any complaint about the vid at all = I was just so frustrated with dealing with youtube's new policy that it came out in my comment. I'm really sorry; please disregard that = it had nothing to do with my enjoyment of your vid; I love all your vids!

No worries. I fully understood from the get-go that you were/are not complaining about the video but rather YouTube's intrusion into it.

At the risk of becoming a broken record, I gotta say using Firefox with a good AdBlocker shields me from such behavior....for now. Seems like YouTube is getting in bed with mainstream media practices more and more as time passes, at the expense of the independent content creators and their viewers who made the site as popular as it now is. Sad for those of us who love YouTube as a counter to mainstream media and all it stands for.
mALX
QUOTE(Decrepit @ Feb 22 2019, 10:20 PM) *

No worries. I fully understood from the get-go that you were/are not complaining about the video but rather YouTube's intrusion into it.

At the risk of becoming a broken record, I gotta say using Firefox with a good AdBlocker shields me from such behavior....for now. Seems like YouTube is getting in bed with mainstream media practices more and more as time passes, at the expense of the independent content creators and their viewers who made the site as popular as it now is. Sad for those of us who love YouTube as a counter to mainstream media and all it stands for.


I actually have Firefox downloaded onto this PC; and have even transferred my Bookmarks over to it a few months back when I was having some issue with Google Chrome. I just have a tough time forcing myself to change to something unfamiliar that I'll have to learn how to use (not to mention having to re-log into all my accounts that I currently keep open constantly because I can't remember the passwords on them - including here at Chorrol; Imgur; ESO; etc). I get feeling comfortable with any service and don't like to be bumped from my comfort zone. (I don't even want to admit how long I hung in with Internet Explorer; but it was much longer than I should have, lol).

You are exactly right about YouTube's politics in all this. They aren't the only ones; Imgur has recently started making changes exactly like PhotoBucket did right before they locked everyone's accounts and held them for ransom. I get the feeling both Imgur and YouTube will soon be pulling the rug out from under us just like Photobucket did.

There are other upstarts that are trying to give unhappy YouTubers a place to go. Supposedly the biggest of these is called Vimeo. They don't have a valid search function set up at all; no keywords to pull interested people to their vids. Their vids don't even come up in a Google search unless you type "Vimeo" first; then it just brings up a bunch of Vimeo vids with no connection to the keyword you wanted to search for. I couldn't even find a Fallout 4 gameplay vid on it to watch (trying to make a comparison in quality).

Like you; I have always loved YouTube; this is the first time I have been unhappy with them = but those changes they made in September 2018 when they locked down their codes and embedding are a clear sign that doesn't bode well for them being a free service for users like us in the future. verysad.gif



mirocu
QUOTE(Dark Reaper @ Feb 22 2019, 08:54 PM) *

QUOTE(mirocu @ Feb 22 2019, 09:36 AM) *

Did you play the hotel level from whatever Rainbow iteration some years back? You went from the parking garage all the way through the hotel and up to the roof. It was easier on my own but for some reason I always had a guy get stuck in the fountain, meaning I always lost one of my teammates! tongue.gif


I don't think I played that version of RB6, I only played RB6 on the N64, Vegas 1&2 and Siege.

Turns out it was Black Arrow


@Saki - Git gud wink.gif

@mALX - Don't forget I was the last one here with IE until a few months ago tongue.gif
Dark Reaper
QUOTE(mirocu @ Feb 23 2019, 02:12 AM) *


Ah Ding Chavze, he goes on to be Commander of Rainbow Six in Vegas 1 & 2.
TheCheshireKhajiit
Did any of y’all play Rainbox6 3: Raven Shield? It was fun.
mirocu
QUOTE(TheCheshireKhajiit @ Feb 23 2019, 05:08 PM) *

Did any of y’all play Rainbox6 3: Raven Shield? It was fun.

Nein. Played some Ghost Recon though.
Dark Reaper
QUOTE(TheCheshireKhajiit @ Feb 23 2019, 10:08 AM) *

Did any of y’all play Rainbox6 3: Raven Shield? It was fun.


Only played the N64 version, Vegas 1&2 and Siege.

QUOTE(mirocu @ Feb 23 2019, 10:09 AM) *

Nein. Played some Ghost Recon though.


