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Winter Wolf
QUOTE(mirocu @ Jul 5 2015, 04:03 PM) *

As for Oasis, I didn´t like that place. Not entirely sure why, but it rubbed me the wrong way.. mellow.gif


It didn't involve regrettable acts of violence did it?

**

Cho is back! Woo hoo!

I love reading those recorded snippets of audio. Such an interesting way to tell a story.

The cut to the chase part remind me of the start of Fight Club, down the barrel of the gun.

Scribe Earring's nostrils flaring. 'Thank you,' says Cho and leaves. Tick Tock. laugh.gif
mALX
QUOTE(Lopov @ Jul 6 2015, 03:04 AM) *

QUOTE(mALX @ Jul 6 2015, 12:31 AM) *
With a name like that, I'll bet he smokes these (on coffee table):
http://i.imgur.com/VcomEMK.jpg?1
Nice decorations, wow. Is that Misa's home?



Thank you! That is my makeover of the Megaton house.





Renee
Ha ha ha loved your intro there, Lopov. He was captured by aliens by the sound of it, right?

Careful though. You've got quite a few characters going, I"m starting to lose track!

Lopov
Captured by aliens indeed.

Hey, you of all people speaking about multiple characters. tongue.gif

I actually don't have many right now, one in the Mojave and one in the Capital Wasteland so that's only two to remember. bigsmile.gif That's when it comes to Fallout, there are a few more if we include TES.

Renee
QUOTE(Lopov @ Jul 6 2015, 08:57 AM) *

Hey, you of all people speaking about multiple characters. tongue.gif

Pfft whatever! I only have one guy in the Capitol Wasteland. I'm like mirocu, right?

Thanks Winter Wolf and others, it's good to be back with Cho again. Haven't really been gaming much these past few weeks, so it's good to be back!

Lopov
QUOTE(Renee @ Jul 6 2015, 07:20 PM) *
Pfft whatever! I only have one guy in the Capitol Wasteland. I'm like mirocu, right?


How about Joe King?

See, you have two characters, so you're miles away from mirocu. cool.gif


Renee
QUOTE(Lopov @ Jul 6 2015, 01:21 PM) *

QUOTE(Renee @ Jul 6 2015, 07:20 PM) *
Pfft whatever! I only have one guy in the Capitol Wasteland. I'm like mirocu, right?


How about Joe King?

See, you have two characters, so you're miles away from mirocu. cool.gif

Joe King is inactive. And is soooo last season. tongue.gif Yah, from now on, it's Cho Zenwahn ftw!

Disclaimer: the facts above may fall under dispute at any time, if the player, hereby known as Renee G, finds herself with some newly-found inspiration to create the character, whoever he or she may be.

ahem, anyways....
mALX
QUOTE(Renee @ Jul 6 2015, 01:33 PM) *

Joe King is inactive. And is soooo last season. tongue.gif Yah, from now on, it's Cho Zenwahn ftw!

Disclaimer: the facts above may fall under dispute at any time, if the player, hereby known as Renee G, finds herself with some newly-found inspiration to create the character, whoever he or she may be.

ahem, anyways....



BWAAHAA!!!


treydog
Just so you all know- your descriptions inspire and amuse me- as appropriate....

Trey, despite having highly intelligent parents, is apparently completely suggestible, so he went wandering into The Bog seeking something called the "Mother... wait for it... Punga."

A half-dozen mirelurks (or swamplurks) later, he found the plant, which had some quite strange effects on him. The Luck Schmault-Tec bobblehead was kinda meaningful.

Then there was Mr. Burke and the Megaton nuke... and the itchy and painful spot on the back of Trey's head.

Back at the Cathedral, Nadine- for whom Trey had been searching, cleared up a lot of confusion, as well as giving him a haircut to cover that danged scar. She also pointed him in the direction of the mysterious "Jackson," as well as letting him know who had performed the impromptu brain salad surgery....

When Trey confronted the Collector of Grey Matter, that individual tried to justify his actions by pointing out that Trey had probably "killed a lot more people." Which is true- but all of those people were shooting at him at the time, as opposed to be passed out in a drug-induced torpor.

Regardless, the CGM decided to punctuate the debate with a .44, causing Trey to perform a definitive brain surgery of his own- with a combat shotgun.

If Jackson is as "friendly" as Desmond was, Trey may just shoot both of them and go home to Megaton.
Renee
"Collector of Grey Matter" laugh.gif That just sounds like a job we'd like to have, right? rollinglaugh.gif

mALX
QUOTE(treydog @ Jul 6 2015, 07:34 PM) *

Just so you all know- your descriptions inspire and amuse me- as appropriate....

