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mirocu
Been having some more fun today smile.gif Decided to pop over to L'Enfant and check things out. Turns out I would have used more explosives... biggrin.gif

But lots o loot gathered and right now I´m just outside Robco on my way to T. Tower. It´s gonna be a slow walk... tongue.gif
Lopov
Yay, 'rocu is back in action! wink.gif

Today I started a new character in New Vegas, I got the idea spontaneously (just as with Billy Bob) and since these sudden ideas are usually a success, I started him immediately. Here is an introduction and just as with Billy Bob, I intend to make him long-lasting.
--
Name: Jackknife
Race: Caucasian
SPECIAL: S7-P4-E6-C6-I4-A6-L7
Tagged skills: Lockpick, Melee, Sneak
Traits: Wild Wasteland

Easy-going & beer-loving, Jackknife is an eccentric drifter, moving all over the wastes, never staying in one place for long. Nobody, except probably himself, knows his real name, and he claims that he earned his awe-inspiring nickname because he killed a deathclaw with just a jackknife. There is another version of this story which differs a bit and goes like that: years ago a man wearing nothing but his pants came running to some town in Utah. An angry deathclaw followed him but town guards quickly killed it. When they wanted to drag the beast away, they noticed a jackknife plunged into its chest and it turned out that it belonged to the almost-naked drifter. The guards couldn’t believe that anyone was crazy enough to attack a deathclaw with nothing but a jackknife and that’s how they started calling him like that. And while Jackknife claims that he was wearing nothing but pants because the deathclaw surprised him while sunbathing, some people claim that he was caught “fornicating” with a wealthy rancher’s daughter and when her father caught them in the act, he released his pet deathclaw, hoping to kill the man who stole her daughter’s … whatever.

Apart from a few minor facts like that he’s afraid of guns, heavily moustached men, women with big chins, and that he dreams to kill another deathclaw with just a jackknife, not much about him is known. But among couriers of the wastes he is quite respected. Because he doesn’t have a place to call home, he doesn’t mind going on long treks just to deliver a pre-war love letter, a piece of scrap metal, a tightly wrapped package, a formula toy car, a dirty rolling pin or anything else that needs to be delivered. How he managed to stay alive, is a mystery but he claims that he’s born under a lucky star. Another thing worth mentioning is that some women of the wastes that crossed his path say that he has a way with words while some of them were more courageous and admitted … whatever.

A few days ago he was offered a job that involves delivering an odd platinum chip to the fabulous New Vegas. Since he hasn’t been to the Mojave yet, Jackknife didn’t think four times before accepting the job and after buying some beer to keep him rehydrated and some bobby pins to search for a hidden treasure (there has to be a treasure in the desert!), he headed west. But what seemed like a simple delivery job, has taken a turn… for the worst.
--
I have yet to decide whether his updates will be snippets or something more, but after an hour of gaming he turned out to be very fun to play because he's different than most of my former NV characters. For instance, the first thing which he did, after the Doc patched him up, was to ask him if he can get a lollipop before leaving. laugh.gif I didn't know that this option exists in the game, it probably has something to do with not meeting the required speech check to ask for medical supplies.
Renee
Hey I don't know how it is in your country but in America doctors often offer candy, or some sort of treat to children. So maybe Jack Knife is a child at heart. smile.gif

Joe King went back to the Super Duper Mart and Springvale Elementary (with Marge, in my RP) to organize some things. They are using the Nuka Cola machine inside of SDM to store weapons, ammo, and other items, and returned to Megaton to sell a bunch of items: conductors, cigarette packs, drugs they aren't going to use, etc. They made over 400 caps from this!

Joe also took the landmine mission from Moira Brown. I forgot we can disarm them. huh.gif That'll help.
Lopov
Just make sure not to get too close to cars in the minefield when you visit it for the 1st time.

About lollipops...doctors don't give them to children here, it's like an unofficial law so it doesn't happen that a kid would get a candy or a lollipop when visiting a doctor because too much sugar isn't good for kids and we already have many over-sized kids. We usually give them some funny stamps (super heroes, animals, etc...) on hands. But in shops it's a habit to have some candies close to a cash register and children can take them.
mirocu
So Lopov have made the transition to New Vegas, eh? You Steam-user you tongue.gif

Haven´t yet made use of the robot companion but I sure need it as it can carry loot for me so I don´t have to walk when I get too greedy... biggrin.gif
Lopov
I haven't left the DC completely, but it's good to circle between games, to keep things fresh and interesting. smile.gif Do you use any mod that gives you a suite at Tenpenny tower?

---
Sunny Smiles had some troubles with Jackknife because he refused to shoot empty sarsaparilla bottles that she nicely arranged for him to practice shooting. He claimed that he's afraid of guns and doesn't use them. Ever. Eventually he did it, but he came as close as possible to the bottles and shot them, to make sure that he didn't hit anything else by chance.

