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Lopov
QUOTE(treydog @ Jun 28 2015, 04:58 PM) *
Trey fought his way through Murder Pass and into yet another Vault.

After giving Colonel Autumn the only answer he deserved in regards to the Project Purity code, Trey is on his way to meet the mellifluous "President Eden".
Murder Pass is one of areas which I have yet to explore, so far my characters made it to Vault 87 directly by repairing some computer IIRC. But the name of this pass is so intriguing that I'll have to explore it one day.

I know what he said to Col. Autumn! laugh.gif goodjob.gif

QUOTE(SubRosa @ Jun 28 2015, 10:00 PM) *
I love the Deathclaw near the end that you can turn loose upon the Enclavians!
It's Ant Agonizer! coolgrin.gif What a great shot! Do you have any pics of her unmasked?

QUOTE(Winter Wolf @ Jun 29 2015, 08:03 AM) *
I have got a NV question.

Next time I make up a new character which followers do you folks recommend I use?

I have only played less than half the game and I think I have only used Veronica, EDE and Rex.

Are the others really good to use as well??

It mostly depends on what will your PC be skilled with.

Boone is a master sniper, sometimes he makes things too easy because he spots enemies from very far away and kills them almost instantly. On the other hand, he can get attention of some powerful creatures this way which attack in packs (for instance, he began shooting at deathclaws close to Harper Shack and suddenly 4 more appeared). I didn't like keeping him around because he makes things too easy but he has an interesting backstory and a quest.

My favorites are ED-E and Rex, just because I prefer non-human companions more. Especially ED-E, he's really cute, even more than Rex. However, Rex seems to me the weakest companion and can easily get down even by some low-to-mid leveled enemies.

As mALX says, Veronica is a blast with some powerful unarmed weapon and has an interesting quest to go with. She's also related to Elijah from the Dead Money DLC, which makes her somewhat more important in the Courier's life.

Raul is a good gunslinger and an even better repairman, I used a mod that allowed him to repair my stuff for free; it makes sense, since you save his life and why would he charge for services afterwards.

I don't have any experience with Arcade and Lilly, since I've never hired them. smile.gif Though Joe might hire Lilly if the two ever meet since their intelligence is at about the same level.
mirocu
QUOTE(Winter Wolf @ Jun 29 2015, 08:03 AM) *

I have got a NV question.

Next time I make up a new character which followers do you folks recommend I use?

I have only played less than half the game and I think I have only used Veronica, EDE and Rex.

Are the others really good to use as well??

Willow! wub.gif wub.gif
mALX
QUOTE(Lopov @ Jun 29 2015, 09:40 AM) *

QUOTE(SubRosa @ Jun 28 2015, 10:00 PM) *
I love the Deathclaw near the end that you can turn loose upon the Enclavians!
It's Ant Agonizer! coolgrin.gif What a great shot! Do you have any pics of her unmasked?


OMG, how did I not see that? Oh SubRosa, you bring Fun (with a capital F) to any game you play!!!! I have been rolling since I read Lopov's comment here - realized that you did that HUGE tough "dungeon crawl" as the Ant-Agonizer !!!! That is Awesome, that armor barely protects you! Amazing !!!



SubRosa
QUOTE(Lopov @ Jun 29 2015, 09:40 AM) *

It's Ant Agonizer! coolgrin.gif What a great shot! Do you have any pics of her unmasked?

She was named Dot before taking on the mantle of the AntAgonizer, and using the Power of the Ant for good. According to some people, she was even Ant-Tastic!


QUOTE(Lopov @ Jun 29 2015, 09:40 AM) *

I don't have any experience with Arcade and Lilly, since I've never hired them. smile.gif Though Joe might hire Lilly if the two ever meet since their intelligence is at about the same level.

Annie Ley Oak briefly teamed up with Lily, to clear out the Nightstalker Den near the Super Mutant Hotel Jacobstown. Lily was very handy. She is good in both melee and ranged, and if I recall, she was good at sneaking too.


QUOTE(mALX @ Jun 29 2015, 03:48 PM) *

OMG, how did I not see that? Oh SubRosa, you bring Fun (with a capital F) to any game you play!!!! I have been rolling since I read Lopov's comment here - realized that you did that HUGE tough "dungeon crawl" as the Ant-Agonizer !!!! That is Awesome, that armor barely protects you! Amazing !!!

I use the AntAgonizer Upgrade and Fix mod which gives some nice bonuses, including making Ants friendly. I also use Higher Quality AntAgonizer Costume adds high def textures for the Ant Suit.
mALX
QUOTE(SubRosa @ Jun 29 2015, 04:08 PM) *

QUOTE(mALX @ Jun 29 2015, 03:48 PM) *

OMG, how did I not see that? Oh SubRosa, you bring Fun (with a capital F) to any game you play!!!! I have been rolling since I read Lopov's comment here - realized that you did that HUGE tough "dungeon crawl" as the Ant-Agonizer !!!! That is Awesome, that armor barely protects you! Amazing !!!

I use the AntAgonizer Upgrade and Fix mod which gives some nice bonuses, including making Ants friendly. I also use Higher Quality AntAgonizer Costume adds high def textures for the Ant Suit.



Ooh, that "Ant Power" sounds great! If I had that, I wouldn't mind wearing the costume all the time! Especially having the ants friendly! Hey, I wonder if the ants in Grayditch are affected by that?


treydog
Trey met Liberty Prime... and followed his path of destruction (and anti-Communist dialogue) all the way back to Project Purity.

It was then that I realized I had never actually gotten that further in the original game before (when the "Achievement Unlocked" box popped up).

Once back at the Memorial, Trey confronted Colonel Autumn for the final time(?) and decided to let him go. Partly, it was to honor his mother's memory- mostly, it was because he wanted the Colonel to have to live with the knowledge that he had failed. Death in battle would have been too easy.

And- although Fawkes could have gone into the irradiated control room, Trey could not ask him to do so. This was his parents' dream- it was up to him to finish it, even if he died doing so.

However (cough- Broken Steel- cough) he woke up in the Brotherhood Citadel 2 weeks later. Chasing a rumor- and a desire to learn as much as possible about the Vaults, Trey helped a woman named Agatha recover an heirloom violin. He also hopes traveling back in time becomes possible so he can inflict unimaginable suffering on anyone from Vault-Tec.

But for the moment, he has heard of an anti-slavery group somewhere near Old Olney. Given his recent experience at Paradise Falls, those are some people he would like to meet.
Winter Wolf
Thanks for the replies folks! Clicking on Lopov's links has made me determined to do a complete playthru for NV. I never even played any of the dlc for that game despite having it all installed for the last few years. Sounds like Veronica is still a good bet and I really do enjoy her outlook on the world. Lol.

ED-E was a fun companion, but I still remember the first time I saw read marks on the compass and it scared the life out of me. It seemed like there were 16 enemies in front of me. Later I realized that he increases the range of perception. Lol. Even now it still leaves me unsettled.

Thanks mALX, for tip on 'pushy.' One punch fights sounds like fun. smile.gif

And Trey, I now how you feel about Colonel Autumn. The question mark is well deserved!
Lopov
Trey must be quite a speaker to convince Autumn to leave peacefully, IIRC it's one of the most difficult Speech checks in the game.

@Winter Wolf - Exactly, I forgot about ED-E and his Enhanced Sensors Perk which gives you a false feeling that you're just about to get overwhelmed by enemies from every possible side.

