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TheCheshireKhajiit
Bleh. Of course something came up so we aren’t going to make it. Sorry all. sad.gif
mALX
QUOTE(TheCheshireKhajiit @ Sep 7 2018, 05:27 PM) *

Bleh. Of course something came up so we aren’t going to make it. Sorry all. sad.gif


Aw, verysad.gif



Acadian
Aww, sorry you weren’t able to make it Khajiit.


Buffy just got back from a very fun guild meeting. After some wine and dancing, we had Misa, Jo’Zira, Jerric, Cat Man Dhou, Gosse and Buffy at the guild hall. Then we headed out and Gosse led us through Crimson Cove public dungeon in Malabol Tor, followed by a nearby dolman and world boss. Everyone did great! Darn public dungeons respawn too fast to smoothly get a large group through when some have the quests and some don’t. So there were a few moments of confusion but everyone did great trying to stay together, lol.

Had a great time and thanks to all who made it!
hazmick
Just to let you guys know, the discord invite in the guild's 'about us' section in-game is invalid. Can someone check it so I can join? tongue.gif
haute ecole rider
Tell me your @name in Discord and I will send you an invite!
Acadian
Thanks, Rider. I just double checked the link I had in game and it was indeed wrong. Should be fixed now. smile.gif
mALX
QUOTE(Acadian @ Sep 17 2018, 12:55 PM) *

Thanks, Rider. I just double checked the link I had in game and it was indeed wrong. Should be fixed now. smile.gif


Thanks for fixing that Acadian!


mALX


I was just at the Guild Hall doing Master Writs and had been there well long enough for everything to render properly = found three tables that wouldn't activate INSIDE the house. This is the first time I've ever had this happen, urk.

If anyone else has any problems, please PM me on here or in game to fix them right away.


TheCheshireKhajiit
QUOTE(mALX @ Sep 21 2018, 08:51 PM) *

I was just at the Guild Hall doing Master Writs and had been there well long enough for everything to render properly = found three tables that wouldn't activate INSIDE the house. This is the first time I've ever had this happen, urk.

If anyone else has any problems, please PM me on here or in game to fix them right away.

Ok thanks for the heads up mALX, if Khajiit notices a problem he will let you know.
mALX
QUOTE(TheCheshireKhajiit @ Sep 21 2018, 10:50 PM) *

QUOTE(mALX @ Sep 21 2018, 08:51 PM) *

I was just at the Guild Hall doing Master Writs and had been there well long enough for everything to render properly = found three tables that wouldn't activate INSIDE the house. This is the first time I've ever had this happen, urk.

If anyone else has any problems, please PM me on here or in game to fix them right away.

Ok thanks for the heads up mALX, if Khajiit notices a problem he will let you know.



Thank you, I would appreciate that help. That is the first time I've ever had a problem over there at all, and I was in there well long enough for everything to render properly, I don't understand how that happened. I did fix them, and went through and checked every single table inside and out; those three were the only culprits. (Eternal Hunt and Tava's Favor woodworking, and Armor Master blacksmithing).

Acadian
I was in the guild hall this morning and all rendered fine. I only used the Seducer tables and the enchanting table in the front courtyard. Oh, and the banker. All worked fine.
mALX
QUOTE(Acadian @ Sep 22 2018, 12:32 PM) *

I was in the guild hall this morning and all rendered fine. I only used the Seducer tables and the enchanting table in the front courtyard. Oh, and the banker. All worked fine.



Whew! Thank you! Just let me know if any ever don't work for you; I really appreciate any help on keeping me informed if ever one doesn't work so I can fix it right away.

We've never had this problem before, it is really irking me that it is suddenly having issues!


ghastley
Laurie visited for a couple of writs and didn't have any issues. (Other than remembering where the right stations were). tongue.gif
mALX
QUOTE(ghastley @ Sep 23 2018, 08:08 PM) *

Laurie visited for a couple of writs and didn't have any issues. (Other than remembering where the right stations were). tongue.gif


Yeah, everyone I know places them all completely alphabetically instead of just doing the Universal Alliance sets alphabetically like I did; but they have houses with a big enough outdoor space to do it right. I did get on the PTS and try setting them all up outside, but it totally ruined the look and feel of the place. Trying to set them up completely alphabetically inside the house was totally unworkable.