He also helped her in clearing two nearby water wells of a bunch of little monsters - geckos - but not with her varmint rifle but with a shovel which he bought at Chet's. Later it took him one day to find xander root and broc flower because he sneaked into Trudy's distillery room at night and got drunk from moonshine so he couldn't return to Sunny immediately. He also helped saving Barton's "damsel in distress" but there wasn't any damsel involved, instead Barton wanted to get to the stash at the ridge and needed Jackknife to clear it for him. He punched him with his shovel a few times and eventually Barton surrendered and got friendly. Right now Jackknife is Lvl 2 and just woke up from a good sleep at an abandoned trailer at the foot of the gecko ridge.
mirocu
QUOTE(Lopov @ Aug 5 2014, 11:14 AM) *

I haven't left the DC completely, but it's good to circle between games, to keep things fresh and interesting. smile.gif

Of course smile.gif

QUOTE(Lopov @ Aug 5 2014, 11:14 AM) *

Do you use any mod that gives you a suite at Tenpenny tower?

Nope, don´t wanna live there. I just conduct business and then I´m off again biggrin.gif


Edit: I have now implemented two new mods and I like them very much so far smile.gif

First one is the one I talked about, the robot companion Gunny. As he can hover and is quite fast he has no trouble following me and he can carry lots of loot, limitless I´m guessing. He can also be stationed anywhere and returned back to his original home so all in all, a companion mod I definitely recommend smile.gif

The other one is just an icon replacer for some of the misc items. Nothing more than that, but it adds some variety when the same icon isn´t there for every misc item smile.gif
Renee
Wow, the Gunny mod looks sweet. That would be fun to have one of those guys trailing Mirocu, mirocu.

If I ever mod Fallout (unlikely, unless I get New Vegas for PC), first mod I'm going to try would be some sort of weather mod. One which adds rain. I'm not sure what weather would be like after a nuclear war, but I imagine there would still be rain.

Lopov
So you won't be traveling the wastes all alone anymore, mirocu - nice, everyone needs some company from time to time. I also like the icon replacer so not everything in PipBoy looks like common junk.

Renee, there are two great weather mods, one for FO3 and one for FNV, the first one is called Enhanced Weather and the second one is Nevada Skies. Both add a lot of features and are fully customizable. I don't use any of them, although I sometimes miss walking in rain, I'm still very satisfied with the vanilla weather.

--

Residents of Goodsprings thought that a courier that was shot in his head and buried alive, will pursue his attackers immediately - but no, this didn't happen, and the courier who called himself Jackknife, seemed satisfied in Goodsprings. At first they didn't trust him completely because some people said that they saw him snatching some maize in front of the general store and some other said they saw him drinking moonshine in Trudy's distillery at night but when he saved a life of one fellow resident, they realized that Jackknife can't be a bad person. When residents were interviewed by a passing reporter, working for radio New Vegas, here's what they said:

Trudy, a local bartender and town's mom:"Oh, he's a bit...unusual, so to speak. But he's friendly and seems harmless, not to mention that he saved one of our villagers from certain death. He has an odd accent and I can't figure out where he hails from but perhaps it's not an accent, you know...perhaps he's just a little bit too lazy to pronounce words as they should be."

Sunny Smiles, a hunter and town's protecor:"He's a funny chap. Seems real friendly to me. He helped me clear nearby water wells but he insisted on using a shovel instead of a rifle which I gave him. But yeah, he's real friendly and learns fast. He definitely didn't deserve to be shot in the head." The reporter got a feeling that Sunny liked him more than she said because she was smiling while being interviewed.

Easy Peter, a town's elder:"He's O.K."

Doc Mitchell, a town's doctor and the person responsible for saving his life:"He's alright, I'd say. His response in a psychology test were average but I'd say that's great after being shot and left for dead. Now I can't say anything more, you understand - medical ethics and such. Try and ask him yourself, he can be found in a trailer behind our saloon. And while you're there, stop at our saloon and have a drink at Trudy's."

Chet, a town's merchant:"It's a real shame that he wasn't interested in any of my great weapons, ammunition or even weapon mods. A real shame because nobody sells them as cheap as me. Instead he bought a shovel but hey, whatever suits him, I say, right? Still, it's a real shame that he didn't even look at all these great weapon mods in my selection. Well, he comes regularly, sometimes buys something to drink or eat, sometimes just some random junk, and hey whatever suits him, I say, but it's a real shame that he didn't bother to look at all these classy weapon mods."

But then one day Jackknife was gone. Trudy used to serve him a breakfast every morning but this morning he didn't show up. Sunny Smiles was used to chat with him about nearby areas and creatures but this morning he didn't show up. Easy Pete was used to have a smoke with him outside the saloon, telling stories about his life as a prospector, but this morning he couldn't share any stories. And Chet finally lost any hope about selling his great weapon mods.

A few miles south of Goodsprings, Jackknife was walking towards Primm. He heard about himself on the local radio, and got scared that his attackers might return and finish the job. Or that his employees might send mercs after him because he didn't complete the delivery. That's why it was better to move on, to Primm, to check in at the local Mojave Express Outpost and tell them about his attack. He never called any place home and Goodsprings was no exception. He never got too attached to people that he met on his travels, and Goodsprings was no exception.

SubRosa
I love that icon replacer mod. I just downloaded and installed it.

Sunny must like everyone, because she smiles a lot! laugh.gif
mirocu
QUOTE(Renee Gade IV @ Aug 6 2014, 08:19 PM) *

Wow, the Gunny mod looks sweet. That would be fun to have one of those guys trailing Mirocu, mirocu.