I second SR's words regarding Lily - Joe made a non-planned trip to Jacobstown (to cure Rex) so he hired her, and she's a great asset for a melee character. She's really good with her marksman carbine, IMO even better than with her melee weapon - the vertibird blade. With the carbine she kills cazadors even before they reach her as long as they don't attack in packs. Joe'll probably keep her around for a while.

See you soon in the Mojave. wink.gif
mALX
QUOTE(treydog @ Jun 29 2015, 08:40 PM) *

Trey met Liberty Prime... and followed his path of destruction (and anti-Communist dialogue) all the way back to Project Purity.

It was then that I realized I had never actually gotten that further in the original game before (when the "Achievement Unlocked" box popped up).

Once back at the Memorial, Trey confronted Colonel Autumn for the final time(?) and decided to let him go. Partly, it was to honor his mother's memory- mostly, it was because he wanted the Colonel to have to live with the knowledge that he had failed. Death in battle would have been too easy.

And- although Fawkes could have gone into the irradiated control room, Trey could not ask him to do so. This was his parents' dream- it was up to him to finish it, even if he died doing so.

However (cough- Broken Steel- cough) he woke up in the Brotherhood Citadel 2 weeks later. Chasing a rumor- and a desire to learn as much as possible about the Vaults, Trey helped a woman named Agatha recover an heirloom violin. He also hopes traveling back in time becomes possible so he can inflict unimaginable suffering on anyone from Vault-Tec.

But for the moment, he has heard of an anti-slavery group somewhere near Old Olney. Given his recent experience at Paradise Falls, those are some people he would like to meet.



Following Liberty Prime was my absolute all time favorite event in any video game ever; the implosion of Raven Rock was the second.

I was on the 360, and the controller vibrates and jumps with hits and percussion - it was jumping out of my hand, I could barely hold onto it! I was screaming for my husband and son to come see it was so exciting - that was the ultimate video game experience EVAH !!!!!!!




QUOTE(Winter Wolf @ Jun 29 2015, 09:49 PM) *

Thanks for the replies folks! Clicking on Lopov's links has made me determined to do a complete playthru for NV. I never even played any of the dlc for that game despite having it all installed for the last few years. Sounds like Veronica is still a good bet and I really do enjoy her outlook on the world. Lol.

ED-E was a fun companion, but I still remember the first time I saw read marks on the compass and it scared the life out of me. It seemed like there were 16 enemies in front of me. Later I realized that he increases the range of perception. Lol. Even now it still leaves me unsettled.

Thanks mALX, for tip on 'pushy.' One punch fights sounds like fun. smile.gif

And Trey, I now how you feel about Colonel Autumn. The question mark is well deserved!



I have never played any of the DLC for NV yet either, but I'm hoping to this summer! On Pushy - Up in a cave in the very Northwest corner of the map is Pushy - and it is a ton of fun to watch her fight with it! I brought her to the Deathclaw Promentary and climbed up on the rocks with my Anti-Material rifle and she stayed down just punching out the Deathclaws. Every now and then she would get overwhelmed and I'd have to start shooting to help her out, lol.


Winter Wolf
QUOTE(Lopov @ Jun 30 2015, 09:56 PM) *

I second SR's words regarding Lily - Joe made a non-planned trip to Jacobstown (to cure Rex) so he hired her, and she's a great asset for a melee character. She's really good with her marksman carbine, IMO even better than with her melee weapon - the vertibird blade. With the carbine she kills cazadors even before they reach her as long as they don't attack in packs. Joe'll probably keep her around for a while.

See you soon in the Mojave. wink.gif


Thanks for the tip! I will give both Veronica and Lily a go this October. I am currently running through SI with my Dunmer and then plan to travel back to Cyrodiil and finish the Hermaeus Mora quest. It is the only daedric quest in Oblivion I have never done. After that NV. I will raise a glass of sarsaparilla when I get there. biggrin.gif


QUOTE(mALX @ Jul 1 2015, 12:46 AM) *

I have never played any of the DLC for NV yet either, but I'm hoping to this summer! On Pushy - Up in a cave in the very Northwest corner of the map is Pushy - and it is a ton of fun to watch her fight with it! I brought her to the Deathclaw Promentary and climbed up on the rocks with my Anti-Material rifle and she stayed down just punching out the Deathclaws. Every now and then she would get overwhelmed and I'd have to start shooting to help her out, lol.


Ha! That sounds awesome! I would love to have a combat moment like that. I have never used Anti-Material, but I have read enough posts at Beth forums to know that it rocks. This is another reason I need to play NV before I even attempt FO4. smile.gif
mALX
QUOTE(Winter Wolf @ Jun 30 2015, 11:00 PM) *

QUOTE(Lopov @ Jun 30 2015, 09:56 PM) *

I second SR's words regarding Lily - Joe made a non-planned trip to Jacobstown (to cure Rex) so he hired her, and she's a great asset for a melee character. She's really good with her marksman carbine, IMO even better than with her melee weapon - the vertibird blade. With the carbine she kills cazadors even before they reach her as long as they don't attack in packs. Joe'll probably keep her around for a while.

See you soon in the Mojave. wink.gif


Thanks for the tip! I will give both Veronica and Lily a go this October. I am currently running through SI with my Dunmer and then plan to travel back to Cyrodiil and finish the Hermaeus Mora quest. It is the only daedric quest in Oblivion I have never done. After that NV. I will raise a glass of sarsaparilla when I get there. biggrin.gif


QUOTE(mALX @ Jul 1 2015, 12:46 AM) *

I have never played any of the DLC for NV yet either, but I'm hoping to this summer! On Pushy - Up in a cave in the very Northwest corner of the map is Pushy - and it is a ton of fun to watch her fight with it! I brought her to the Deathclaw Promentary and climbed up on the rocks with my Anti-Material rifle and she stayed down just punching out the Deathclaws. Every now and then she would get overwhelmed and I'd have to start shooting to help her out, lol.


Ha! That sounds awesome! I would love to have a combat moment like that. I have never used Anti-Material, but I have read enough posts at Beth forums to know that it rocks. This is another reason I need to play NV before I even attempt FO4. smile.gif




I figure it will be more like FO3 than NV, because Bethsoft is developing this one and they are geared to garner the masses with their games. But I really loved Fallout 3, so sure enough I'll love this that I pre-ordered it, lol.






Lopov
QUOTE(mALX @ Jul 1 2015, 01:46 AM) *
I have never played any of the DLC for NV yet either, but I'm hoping to this summer! On Pushy - Up in a cave in the very Northwest corner of the map is Pushy - and it is a ton of fun to watch her fight with it! I brought her to the Deathclaw Promentary and climbed up on the rocks with my Anti-Material rifle and she stayed down just punching out the Deathclaws. Every now and then she would get overwhelmed and I'd have to start shooting to help her out, lol.

You're in for a treat if you haven't played any of the DLCs yet, each of them is great in its own way. My favorite is Dead Money because your equipment is taken from you and have to survive only with items available in the DLC, can't rely on Power Armor or super weapons from the Mojave.

Speaking of Pushy - it sure is a powerful weapon but getting it isn't that easy either, IIRC Cazadors protect it.

QUOTE(Winter Wolf @ Jul 1 2015, 05:00 AM) *
...and finish the Hermaeus Mora quest. It is the only daedric quest in Oblivion I have never done. After that NV. I will raise a glass of sarsaparilla when I get there. biggrin.gif

I've never done that quest either, just because I've never done all Daedric quests in Oblivion. tongue.gif
Lopov
Joseph "Joe" Burg has always been a simple man. A not too intelligent but kind-hearted vagabond living under the post-war sky and waiting for the rain to fall. But now this stupid platinum chip turned his life upside down!