Trey, despite having highly intelligent parents, is apparently completely suggestible, so he went wandering into The Bog seeking something called the "Mother... wait for it... Punga."

A half-dozen mirelurks (or swamplurks) later, he found the plant, which had some quite strange effects on him. The Luck Schmault-Tec bobblehead was kinda meaningful.

Then there was Mr. Burke and the Megaton nuke... and the itchy and painful spot on the back of Trey's head.

Back at the Cathedral, Nadine- for whom Trey had been searching, cleared up a lot of confusion, as well as giving him a haircut to cover that danged scar. She also pointed him in the direction of the mysterious "Jackson," as well as letting him know who had performed the impromptu brain salad surgery....

When Trey confronted the Collector of Grey Matter, that individual tried to justify his actions by pointing out that Trey had probably "killed a lot more people." Which is true- but all of those people were shooting at him at the time, as opposed to be passed out in a drug-induced torpor.

Regardless, the CGM decided to punctuate the debate with a .44, causing Trey to perform a definitive brain surgery of his own- with a combat shotgun.

If Jackson is as "friendly" as Desmond was, Trey may just shoot both of them and go home to Megaton.



Point Lookout doesn't seem to be a friendly place; it is the Dunwich of resort areas, that is sure. But Haley is nice, and I can't help but return for his 100% Repairs that he quickly builds up to if you use him a lot.

(It is supposed to go up every time you exit his cell after getting a repair till it levels out at 100 - which doesn't take long in a place like PL).

Another nice one I liked was the lady with the broken still that makes all the moonshine you find around. She even let Misa sleep on her bed while she made up a batch of her special brew to pay Misa with for the repairs to the still and helping her find some ingredients (some of which were in that bog Treydog described, but she avoided the big plant just in case, lol).



mirocu
I reckon I´ll be visiting Lookout once again when late fall is upon us and I have moved back home from da woods biggrin.gif



As for now I´m still doin´ what I´m doin´cool.gif Two things of notice, though. Nowadays whenever I start up the game and select the save, combat music always plays. Even when I´m starting up inside safe locations like Megaton and no one is fighting. It always ends once the game is up but I find the anomaly very strange. The other thing is the glitch that sometimes happen in Oblivion where the character and everyone around him is hopping up and down with fixed legs. Happened once in Fallout 3 so far and it was quite funny to see it happen to a Glowing One! laugh.gif



Current cap count beyond 300.000: [CLASSIFIED]
mALX
QUOTE(mirocu @ Jul 8 2015, 10:39 AM) *

I reckon I´ll be visiting Lookout once again when late fall is upon us and I have moved back home from da woods biggrin.gif



As for now I´m still doin´ what I´m doin´cool.gif Two things of notice, though. Nowadays whenever I start up the game and select the save, combat music always plays. Even when I´m starting up inside safe locations like Megaton and no one is fighting. It always ends once the game is up but I find the anomaly very strange. The other thing is the glitch that sometimes happen in Oblivion where the character and everyone around him is hopping up and down with fixed legs. Happened once in Fallout 3 so far and it was quite funny to see it happen to a Glowing One! laugh.gif



Current cap count beyond 300.000: [CLASSIFIED]



Maybe they were jumping up and down cheering for your gold count! And the combat music was the thieves and murderers coming to rob you?

I had the stuck combat music happen to me one time only, in Oblivion. I had some combat outside the IC and the combat music wouldn't stop, it followed me everywhere. People were running around in a panic in the IC, like there was an enemy there. Scared me to death, and I can't remember how I fixed it.


Winter Wolf
Oh man, that music glitch would drive me insane. I cannot stand glitches like that and I hope that you can resolve it, Mirocu. I had a sound glitch on Oblivion a few months ago where the lockpick jigging sound would not go away after I opened a chest. I had to reload an earlier save.

QUOTE(mirocu @ Jul 8 2015, 03:39 PM) *

[CLASSIFIED]


What??!?
mALX
QUOTE(Winter Wolf @ Jul 9 2015, 06:41 AM) *

Oh man, that music glitch would drive me insane. I cannot stand glitches like that and I hope that you can resolve it, Mirocu. I had a sound glitch on Oblivion a few months ago where the lockpick jigging sound would not go away after I opened a chest. I had to reload an earlier save.

QUOTE(mirocu @ Jul 8 2015, 03:39 PM) *

[CLASSIFIED]


What??!?



It does drive a person crazy when it is doing that. I've only had it happen in Oblivion, most of the time the crackling fire sound gets stuck.

It goes away if you save/exit the game fully/reload the save. (plus I usually open up the disk bay and blow it out/clean the disk just in case it is a mote of dust causing it that might scratch the disk).