So who is Mirocu and who is mirocu? tongue.gif

QUOTE(Lopov @ Aug 7 2014, 10:51 AM) *

So you won't be traveling the wastes all alone anymore, mirocu - nice, everyone needs some company from time to time.

I actually very much prefer roaming around alone. It´s a completely other feeling than if you have someone/something with you. That´s why I´ve never re-recruited Dogmeat or Lucy West, even though Lucy looks stunning in that raider armour I gave her biggrin.gif I´m the friggin Lone Wanderer, not the Social Drooler laugh.gif

QUOTE(SubRosa @ Aug 7 2014, 03:10 PM) *

I love that icon replacer mod. I just downloaded and installed it.

It doesn´t affect every misc item, but stuff like those batteries and teddy bears get their own icons smile.gif
Lopov
I didn't know that Lucy West can be recruited! Wait, I checked, she's not listed among official companions, so it must be a mod, right?

Billy Bob travelled with Paladin Cross & Fawkes (not at the same time) but not for long. He doesn't prefer too much company as well, but he doesn't mind the dog by his side.

--

Speaking of Billy Bob, right now he's in Underworld. He helped slaves from the Temple of the Union take over the Lincoln's memorial and then visited Whintrop in the Underworld and traded some scrap metal for a bottle of Rad-X. Annoying Mr Crowley still wants him to kill some wastelanders but Billy Bob ignores him. He rented a room at Carol's and plans to explore the Mall tomorrow, mainly the super-mutant trenches and the large building to the west where he hasn't been yet.
mirocu
QUOTE(Lopov @ Aug 8 2014, 09:01 AM) *

I didn't know that Lucy West can be recruited! Wait, I checked, she's not listed among official companions, so it must be a mod, right?

Moddeli-mod, yes... biggrin.gif

QUOTE(Lopov @ Aug 8 2014, 09:01 AM) *

Speaking of Billy Bob, right now he's in Underworld. He helped slaves from the Temple of the Union take over the Lincoln's memorial and then visited Whintrop in the Underworld and traded some scrap metal for a bottle of Rad-X. Annoying Mr Crowley still wants him to kill some wastelanders but Billy Bob ignores him. He rented a room at Carol's and plans to explore the Mall tomorrow, mainly the super-mutant trenches and the large building to the west where he hasn't been yet.

In my game Mr. Crowley is dead, and so is Allistair Tenpenny. I don´t want no Allistair Crowley in my game nono.gif nono.gif nono.gif nono.gif nono.gif nono.gif
Lopov
Did you kill Tenpenny or the ghouls?

I've never done Crowley's quest but I read about it on the Wiki long time ago and it's more than just killings IIRC, in fact he only wants you to kill them as an excuse to get their keys that can unlock some high-tech weapon.
mirocu
I went up and wasted him and then I did the same to the ghoul in Underworld. Their names put together left me a bad smell and I wanted to get rid of that.

But I never did any of their quests and there are no ghouls in the Tower.
SubRosa
QUOTE(Lopov @ Aug 8 2014, 06:02 AM) *

I've never done Crowley's quest but I read about it on the Wiki long time ago and it's more than just killings IIRC, in fact he only wants you to kill them as an excuse to get their keys that can unlock some high-tech weapon.

You are correct. I don't want to throw out any spoilers, so I will just say it is one of the few ways to get a certain type of tech without doing the main quest. The other ways are to go to the Old Olney Sewers, or to do the Aiding the Outcasts dlc, or Pitt dlc.
mirocu
So I´ve been running around with Gunny and he works just fine. I´ve never been able to completely lose him, he always manages to find me and I´ve successfully repaired him once. He does have a weight limit on how much loot he can carry, though he can carry quite a lot still.

Right now I´m in the middle of the map, northern parts, and I´m working my way down to T. Tower to sell loot smile.gif
Lopov
QUOTE(SubRosa @ Aug 8 2014, 03:25 PM) *

You are correct. I don't want to throw out any spoilers, so I will just say it is one of the few ways to get a certain type of tech without doing the main quest. The other ways are to go to the Old Olney Sewers, or to do the Aiding the Outcasts dlc, or Pitt dlc.


Ahh, now I have an idea about what high tech is this about. wink.gif

QUOTE(mirocu @ Aug 8 2014, 05:19 PM) *
So I´ve been running around with Gunny and he works just fine. I´ve never been able to completely lose him, he always manages to find me and I´ve successfully repaired him once. He does have a weight limit on how much loot he can carry, though he can carry quite a lot still.

Right now I´m in the middle of the map, northern parts, and I´m working my way down to T. Tower to sell loot smile.gif


Make sure to post some pics of your new metal friend.
Renee
QUOTE
Doc Mitchell, a town's doctor and the person responsible for saving his life:"He's alright, I'd say. His response in a psychology test were average but I'd say that's great after being shot and left for dead.


I love that! laugh.gif

SubRosa
I fired up FONV for a while tonight, and dusted off Lonesome Dove's game. I left her north of the Helios Power Station. She was fixin' to spy out some supplies that were supposed to have been packed out from there to Camp Forlorn Hope. Only they'd never gotten to the Camp. After huntin' some six-legged varmints in the flats outside of the power station, Dove found that the NCR cowpokes had ambled out of the power station already, on the way to the Camp.

