QUOTE(Renee @ Oct 11 2015, 07:38 AM)

Yes, Duuche Bayag, who is apparently a friend of Undena the tomato lady. Snaat Rayag met Duuche Bayag for the first time in Undena's house, you see. Mr. Bayag is fairly lazy at the moment: he wanders around her house for a few hours, eats for a couple hours twice a day, and I'm trying to see how to make him walk to Two Sister's Lodge for yet another meal but so far that trick isn't working. But yeah, he gets munchies a lot.

At least he eats though, he doesn't get in fights with his water jug.
It's fun! I love messing around with the CS.
At the top of the window find the word "Character" and click on it.
Go down to the word "Packages" and click on it.
Highlight anywhere on the window that opens up and right click; choose "New."
Name your AI package something easy to find; a name that will float to the top alphabetically like AAAADeuchBagEatTwoSisters.
Package type is "Eat"
(whatever time and duration you want, but give him a couple hours at least (to get there and back) and make sure you don't overlap any times (leaving an hour gap between packages is a good idea, because if the new package kicks in while they are still completing the other, they might skip the new one.
Location is "In Cell" SkingradTwoSistersLodge.
** Now, if that doesn't work:
Drop an X Marker anywhere in the Two Sisters Lodge - name the X Marker something like AAADeuchBagFindTwoSistersRef.
Make a second Package; Name it something like AAADeuchBagFindTwoSistersPkg. The Package type of this one is "Find" ; Location is that X Marker.
(or if you want him to choose a certain chair you can choose which chair/name the chair/and make it a persistant reference - location would be SkingradTwoSistersLodge and pinpointing that chair (no need for X-Marker that way - I prefer to see them pick their own chair, but it is your choice).
Say you want them to eat at 11 AM at the Two Sisters; you set the "Find" package for 10:00 am and have it run for one hour; then start the eat package at 11 for (say 2 hours).
In the Conditions tab, set them up to Evaluate Packages (on the "Find" package only); and make that a top priority if you have any other conditions listed. (no target or function; == 1.00 And)
** Any issues with that = make the "Find" package for 3 hours, to cover him finding the place and eating.
** Now, if that STILL doesn't work:
Click on these two flags for both packages:
"Must Reach Location"
"Must Complete"
(Never ever under any circumstances click on "Continue if PC near," it screws up all their AI packages).
***** If you don't want them to go out to eat if it is raining; add this condition to both the packages:
(no target) IsRaining (no function) == 0.00 And