SubRosa
I get that problem in Fallout 3 with the chainsaw sound effect of the Rippers. Whenever I walk around someone with one, the sound effect gets stuck. It keeps playing even after I move to a different cell, or if I wait. A quicksave and quickload usually fixes it. But sometimes I have to exit the game and restart for it to go away.
SubRosa
Persephone has been working on clearing the DC Ruins. Last week she explored the entire area west of the Potomac, including the areas outside the Ruins proper like the Red Racer Factory and Nuka Cola Plant. This week she has been working on the eastern side, and this morning she finished off the last of it - Dupont Circle. She still has the suburbs north of the city, including the National Guard Armory. I think she will do that next. Then it is off into the wild Wasteland. Maybe she will visit all the vaults, since she now she has a map to them from the Vault Tec headquarters mainframe.

There sure are a lot of Super-Mutants in DC! ohmy.gif The Purifier perk came in really handy against them, and all the Ferals in the metros. I am glad I ported that over from New Vegas.
mALX
QUOTE(SubRosa @ Jul 10 2015, 11:41 AM) *

Persephone has been working on clearing the DC Ruins. Last week she explored the entire area west of the Potomac, including the areas outside the Ruins proper like the Red Racer Factory and Nuka Cola Plant. This week she has been working on the eastern side, and this morning she finished off the last of it - Dupont Circle. She still has the suburbs north of the city, including the National Guard Armory. I think she will do that next. Then it is off into the wild Wasteland. Maybe she will visit all the vaults, since she now she has a map to them from the Vault Tec headquarters mainframe.

There sure are a lot of Super-Mutants in DC! ohmy.gif The Purifier perk came in really handy against them, and all the Ferals in the metros. I am glad I ported that over from New Vegas.



What does it do and how do you port it?

I don't mind the super mutants nearly as bad as the ghouls - I mean, the super mutants don't crouch and hide and then suddenly pop up and attack; in fact the super mutants usually give away their location in loud conversations about the "Stoopid Huumans" = and can readily be seen from great distances to shoot them down, lol.


SubRosa
Purifier gives you a +50% damage bonus vs. Abominations when using melee weapons or unarmed. Abominations are Super-Mutants, Centaurs, Deathclaws, and the like. So it really helps your damage against some of the most powerful monsters in the game. So long as you are willing to get up close and personal with them.

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.
treydog
Trey met Marguerite, who did not convince him that she was "sick." However, he did repair her distillery and bring the ingredients for the "old family recipe." Because he is all about better living through chemistry™.

He also made it back to the Calvert Mansion in time to see it blow sky high and agreed to follow Desmond to the secret hideout of the elusive "last of the Calverts".

When it came time to make a choice it was a "no-brainer" for Trey (sorry- couldn't resist). First- a deal is a deal- he had agreed to help Desmond. Second- Calvert was responsible for killing Desmond's dogs, which automatically consigns him to a Circle of Hell. And finally- although Des is a ghoul- how can you really trust a disembodied brain?

Following that final Point Lookout adventure (and after picking up his share of Marguerite's "medicine,") Trey returned to Megaton. Examining his Pip-Boy map showed a military installation he had not yet explored, named Fort Constantine. To his delight, it was swarming with Talon Company. Shooting them at close range and repeatedly made for a productive afternoon.

To wrap things up, Trey went back to Little Lamplight, and listened to Knock Knock's jokes. Then he escorted Sticky to Big Town, where he found Bittercup as odd as ever. However, she did have a present for him- so weird, stalkerish Wasteland girl though she may be- she at least understands the value of some .32 ammunition....

So now, it is time to go to the Citadel and see what Scribe Rothchild has to say- and if Sarah is still in a coma.
mALX
QUOTE(SubRosa @ Jul 10 2015, 08:46 PM) *

Purifier gives you a +50% damage bonus vs. Abominations when using melee weapons or unarmed. Abominations are Super-Mutants, Centaurs, Deathclaws, and the like. So it really helps your damage against some of the most powerful monsters in the game. So long as you are willing to get up close and personal with them.

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.



Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?


I was a bit disappointed this last time I played FO3 in Point Lookout - I always pay the 1000 caps to kill ghouls in that cave, you are supposed to get some ghoulishly good perk for spending your caps and nearly getting slaughtered - never got my perk this last game! I plan to console it to myself when I get back on game. dry.gif


SubRosa
QUOTE(mALX @ Jul 10 2015, 11:49 PM) *

Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?

Unstoppable Force? It quadruples your damage with melee or unarmed, but only against opponents who are blocking. It is pretty much a guaranteed kill, so long as they block.
mALX
QUOTE(treydog @ Jul 10 2015, 11:22 PM) *

Because he is all about better living through chemistry™.

