QUOTE(mirocu @ Apr 18 2015, 03:28 AM)

Iīve always been rather sad about the fact I got the domestic Mr. Handy killed by muties in Georgetown just because I wanted to see what heīd do when asked for walking the dog. I knew I could resurrect him but I didnīt want to alter my gameīs history. Like that woman in Cheydinhal says; "Whatīs done is done."
But you know.. Last time I played I was in Georgetown and I started thinking. Now I have Gunny, and that little bugger has been destroyed so many times by now and I have always repaired him back to full capacity. Why canīt I do the same with that Mr. Handy? After all I am a robot repair expert now

And that was what I needed; an RP excuse as to why heīd be restored after all this time. I got him back to being fully functional again, but how was I to get him back inside the house so he wasnīt killed by muties again? Well, that problem turned out to be an easy one. I just went on the computer and chose "Report to the childrenīs bedroom". He went there, read his poem *sniff* and then returned to his pad and deactivated himself.
So now I finally have him back to normal and can visit him anytime I like! And furthermore
he now has a robot friend in Gunny!!

Wait, so once he dies you can just use the computer to bring him back? I didn't know that! And by the way, that last mod I made for Megaton - (the door to it sits right next to the regular Megaton house door, so you can use both places if you save Megaton; which is what I did).
Since I already had Wadsworth to cut my hair and bug me in the regular Megaton house, I added the scripts and computer from the Georgetown butler to the robot in my mod. He goes to the naval cot I set up for followers to read the poem; and goes to Moira's for groceries.
For Muffy I used that stuffed dog from the Tenpenny Suite Pre-war theme; because I didn't want to mess with Dogmeat's scripts to have him walk Dogmeat.
The scripting is easy in FO3 like it was in Oblivion; what I'm trying to figure out now is how to add all the robot packages on to one robot = keep the original Wadsworth's Player functions; add in the Georgetown commands; and add in the waiter robot from either Buckingham in Rivet City or the robot that sells drinks in Tenpenny - so the player can sell things to his own robot and not have to go to Moira's unless he just wants to.
What I was hoping to do was to just add Wadsworth's functions to the computer commands so the robot would remain dormant till commanded up for services; and then return to his pod and shut down again on command, too - that would be awesome!
By the way, Mirocu ... did you never think of killing the muties first before sending him out? I mean... just saying.