QUOTE(SubRosa @ Dec 15 2015, 01:41 PM)

This will definitely be my fist time blowing up Megaton. If I have the heart (or lack thereof) to go through with it.
Loviatar had a weird encounter yesterday. Thanks to Project ED-E, she has been traveling with an Eyebot companion lately. They came upon a group of slavers and their victims on the way back from Minefield. Loviatar talked to a Slaver and they just said "hi". Then she tried talking to a slave, and he asked her to take his bomb collar off.
Loviatar never tried doing that before, and had no idea if it would kill him or not, so she thought it would be a great idea! She got it off successfully, and the slavers went hostile. A big fight started between them and Loviatar/ED-E. During the fight one of the slaves came running over crouched down, and Loviatar thought he was a slaver at first. So she shot him dead. Ooops.
Then after the fight the slaves were standing around looking warily at Loviatar. She tried talking to them again, and the next one asked her take their collar off. So she tried. Well, it didn't work out so well this time, and his head blew off. The slaves went running, and ED-E started shooting. He gunned down the last slave before he could escape. I thought, wow, this robot is perfect for her!

SPEW !!!! OMG, this was a comedy of errors,

I've never been able to successfully remove a slave collar yet, even when I had high repair or explosives! That is really funny! Yeah, and now we see what catalyst drove Loviatar to a life of crime and blowing up cities; this incident,
QUOTE(SubRosa @ Dec 15 2015, 03:41 PM)

IMHO, crippled limbs happen way too often to wait for sleeping. But I did make bloodpacks heal limbs with the hematophage perk. I just tested it out. You cannot go to the status screen with the big paper doll and pick a limb, and heal it like you can a stimpack. But just using a bloodpack normally does automatically causes all crippled limbs to be cured.
I never knew that healed crippled limbs too, most def makes that perk one I want to give myself (after killing Vance for his coat and sword)
QUOTE(SubRosa @ Dec 15 2015, 05:21 PM)

Tonight Megaton sleeps with the fishes. Loviatar set the fusion charge. She went to Tenpenny Tower, talked to Burke, pressed the button, and just as I was getting ready to take screenshots, nothing. There was a bright flash, and later some shaking. But no explosion. Burke and Tenpenny talked like it had happened however.
So then I started going through my mods to find out which one was preventing the explosion from happening. Not Fellout, not Fallout 3 Realistic Wasteland Lighting, not Megaton Lighting Overhaul. It turns out it was a little mod I made myself that changed a little part of Megaton, to create a little walkway straight from the player house to the front gate.
So after disabling that, I got my explosion. Yes! Then I reloaded, waited for daylight, and tried it again. I liked it much better in the daytime. So that became my official version. Though I still have the screenshots from the first try.
Afterward I got my first real look at the Tenpenny Suite. I was not impressed. I liked the Megaton house much more. I tried a mod that makes it larger, but it goes too far, and makes it gigantic. I did find another that adds trophies to the vanilla suite for quests you do. I'll see how that works out, and keep her Mad Scientist Lair near Springvale as Loviatar's primary residence.
It would have been interesting to see if - when the explosion didn't happen; to go to Megaton and see if it still stood due to your mod; but that you were getting all the credit (and bad karma, did you get your bad karma for doing it?) - and the Tenpenny Suite for blowing it up, but still have it and maybe have use of the megaton house?
Because if you buy themes or items for either your Tenpenny Suite or Megaton house; both houses get the items.
(So you might be able to continue living in Megaton as if nothing happened; but have the game thinking you blew it up.
Really interesting turn of events that would be, lol. The possibilities!