*

So now, it is time to go to the Citadel and see what Scribe Rothchild has to say- and if Sarah is still in a coma.



Hey, I used to have a "Better Living Through Chemistry" T-shirt!

Er, what happened to Sarah?




QUOTE(SubRosa @ Jul 10 2015, 11:55 PM) *

QUOTE(mALX @ Jul 10 2015, 11:49 PM) *

Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?

Unstoppable Force? It quadruples your damage with melee or unarmed, but only against opponents who are blocking. It is pretty much a guaranteed kill, so long as they block.



I love that drawing they made for that perk, lol. I might try to do that, especially the abomination one. Thank you so much for the info!




treydog
QUOTE
Er, what happened to Sarah?


From the Wiki (if Broken Steel is installed):

If the player activates the purifier himself/herself, or uses Fawkes, Sergeant RL-3 or Charon to start it; it is revealed that an energy spike knocked Sarah and the Lone Wanderer out. Two weeks later after the Lone Wanderer wakes up, she's still in a coma, "unresponsive but stable".
Lopov
I had the Firelance random encounter occur today, which is supposedly the most rare RE in Fallout 3. Well, it happened to me for the first time and I've been playing this game for many hours, so it must be rare indeed. It happened close to the Montgomery County Reservoir, there was an explosion just above Marl's head and alien power cells began falling from the sky and he also saw a weapon falling amid them. It wasn't difficult to find it afterwards. So Sally's got a new gun now.
SubRosa
Wow, you are lucky. I have been playing the game for years on and off, and it has only happened two or perhaps three times.

QUOTE(treydog @ Jul 10 2015, 11:22 PM) *

When it came time to make a choice it was a "no-brainer" for Trey (sorry- couldn't resist). First- a deal is a deal- he had agreed to help Desmond. Second- Calvert was responsible for killing Desmond's dogs, which automatically consigns him to a Circle of Hell. And finally- although Des is a ghoul- how can you really trust a disembodied brain?

I have only done the Point Lookout main quest twice, and each time my characters killed Desmond and Calvert. Calvert because he is obviously a psycho brain in a jar, and Desmond because he is an a-hole who gives my characters lip. No one trash talks Molly Hatchet and lives! biggrin.gif
Winter Wolf
I have been lucky to get the Firelance™ on most characters. Sometimes it does take a heap of hours if you are not reloading a save before you reach a known location. Rarely have I managed to find all the cells though. The one down at the Alexandria Arms threw the cells all over the top of the building. Unfortunately that was on 360.

One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.
SubRosa
QUOTE(Winter Wolf @ Jul 11 2015, 07:55 PM) *

One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.

I have never had that. But then I rarely do the main quest.
mirocu
QUOTE(SubRosa @ Jul 11 2015, 02:46 AM) *

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.

Nice and simple goodjob.gif

QUOTE(Lopov @ Jul 11 2015, 09:25 PM) *

I had the Firelance random encounter occur today, which is supposedly the most rare RE in Fallout 3. Well, it happened to me for the first time and I've been playing this game for many hours, so it must be rare indeed. It happened close to the Montgomery County Reservoir, there was an explosion just above Marl's head and alien power cells began falling from the sky and he also saw a weapon falling amid them. It wasn't difficult to find it afterwards. So Sally's got a new gun now.

It happened in my game too when I was walking the road south-west from Old Olney, where road patrols and Talons walk. Never found the weapon though, but just as well. Don´t want it smile.gif
Lopov
QUOTE(Winter Wolf @ Jul 12 2015, 01:55 AM) *
One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.
I encountered Susie Mack in Billy Bob's game, since he was my second character that did the MQ. However, when he found her, she was already dead, killed by some radscorpions IIRC. She is supposed to give you some purified water if alive.

Speaking of rare encounters, Uncle Leo comes to my mind. I only encountered him once, again in Billy Bob's game, close to Megaton but he never moved from there, even after many hours he was still standing in that place and didn't have nothing new to say.


mALX
QUOTE(treydog @ Jul 11 2015, 07:11 AM) *

QUOTE
Er, what happened to Sarah?


From the Wiki (if Broken Steel is installed):

If the player activates the purifier himself/herself, or uses Fawkes, Sergeant RL-3 or Charon to start it; it is revealed that an energy spike knocked Sarah and the Lone Wanderer out. Two weeks later after the Lone Wanderer wakes up, she's still in a coma, "unresponsive but stable".



I didn't remember that! Thanks!


SubRosa
Last night I rebooted Hecate. I am using Traits Project with her, and took the Small Frame and Four Eyes traits for her. (Small Frame gives a +1 to Agility at a cost of -25 Carry Capacity, while Four Eyes gives a +1 to Per so long as she is wearing glasses, but a -1 if she is not).