Arriving to the Strip, he's been given not one but two luxurious suites ("Was expecting to get some clothes if they promised me suits"), and suddenly everyone is interested in talking to him! All of this just because of the blasted platinum chip. First Mr. Hose ("Or House?Who knows?") wanted to see him, then some Bombassador from the NCR and even Caesar himself sent one of his lackeys to invite him to his camp. To make things even worse, Joe was again fooled by Benny, the man who shot him in the head in Goodsprings. Good-natured but dumb Joe forgave Benny his crime long ago but "fancy pants" betrayed him once again and ordered his bodyguards to kill him while he fled away. ("With the chips of course!")

Now Joe has enough! Enough of everyone telling him where to go and what to do! He doesn't care about the stupid chip, he doesn't care about Benny's betrayal, he's not interested working for some moustached face on the screen, nor he's interested in drinking post-war tea with NCR Bombassador or chatting with the first slaver of the Mojave. They can kill or marry each other, for all he cares.

He wants to be free again, just a courier, drifting from place to place, picking prickly pear fruit in the morning, smacking raiders, flying bugs or anything marked as red on his Peep Boy in the afternoon and drinking sunset sarsaparilla while watching sunsets. So Joe decided to leave the Strip and return to the wasteland, grandma Lily at his side. ("She calls me Jimmy but I don't care.")

They heard several rumors recently - apparently some traders are interested in traveling to Utah and are looking for someone with a PeepBoy on his hand. *1

There are also rumors about an old man from Novac, looking for a skilled courier. Though if it's a chip, Joe wants none of it! A love letter, that's what he wants to deliver. *2

And lastly, Lily and Joe heard about an office a little west of Primm, specializing in bunny hunting, so they're looking for bunny hunters. Joe has never seen a bunny except in Tales of Chivalrie magazines bur he wouldn't mind catching one. *3

So there's plenty of work to be done, but first Joe & Lily are leaving New Vegas.
--
*1- Honest Hearts DLC.
*2- The Inheritance Mod.
*3- New Vegas Bounties I Mod.
mALX
QUOTE(Lopov @ Jul 1 2015, 03:57 AM) *

You're in for a treat if you haven't played any of the DLCs yet, each of them is great in its own way. My favorite is Dead Money because your equipment is taken from you and have to survive only with items available in the DLC, can't rely on Power Armor or super weapons from the Mojave.


Speaking of Pushy - it sure is a powerful weapon but getting it isn't that easy either, IIRC Cazadors protect it.


Cazadores? I thought it was Mirelurks? If the Enclave are swarming they set up in there and you get another unique item off a dead one ... I think. It has been a while since I played NV. I do remember there are always bighorners outside the door to the cave though; and one of those hollowed out rocks and a grave to dig up nearby.


The one that scares me the most is where they put an exploding collar on you and make you reach a place by a certain time and radios you can't see explode it - SubRosa told me about that one, and (thank goodness, and at my begging) gave me a couple tips on how to survive it, lol.


mALX
QUOTE(Lopov @ Jul 1 2015, 11:21 AM) *


So there's plenty of work to be done, but first Joe & Lily are leaving New Vegas.
--
*1- Honest Hearts DLC.
*2- The Inheritance Mod.
*3- New Vegas Bounties I Mod.



Oh boy! Screenshots of the DLC coming up then!!!


Lopov
QUOTE(mALX @ Jul 1 2015, 05:23 PM) *
Cazadores? I thought it was Mirelurks? If the Enclave are swarming they set up in there and you get another unique item off a dead one ... I think. It has been a while since I played NV. I do remember there are always bighorners outside the door to the cave though; and one of those hollowed out rocks and a grave to dig up nearby.
It's definitely cazadors, fortunately no mirelurks in the Mojave. wink.gif

QUOTE(mALX @ Jul 1 2015, 05:23 PM) *
The one that scares me the most is where they put an exploding collar on you and make you reach a place by a certain time and radios you can't see explode it - SubRosa told me about that one, and (thank goodness, and at my begging) gave me a couple tips on how to survive it, lol.
Yep, that sounds like Sierra Madre which means the Dead Money DLC, my favorite. evillol.gif It's difficult but as long as you're patient and cautious, you'll be okay. From my experience, there's only one point close to the end when it's hard to get past a speaker because it's really hidden.

QUOTE(mALX @ Jul 1 2015, 07:15 PM) *
Oh boy! Screenshots of the DLC coming up then!!!
Perhaps or perhaps not. smile.gif Joe might tackle all of this but I'm not sure in what order. Maybe he'll even visit Sierra Madre first. wink.gif
mALX
QUOTE(Lopov @ Jul 1 2015, 02:30 PM) *

QUOTE(mALX @ Jul 1 2015, 05:23 PM) *
Cazadores? I thought it was Mirelurks? If the Enclave are swarming they set up in there and you get another unique item off a dead one ... I think. It has been a while since I played NV. I do remember there are always bighorners outside the door to the cave though; and one of those hollowed out rocks and a grave to dig up nearby.
It's definitely cazadors, fortunately no mirelurks in the Mojave. wink.gif

QUOTE(mALX @ Jul 1 2015, 05:23 PM) *
The one that scares me the most is where they put an exploding collar on you and make you reach a place by a certain time and radios you can't see explode it - SubRosa told me about that one, and (thank goodness, and at my begging) gave me a couple tips on how to survive it, lol.
Yep, that sounds like Sierra Madre which means the Dead Money DLC, my favorite. evillol.gif It's difficult but as long as you're patient and cautious, you'll be okay. From my experience, there's only one point close to the end when it's hard to get past a speaker because it's really hidden.

QUOTE(mALX @ Jul 1 2015, 07:15 PM) *
Oh boy! Screenshots of the DLC coming up then!!!
Perhaps or perhaps not. smile.gif Joe might tackle all of this but I'm not sure in what order. Maybe he'll even visit Sierra Madre first. wink.gif



Wow, I don't remember ever encountering cazadors in that cave! I must be remembering it wrong.

Oh, if you know any tips to give on getting through the exploding collar area, I'm all ears!



Lopov
Sorry, mALX, I was wrong. I checked the Fallout wiki and the Ruby Hill Mine (the cave where Pushy is) is inhabited by lakelurks, which are distant cousins of mirelurks, I guess.

But there are definitely no cazadors as I claimed, I mixed this mine up with the Silver Peak mine which is located south of the Ruby Hill Mine and is inhabited by several cazadors, including the legendary cazador.
SubRosa
QUOTE(Lopov @ Jul 1 2015, 02:57 PM) *

including the legendary cazador.

Would that be Mothra? wink.gif
Winter Wolf
QUOTE(Lopov @ Jul 1 2015, 04:21 PM) *

"fancy pants"

laugh.gif


QUOTE(Lopov @ Jul 1 2015, 07:57 PM) *

But there are definitely no cazadors as I claimed


Wolf has just breathed sigh of relief... biggrin.gif

And everything I have read at Beth forums says that Dead Money is awesome. For years now I have wanted to get my hands into that dlc, but the members have also said you should really be level 20+ before you start any NV dlc. My problem is I always leave the game before I get there. sad.gif
SubRosa
Dead Money was my least favorite of the dlcs. I don't think I would ever want to do it again. Let me see if I can find my review on it from the winter:

First off, it does not feel at all like a Fallout game. Instead it seemed more like a Silent Hill game. You start out losing all of your gear and being thrown into a hostile environment with an explosive collar around your neck, and a madman with his finger on the switch. Making this worse, radios and speakers will make your collar explode. Some you can shoot out, many (read in the important areas) you cannot. You only have a few seconds to get through those areas, or your head explodes. Needless to say, I reloaded the game a lot playing this dlc.

