QUOTE(RaderOfTheLostArk @ Jun 3 2017, 09:27 PM)

Fighting for the Pact is always a worthy endeavor in my book (and Cincinnatus's)! I don't know how much help I'd be though, and it would only be my first time participating in the Alliance War. Unfortunately, though, I highly doubt I would be able to join earlier on on weekdays.
Speaking of, how much of Cyrodiil is PvP? I assume there are specific zones sectioned off for it?
We can go at a time that is convenient for as many as possible, like we do for the Guild meetings; and if it is too late at night for others than I could probably go with you on certain nights.
In Cyrodiil it is all PvP except in your "home bases" = two safe zones for each Alliance where no enemy players can breach and you are perfectly safe. These are just small bases; about the size of Davon's Watch. One houses the bank/stables/crafting stations; the other has the Generals and it is where you pick up your orders for the war effort.
There are three orders:
1. Taking a Keep/Resource/Elder Scroll from an enemy - best if done by a group of 20 minimum for the Keeps and Elder Scrolls; you can ask to join a group who is doing it - or do what I do, just find a group doing it and tag along with them. For resources you can form a small raiding party and take on the NPC guards, but if the nearby Keep is manned by Players then expect them to come defend their resource and the fight will be on (so the more players you have on your side, the better).
* Some groups are Alliance War Guilds and won't formally group with non-members, but welcome the aid if you join along with them and will heal you/resurrect you if you fight beside them.
** Once the keep or resource is taken, your Alliance flag is posted on that site. You have to stand by it through the timer to formally take the Keep or resource - never forget to do this! After the timer runs out, the site is formally your Alliance's now. At this time you can claim them for your Guild (or if any of your Alliance owned Keeps are "Unclaimed," you can claim them for your Guild too). If you have taken a Keep or resource and don't see it registered in your journal, it is because you didn't wait out the timer at the flag to get the credit for the taking of it.
2. Bounty missions: Kill 20 enemy players of a certain type (Templars, NightBlades, etc) or Race. On bounty lists = you don't actually have to kill them all yourself: If you are in a group, every enemy player you hit in combat with weapons or spells who dies in that combat (whether by you or by another Allied player) counts toward this bounty sheet.
** It won't count in your journal of achievements unless you personally kill them; but for the bounty sheets = any hit you land on a player that dies counts toward that bounty sheet. So you can turn in a bounty sheet for killing 20 Templars, get paid and collect the Alliance Points for completed mission - go to your Achievements and look and it might say you only killed 5 Templars. That means that you only hit the other 15 Templars, but your team-mates killed them for you.
Because of this, it is always good to carry a bounty sheet on you at all times; because they can be filled up quickly in protecting a Keep or resource (or taking them) - and in combat hit as many enemy players as possible at least once.
As a Dragon Knight, Britta uses her chain and just tags every player she can reach while fighting. It works as a mild taunt in PvE, does minimal damage - but it interrupts a cast or heavy attack. In PvP it counts as a hit on every player it touches for that bounty list; and it can reach Players ranged well away from you = huge bonus in filling those bounty sheets up.
Also - as long as you have tagged an enemy and are still on the battlegrounds as the combat progresses = even if you are dead, every enemy you tagged that dies still counts on your bounty sheet, you can watch them being added to your list as you wait to be resurrected. For that reason, it is best not to resurrect yourself from a battlefield while combat is ongoing. Wait to either be resurrected or till the combat ends.
3. Scouting missions: It will send you to a certain place across enemy lines. When you get there, and in close enough; your character will stand up and write the report that you will hand in when you return to the base. These are the easiest missions to complete, and are the best ones for a character new to Cyrodiil because you can sneak to them and sneak back; grab skyshards on the way; and build up AP at lower risk of PvP combat.
You may still be spotted by enemy players and killed; but scouting missions are the lowest risk of the three for PvP danger because you can sneak; avoid main roadways, etc.
Most people always pick up the orders just in case you happen to fill it in the course of your actions in Cyrodiil; but as far as taking the Keeps and resources/Elder Scrolls goes - those are actually done by real-time strategy. (What Keep will avail the Pact the best; or which will hurt the enemy most to lose). But you want to have the orders just in case one of those Keeps is one you have the orders for, so you get the benefit of a huge boost for completing a mission. (You get AP for taking the Keep already, so getting the mission completed is a real bonus).
If you want to gain Alliance Points but want to ease into PvP a little slower than attacking Keeps; you can always defend a Keep. Choose one of your Alliance owned Keeps and keep it repaired; defend it when it is attacked. (the Keep's Quartermaster will sell you repair kits to fix the doors and walls after each attack)
You can buy ballistas/trebuchets/etc - or you can use a bow or staff from the wall of the keep (good way to tag players for the bounty sheet). But if they breach the Keep and enter, you will have to fight. If you die, DO NOT resurrect yourself unless the map shows the Keep has changed hands; because your Allies may fight them off, and if so you will get huge Alliance Points for defending the Keep, even if you lay dead through most of the combat. (of course if one of your allies resurrects you, that is great; just don't resurrect yourself because doing that will take you out of the Keep under attack).
In PvP = most of the kills on players come from critical hits, so wearing armor and enchantments that protect you from them is best; or if you plan to spend time actually in the War Effort down there = putting champion points into negating critical hits against you is a good idea. (if you are a tank, you may consider wearing your tanking gear. I didn't, and died a lot. I fought 4 tanks and two of them I had to let go because I couldn't budge their health bars).