As her namesake, Hecate is a Far-Darter. But I am not sure if I want to continue using the M110 Sniper Rifle with her. I just ported Millenia's Colt M4A1 mod from FONV to FO3. In the process I created a pair of Marksman Rifles which are only semi-automatic, but have zero spread and a high rate of fire for a semi-auto.

So I have to decide if I want to keep her a long range, silent killing machine? Or a medium range marksman?

Or perhaps I should save to M4s for a future character? Perhaps one day I might bring Annie Ley Oak to the Capital Wasteland?
mALX
QUOTE(Lopov @ Jul 11 2015, 03:25 PM) *

I had the Firelance random encounter occur today, which is supposedly the most rare RE in Fallout 3. Well, it happened to me for the first time and I've been playing this game for many hours, so it must be rare indeed. It happened close to the Montgomery County Reservoir, there was an explosion just above Marl's head and alien power cells began falling from the sky and he also saw a weapon falling amid them. It wasn't difficult to find it afterwards. So Sally's got a new gun now.



I used to explore the Wasteland grid by grid starting with zone One; and in the stretch of road between Raven Rock and that Power Station I used to get Firelance every single time. The times I've played when I didn't go there early I have yet to get it, though a couple games ago I did find a lot of Alien Power Cells around and on top of a building in the southern end of the map.

One thing that I noticed this last game was that they lowered the DR on the other Alien gun from the 90's down to the 60's - what was that for? Was it over-powered? I very rarely used it because the Alien Ammo was so rare, but if they lower the DR I might as well not ever use it. Grrrr.



QUOTE(SubRosa @ Jul 11 2015, 03:38 PM) *

Wow, you are lucky. I have been playing the game for years on and off, and it has only happened two or perhaps three times.

QUOTE(treydog @ Jul 10 2015, 11:22 PM) *

When it came time to make a choice it was a "no-brainer" for Trey (sorry- couldn't resist). First- a deal is a deal- he had agreed to help Desmond. Second- Calvert was responsible for killing Desmond's dogs, which automatically consigns him to a Circle of Hell. And finally- although Des is a ghoul- how can you really trust a disembodied brain?

I have only done the Point Lookout main quest twice, and each time my characters killed Desmond and Calvert. Calvert because he is obviously a psycho brain in a jar, and Desmond because he is an a-hole who gives my characters lip. No one trash talks Molly Hatchet and lives! biggrin.gif



Same here, they both die in the end and my character walks with the stash.



QUOTE(Winter Wolf @ Jul 11 2015, 07:55 PM) *

I have been lucky to get the Firelance™ on most characters. Sometimes it does take a heap of hours if you are not reloading a save before you reach a known location. Rarely have I managed to find all the cells though. The one down at the Alexandria Arms threw the cells all over the top of the building. Unfortunately that was on 360.

One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.



To meet Amata in the Wasteland you have to choose to open up Vault 101 in that later quest so that people can leave; then Amata leaves the vault and promptly gets killed by the Enclave in front of the Player. I always choose to make them stay shut up in the vault, (for that reason).





QUOTE(Lopov @ Jul 12 2015, 04:18 PM) *

QUOTE(Winter Wolf @ Jul 12 2015, 01:55 AM) *
One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.
I encountered Susie Mack in Billy Bob's game, since he was my second character that did the MQ. However, when he found her, she was already dead, killed by some radscorpions IIRC. She is supposed to give you some purified water if alive.

Speaking of rare encounters, Uncle Leo comes to my mind. I only encountered him once, again in Billy Bob's game, close to Megaton but he never moved from there, even after many hours he was still standing in that place and didn't have nothing new to say.



I've run into Uncle Leo several times in varied places, but not every game. Once he helped Misa fight raiders at that dock below the Satcom Arrays and died, I had to reload a save and head him off to keep him alive, lol.


Renee
Hectate, look at you! Gotta catch my breath. wub.gif

I would say she should go for medium-range marksman. I think that it might enhance her roleplay if the NPCs she's dealing occasionally see who they're dealing with.


*click*

Pipboy recording app ON. Date: 10.13.77, 0:02

Hey you all, whoever you are out there listening to this. Cho here. In some sort of secret hideout place. Very safe. I feel safe here. I'm with a group called the "outcasts". They live ... they have an underground home, sort of like Vault 101. Very high tech. I was glad to meet them, especially after days and days of dusty, dirty wasteland. But there's a problem. Break.

They look at me, they look at my Pipboy, and then they're like "oh, hey, you can do us a favor, because you've got this [censored] computer on your arm." I mean, I just [censored] got here, literally a couple hours ago, and they want me to get into this stupid pod, which will put me in God knows where. They said something about Alaska. Why the [censored] would I want to go there? .... I'm not going there. Break.