So she tracked 'em east, and eventually came upon their remains. They'd been bushwacked. The outlaws showed themselves soon enough. Legion rascals. Lonesome put 'em six feet under. After packing up the supplies, she mosied on over to Camp Forlon Hope, and turned over the gear to the NCR.

After cleanin' up a few other messes around the Camp, Dove ambled south, with some new cyphers for the Ranger Outposts. On the way along the Colorada River, she came upon some more Legion varmints, and put 'em down. Soon after she heard gunshots, and went to scout out what was going on. She found a Legion patrol bushwacking a gecko. She gave 'em some lead for their trouble, but before she could finish the rascals, another bunch of Legion badmen attacked. These wasn't the normal varmints, but assassins. They was more trouble than boot full of scorpions. But by the end of the day, they'd all said their prayers to whatever dark gods the Legion holds dear.
Lopov
She has really cool sunglasses! cool.gif And I like her name because doves are hard to find in the wastes.

I got an idea about a new FNV character today, travelling the wastes under a pretense of a courier, but in fact he'd be a lawman / bounty hunter. Maybe I'll realize it.
Acadian
Oh, I remember Lonesome Dove and both her neat sunnies and delightful drawl! biggrin.gif
mirocu
I forgot to mention, a couple days ago I found that hidden place in Takoma and I introduced Samuel to my Assault Rifle.... biggrin.gif

Currently running around, shootin´, collectin´ and sellin´ loot as per always, all while testing out Gunny. He works perfectly and now I´ve repaired him for the second time. This time he got wasted by his kin; a Mr Gutsy tongue.gif
SubRosa
Takoma itself can be hard to find. Not to mention that place tucked away behind it. Most of my characters have never been to either.

Lonesome Dove has been rambling around the province looking for Ranger stations to give new cyphers to. Along the way she stopped at several tradin' posts to unload some of her excess iron. A Comanchero at the 188 had a fancy new bolt for her Hecate II, which she bought for a huge pile of caps. But she had enough iron and gold coins from Legion rascals and badmen that the Comanchero ended up giving her more money back in the end. Now Dove can work the bolt faster than greased coyote, handy in those big gunfights.

She mosied west from there, and stopped off at the Repconn HQ. Some liberal use of an old dog-eared copy of Progammers Digest helped her to cypher the codes to get into the computers. Thanks to that she tricked the bots floating around the place into thinking she worked there. She mined a good haul of electronic iron there, including a new-fangled plasma rifle prototype that was made just 'afore the Big One.

Well she ambled on west from there, and put down some Power Gangers on the road north 'o the prison. Sheeeoot, she'd done kilt all them badmen in there ages ago. But they're still hoppin' around like ticks on a dog's butt.

After cleaning up the highway, she finally made her way back home to Goodsprings. After jawin' a bit with the locals, she commenced to converting all her extra cartridges into .556 rounds for her pistol, and .50 cal for her Hecate II. Then she relaxed at home at set to cookin' up some grub for the days to come: Red River Stew, Gecko Steaks, and some Fried Mantis Legs.

The next day she mosied on north, and musta killed a zillion winged varmints along the way to the Ranger Station up in the mountains west of New Vegas. Naturally some Legion Rascals showed up too, and had to be put down. But thankfully Dove had plenty of lead for the task.
Lopov
There's a Behemoth at Takoma, right? Did you find, it mirocu?
QUOTE
Sheeeoot, she'd done kilt all them badmen in there ages ago. But they're still hoppin' around like ticks on a dog's butt.

laugh.gif
--
As said earlier, I launched a new character in New Vegas, and after some playing I'm thrilled to game even more, so I'll stick to him instead of Jackknife for now.
--
Goodman is a bounty hunter, travelling the wastes under a pretense of a courier. He hails from somewhere East, and contrary to most wastelanders, he puts his physical appearance above everything else - his hair are always neatly combed (even after a headshot), he sunbathes regularly to keep his skin tanned and he always carries a razor (a straight one) to remove any unnecessary facial hair. He has a deep, yet slightly melodic voice, and he pronunces most words as they should be pronounced. He is well-mannered, prone to solving troubles with his silver tongue but when it doesn't work or when some people are so mean that they just have to be put down, he shoots them with a smile and without any remorse.

Lately, he followed a bloody trail of murderous Fiends, led by Driver Nephi. On a way there, to conceal his bounty-hunter profession and earn some caps, he accepted a simple delivery job, requiring a platinum chip to be deliverd to the New Vegas Strip. Just when he was about to confront the Fiends close to Goodsprings, someone sneaked on him from behind and knocked him unconscious. Later, when he was rudely awoken, Goodman saw that it's not the Fiends, yet a man in a fine suit (Goodman would sure like to have such a suit) and some thugs that ambushed him. Not his silver tongue, not his neatly combed hair, not his tanned skin and not his clean-shaven face could save him this time - the man in the fine suit shot him in the head.