The enemies come in two types. Ghosts are the first, most plentiful type. They are basically people in long black coats, gasmasks, and helmets, who jump and stagger around in a most inhuman fashion (I did mention Silent Hill right?). Killing them does not kill them. They just get back up after a minute or so. Unless you dismember them. This makes finding a knife very important. The second bad guys are holograms, which cannot be injured by anything. You have to either sneak past them, or shoot out their emitters. Said emitters are often placed somewhere that you cannot see, much less reach, without using the TCL cheat code to fly/walk through walls. That is all you face for the entire dlc, and they become very tedious, especially the invulnerable holograms (which are thankfully few).

On the plus side, the new spanish villa meshes and textures are just gorgeous, even in their post-war state. The interior of the Sierra Madre casino is even more lush and extravagant. But the best thing of all is that once more Serana takes a turn voice-acting some of the parts. Laura Bailey does the voice for Vera Keyes, a pre-war starlet whose hologram is also the spokesperson for the casino. She also does the voice for one of your companions, a BOS scribe who is initially mute, but later restores her voice. Or at least gets Vera's voice after a medical bot fixes her up.

We also get to meet Dean Domino, whom we have all seen on pre-war posters around the Mojave. He's a ghoul now, the only survivor of the Sierra Madre's grand opening, which also coincided with the nuclear war. There is a neat backstory between Dean, Vera, and the casino's owner - Sinclair. I won't give away spoilers, except it is about love, betrayal, and money.

One other nice touch I am noticing in the dlcs is that the characters within are linked together. The BOS scribe in Dead Money is referred to by Ulysees from Lonesome Road. She refers to Ulysees in Dead Money. Both were previously at The Big MT, the site of Old World Blues. Ulysees is the one who sent the White Leg tribe from Honest Hearts on the warpath, precipitating the events of that dlc. So obviously Obsidian had these all planned out in advance, for them to have linked the characters and events together so. That is a very good touch.

All in all, I did not really like Dead Money much though. I don't think I will ever want to do it again. I did not mind losing all my gear. But what drove me nuts was the bomb collar that was constantly being set off all the time by radios you cannot see, destroy, or ever find (I think they place some between the walls). Combined with that the town outside of the casino is a maze of twists and turns and multi-story buildings, all of which look exactly the same. So you wind up going through the same places over and over again, and constantly reloading because the invisible or invulnerable speakers are blowing you up. Oh, and lets not forget the clouds of poison gas that start killing you after seconds of exposure. In the end it just became very frustrating, and I couldn't wait to get it over with.

One other point of note, is that once you start the dlc, you cannot leave the Sierra Madre and go back to the Mojave until you have finished its main quest. After you finish the main quest, you can still explore around the casino and surrounding town all you like. But once you leave for the Mojave, you can never go back. This is similar to Honest Hearts, where once you journey to Zion, you cannot go back to the Mojave until you finish its main quest. But with Honest Hearts you can still return to Zion at any later time. Lonesome Road OTOH, you can leave any time, and go back any time.
mALX
QUOTE(Lopov @ Jul 1 2015, 02:57 PM) *

Sorry, mALX, I was wrong. I checked the Fallout wiki and the Ruby Hill Mine (the cave where Pushy is) is inhabited by lakelurks, which are distant cousins of mirelurks, I guess.

But there are definitely no cazadors as I claimed, I mixed this mine up with the Silver Peak mine which is located south of the Ruby Hill Mine and is inhabited by several cazadors, including the legendary cazador.



Oh, thank you for telling me - I was wondering how I made it in and out of there at early levels if there were cazadors, lol. I'd rather face a Deathclaw than cazadors!



Winter Wolf
Thanks for posting the in-depth review SubRosa. Much appreciated. smile.gif

I guess the hard part to judge at the Beth forum is that the main people who are on there these days are the ones who think the sun shines out of Obsidian, and in many cases quite dislike the Bethesda style of things. Reading the posts there I got the distinct impression that Dead Money was the best dlc ever created.

Having just finished Shivering Isles it would take a lot to surpass that. IMO. At lease as far as game content went.

People did mention the collar explosions and that it annoyed many. Things sound like the designers are trying to pay us back for all the grief that we give them. Lol.

I plan to kick things off this October so Dead Money will pop up around year's end for me.

No doubt I will be on here complaining. laugh.gif
Lopov
QUOTE
Oh, if you know any tips to give on getting through the exploding collar area, I'm all ears!


I didn't find speakers or radios that problematic, from my experience most of them can be destroyed or turned off remotely. Elijah, your captor, gives some good tips at the beginning of the DLC, how to deal with them - scout the area you're in and try moving e.g. left - if it starts beeping, try moving right until it stops etc. It doesn't work always, though.

If you see red speakers, don't bother with them, you can't destroy them with any weapons, you can only turn them off, though not all of them. If you see blue speakers, you can destroy them with any long-ranged weapons. Radios can be both destroyed from afar or turned off manually. As I said before, I had problems with only one speaker close to the end of the DLC, because it's hidden behind some pipes.

One of the companions in the DLC, I can't remember which one, gives you a Signal interference perk so your collar doesn't start beeping automatically, instead there are a few seconds of delay which often allows you to find the speaker or run through the area until the collar stops beeping.

I recommend searching for holograms behind doors and counters, most of them aren't in the plain sight and can be either destroyed by force or turned off with high enough Repair skill.

--

Jumping to another topic, I did some reading today on the FO wiki regarding Joe's weapon - the rebar club. Not counting the unique Nuka Breaker, the rebar club is a melee weapon with the highest strength requirement, it can be effectively handled if your STR is 9, so fortunately Joe can wield it easily. However, it is one of the most durable weapons, according to the wiki, it can strike about 1245 times from full condition before breaking, which is a lot! I got curious of this when I noticed that the weapon's condition almost hasn't changed ever since Joe wields it.

For a comparison, Nuka Breaker, which is a unique rebar club, can strike 995 times from full condition before breaking and Oh, Baby, the most powerful melee weapon in the game regarding the damage, can strike 495 times before breaking.
mALX
QUOTE(SubRosa @ Jul 1 2015, 09:48 PM) *

Dead Money was my least favorite of the dlcs. I don't think I would ever want to do it again. Let me see if I can find my review on it from the winter:

First off, it does not feel at all like a Fallout game. Instead it seemed more like a Silent Hill game. You start out losing all of your gear and being thrown into a hostile environment with an explosive collar around your neck, and a madman with his finger on the switch. Making this worse, radios and speakers will make your collar explode. Some you can shoot out, many (read in the important areas) you cannot. You only have a few seconds to get through those areas, or your head explodes. Needless to say, I reloaded the game a lot playing this dlc.

The enemies come in two types. Ghosts are the first, most plentiful type. They are basically people in long black coats, gasmasks, and helmets, who jump and stagger around in a most inhuman fashion (I did mention Silent Hill right?). Killing them does not kill them. They just get back up after a minute or so. Unless you dismember them. This makes finding a knife very important. The second bad guys are holograms, which cannot be injured by anything. You have to either sneak past them, or shoot out their emitters. Said emitters are often placed somewhere that you cannot see, much less reach, without using the TCL cheat code to fly/walk through walls. That is all you face for the entire dlc, and they become very tedious, especially the invulnerable holograms (which are thankfully few).