I'm not going. I'm taking off this stupid white suit they put me in. Getting back into my dusty Talon armor. My Talon armor is tougher anyways.

*click* Pipboy recording app OFF. Date: 10.13.77, 0:24
mALX
QUOTE(SubRosa @ Jul 12 2015, 04:42 PM) *

Last night I rebooted Hecate. I am using Traits Project with her, and took the Small Frame and Four Eyes traits for her. (Small Frame gives a +1 to Agility at a cost of -25 Carry Capacity, while Four Eyes gives a +1 to Per so long as she is wearing glasses, but a -1 if she is not).

As her namesake, Hecate is a Far-Darter. But I am not sure if I want to continue using the M110 Sniper Rifle with her. I just ported Millenia's Colt M4A1 mod from FONV to FO3. In the process I created a pair of Marksman Rifles which are only semi-automatic, but have zero spread and a high rate of fire for a semi-auto.

So I have to decide if I want to keep her a long range, silent killing machine? Or a medium range marksman?

Or perhaps I should save to M4s for a future character? Perhaps one day I might bring Annie Ley Oak to the Capital Wasteland?



Annie! I haven't seen/heard about her since her New Vegas stint! Love that shot of her!

If these screens are a representation of those land textures, they look Awesome in these screens!

treydog
Those screens and talk of mods makes me want to hunt out my PC version Vault-Tec lunchbox...

My previous computer's graphics card had fried itself (and the computer) about the time I got the lunchbox, so I never played on the PC...

But anyway, back in 360-land....

Trey has been trying to explore everywhere that he had not previously. He ran into a lot of (now formerly-living) super-mutants in the Vernon Square area. And watched a 3-sided fight around the Capitol building. Hard to decide who to help- Talon Company, Enclave, or Super-Mutants... Actually more a matter of who to shoot first... decisions, decisions....

After all that, Trey went back to the Citadel and the supercilious Scribe Rothchild... who sent him over to the Rockland Tunnel to meet Tristan and see what the Enclave is up to. Given that it involved killing a lot of Enclave troops, it seemed like a good thing to do, even if Rothchild looks like he's smelling something bad every time he talks to Trey...

After that bit of exploring (and shooting lots and lots of people in the helmets), Tristan asked Trey to head up to Old Olney- otherwise known as Deathclaw Central.... However, one of the scribes had developed some tech that should cause the "tame" Deathclaws to think Trey is their mommy- or something. But if it means they will rip Enclave bastards to shreds- sounds good.

Winter Wolf
QUOTE(Lopov @ Jul 12 2015, 09:18 PM) *

I encountered Susie Mack in Billy Bob's game, since he was my second character that did the MQ. However, when he found her, she was already dead

That is awesome that you found her! I would love to have that encounter just once. Wait, I guess it is not cool as the poor girl was found dead...oh well, such is the harsh nature of the wasteland!


QUOTE(mALX @ Jul 12 2015, 10:07 PM) *

To meet Amata in the Wasteland you have to choose to open up Vault 101 in that later quest so that people can leave; then Amata leaves the vault and promptly gets killed by the Enclave in front of the Player. I always choose to make them stay shut up in the vault, (for that reason).

Ahh, that explains that then. Trouble is I can ever remember what action I took back in the second visit to 101. I have no idea if I have played out all the different variants on the quest line. Lol.


QUOTE(treydog @ Jul 13 2015, 02:26 AM) *

Hard to decide who to help- Talon Company, Enclave, or Super-Mutants... Actually more a matter of who to shoot first... decisions, decisions....

If in doubt just use the MIRV. It takes all decision making out of your hands. biggrin.gif

**

Wow. Love Annie Ley Oak. Looks like SubRosa has another character that I need to give a wide berth. Lol. Have you ever played any non-Terminator character? Like a low intelligence male that runs head on into battle and gets wiped out in 1 second. Kind of like Jericho... laugh.gif

**

I have just started a new playthru in NV (I couldn't wait any longer!) Elmer J Fudd is a former member of the NCR that retired into a lifestyle of alcohol, gambling and self pity. He watched the battle at the dam from afar and has decided that the 'young bucks' have no idea what they are doing and need to shape up. Naturally, the ten years of retirement have him out of shape, and he decided a regime of exercise would do him the world of good. Walking the wasteland as a courier seemed the best thing (the express building was just across the road from his favourite casino), but unfortunately things have not gone to plan...
SubRosa
Elmer J Fudd! He better watch out for those waskly wegion wabbits!
mirocu
QUOTE(Lopov @ Jul 12 2015, 10:18 PM) *

Speaking of rare encounters, Uncle Leo comes to my mind. I only encountered him once, again in Billy Bob's game, close to Megaton but he never moved from there, even after many hours he was still standing in that place and didn't have nothing new to say.