But four days later Goodman walks the Wasteland again. Not only did the man in the fine suit try to kill him, and took his precious gear, Goodman also lost a track of Driver Nephi because of him. "But one day things will come full circle," thinks Goodman as he eats a delicious brahmin steak at the Prospector Saloon in Goodsprings. Bartender Trudy was so nice to allow him to use the sink in her saloon because currently the most important thing is - to be clean. Eventually he'll find out why did he have to be killed and eventually he'll track down Driver Nephi. "All in good time," he thinks, has a sip of cold sunset sarsaparilla, and unlike a farmer at the bar, Goodman doesn't belch.
SubRosa
QUOTE(Lopov @ Aug 10 2014, 04:45 PM) *

As said earlier, I launched a new character in New Vegas, and after some playing I'm thrilled to game even more, so I'll stick to him instead of Jackknife for now.
--
Goodman is a bounty hunter, travelling the wastes under a pretense of a courier. He hails from somewhere East, and contrary to most wastelanders, he puts his physical appearance above everything else - his hair are always neatly combed (even after a headshot), he sunbathes regularly to keep his skin tanned and he always carries a razor (a straight one) to remove any unnecessary facial hair. He has a deep, yet slightly melodic voice, and he pronunces most words as they should be pronounced. He is well-mannered, prone to solving troubles with his silver tongue but when it doesn't work or when some people are so mean that they just have to be put down, he shoots them with a smile and without any remorse.

Lately, he followed a bloody trail of murderous Fiends, led by Driver Nephi. On a way there, to conceal his bounty-hunter profession and earn some caps, he accepted a simple delivery job, requiring a platinum chip to be deliverd to the New Vegas Strip. Just when he was about to confront the Fiends close to Goodsprings, someone sneaked on him from behind and knocked him unconscious. Later, when he was rudely awoken, Goodman saw that it's not the Fiends, yet a man in a fine suit (Goodman would sure like to have such a suit) and some thugs that ambushed him. Not his silver tongue, not his neatly combed hair, not his tanned skin and not his clean-shaven face could save him this time - the man in the fine suit shot him in the head.

But four days later Goodman walks the Wasteland again. Not only did the man in the fine suit try to kill him, and took his precious gear, Goodman also lost a track of Driver Nephi because of him. "But one day things will come full circle," thinks Goodman as he eats a delicious brahmin steak at the Prospector Saloon in Goodsprings. Bartender Trudy was so nice to allow him to use the sink in her saloon because currently the most important thing is - to be clean. Eventually he'll find out why did he have to be killed and eventually he'll track down Driver Nephi. "All in good time," he thinks, has a sip of cold sunset sarsaparilla, and unlike a farmer at the bar, Goodman doesn't belch.

Have gun will travel reads the card of a man.
A knight without armor in a savage land.
smile.gif
mirocu
QUOTE(Lopov @ Aug 10 2014, 10:45 PM) *

There's a Behemoth at Takoma, right? Did you find, it mirocu?

Found them all ages ago biggrin.gif

I liked that you could use artillery bombing there!
Lopov
QUOTE(SubRosa @ Aug 11 2014, 02:16 AM) *
Have gun will travel reads the card of a man. A knight without armor in a savage land.

What a catchy song!
SubRosa
QUOTE(Lopov @ Aug 11 2014, 03:28 AM) *

QUOTE(SubRosa @ Aug 11 2014, 02:16 AM) *
Have gun will travel reads the card of a man. A knight without armor in a savage land.

What a catchy song!

It's the theme song from the old tv show Paladin
Acadian
Certainly brings back memories of sitting around the ole black & white tellie watching Paladin and Gunsmoke. smile.gif
Lopov
A short distance south of Goodsprings, Goodman found something very precious in an old dresser - and that's why when he later returned to Goodsprings, he was quite a sight to see. Instead of a Vault 21 jumpsuit, given to him by the friendly doctor, Goodman was wearing a fine black pre-war suit with a wihite shirt and a red tie, slightly grimy in places, but one can't really expect to find any clean pre-war clothes. A brown fedora was sitting on his head, taken from a preserved corpse in a refrigerator.

To repay his debt to Goodsprings residents for saving his life, Goodman teamed up with Ringo and Sunny Smiles and helped them to defeat the Powder Gangers. Before they attacked, he made sure that Trudy and some other prominent residents would join the fight, that Chet would supply residents with some leather armor, that Easy Pete would give them some of his dynamite and that Doc Mitchell would offer medical assitance, if necessary. Before the gang attacked, Goodman also dealt with one of their leaders, namely Joe Cobb, killing him in a duel.

They quickly dealt with the rest of the gang - Sunny, Trudy and Easy Pete attacked them with rifles while Goodman attacked them with dynamite sticks. When the Powder Gangers were dead and peace again returned to Goodsprings, Ringo paid Goodman 100 caps for his services. After eating an abundant supper, joined with a bottle of irradiated whiskey, Goodman took a night walk with Sunny Smiles. However, if something more than just walking happened between the young adventurer and the middle-aged gentleman, is a mystery.

Renee
QUOTE(mirocu @ Aug 10 2014, 11:29 AM) *

Currently running around, shootin´, collectin´ and sellin´ ...


Well shucky darn dere pard'ner.