On the plus side, the new spanish villa meshes and textures are just gorgeous, even in their post-war state. The interior of the Sierra Madre casino is even more lush and extravagant. But the best thing of all is that once more Serana takes a turn voice-acting some of the parts. Laura Bailey does the voice for Vera Keyes, a pre-war starlet whose hologram is also the spokesperson for the casino. She also does the voice for one of your companions, a BOS scribe who is initially mute, but later restores her voice. Or at least gets Vera's voice after a medical bot fixes her up.

We also get to meet Dean Domino, whom we have all seen on pre-war posters around the Mojave. He's a ghoul now, the only survivor of the Sierra Madre's grand opening, which also coincided with the nuclear war. There is a neat backstory between Dean, Vera, and the casino's owner - Sinclair. I won't give away spoilers, except it is about love, betrayal, and money.

One other nice touch I am noticing in the dlcs is that the characters within are linked together. The BOS scribe in Dead Money is referred to by Ulysees from Lonesome Road. She refers to Ulysees in Dead Money. Both were previously at The Big MT, the site of Old World Blues. Ulysees is the one who sent the White Leg tribe from Honest Hearts on the warpath, precipitating the events of that dlc. So obviously Obsidian had these all planned out in advance, for them to have linked the characters and events together so. That is a very good touch.

All in all, I did not really like Dead Money much though. I don't think I will ever want to do it again. I did not mind losing all my gear. But what drove me nuts was the bomb collar that was constantly being set off all the time by radios you cannot see, destroy, or ever find (I think they place some between the walls). Combined with that the town outside of the casino is a maze of twists and turns and multi-story buildings, all of which look exactly the same. So you wind up going through the same places over and over again, and constantly reloading because the invisible or invulnerable speakers are blowing you up. Oh, and lets not forget the clouds of poison gas that start killing you after seconds of exposure. In the end it just became very frustrating, and I couldn't wait to get it over with.

One other point of note, is that once you start the dlc, you cannot leave the Sierra Madre and go back to the Mojave until you have finished its main quest. After you finish the main quest, you can still explore around the casino and surrounding town all you like. But once you leave for the Mojave, you can never go back. This is similar to Honest Hearts, where once you journey to Zion, you cannot go back to the Mojave until you finish its main quest. But with Honest Hearts you can still return to Zion at any later time. Lonesome Road OTOH, you can leave any time, and go back any time.



I was afraid this was the same one, lol. Urk.




QUOTE(Lopov @ Jul 2 2015, 08:19 AM) *

QUOTE
Oh, if you know any tips to give on getting through the exploding collar area, I'm all ears!


I didn't find speakers or radios that problematic, from my experience most of them can be destroyed or turned off remotely. Elijah, your captor, gives some good tips at the beginning of the DLC, how to deal with them - scout the area you're in and try moving e.g. left - if it starts beeping, try moving right until it stops etc. It doesn't work always, though.

If you see red speakers, don't bother with them, you can't destroy them with any weapons, you can only turn them off, though not all of them. If you see blue speakers, you can destroy them with any long-ranged weapons. Radios can be both destroyed from afar or turned off manually. As I said before, I had problems with only one speaker close to the end of the DLC, because it's hidden behind some pipes.

One of the companions in the DLC, I can't remember which one, gives you a Signal interference perk so your collar doesn't start beeping automatically, instead there are a few seconds of delay which often allows you to find the speaker or run through the area until the collar stops beeping.

I recommend searching for holograms behind doors and counters, most of them aren't in the plain sight and can be either destroyed by force or turned off with high enough Repair skill.

--

Jumping to another topic, I did some reading today on the FO wiki regarding Joe's weapon - the rebar club. Not counting the unique Nuka Breaker, the rebar club is a melee weapon with the highest strength requirement, it can be effectively handled if your STR is 9, so fortunately Joe can wield it easily. However, it is one of the most durable weapons, according to the wiki, it can strike about 1245 times from full condition before breaking, which is a lot! I got curious of this when I noticed that the weapon's condition almost hasn't changed ever since Joe wields it.

For a comparison, Nuka Breaker, which is a unique rebar club, can strike 995 times from full condition before breaking and Oh, Baby, the most powerful melee weapon in the game regarding the damage, can strike 495 times before breaking.


Oh boy, hints !!! Thank you, Lopov !!!



mALX
QUOTE(Winter Wolf @ Jul 2 2015, 07:00 AM) *


No doubt I will be on here complaining. laugh.gif



BWAAHAA !!!




treydog
Trey went to the Temple of the Union and helped scout the Lincoln Memorial. While there, he met Leroy Walker, who wanted any Lincoln artifacts so he could destroy them.

Trey decided that .44 slugs from the Lincoln Repeater were the best he could do. (Side note- look up the Spencer carbine... one of my relatives equipped his troops with them during the American Civil War- the Lightning Brigade).

With the Memorial cleared of the unfortunate stain of slavers, the Temple was able to move their headquarters.

Next, Trey stopped off to see Red-Headed Reilly (sigh)... she still seems to only appreciate him for the map references he can provide.

And then it was back to the Outcast Outpost and the grumpy Sibley, who wants Trey to climb into a giant metal egg. If he comes out saying "Nanu, Nanu" there will be trouble....
mALX
QUOTE(treydog @ Jul 2 2015, 07:57 PM) *

Trey went to the Temple of the Union and helped scout the Lincoln Memorial. While there, he met Leroy Walker, who wanted any Lincoln artifacts so he could destroy them.

Trey decided that .44 slugs from the Lincoln Repeater were the best he could do. (Side note- look up the Spencer carbine... one of my relatives equipped his troops with them during the American Civil War- the Lightning Brigade).

With the Memorial cleared of the unfortunate stain of slavers, the Temple was able to move their headquarters.

Next, Trey stopped off to see Red-Headed Reilly (sigh)... she still seems to only appreciate him for the map references he can provide.

And then it was back to the Outcast Outpost and the grumpy Sibley, who wants Trey to climb into a giant metal egg. If he comes out saying "Nanu, Nanu" there will be trouble....



How cool that Treydoggy ancestors were instrumental in American history!!! Woof!!!

I love that quest, and the way you phrased unloading that carbine into Leroy Walker, lol.



mirocu
I´m surprised every once in awhile. I´ve been to L´Enfant Plaza several times but only now did I discover the small stash by the rubble where the 3-4 Super Mutants always are.


Other than that, I still do what I always do so no surprises there biggrin.gif
mALX
QUOTE(mirocu @ Jul 3 2015, 10:56 AM) *

I´m surprised every once in awhile. I´ve been to L´Enfant Plaza several times but only now did I discover the small stash by the rubble where the 3-4 Super Mutants always are.


Other than that, I still do what I always do so no surprises there biggrin.gif



Screenshots or it didn't happen !!!!! BWAAAHAAHAA !!!!!



treydog
Trey is living up to his title of "Lone Wanderer," ranging across the Capital Wasteland, looking for uncharted locations... probably to have an excuse to go see Reilly again...

The business with the Outcasts and the giant metal egg was... odd. Even while a part of his mind understood that it was just a computer simulation, with holograms instead of people--- he felt a real bond with Sergeant Montgomery and the heroes of Anchorage.

But then he discovered that real people are flawed... as an argument broke out over the contents of the armory. He was tempted to just get on the riverboat that promised to take him far from D.C... but instead, he headed to the northern part of the Wasteland, chasing a rumor of... trees.

The competing desires of the residents of Oasis, especially Harold/Bob/Herbert, presented a difficult choice.