"My" Uncle Leo stood for hours and hours by the road south-west from Old Olney, the one leading to a factory just west of the disposal site. But now he´s suddenly gotten the jiffy-legs and is currently located north-west by a single tower where the three Outcasts walks back and forth.



Btw, I reckon some people enjoy Hardcore Mode when playing Fallout 3. Well, I wandered Old Olney today with half-broken weapons, over-encumbered and with three Stimpaks left. How´s that for Hardcore mode? cool.gif
Lopov
@Renee:
QUOTE
I was glad to meet them, especially after days and days of dusty, dirty wasteland. But there's a problem.
There's always some problem in the Wasteland. bigsmile.gif

I enjoyed reading Cho's "opinion" about the Outcasts and how they look at him and see only the PipBoy on his hand. I think he actually saved most of their lives by jumping out of the "white suit" and leaving them alone.

@treydog - the best of luck to Trey on his trip to Old Olney. I guess that after his visit Old Olney will be called the Deathclaw Graveyard.

@Winter Wolf - nice to read that you hurried to the Mojave instead of waiting for October. Welcome to Elmer J. Fudd, love his name and the backstory. We want some pics. wink.gif

My next character in NV will probably be an old grizzled bounty hunter, I'll replay New Vegas Bounties with him.

QUOTE
Btw, I reckon some people enjoy Hardcore Mode when playing Fallout 3. Well, I wandered Old Olney today with half-broken weapons, over-encumbered and with three Stimpaks left. How´s that for Hardcore mode? cool.gif
If you don't play DiD, don't even talk about the HC Mode. cool.gif tongue.gif
mirocu
QUOTE(Lopov @ Jul 13 2015, 05:05 PM) *

If you don't play DiD, don't even talk about the HC Mode. cool.gif tongue.gif

But still! rollinglaugh.gif
Renee
Yeah Lopov. No way he's going to Alaska! He just got out of 101

QUOTE(SubRosa @ Jul 13 2015, 09:41 AM) *

Elmer J Fudd! He better watch out for those waskly wegion wabbits!

.... and Yosemite Sam. He's the rootinest, tootinest badman in all the Wasteland!

QUOTE
Elmer J Fudd is a former member of the NCR that retired into a lifestyle of alcohol, gambling and self pity.


rollinglaugh.gif Made me crack up!
mALX
QUOTE(treydog @ Jul 12 2015, 09:26 PM) *

... even if Rothchild looks like he's smelling something bad every time he talks to Trey...


BWAAHAA! One of the big kicks I've gotten from ESO is when NPC's from other factions say, "What is that smell?" when you have sneaked supposedly successfully into their midst, lol.


QUOTE(treydog @ Jul 12 2015, 09:26 PM) *

After that bit of exploring (and shooting lots and lots of people in the helmets), Tristan asked Trey to head up to Old Olney- otherwise known as Deathclaw Central.... However, one of the scribes had developed some tech that should cause the "tame" Deathclaws to think Trey is their mommy- or something. But if it means they will rip Enclave bastards to shreds- sounds good.


Oh! Is this part of the Broken Steel? I didn't remember this, how fun!



QUOTE(Winter Wolf @ Jul 13 2015, 03:19 AM) *

Ahh, that explains that then. Trouble is I can ever remember what action I took back in the second visit to 101. I have no idea if I have played out all the different variants on the quest line. Lol.


I know if you side with the Base Commander of the Vault that everyone stays locked in; if you side with Amata they get out; and I think if you side with Butch you kill everyone in the vault who doesn't escape and Butch becomes a hairdresser in Rivet City and possibly your follower - or something like that. (plus I'm sure you get bad karma for killing the vault dwellers).

I remember there was one option I never tried, and that was to mess with the water system in the vault - I'm sure THAT wasn't Amata's idea, so I'm thinking it was Butch's.

QUOTE(Winter Wolf @ Jul 13 2015, 03:19 AM) *

I have just started a new playthru in NV (I couldn't wait any longer!) Elmer J Fudd is a former member of the NCR that retired into a lifestyle of alcohol, gambling and self pity. He watched the battle at the dam from afar and has decided that the 'young bucks' have no idea what they are doing and need to shape up. Naturally, the ten years of retirement have him out of shape, and he decided a regime of exercise would do him the world of good. Walking the wasteland as a courier seemed the best thing (the express building was just across the road from his favourite casino), but unfortunately things have not gone to plan...


Sounds like a good candidate for Rose of Sharon Cassidy's traveling buddy, lol. They can drink to each other's sorrows together, laugh.gif


(Yeah, not going to touch the Elmer J. Fudd, it would just be redundant at this point, lol).