SubRosa
Goodman put some sun in her smiles! wink.gif
Lopov
QUOTE(SubRosa @ Aug 12 2014, 04:10 AM) *
Goodman put some sun in her smiles! wink.gif


rollinglaugh.gif

Goodman's plan was to travel to Sloan to find out why exactly the highway is impassable but on a way there, he couldn't help but have a peek at the NCR Correctional Facility, which was now overrun with convicts instead of lawmen. And while having a peek, he couldn't help but try and clear the facility of convicts. The battle was very difficult and lasted altogether for about 18 hours.

First he sneaked all around the facility, taking care of convicts on watchtowers while avoiding Powder Charges, hidden in the grass - even stepping on just one could mean instant death. This was the most difficult part because he didn't have any good places to hide, convicts were very accurate when shooting, and all of them wore powerful armor to which Goodman's varmint rifle couldn't do much damage. Though except a few guards at the western side he managed to clear the rest of the watchtowers.

Then followed the funny part - but the problem was that there were many convicts inside buildings at the facility and entering and shooting them just wasn't an option. So Goodman lured them out, and as soon as some of them exited, he threw at them dynamite sticks. Being good with explosives, Goodman managed to eradicate these convicts fairly easy.

The final battle followed but surprisingly it wasn't that difficult either. Once again, Goodman used his lure-out-and-explode tatic to get the most powerful convicts out but this time he also placed some mines outside the entrance so convicts were literally flying in the sky. When only a handful of them remained in the office building, Goodman entered and finished the rest of them off with a frag grenade. This grenade was also fatal for Eddie, the convict leader.

He used a lot of stimpaks during the battle but it was worth it, now he's much more hardy than before. Right now he's walking back to Goodpsprings, to sell some loot and wash himself and his fine pre-war suit.
mirocu
Got into a problem with Gunny. As I was fighting in Fairfax ruins I suddenly got a message that he was destroyed. I ran around for fifteen minutes but I couldn´t find him anywhere. So I loaded up a save from where I arrived at Fairfax and did it all again and this time I kept a close eye on him. This robot really would have needed a GPS sometimes... tongue.gif
Lopov
You can type his reference ID in the console, along with the command player.moveto and you are teleported to him. smile.gif

--

"Hey, where do hell do you think you're goin'? Primm is off limits." With these kind words an NCR Trooper greets a man in a pre-war business suit that is approaching Primm, a town taken over by Powder Gangers.

"Good morning to you too," says Goodman, making the trooper feel embarassed because of his rude greeting. "It's hot today, isn't it? If I'm hot in my suit, I imagine how you must feel in your armor. But...why is Primm off limits?" asks Goodman.

"Convicts from the prison up the road have taken over. Everyone inside is either dead or in hiding. What's worse, there are two groups of raiders causing troubles in the area. You'd be safer heading back to Goodsprings."

"Of course," says Goodman and the trooper feels proud that his words have an impact on the travelling stranger. Until he says:"But I don't like going 'somewhere safe', because life without taking risks is not worth living. Anyway..." says Goodman, pulls a cigarette from his suit pocket, puts it into his mouth and lits it with a shining lighter, engraved with letters LLG. "But you are a trooper, right?" he goes on,"so I suppose that your duty is NOT to protect the town."

The trooper feels embarassed again but he knows what his duties are."Oh, we'd love to protect the town."
"Oh, I'm sure you would," Goodman interrupts him with a smile."I can feel the uncontrollable desire to help people in your behavior. But excuse me, I didn't mean to interrupt you. What did you want to say?"

"Primm doesn't fall under NCR's jurisdiction. And even if it did, we're in no shape to protect them."

"Aaaand why not?" asks Goodman with a hint of teasing.

"Convicts are way better armed than our intel initially suggested. You should talk to Lieutenant Hayes. Just make sure that you stay on the west side of the Overpass unless you want to get shot." With these words, the trooper returns to his position and lets the stranger decide for himself whether he'll enter Primm or not. As he glances at him once again, he sees him entering the town. "Another one bites the dust," says the trooper and continues to watch the road.

*BANG! BANG! Aaaaah! BANG! BANG! I'm hit, I'm hit! BANG, BANG! Now you're mine! BANG! BANG!BANG!BANG!BANG! Watch out, he's got dynamite! KA-BOOM! BOOOOOM! BANG!BANG! Now I'll show you! BANG!BANG! BANG! Ahhhh! BANG!BANG! KA-BOOM! I'm out of here! Let me live, let me live! BANG!BANG!BANG! BOOM*

These sounds could be heard from Primm for the next few hours and the trooper was curious what's going but his duties are to never leave his position. But he's surprised when he sees the stranger whom he met earlier, walking out of town. His hat has a few holes in it, and his red tie isn't tied as tightly as before but apart from that, the stranger seems unharmed.

"Hello again," says Goodman, smiles and tips his fedora to the trooper. "You were right, my good man. They were very-well armed and there were plenty of them. And mind you, they weren't a talkative bunch. But what's important, my fellow trooper...they WERE. And now I bid you a good day and may you save many more lives in your fruitful career."

