QUOTE(SubRosa @ Mar 8 2019, 06:45 PM)

I suppose it all depends on how much $10 means to you. At this point in my life, I don't really notice spending that much. At other times, I would have had to put a of thought into spending that much. I remember Diablo when it first came out (and I shelled out a lot more for it). At the time it was exceptional. Nowadays its really nothing special. To be honest, I bought it again more for the sake of nostalgia.
I still have my old cds from when I first bought it. The same with Diablo II. It was not easy getting Diablo I to work from my old discs, and impossible with Diablo II. So I was glad for a copy that was pre-tweaked to run on a 64-bit OS.
I do not know that I would say it was clunky. It is a simple point and click game. Point and click to walk. Point and click to attack. Inventory management could be difficult as the game does not pause when you look in your inventory and move things around in it or to your 'belt', which is basically a hot-bar of 8 slots that you could assign quick keys to. Mainly you put healing and mana potions there. Then you could hit the quick keys to use them (numbers 1 - 8 of course). If you had to dig through your inventory to find a potion during a fight, there was a good chance you would get killed.
I can certainly afford it, but I want to still be careful about spending. But I'm more concerned about it being justified depending on how much time I'll be able to give it (I've also got some backlog games, and only so much time to play them).
From what I've seen of it, it looks like Divine Divinity plays a lot like it. Similar look, similar feel, also point-and-click. Although I would use the pause key if I couldn't react quickly enough or needed to access quick menus to change weapons or drink potions. So if it's "clunky" like that, I can definitely manage because Divine Divinity, while certainly dated, was by no means a chore.
QUOTE(Sakiri @ Mar 9 2019, 04:03 PM)

Yeah I wouldn't call Diablo clunky.
Diablo clones are games that mimic a lot of Diablo's mechanics, the inventory style, drops, monster waves, etc. Go watch some gameplay and then watch Titan Quest or Champions of Norrath(PS2 Diablo clone) and you'll notice a lot of similarities in how the game plays.
I loved Titan Quest. I have it but a) I don't know if it'd run and 2) no DVD drive.
I'm not sure what it was about Titan Quest, but it didn't click with me. That was a couple of years ago or so, though, so I don't remember why.
But Grim Dawn was sometime last year, and I got bored with it after about 7 or 8 hours. I remember that story did not interest me and there was
too much loot. Like it was way too overbearing sifting through it all and reading the extensive statistics about what they all did. I think those were my too biggest issues. I don't mind having a ton of loot and a ton of enemies thrown at me necessarily (or even if combat is repetitive, provided it is fun). But Grim Dawn was over the top in those regards, IMO.
But Divine Divinity had an interesting (although somewhat generic) story, combat was somewhat repetitive but fun, and there was a lot of loot and enemies but mostly not too crazy. Overall, I felt DD played much differently than Titan Quest and Grim Dawn, yet all of them are called Diablo Clones...which makes me think that the term is overused and kind of has lost its meaning. From what I have seen, DD looks much closer to Diablo, so I think I'd enjoy it.