QUOTE(mirocu @ Jul 13 2015, 10:46 AM) *

But now he´s suddenly gotten the jiffy-legs and is currently located north-west by a single tower where the three Outcasts walks back and forth.


Jiffy-legs, BWAAHAA!!!

QUOTE(mirocu @ Jul 13 2015, 10:46 AM) *

Btw, I reckon some people enjoy Hardcore Mode when playing Fallout 3. Well, I wandered Old Olney today with half-broken weapons, over-encumbered and with three Stimpaks left. How´s that for Hardcore mode? cool.gif


Holy Crap, that is not HC, it is suicide!





QUOTE(Renee @ Jul 12 2015, 05:38 PM) *

*click*

Pipboy recording app ON. Date: 10.13.77, 0:02

Hey you all, whoever you are out there listening to this. Cho here. In some sort of secret hideout place. Very safe. I feel safe here. I'm with a group called the "outcasts". They live ... they have an underground home, sort of like Vault 101. Very high tech. I was glad to meet them, especially after days and days of dusty, dirty wasteland. But there's a problem. Break.

They look at me, they look at my Pipboy, and then they're like "oh, hey, you can do us a favor, because you've got this [censored] computer on your arm." I mean, I just [censored] got here, literally a couple hours ago, and they want me to get into this stupid pod, which will put me in God knows where. They said something about Alaska. Why the [censored] would I want to go there? .... I'm not going there. Break.

I'm not going. I'm taking off this stupid white suit they put me in. Getting back into my dusty Talon armor. My Talon armor is tougher anyways.

*click* Pipboy recording app OFF. Date: 10.13.77, 0:24




These "recordings" remind me of the Captive's audio tapes in MZ, boy were some of those revealing about what the people had been through!

mirocu
KILL ROTHCHILD!!! mad.gif mad.gif



*uh-hrrm*


Still wandering the wastes over-encumbered. As painstaking as it is, sometime I can actually enjoy being forced to take it slow. It very much takes the goofiness away and enlarges the wastes. It´s aggravating too but since it´s temporary I can live with it smile.gif


Currently enroute to Megaton, close to SD Mart.
mALX
QUOTE(mirocu @ Jul 14 2015, 10:24 AM) *

KILL ROTHCHILD!!! mad.gif mad.gif



*uh-hrrm*


Still wandering the wastes over-encumbered. As painstaking as it is, sometime I can actually enjoy being forced to take it slow. It very much takes the goofiness away and enlarges the wastes. It´s aggravating too but since it´s temporary I can live with it smile.gif


Currently enroute to Megaton, close to SD Mart.



I usually break into the first house in Minefield and drop what I don't absolutely need on the floor/corner of the child's bedroom upstairs - and sleep in that child's bed to heal and rest when needed. So far I've never lost a single item, even though I think some of the crafting stuff in the house resets.

There is food in all those houses if you are playing hardcore (also pre-war books and crafting supplies) - it is where my character usually lives until my explosives skill is high enough to disarm the bomb and earn the Megaton house.


mirocu
Minefield was fun when I first got there biggrin.gif


I´ve become pretty accurate with grenades as of late. I enjoy throwing them over barricades and up on platforms on groups of enemies and I´ve noticed any follow-up with other weapons aren´t necessary so often anymore. The grenades hit their mark pretty nicely smile.gif
Renee
Hmm. Grenades are so hit or miss for me. Great when they actually go where we want them to. Guess I'm not so good at aiming with them. Blowing up bots is my favorite though!

mALX
For me, grenades are actually deadlier than wielding the Fatman; but I don't think mine ever worked that good without the explosive perks that increase the damage. After getting three levels of that perk, I got pretty deadly with them - and it is a blast to see parts flying in the air! But I never got good enough with the aiming to never have to pull out another weapon, unfortunately. I usually ended up surrounded and getting beat up while I switched back to my gun, lol.


@ Renee - blowing up a bot sounds Awesome! I have not ever done it, now I'll have to try it!


SubRosa
I am horrible at throwing grenades. They always go rolling fifty feet past whoever I am aiming at before they explode. One thing I like about New Vegas is that when you use grenades in VATS, they always drop right at your target's feet.
mALX
QUOTE(SubRosa @ Jul 15 2015, 02:12 PM) *

I am horrible at throwing grenades. They always go rolling fifty feet past whoever I am aiming at before they explode. One thing I like about New Vegas is that when you use grenades in VATS, they always drop right at your target's feet.




Same here in FO3, lol. I'm def going to try that then in NV, I only remember using dynamite a few times in NV, can't remember why I didn't use it more often.



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