I'm still playing Ghost Recon Wildlands. Which doesn't seem to be in the same timeline as Ghost Recon Advance Warfare, Advance Warfare 2 and EndWar. I think it takes place in the Future Soldiers and Rainbow Six Siege (due to Operation: Archangel). The reason for me to think this because in the Advance Warfare series Mitchell goes on to be General in AW2 and EndWar, In FS he's a Major and in Wildlands a Lt.Col.
Decrepit
QUOTE(mirocu @ Feb 23 2019, 10:09 AM) *

QUOTE(TheCheshireKhajiit @ Feb 23 2019, 05:08 PM) *

Did any of y’all play Rainbox6 3: Raven Shield? It was fun.

Nein. Played some Ghost Recon though.

Ghost Recon Nein is out? How time flies.
Dark Reaper
While looking through my PS4's game library I discovered I had No Man's Sky on it. Sweet now I can get my Space Flight Sim fix biggrin.gif .

Here's some video of Rainbow Six Siege.
treydog
So, another "discovery" from all the rearranging of... "stuff" was my original "Ambush!" game from Victory Games ca. 1983.

It was an addictive solitaire version of squad combat set in WWII. But- we have cats. Cats who want to examine whatever you are doing. And by "examine," I mean "jump in the middle of and bat the interesting little squares of cardboard across the room." So board-games are kind of... off the table (sorry).

But- I discovered there is a free download of the Vassal game engine with an Ambush! module.

So I am now on turn 3 of "Bloody St. Mick". The German sniper's K98 has just jammed (thank you, gods of the random die roll), my corporal (who was getting shot at by the sniper (and his 2 friends) has panicked (because he was all by himself in a patch of woods with 7.92 rounds pruning the branches.) Now I am hoping to get the BAR man into action...
mirocu
QUOTE(Dark Reaper @ Feb 24 2019, 06:28 AM) *

Here's some video of Rainbow Six Siege.

Thes kind of vids are oddly relaxing to watch. Unfortunately I'm having issues with buffering. Happens from time to time.
Dark Reaper
QUOTE(mirocu @ Feb 25 2019, 11:28 AM) *

Thes kind of vids are oddly relaxing to watch. Unfortunately I'm having issues with buffering. Happens from time to time.


Glad it relaxes you cause it stresses me out trying to deal with the bombers lol tongue.gif . However once I get the bombers out of the way the rest is cake walk till you get about 3 enemies left then you need to find a good staging area cause the last three guys will try to rush ya.
Dark Reaper
Got Resident Evil 7 downloading, this wouldn't be a bad game to LP someday.
mirocu
QUOTE(Dark Reaper @ Feb 26 2019, 11:42 PM) *

Got Resident Evil 7 downloading, this wouldn't be a bad game to LP someday.

Could you please wait until I get unemployed again? Loved your last RE LP with my daily morning tea biggrin.gif
Sakiri
So a couple days ago I killed a pair of stronger than normal monsters called bazelgeuse.

These bastages are called B52s. They're attracted to monster roars, so splitting them up for long isn't possible, and taking both on at the same time is ill advised.

They perform bombing runs, dropping scales that either explode when it(he dive bombs the bombed area on the third pass), or when enraged, explode immediately upon landing. So meleeing him is dangerous.

I just pulled out my gun and let them beat on each other for a while, til one got tired and flew off. Laid into the one remaining, and backed off again when his buddy came back. Repeat.

Then yesterday I had to kill a Kirin. Think, "My Little Pony: Friendship is Lightning." Beautiful unicorn monster that zaps the ever loving crap out of you. Repeatedly.

Fun times.
Kane
https://www.geoguessr.com/
monkeyemoness
I absolutely lost my mind and started clearing out the different areas in Enderal instead of following the story just after curing the Arcane Fever. I did start two of the new questlines but I don't plan on following them until I've explored every inch of the map first. Especially since they tend to jump in difficulty after each quest.
Decrepit
More responses for mALX:

QUOTE(mALX @ Feb 10 2019, 11:30 AM) *

Now, back to Episode 14: It had several scenes that deserved mention; especially one near the end where you were coming into a large busy station and then waiting while other trains worked their way through the station = that was Awesome! I can't even begin to imagine how much time you spent building up that one station and all those interactions!!! Holy Cow!!!

