QUOTE(Winter Wolf @ Mar 20 2015, 05:09 AM)

Thanks for pointing that out

I struggle to remember the days when different music influenced different areas. The world today is just so connected now. Look at us! .
This struck me when I wrote that, because now if you go to the Mojave the music is no different than it is anywhere else; but there was a time when music marked a region clearly and recognizably. I found these on youtube, the south (where I live now) and out west/Mojave:
Southern:
https://www.youtube.com/watch?v=zNBc4snTaqcWestern:
https://www.youtube.com/watch?v=9qcO19R8JysActually, where I live now still plays some Bluegrass; and a lot of Country-Western music; but with a much more modern sound and a bent toward trying to crossover. I don't know if Western Swing still exists as a strong local flavor out there; but you can hear the roots of the songs from NV in these sounds.
QUOTE(Winter Wolf @ Mar 20 2015, 05:09 AM)

Wasteland Maxical. What did she end up looking like? Did she have Maxical's personality? Hand grenades in other people's trousers must have got her kicked out of Megaton, no?
It makes me wonder why Beth didn't use the Ham radios more in the game. It would have been really cool to catch emergency broadcasts from near and far across the wastelands.
The drainage ditches all have ham radios that you can turn off; they are originally on so you can triangulate them. Like Mirocu, I'm always wondering if I touch them anywhere I find them that something will happen, lol.
Wasteland Maxical was no prankster, although a few frag grenades found their way into pants it was always people like Roy Phillips that deserved it (in her mind). She was still plenty uncoordinated, though; and not the brightest bulb in the Wasteland or Mojave. A little too naive and trusting, but a staunchly loyal friend - those sides of her never changed.
QUOTE(SubRosa @ Mar 20 2015, 09:48 AM)

I hope Wasteland Maxical had better aim than Cyrodiil Maxical!

Actually, it was - seems she is better with a gun than a bow, lol.
QUOTE(SubRosa @ Mar 20 2015, 09:48 AM)

I agree! It would have been a great way to start off a quest, like Big Town. Though then again, they did do that once, with the return to Vault 101 quest. But you have to do the main quest to even get that.
The Reilly's Rangers quest, Anchorage, Vault 101, Mothership Zeta - can't remember them all, but there are more - all start with picking up a radio signal.
I like that way of starting a quest too, but there should be some way to triangulate it to find the quest like you can with the drainage ditch radio signal. The one for Anchorage was blasted loud and clear no matter where you were in the Wasteland, and it didn't get stronger or weaker by your movements so there was no way to really track it down except by clicking on that quest and following your arrows - which are totally screwed up and useless after Point Lookout.
QUOTE(Renee @ Mar 20 2015, 11:22 AM)

Could there be some sort of ham radio mod?
QUOTE(Winter Wolf @ Mar 20 2015, 05:09 AM)

I really love the 'new' ending to FO3, it is much better than the first attempt in 2008.
I have heard something about the end of the MQ in FO3. Is it true that the game just 'ends' when we
beat finish the main quest?
It used to, your Player character died; but Broken Steel brings the Player back to life.
QUOTE(SubRosa @ Mar 20 2015, 11:30 AM)

So what did Obsidian do when they made Fallout New Vegas after all that? They didn't kill the main character after the main quest, but they still end the game and don't let you play any further. You have to start a new game with new character to continue playing. *This is why we need a facepalm smiley on this forum*
YES! That was a real, "What were you thinking?" moment!