On the way back, Trey witnessed an odd.... confrontation... at Canterbury Commons. The melodramatic posturing of the AntAgonizer and the Mechanist was something of a relief, after all the real violence Trey had experienced. However, the lasers and missiles flying around where quite real and quite violent- and would not care who they killed.
mALX
QUOTE(treydog @ Jul 4 2015, 11:38 AM) *

Trey is living up to his title of "Lone Wanderer," ranging across the Capital Wasteland, looking for uncharted locations... probably to have an excuse to go see Reilly again...

The business with the Outcasts and the giant metal egg was... odd. Even while a part of his mind understood that it was just a computer simulation, with holograms instead of people--- he felt a real bond with Sergeant Montgomery and the heroes of Anchorage.

But then he discovered that real people are flawed... as an argument broke out over the contents of the armory. He was tempted to just get on the riverboat that promised to take him far from D.C... but instead, he headed to the northern part of the Wasteland, chasing a rumor of... trees.

The competing desires of the residents of Oasis, especially Harold/Bob/Herbert, presented a difficult choice.

On the way back, Trey witnessed an odd.... confrontation... at Canterbury Commons. The melodramatic posturing of the AntAgonizer and the Mechanist was something of a relief, after all the real violence Trey had experienced. However, the lasers and missiles flying around where quite real and quite violent- and would not care who they killed.



BwaaHaa - Treydog likes Reilly because of her red hair, no doubt!


Oh, I just figured out the giant egg you talked about in the last post, DOH!

Anchorage is one of my favorite questlines of all the DLC; I always hold a save right before entering the Bailey Crossroads Station so I can go back and replay it just for fun later. I really don't understand why they had that craziness at the end, I mean it kind of taints all the Outcasts because of the actions of those few in that bunker in the Player's mind - how can you ever feel safe turning your back on them after something like that?

But that said, I'm really glad that whatever happened in that bunker (stayed in that bunker so the Outcasts above ground didn't turn on the Player for having to defend themselves).

Love the Oasis quest too, and that there is no "wrong" way to end that quest.

Misa is in Point Lookout, so if Treydog comes there she will see him, lol.


Lopov
QUOTE(treydog @ Jul 4 2015, 05:38 PM) *
... he felt a real bond with Sergeant Montgomery and the heroes of Anchorage.
The competing desires of the residents of Oasis, especially Harold/Bob/Herbert, presented a difficult choice.
Some time ago I had a character named Sebastian who felt a bond with Montgomery - Benjy as well. He also had respect for General Chase although he was just a character in the simulation.

Ah, Oasis - my favorite place in the Capital Wasteland. I've been there only once with my first FO3 character Ronny but memories of his visit to that special place are still very much alive.

--

I got an idea for a new FO3 character today. I'm bored to death with the Dad/Son scenario and the main questline, so I'm thinking of roleplaying a US Army Mechanic that was abducted by aliens before the Great War and wakes up many years later aboard their spaceship (Mothership Zeta), the world being just a shadow of its former self.

Partially, I got inspired for this playthrough by reading that our PC in FO4 lived before the Great War but for some reason wakes up 200 years later and explores the devastated world.

From this regard, FO3 is easier to roleplay than New Vegas, because the backstory isn't so forced upon you and you can wander in almost any direction and manage to get through (with a few exceptions), while in New Vegas you can more or less follow only one path through the Mojave desert.


mALX
QUOTE(Lopov @ Jul 4 2015, 03:00 PM) *

QUOTE(treydog @ Jul 4 2015, 05:38 PM) *
... he felt a real bond with Sergeant Montgomery and the heroes of Anchorage.
The competing desires of the residents of Oasis, especially Harold/Bob/Herbert, presented a difficult choice.
Some time ago I had a character named Sebastian who felt a bond with Montgomery - Benjy as well. He also had respect for General Chase although he was just a character in the simulation.

Ah, Oasis - my favorite place in the Capital Wasteland. I've been there only once with my first FO3 character Ronny but memories of his visit to that special place are still very much alive.

--

I got an idea for a new FO3 character today. I'm bored to death with the Dad/Son scenario and the main questline, so I'm thinking of roleplaying a US Army Mechanic that was abducted by aliens before the Great War and wakes up many years later aboard their spaceship (Mothership Zeta), the world being just a shadow of its former self.

Partially, I got inspired for this playthrough by reading that our PC in FO4 lived before the Great War but for some reason wakes up 200 years later and explores the devastated world.

From this regard, FO3 is easier to roleplay than New Vegas, because the backstory isn't so forced upon you and you can wander in almost any direction and manage to get through (with a few exceptions), while in New Vegas you can more or less follow only one path through the Mojave desert.



That sounds like a really interesting roleplay, Lopov! I never was big on the Dad/Daughter roleplay either - never did the searching for him or "Following in his Footsteps" until later on after I'd done my own roleplay and exploring; because as soon as you start following his trail the story starts becoming linear.

I found out via YouTube that you can see a whole other side to Daddy James by smart-alecky answers and surprise assaults on him - especially after he gives you that BB gun, lol.

Oddly enough, I didn't see NV as being that linear, I mean you have so many choices even in the main questline; and you don't even have to begin them unless and until you want to. You can't help but choose factions to side with or tick off, but only a few of the quests actually push you to pick one and slap the other in the face (and you can avoid doing those quests if you are not ready to slap anyone's face yet).



SubRosa
QUOTE(Lopov @ Jul 4 2015, 03:00 PM) *

I got an idea for a new FO3 character today. I'm bored to death with the Dad/Son scenario and the main questline, so I'm thinking of roleplaying a US Army Mechanic that was abducted by aliens before the Great War and wakes up many years later aboard their spaceship (Mothership Zeta), the world being just a shadow of its former self.

Partially, I got inspired for this playthrough by reading that our PC in FO4 lived before the Great War but for some reason wakes up 200 years later and explores the devastated world.

From this regard, FO3 is easier to roleplay than New Vegas, because the backstory isn't so forced upon you and you can wander in almost any direction and manage to get through (with a few exceptions), while in New Vegas you can more or less follow only one path through the Mojave desert.

I pretty much ignore the whole FO3 Daddy/Daughter main quest most of the time as well. I still usually do the tutorial/Vault 101. But I see it more as a way to get acquainted with my new character. Once they are out of the Vault, they go on with their life like Vault 101 never happened. It is something they dreamed, rather than something that really happened.

I used same idea with Mothership Zeta for my character Oda Hidetaka (who was a RL person). She was one of Oda Nobunaga's daughters, who pretended to be male in order to be a samurai (this part is my invention, the real Hidetaka was just said to be a pretty boy, who died young). Kidnapped by aliens, Hidetaka woke up centuries later in the Mothership, and it was killing time!
mALX
QUOTE(SubRosa @ Jul 4 2015, 03:24 PM) *

QUOTE(Lopov @ Jul 4 2015, 03:00 PM) *

I got an idea for a new FO3 character today. I'm bored to death with the Dad/Son scenario and the main questline, so I'm thinking of roleplaying a US Army Mechanic that was abducted by aliens before the Great War and wakes up many years later aboard their spaceship (Mothership Zeta), the world being just a shadow of its former self.

Partially, I got inspired for this playthrough by reading that our PC in FO4 lived before the Great War but for some reason wakes up 200 years later and explores the devastated world.

From this regard, FO3 is easier to roleplay than New Vegas, because the backstory isn't so forced upon you and you can wander in almost any direction and manage to get through (with a few exceptions), while in New Vegas you can more or less follow only one path through the Mojave desert.

I pretty much ignore the whole FO3 Daddy/Daughter main quest most of the time as well. I still usually do the tutorial/Vault 101. But I see it more as a way to get acquainted with my new character. Once they are out of the Vault, they go on with their life like Vault 101 never happened. It is something they dreamed, rather than something that really happened.