There was another station early on in the vid where I could actually hear some music playing in the distance as if it was coming from either inside the station or something = but the train only slowed down there; so it was such a quick interchange that I had to back it up and listen again to be sure I heard it = that little detail really made this vid for me.

Another thing I noticed coming into a large station at the end of the vid was the steam puffing out of the train as it braked = it got so thick you could barely see for a few seconds!

Did you have to add that in or is that done automatically by the game? These little details are what makes these vids spectacular for me; how do you think of them? These vids are a far cry from the first Episode you posted; you are really becoming a master at these trips!

You said this vid was a "Blasphemy Episode" = I don't agree. Following immediately after Episode 13 it might be overshadowed at first by that Episode (which was a masterpiece). But what Episode 14 lacks in scenery, it makes up for in detail. You can watch your vids from the beginning and map your progress in world building with these train trips. Those details made this vid; I'm really glad you uploaded it!

That congested station, with trains slowly working their way through the network. As mentioned numerous times and likely to be repeated ad nauseam, this first map's railway network fails in a number of significant ways. That said, one thing I set out to accomplish, and actually achieved, is busy, congested routes where lots of trains interact without bringing the network to a stop. Rail traffic flows more smoothly than it has any right to, considering how inept I was in other regards.

Smoke. That's the game (both vanilla and modded locos) and nothing to do with me. I do love me some locomotive steam/smoke. To me it's one of steam's glories. I find it saddening that one of the games most popular mods is a loco smoke reducer.

Yeah, TpF has some very nice sound effects.

As to ep14's worthiness, I obviously agree with you to an extent. Otherwise, I'd not have uploaded it. smile.gif
Dark Reaper
Played the Beta of The Division 2. I can't wait for the official release.
mALX
QUOTE(Decrepit @ Mar 1 2019, 05:02 PM) *

More responses for mALX:

QUOTE(mALX @ Feb 10 2019, 11:30 AM) *

Now, back to Episode 14: It had several scenes that deserved mention; especially one near the end where you were coming into a large busy station and then waiting while other trains worked their way through the station = that was Awesome! I can't even begin to imagine how much time you spent building up that one station and all those interactions!!! Holy Cow!!!

There was another station early on in the vid where I could actually hear some music playing in the distance as if it was coming from either inside the station or something = but the train only slowed down there; so it was such a quick interchange that I had to back it up and listen again to be sure I heard it = that little detail really made this vid for me.

Another thing I noticed coming into a large station at the end of the vid was the steam puffing out of the train as it braked = it got so thick you could barely see for a few seconds!

Did you have to add that in or is that done automatically by the game? These little details are what makes these vids spectacular for me; how do you think of them? These vids are a far cry from the first Episode you posted; you are really becoming a master at these trips!

You said this vid was a "Blasphemy Episode" = I don't agree. Following immediately after Episode 13 it might be overshadowed at first by that Episode (which was a masterpiece). But what Episode 14 lacks in scenery, it makes up for in detail. You can watch your vids from the beginning and map your progress in world building with these train trips. Those details made this vid; I'm really glad you uploaded it!

That congested station, with trains slowly working their way through the network. As mentioned numerous times and likely to be repeated ad nauseam, this first map's railway network fails in a number of significant ways. That said, one thing I set out to accomplish, and actually achieved, is busy, congested routes where lots of trains interact without bringing the network to a stop. Rail traffic flows more smoothly than it has any right to, considering how inept I was in other regards.

Smoke. That's the game (both vanilla and modded locos) and nothing to do with me. I do love me some locomotive steam/smoke. To me it's one of steam's glories. I find it saddening that one of the games most popular mods is a loco smoke reducer.

Yeah, TpF has some very nice sound effects.

As to ep14's worthiness, I obviously agree with you to an extent. Otherwise, I'd not have uploaded it. smile.gif


I also love it; and especially the sound of the whistles blowing when they are coming to a crossroads.

My old house was near enough to a crossing where every morning at 4 a.m. I would be laying in bed and hear the train whistle blow in the distance; and sometimes you could even hear the cars going over the crossing. I used to wake early just to hear it; then when it blew = it was a signal to me to rise and start my day.

When Bob and I married and I moved to his house there was a crossing even further away from his house than that one was to my house; I could just barely hear the whistle, and never could hear the cars rumbling over the crossing = too far away. It was far enough away that it had to be really quiet to hear the whistle. That one blew closer to 5 a.m. A little late for starting my morning; but I waited so the house would be quiet and I'd be able to hear it.

