QUOTE(Elisabeth Hollow @ Jan 28 2013, 06:54 PM)

QUOTE(King Of Beasts @ Jan 28 2013, 12:48 PM)

QUOTE(Elisabeth Hollow @ Jan 28 2013, 09:23 AM)

It's a lot of fun, but difficult. The more people you kill, it affects the health of the city... the more you sneak, the less guards, etc etc.
It's challenging. And then when you get your weapons taken away, you're like... crap, lol
Is It a free realm game like oblivion, skyrim, fallout, etc, etc?
Nope, it's linear. You have a mission, you do it, and the game is won.
Elizabeth, I don't wish to sound rude, but you've done a pretty abysmal job of giving a good picture of the game, you know.
KoB;
Dishonoured (I'm spelling it correctly) is probably, I'd say, one of the best games of 2012. It's flawed, at times it's messy, it's storyline is a mess of cliches, but overall? It's one of the most atmospheric, enthralling, well-designed and intelligent games I've played. You want a sense of that atmosphere then I recommend you go and
watch the launch trailer.
The game builds a big, sprawling world for you to play in as the character Corvo, and while it isn't technically a free-roaming sandbox game calling it linear is a complete falsehood; every objective can be completed in multiple ways, using stealth, full-on combat, a dizzying array of arcane powers or an arsenal of gadgets and weapons, and it's even entirely possible to play the game without killing a single person.
It's setting, Dunwall, is superb (primarily the brainchild of
Deus Ex's developer Harvey Smith and Viktor Antanov, the man responsible for
Half Life 2's famous City 17); an oppressive, gloomy, quasi-steampunk dystopia, riven by plague, rife with poverty and social inequality and slowly and battling an encroaching zombie problem. It's packed with details, with dozens of in-game books and audio journals to read and listen to.
Gameplay is truly stellar; swordplay is fast, fluid and has a genuine sense of impact, while you can switch between a flintlock, a crossbow with various ammunition or magical powers with your free hand, allowing you to play how you wish. One of the best parts of the game is the arcane spellcasting you're able to use; you start out with Blink, a short-ranged teleport that can get Corvo into all sorts of areas of the level, but slowly but surely unlock more as the game goes on, including the ability to possess people and animals, summon swarms of rats (believe me,
Dishonoured takes the common rat from being the easily-defeated cannon fodder of most games and turns them into a genuinely terrifying threat when they swarm). That in turn allows for a huge variety of gameplay. Want to evade a guard patrolling by nipping into the rafters? Sure, why not? Want to throw enemy's own grenades back at them with a gust of wind? Easy. Want to stop time as somebody shoots at you, possess them and then walk them in front of their own bullet?
Yeah, that can totally be done.
The narrative is kind of predictable, the writing is almost entirely exposition or characters telling you what to do next and the characters are all rather flat, but despite these flaws,
Dishnoured is still one of my favourite games of, well, ever. And to think you were turning a nice young man off such an experience, Elizabeth. For shame, I say, for shame!!