I used same idea with Mothership Zeta for my character Oda Hidetaka (who was a RL person). She was one of Oda Nobunaga's daughters, who pretended to be male in order to be a samurai (this part is my invention, the real Hidetaka was just said to be a pretty boy, who died young). Kidnapped by aliens, Hidetaka woke up centuries later in the Mothership, and it was killing time!





My character is usually angry at Daddy James for the chickenshirt way he left his daughter and best friend to face and handle all the uproar in the vault instead of bringing them with him. NOT the type of father you can rely on or trust to concern himself with your safety when the chips are down; which is why my character usually starts out being independent and not trusting anyone till eventually meeting and forming a bond with Dogmeat; and then later on ends up developing friendships with a few people as well.

(which also explains why my character is referred to by the Wasteland in general as "The Lone Wanderer."


Lopov
QUOTE(mALX @ Jul 4 2015, 09:21 PM) *
Oddly enough, I didn't see NV as being that linear, I mean you have so many choices even in the main questline; and you don't even have to begin them unless and until you want to. You can't help but choose factions to side with or tick off, but only a few of the quests actually push you to pick one and slap the other in the face (and you can avoid doing those quests if you are not ready to slap anyone's face yet).
That's true as long as you're interested in actually doing the main quest, which I'm usually not. smile.gif What I meant to say earlier is that FO3 offers more in terms of exploration and FNV more when it comes to quests and meaningful choices. In FNV you can't leave Goodsprings in any other direction than south because you get butchered by high-leveled enemies while in FO3 you can go almost any direction with good chances to survive.

QUOTE(SubRosa @ Jul 4 2015, 09:24 PM) *
I pretty much ignore the whole FO3 Daddy/Daughter main quest most of the time as well. I still usually do the tutorial/Vault 101. But I see it more as a way to get acquainted with my new character. Once they are out of the Vault, they go on with their life like Vault 101 never happened. It is something they dreamed, rather than something that really happened.

I used same idea with Mothership Zeta for my character Oda Hidetaka (who was a RL person). She was one of Oda Nobunaga's daughters, who pretended to be male in order to be a samurai (this part is my invention, the real Hidetaka was just said to be a pretty boy, who died young). Kidnapped by aliens, Hidetaka woke up centuries later in the Mothership, and it was killing time!
I remember Oda but I forgot that her adventure began on the spaceship. I might borrow the idea of dreaming about life in the Vault.
SubRosa
QUOTE(Lopov @ Jul 4 2015, 04:54 PM) *

I remember Oda but I forgot that her adventure began on the spaceship. I might borrow the idea of dreaming about life in the Vault.

What I did with Hidetaka was after she exited the Vault, I used the TCL command to go up really high in the air, and then went north to the Recon Craft Crash Site. Once I was there I went back down to the ground so that she could get snagged by the aliens and taken off to the Mothership. The reason for going up really high was that she did not add discover any locations as she traveled. She was so far overhead that they did not register. So when she was done with Zeta, the entire Wasteland was brand new and unexplored for her. Since she was a samurai, I also used the console to give her the samurai armor and katana after she busted out of the containment cell.
SubRosa
Today I some New Vegas perks to FO3, like Purifier and Unstoppable Force. Persephone learned Purifier just a little while ago, and wow what a difference it makes. She just went on a Super-Mutant killing spree in L'Enfant Plaza. They go down a lot easier now. Unfortunately some perks just cannot be brought over because the FO3 executable does not have the same entry points as NV. Otherwise I would have brought over the one that lets you knock people down, and the one that increases your melee weapon attack speed.
Lopov
QUOTE(SubRosa @ Jul 4 2015, 11:28 PM) *
What I did with Hidetaka was after she exited the Vault, I used the TCL command to go up really high in the air, and then went north to the Recon Craft Crash Site. Once I was there I went back down to the ground so that she could get snagged by the aliens and taken off to the Mothership. The reason for going up really high was that she did not add discover any locations as she traveled.
I'm thinking of fast traveling there and once aboard the spaceship, I'll use "tmm 0" command so all map markers will be deleted.

QUOTE(SubRosa @ Jul 5 2015, 06:22 AM) *
Today I some New Vegas perks to FO3, like Purifier and Unstoppable Force.
Joe has both perks, they're essential for melee characters. I believe that Purifier is even more useful in FO3 than in FNV because mutants are in abundance.
treydog
Trey managed to convince the AntAgonizer (Tanya) that life amongst the ants was really not the way to go, and that anyone can be redeemed. (Except possibly slavers, who can be shot on sight). He then reminded the Mechanist that bullets and missiles can kill indiscriminately....

With thoughts of Anchorage still troubling him, Trey took the riverboat to Point Lookout, hoping a change of scenery might abate his loneliness.

Through a series of events that are still not clear, he found himself on the trail of a Chinese spy ring that had operated before the War. For reasons that are equally unclear, he completed the mission given to one of the spies. Although the weapons he found at the end were useful, he still finds himself trying to wrap his mind around why any of this mattered.

However, he also met Desmond at the Calvert Mansion and helped in the defense. When it was over, Desmond trained him in a useful combat skill. Well- it might be useful if Trey can break his habit of running backwards while shooting...
mirocu
QUOTE(treydog @ Jul 4 2015, 05:38 PM) *

On the way back, Trey witnessed an odd.... confrontation... at Canterbury Commons. The melodramatic posturing of the AntAgonizer and the Mechanist was something of a relief, after all the real violence Trey had experienced.

So much fun when I discovered that! laugh.gif

QUOTE(mALX @ Jul 4 2015, 07:33 PM) *

Misa is in Point Lookout

I hope she came strapped... biggrin.gif


As for Oasis, I didn´t like that place. Not entirely sure why, but it rubbed me the wrong way.. mellow.gif
Renee
Wow this thread's been busy! I've been lurking & reading these past few days, catching up. Guess everyone's getting geared up for Fallout 4, eh?

*click*
Pipboy App ON. Date: 10.15.77, 20:38

Cho here. Finally figured out where this library is. Moira wants me to go in there, find some books for her or something. Which is fine with me. As long as I get paid. I had to get by a bunch of asshole raiders along the way, but so far it's been worth it. Okay. Let's go inside this dump.

unidentified sounds, Pipboy App cannot decipher ... 10 seconds....


unidentified female voice: Whoa, this area is under the protection of the Brotherhood of Steel. Leave immediately.

Yeah. Well it's a [censored] library, or at least it was. I have my business here. Now move it, unless you want a taste of my Winchester. Yeah, this is a Winchester rifle, the real thing. Some guy told me, and HE is an expert. Now move it.

unidentified female voice: You're awfully brave to be walking around here by yourself. Are you scavenging the ruins?

Alright, so it's not really a Winchester, it's a mutt gun. I just had to be sure, and you seem friendly. Sure I am walking in here all by myself, nobody else wanted to come along. I need to find some items here, for a guy up in Megaton. Official orders from the sherriff. And look, there is plenty of stuff here for the both of us. What the [censored] are you doing in here anyways?

unidentified female voice: So it goes with all of us. Perhaps we can be of use to one another. I'm Senior Scribe *unidentified word*. Order of the Word. I have a proposal for you, if you're interested.

Sounds good. Let's hear it. Her name is Senior Scribe Earring, Pip Boy app.

female voice identified by Pipboy app as Senior Scribe Earring: Who are you talking to?

Nobody. Uh...

My task here is to collect the written words of those who came before me. In order to supplement the archives of the Citidel. Although most of the war books have been destroyed, there are a few that have survived. But finding a book in these ruins is ... difficult. I could have a million initiates comb these ruins--

So cut to the chase. You want me to look for some books?