As Goodman leaves Primm, the trooper doesn't really know what to think. Until a popular thought crosses his mind and he mutters:"Patrolling the Mojave almost makes you wish for a nuclear winter."
mirocu
I didn´t have his RefId so I couldn´t, but I´ll check it out next time I play smile.gif

Just too bad I won´t be playing til one in the morning no more... biggrin.gif
Lopov
EDIT: Heavily edited, especially to make it more clear for those that don't or didn't play New Vegas. excl.gif

After bringing law back to Primm by establishing Meyers as a new sheriff, Goodman signed up as a bounty hunter at the Randall & Associates, a bounty hunting organization with its HQ west of Primm. His first assignment was to find a former NRC ranger Tom Quigley who went insane because of syphillis and was now mindlessly killing anyone that crossed his path. According to latest intel, Quigley was stationed somewhere north, close to a Poseidon gas station, in a dangerous area occupied by several deadly creatures.

The shortest way up north was through the Quarry Junction but since it was overrun by deathclaws, Goodman tried going north by crossing the Black Mountain instead - he didn't much about the area but he had hoped to find some shortcut there. At the foot of the mountain he met Neil, a friendly Super-Mutant and teamed up with him in killing Tabitha, a mad mutant queen of the Black Mountain. Goodman also fred Raul Alfonso Tejada, a friendly Ghoul mechanic and allowed him to tag along until he gets accustomed to the Mojave again.

Goodman and Raul eventually found a way down from the Black Mountain and headed northwest, killing Powder Gangers, Geckos and Vipers on their way, until in the evening of the following day, they finally reached Quigley's hideout. Goodman wanted to execute him alone so he ordered Raul to wait a distance away and before doing it, he had to promise Raul that he'll return shortly. Then he sneaked close to Quigley but since he never attacks while sneaking, he showed himself to Quigley so that the mad ranger started shooting in his direction (like a madman).

After provoking Quigley some more so that he spent more ammo while shooting in his direction, Goodman ran from behind a rock that served as his shelter and precisely threw a dynamite stick at Quigley. Being a demolition expert, one stick was enough to send Quigley in the air, ending his syphillitic life. An unpleasant task followed but Goodman needed a proof that the former ranger was killed. He cut off his trigger finger and took his powerful rifle, called the Ferguson rifle, as a personal reward. The finger will serve as a proof that Quigley is taken care of, while the rifle will serve him to kill anyone who deserves to be killed.

Since it was not possible to climb the Black Mountain from the north, Goodman & Raul travelled back to Goodsprings, using a road that winds through the hills north of Goodsprings. The road was said to be populated by poisonous cazadores, so Goodman & Raul proceeded cautiously. But instead of cazadores, they encountered something much worse - a deathclaw. Goodman managed to throw a grenade at it but it didn't hurt the deathclaw as badly as intended. The angry beast knocked Raul out and then rushed at Goodman. It managed to punch him once but after some well placed shots from the Ferguson rifle straight to its chest, the deathclaw was dealt with.

After Raul regained consciousness, the duo headed on toward Goodsprings where they finally arrived without further disturbances, around 2 AM.
mirocu
Are the New Vegas deathclaws worse than in Fallout 3?

----------------

Been running all around with Gunny. Last we visited the Valley of Death and then took to the south, mauling raiders etc that came in our way. Had tons of fully repaired raider outfits as well as Talon Company armour, and loads of well-repaired weapons to sell, so I aimed for T. Tower. I had to use all merchants and buy everything I wanted or even remotely wanted in order to get rid of almost all the stuff I came with.

And when we finally departed from the luxurious complex, three Talons and several raiders crossed our path, loading us up even more tongue.gif tongue.gif


Btw, repaired Gunny for the third time now wink.gif
SubRosa
The FONV Deathclaws are about the same. Though they come in more varieties, from smaller adolescents, to big bad momma Deathclaws. The most dangerous thing about them in FONV is that they come in huge packs. You almost never encounter a lone Deathclaw. Typically there will be 6-12 of them, or even more. So unless you have some Uber Ph3r M3 t00Ns! weapons, you just die if you go into Deathclaw territory. Then later you get so many such overpowered weapons that you can one-shot kill Deathclaws all the time. It is one of the things I don't like about FONV.

Lonesome Dove mosied about the Mojave a bit lately. She went back to the Helios power station, and helped the Follower of the Apocalypse feller get the juice flowin' again. She spreaded the spark out evenly through the Mojave, which probably made them NCR fellers plump loco. But she don't cares, she don't work them no hows anyway.

She also finished her wanderin' about to the Ranger stations, and upgraded all their cyphers. She was taken aback to learn that their chief was spreadin' bogus stories about Injun uprisin's to try 'en git the NCR out of the Mojave. But she didn't have the heart to turn 'em in. 'Sides, as far as Dove can see, the Mojave'd be better off without the likes of both the Legion and the NCR.

She commenced to do some mores wanderin' after that, and mosied down the western hills puttin' lead in six and two legged varmints. She headed back east at the border crossin' to Cal-if-orn-i-a, and kilt whole passels of sex legged varmints in the dry lakebeds. She done kilt them afore, but they must have some nests hidden nearby, 'cause they was back again, thicker than ticks on a Bighorn's butt.
Lopov
mirocu, what's the Valley of Death?
QUOTE(mirocu @ Aug 16 2014, 05:46 PM) *

Are the New Vegas deathclaws worse than in Fallout 3?

