Turdas, 839 am, Second Seed 30; 4th Era 5Level: 10

"I just can't sleep. Everytime I close my eyes I can't stop thinking about it."
"I'm just tired. I can't face it. I'll have to start all over from nothing."
Five years had passed since the Oblivion Crisis had ended.
"I knew Captain Matius would get us through this. He'd be up for a commendation, if anyone were left to issue it."
Lady Saga looks to the soldier before her and nods in agreement, although she has never heard of Captian Matius, and does not exactly know the full politics of what had happened in Kvatch. She knew that even though Cyrodiil's current Arch Mage had saved the place, the whole city had still been burned to the ground years ago, and because of this she is shocked to find that even after all these years there's still a group of stragglers living just outside the city, in tents and by campfire. Apparently these stragglers had migrated from Kvatch after the Oblivion Crisis, and had been staying all over Cyrodiil. Now that they've returned, they realize there's suddenly nowhere to return to.
Why do they not just make reclaiming of their precious town, and rebuild?"I've never seen anything like this," another soldier admits. "It's horrible, just horrilble. I'm just going to keep my head down, and follow my orders."
The things the stragglers speak of are not the daedra, no they have no returned.
"Bandits have taken over Kvatch, they've looted the town of all its remaining treasures."
Saga already knows what she's up against, and she's prepared wisely. Bandits, and lots of them, have captured Kvatch. Rumor had it several clans of these outlaws had managed to invade the ruined town over the last few weeks, now that the fires were gone.
But they will not be of lasting, she thinks.
Not if I can make differences. She commands her horse to stay with the stragglers, then sets about gathering up things she shall need: her enchanted Bow of Scorching tops this list. Also, she grabs an assortment of arrows: steel, iron, and magic. Potions and poisons. A little food and drink. And she's on her way. She climbs the hill toward the town with her current followers: Erhor the Errant Elf of Skingrad, a highly-skilled Breton Illusionist named Sharonne Mitymme, and a couple of Imperial road patrols she had met (and hired) on her way to Kvatch.
She hopes this party she's assembled will rid the bandits as a group, although initially she plans on sneaking into Kvatch all by herself. Better to avoid unavoidable ruckus.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 10:31 AMRain begins to pour, and the sky darkens the moment Saga enters the formerly-deserted town. It's not just a sprinkle, it's a deluge. Despite this, the first bandit, a Khajiit from West Weald who had (until recently) been comfortably living inside of Cursed Mine, spotted the elf the moment she had entered. This Khajiit had been standing beside Kvatch's ruined chapel, trying to think of a way to get inside its long-barricaded doors, when the elf showed up. The bandit drew her battleaxe, confident that she'd be able to put down the elf, and already thinking about the bragging-rights she'd have.
But she had been quickly swarmed by a group of small creatures, surrounding her from all avenues, forcing her to fight with them instead of the elf. Because of the rain, it had taken her several moments to realize she was now dealing with a group of rats instead of the elf who was now drawing her bow.

The second bandit Saga encountered had fared a little better, but ultimately also fell. This one was an Altmer trained in the arts of Destruction, who had formerly lived in a slew of West Weald encampments. He had also been surrounded by the elf's rats, but had managed to evade them as he casted spell after spell, dancing from foot to foot. But he had met his end with a steel arrow in his gut, not by rat-bites.
The third had bandit not suffered at all. She had merely been taken down by a well-aimed arrow from a distance. One moment she had been standing by Kvatch's chapel, wondering when they'd finally begin to build proper shelter here, so they wouldn't have to stand around in the rain. The next moment, her life had ended.
The fourth was an archer, a Dunmer with a set of very rare armor made from a fallen land dreugh. He wielded a crossbow, but had failed to get a shot in before Saga had taken him down from a distance. Because of his armor, though, he had survived, and had at least
tried to take the elf who had shot him down. But she was skilled. She knew how to move, and how to dodge. And he had failed.
11:55 amLady Saga casts her dual life-detection spells, and begins to realize the rumors must not be true. Where are the hordes of outlaws she had heard about? ... In her vision, she only can see two more, located perhaps on the far sides of the former town. She creeps forward a bit, and realizes there are three. No, four. No, five...the numbers just keep adding up.
She sneaks in the rain, glad that she hasn't brought along the others, but she also knows they must be getting restless in the rain. So she decides to return to them, gets them to follow her, and within minutes the entire group of five is now with her, inside Kvatch's walls. This was ultimately a bad decision. As she approaches the outlaws, many of whom are taking shelter from the rain, one of them spots her, and a massive melee ensues. She is attacked by several of them at once, and finds herself forced to flee so she can regain a proper place to make her arrows count.
Aerin from Valenwood dashes around and around, summoning more rats, and hoping for a decent shot. But there are more bandits wearing the rare armor she had seen. Someone in Kvatch knows what he or she is doing. These bandits had managed to somehow elevate their usual furs and leathers into protection more effective.
But they all fall, and they all fail.
After the battle, Saga is terrified to find that all her party has died, or so it seems. She finds about a dozen bandits, but among the fallen she also finds the road patrols she had hired. Just as she's about to panic (for she suspects there may be even more to fight, hidden inside Kvatch's former castle) a small figure emerges from the carnage.
"I can't wait to get back to Skingrad, safe and sound!"
"Erthor! By amazement, you have made your survival!"
"Let's get out of here, let's go."
"No, this act cannot be of commencement as of yet. I must make finding of Sharonne."
And indeed, Saga does find her Breton partner, the most capable wizard she has ever met. And luckily, Sharonne happens to have several potions* she has brewed still on her person. These potions involve the highest form of magic, Alchemy-wise; Saga herself could have never concocted such a mixture.
"And here goes you."
She pours one of these potions into Sharonne's mouth, and is surprised with the Breton arises quickly, as though death had never taken her. "Good day!" she says brightly, perhaps unaware of what had just happened.
Lady Saga decides that the rest of Kvatch shall be taken by her, and her alone. She tells Erthor and Sharonne it's probably best if they stay down the hill with the rest of Kvatch's refugees, then returns by nightfall to deal with the rest of the outlaws. Overall there are just over two dozen of them. Rainstorm or not, the elf from Valenwood takes them down slowly. This is not an easy feat. To make her covert shots requires that she sneaks upon them from great distance; much of Kvatch's inner terrain is wide-open you see, which means there are several times she's spotted, even though she makes her siege by night.
But they fall, all of them. Within 24 hours, Aerin from Valenwood is able to report that Kvatch is now ready for reclaiming, for the waifs and castaways located down-hill.