Senior Scribe Earring: Precisely. The collected knowledge of a lost age is worth far more than any weapon. So, return here with any books you find in good condition. I will compensate with every volume that you bring me. Think of it. And return with any books you have to offer me.

Are you kidding? You'll give me caps for [censored] books? Ha ha ha! .. Glad to meet you Scribe Earring.

Scribe Earring: Cut it out. And watch where you're going.


*click* Pipboy Recording App OFF, Date: 10.15.77, 20:45
mirocu
Yeah, watch where you´re going, Renee tongue.gif



Initially I gave her some books but now I collect both variants myself. It´s not like I need the caps... tongue.gif
SubRosa
QUOTE
I'm thinking of fast traveling there and once aboard the spaceship, I'll use "tmm 0" command so all map markers will be deleted.

Fantastic!


QUOTE(treydog @ Jul 5 2015, 11:03 AM) *

Trey managed to convince the AntAgonizer (Tanya) that life amongst the ants was really not the way to go, and that anyone can be redeemed. (Except possibly slavers, who can be shot on sight). He then reminded the Mechanist that bullets and missiles can kill indiscriminately....

With thoughts of Anchorage still troubling him, Trey took the riverboat to Point Lookout, hoping a change of scenery might abate his loneliness.

Through a series of events that are still not clear, he found himself on the trail of a Chinese spy ring that had operated before the War. For reasons that are equally unclear, he completed the mission given to one of the spies. Although the weapons he found at the end were useful, he still finds himself trying to wrap his mind around why any of this mattered.

However, he also met Desmond at the Calvert Mansion and helped in the defense. When it was over, Desmond trained him in a useful combat skill. Well- it might be useful if Trey can break his habit of running backwards while shooting...

Talking Tanya out of her evil ways is not easy! You must have visited Hubris Comics beforehand, and read the letters to the editor? I wish there was an option to convince her to use her Powers for Good™ keep the costume, and protect Canterbury Commons. Though granted, talking her into hanging up her antenna and retiring does open the way for a new heroine to take up the mantle of The AntAgonizer!

I remember doing that Chinese spy ring quest and wondering why I would be trying to complete a Dirty Red Commie's™ mission as well. I told myself it was in the hopes of looting some juicy pre-war Red tech. And maybe to find out what the Commies had really been up to, and putting a stop to it for once and all.



QUOTE(Renee @ Jul 5 2015, 11:32 AM) *

Some guy told me, and HE is an expert.

laugh.gif

Lopov
I realized the idea from yesterday, namely the US Army Mechanic that was abducted by aliens before the Great War and woke up from his stasis 200 years later.

Name: Marlon “Marl” Borro

Race: Caucasian

SPECIAL: S5-P7-E5-C4-I7-A7-L5

Primary skills: Energy Weapons, Explosives, Repair

Backstory:
mALX
QUOTE(SubRosa @ Jul 4 2015, 05:28 PM) *

QUOTE(Lopov @ Jul 4 2015, 04:54 PM) *

I remember Oda but I forgot that her adventure began on the spaceship. I might borrow the idea of dreaming about life in the Vault.

What I did with Hidetaka was after she exited the Vault, I used the TCL command to go up really high in the air, and then went north to the Recon Craft Crash Site. Once I was there I went back down to the ground so that she could get snagged by the aliens and taken off to the Mothership. The reason for going up really high was that she did not add discover any locations as she traveled. She was so far overhead that they did not register. So when she was done with Zeta, the entire Wasteland was brand new and unexplored for her. Since she was a samurai, I also used the console to give her the samurai armor and katana after she busted out of the containment cell.



That is genius! I'll bet the "Q" key comes in handy for the trek north to the MZ crash site - but how on earth do you complete MZ with such an early character? That is Awesome, I've always loved the things you think of to back up your RP'ing!





QUOTE(Lopov @ Jul 5 2015, 05:43 PM) *

I realized the idea from yesterday, namely the US Army Mechanic that was abducted by aliens before the Great War and woke up from his stasis 200 years later.

Name: Marlon “Marl” Borro

Race: Caucasian

SPECIAL: S5-P7-E5-C4-I7-A7-L5

Primary skills: Energy Weapons, Explosives, Repair

Backstory:



With a name like that, I'll bet he smokes these (on coffee table):


http://i.imgur.com/VcomEMK.jpg?1







mALX
QUOTE(mirocu @ Jul 5 2015, 11:03 AM) *

QUOTE(treydog @ Jul 4 2015, 05:38 PM) *

On the way back, Trey witnessed an odd.... confrontation... at Canterbury Commons. The melodramatic posturing of the AntAgonizer and the Mechanist was something of a relief, after all the real violence Trey had experienced.

So much fun when I discovered that! laugh.gif

QUOTE(mALX @ Jul 4 2015, 07:33 PM) *

Misa is in Point Lookout

I hope she came strapped... biggrin.gif


As for Oasis, I didn´t like that place. Not entirely sure why, but it rubbed me the wrong way.. mellow.gif



rollinglaugh.gif


Yeah, PL is one tough place, that is sure.




QUOTE(SubRosa @ Jul 5 2015, 12:22 AM) *

Today I some New Vegas perks to FO3, like Purifier and Unstoppable Force. Persephone learned Purifier just a little while ago, and wow what a difference it makes. She just went on a Super-Mutant killing spree in L'Enfant Plaza. They go down a lot easier now. Unfortunately some perks just cannot be brought over because the FO3 executable does not have the same entry points as NV. Otherwise I would have brought over the one that lets you knock people down, and the one that increases your melee weapon attack speed.



I'll have to look up these perks to see what they do! I don't remember them, but then it has been years since I played NV.







QUOTE(Lopov @ Jul 4 2015, 04:54 PM) *

That's true as long as you're interested in actually doing the main quest, which I'm usually not. smile.gif What I meant to say earlier is that FO3 offers more in terms of exploration and FNV more when it comes to quests and meaningful choices. In FNV you can't leave Goodsprings in any other direction than south because you get butchered by high-leveled enemies while in FO3 you can go almost any direction with good chances to survive.




Yeah, between the cazador and giant radscorpions - but also because of how the enemies are leveled vs the Player's leveling early in the game.


mALX
QUOTE(treydog @ Jul 5 2015, 11:03 AM) *

Trey managed to convince the AntAgonizer (Tanya) that life amongst the ants was really not the way to go, and that anyone can be redeemed. (Except possibly slavers, who can be shot on sight). He then reminded the Mechanist that bullets and missiles can kill indiscriminately....

With thoughts of Anchorage still troubling him, Trey took the riverboat to Point Lookout, hoping a change of scenery might abate his loneliness.

Through a series of events that are still not clear, he found himself on the trail of a Chinese spy ring that had operated before the War. For reasons that are equally unclear, he completed the mission given to one of the spies. Although the weapons he found at the end were useful, he still finds himself trying to wrap his mind around why any of this mattered.

However, he also met Desmond at the Calvert Mansion and helped in the defense. When it was over, Desmond trained him in a useful combat skill. Well- it might be useful if Trey can break his habit of running backwards while shooting...



You got the same feeling I did, (I think) about completing that mission for a spy against the US? I had a tough time blowing up that sub, felt like a traitor to my country, lol.


Lopov
QUOTE(mALX @ Jul 6 2015, 12:31 AM) *
With a name like that, I'll bet he smokes these (on coffee table):
http://i.imgur.com/VcomEMK.jpg?1
Nice decorations, wow. Is that Misa's home?
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