They're tougher in New Vegas, here are their stats for the standard variant in NV and FO3. And there are plenty of other variants, like a blind deathclaw, baby deathclaw, young deathclaw, alpha male deathclaw, mother deathclaw, holy mother deathclaw, Mother Teresa Deathclaw, Virgin Mary Deathclaw and so on...

Another thing what makes them tougher in NV is that they're heavily resistant to common bullets, they're more susceptible to hollow point bullets but these aren't so easy to come by and are expensive. Still, a good weapon can eradicate them easily, no matter the bullets. And as SubRosa says, they come in packs, there is never just one deathclaw in NV - where there's one, there are probably a dozen more nearby.

EDIT: I found a great mod today, one that makes a screen darker when sunglasses are equipped. cool.gif So now sunglasses finally have some meaning, protecting Goodman's eyes from the merciless Sun.

Lopov
A mechanic and a gentleman travelled the wastes together, trying to impress each other with their gun skills. There was an informal competition going on between them, namely which of them can gun more enemies down quicker and with lesser bullets. At first the mechanic (Raul) was winning but because the gentleman's (Goodman) ego could hardy allow that to happen, he did his best and now they were getting even. What they both agree upon, is that Raul is quicker while Goodman is more accurate. But if it happened that they both shot an enemy at the same time, they had an endless debate about whose shot was fatal.

"Gee, boss, I got that one good, didn't it?" said Raul with his harsh voice.


"You sure did. But that was AFTER my bullet penetrated its chest, Raul."


"I don't think so, boss. It was your bullet that hit him after mine. I saw it."


"You mentioned the other day that you have a cataract, Raul, so I'm not sure how much do you actually see."


"Gee, boss, I'm not sure how much can you see through these sunglasses either."


"You have sunglasses as well. And a cataract. And let me assure you I can see just fine, my Mexican friend. I know that it was my bullet that ended this raider's life."


"And I know that it was mine, boss."

"It's good to know that we both know. But I know that you know that it was me who finished off that raider."

"No, no, no, boss..."

And so on, and so on...despite their competition, the gunslingers went along well and both of them knew that it was easier to survive in the Wasteland with an extra pair of eyes and an additional gun. Right now they're in Novac, trying to help Bright's Cult on the Great Journey. They're doing it on a behalf of Manny Vargas, a sniper in Novac, who promised to tell Goodman about his attackers if he'll get rid of the ghouls nearby.
Renee
Ha ha I imagine the voice of Goodman to sound like Bogart, or somebody with 'class' from the old days. He talks in one of those old-fashioned Hollyweird voices.
Lopov
Unfortunately Goodman died today. But he was a special character so he deserves one final story.
--
Goodman and Raul were tracking down a man that has been attacking caravans east of New Vegas. They didn't pay enough attention to their surroundings but suddenly ground around them started to shake. As they turned around, they saw two ferocious deathclaws running at them. Things went well at the beginning, Goodman equipped the Ferguson Rifle and was shooting one of the deathclaws while moving backwards. Raul took care of the other one and it seemed that it was over. But then Raul turned around and saw two more deathclaws descending down the cliffs, straight behind Goodman's back. He warned his boss but it was too late - when Goodman turned around, he managed to fire a few more shots into the beast, but he stood no chance against the two of them. Before falling to the ground, he managed to shoot one more time, successfully killing one of the deathclaws. Raul finished off the second one and then hurried to his boss. But it was too late - Goodman was covered in blood, his fine clothes torn, his sunglasses broken - his boss was dead, and there was nothing he could do. Nothing except to bury him. He dug up a small grave and gently put his former boss into it. He covered it with soil and rocks, to keep it protected from predators. It's hard to say whether Raul was crying or not because he was wearing the sunglasses which Goodman gave to him as a gift. He was standing at his grave for some time, thinking about his time spent with the gentleman and then headed back west.

Another life was lost in the Wasteland.
Another man will soon be forgotten.
By all, except Raul Tejada.

R.I.P. Goodman (18.10.2281 - 7.11.2281)
Acadian
Aww, poor Goodman. RIP. kvright.gif
SubRosa
Awwwm rest in peace Goodman.
mirocu
Sorry to hear that, Lopov. May he rest in peace kvleft.gif
Lopov
Thanks, with so many wishes he won't have troubles resting in peace. smile.gif
Renee
Aw [censored]. Wow that's hardcore Scoundrel. Damn, another deathclaw death, too. Hate those things.

Joe King is doing well. During yesterday's session he was scouring the subway system looking for molerats to add to his tally for Moira, when he saw the shadow of a super mutant. The damn thing was just standing there near some escalator steps. Joe managed to sneak up on it, aimed for his head with his hunting rifle, and 1-shotted that sucker! .. Ahh that felt good! Again, we aimed while not using VATS, so it was particularly satisfying.

mirocu
QUOTE(Lopov @ Aug 16 2014, 10:20 PM) *

mirocu, what's the Valley of Death?

Only saw this now.. biggrin.gif

It´s the valley to the northwest of the map.
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