A few years ago I moved into the city; and here the train goes through at 9:30 p.m. I rarely get to hear it because I'm always busy at that time of night. The worst part is = no more train whistles to wake me or start my day with. verysad.gif

It really is a "lonesome" sound like I think some song said; but it is such a beautiful sound too. I really miss waking to it.



https://www.youtube.com/watch?v=g-fy9tzvU34





Decrepit
Transport Fever Scenic Excursions ep17 is now available for viewing. Here's the first paragraph of its YouTube description:

"We perch atop a Passenger Wagon and travel by rail between game-generated Chesham and self-placed Goodstown Village, with stop at Farmville en route. Goodstown and Farmville were created with Ploppable Town Buildings and other assets. The former generates decent passenger traffic, the latter not so much."

It's a revisit to the passenger line traveled in episode five. Much has changed since then. The original Farmville Station is replaced with a newer structure in order to increase its length for 80m to 100m. Track-side scenery has been redone along much of the route. Even the train itself is upgraded.

Our train is a prolific smoker. That's not normally much of an issue. Indeed, I usually consider it a plus. This trip it's sometimes a detriment, thanks to YouTube compression. It renders all that smoke a bit more opaque than what's seen in my more transparent local copy, sometimes obscuring too much of the countryside we travel through. Ironically, our rooftop camera position seems to survive YT compression better than my preferred side-camera when smoke isn't so thick. Theater Mode might be slightly better than Full Screen at negating the effects of opaque loco smoke. Then again it might not.


In other TpF news, I spent a lot of time these past several days looking over my current map, trying to figure out how to salvage the mess I made of much of my railway network. As with previous such attempts, I'm at a loss.

Sunday evening addendum:
Watched ep17 again on YouTube. Smoke's not as detrimental as I first thought. The return trip...Chesham to Goodstown...suffers least from it, as our train pretty much as the railway to itself. During the Goodstown to Chesham leg we parallel a freight train much of the way, so have two prolific smokers side by side to content with. Ironically, I picked that particular run to 'film' because of the freight train, its added smoke a positive on my local copy.

@mALX
Talk about living close to the tracks. In this less than one minute clip folks push it to absurdity!
Decrepit
The entirety of my gaming time remains devoted Transport Fever. Been an 'interesting' couple of days, play wise. Worked to resolve a recently discovered dilemma. Sittingbourne Food Trains were delivering only a minuscule amount of food, while most of their cars remained empty. Took several hours to iron that out, including one 'fix' that reduced 'minuscule' to 'zero.' (I upgraded Sittingbourne's inner-city freight trucks to better distribute products where needed, but mistakenly picked trucks that don't carry food. Didn't catch that mistake for some time.)

Spent hours smoothing out the more jarring bumps from my Sittingbourne to Dunwich tracks. That proved a major pain. Some initial fixes ended up being worse than what I started out with. In the end, I alleviated a number of bumps, reduced others. None are as bad as they were. Suffered a major SNAFU in the process. With track re-laid, I decided to relax with a few Sittingbourne to Dunwich Passenger Train rides along my now smoother rails. Did that a while. Eventually grew tied. Exited ride mode. Was greeted by a Warning Message stating that two trains had come to a stop facing each other. One of them was one of two Sittingbourne Food Delivery trains. The other train travels a totally different route, nowhere near Sittingbourne. I tracked down that Food train. It was far from its assigned route, going the wrong direction on the track it chose to travel! Doing so, it caused a game-miles long backup of trains going the proper direction along that track. I quickly created a temporary rail connection to the next track over, allowing the wandering train to unblock traffic. Man is that gonna screw up delivery timetables for a while! At any rate, our train eventually worked its way back to Sittingbourne and on to the Food Processing plant. All's well again, so far as Sittingbourne food delivery is concerned.

What caused the problem? Our Food Train was in Sittingbourne Freight Station while I ripped out and re-laid all that track. That confused it. I'd have caught it sooner had I not been in ride mode.

Did some minor scenic detailing this morning/afternoon. Nothing to brag about.

No ideas yet for TpF SRA ep18.
SubRosa
Gog.com now has the original Diablo on sale. I am downloading it now.
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