To this day I still have to think of the Provinces they come from to remember where the sets are located (because I do know where each Province is set up, just sometimes have trouble remembering which sets go with which Province).

I originally planned putting up a banner or totem to indicate the Provinces; but we ran out of inventory slots; just couldn't do it.

For a long time I used to have trouble remembering the names of the Hews Bane sets; everytime I thought of "Eternal Hunt" I thought of Wrothgar instead of Hews Bane. Also, I used to get "Trial by Fire" and "Way of the Arena" mixed up as to what Province they are from. (I don't have that problem anymore now).

But associating the set name with their Province is what helped me remember it; because it is pretty easy to remember where the Provinces are in there.

Several times I've thought of buying one of these bigger properties like all the other guilds have done = making the guild hall in a better spot for all those tables and give us 100 extra slots to do it in = but so far these other guilds have had to keep changing guild halls because everywhere they have tried ends up with shifting tables (including Topal Bay, Linchal Manor, Coldharbour, Serenity Falls, Daggerfall Overlook, Hakkvild's High Hall, etc = all of them have had shifting tables issues).

Up until now we have never had our tables shift that I know of; this is the first time that it has happened = so it does worry me that we might end up having trouble here too.





ghastley
As you point out, there's no way to do a simple arrangement in that space. Alphabetical only works if you have an obvious sequential path through the stations, and that doesn't exist.

The only ideas I could come up with involve clustering them by some common characteristic, such as Alliance, DLC, etc. like you did. Perhaps number of traits would be another way to do it? But that only works if you have an easy way to check that, (like Craft Store). The writ itself just gives you a style, which is probably why alphabetical is the popular one - the name is a direct clue, not an indirect one.

QUOTE
To this day I still have to think of the Provinces they come from to remember where the sets are located (because I do know where each Province is set up, just sometimes have trouble remembering which sets go with which Province).

And that trouble comes from the fact that the craftable Alliance zone sets are present in each Alliance. It's the overland dropped sets that differ.

Whatever you do, it has to be re-done every time ZOS add a new style that the writs use. We need to support crown store exclusives that don't participate!

And running around looking for the set is half the fun of doing it, anyway. Being reminded of all the other sets has made me re-think what my characters use a couple of times.

Hopefully, the general clamour for proper Guildhalls will lead to them creating dedicated places with different rules for furnishing. E.g. a smaller number of slots, but which doesn't include the crafting stations, and is intended for decorating the "meeting space". Then you could have Hunding's back as a home.
mALX
QUOTE(ghastley @ Sep 24 2018, 10:16 AM) *

As you point out, there's no way to do a simple arrangement in that space. Alphabetical only works if you have an obvious sequential path through the stations, and that doesn't exist.

The only ideas I could come up with involve clustering them by some common characteristic, such as Alliance, DLC, etc. like you did. Perhaps number of traits would be another way to do it? But that only works if you have an easy way to check that, (like Craft Store). The writ itself just gives you a style, which is probably why alphabetical is the popular one - the name is a direct clue, not an indirect one.

Whatever you do, it has to be re-done every time ZOS add a new style that the writs use. We need to support crown store exclusives that don't participate!

And running around looking for the set is half the fun of doing it, anyway. Being reminded of all the other sets has made me re-think what my characters use a couple of times.

Hopefully, the general clamour for proper Guildhalls will lead to them creating dedicated places with different rules for furnishing. E.g. a smaller number of slots, but which doesn't include the crafting stations, and is intended for decorating the "meeting space". Then you could have Hunding's back as a home.


Agreed, they know they are adding to the problem when they add 6 sets per year (times 4 tables each) but don't increase the slots for furnishing items (but manage to keep increasing slots for trophies/mounts/and pets). Acadian suggested they revamp the tables so you have one set with a drop down list of the crafting sets you have purchased via vouchers; but that would require them revamping the entire system. Your idea is more cost effective because it would just be recategorizing the tables; just making the crafted set tables a category that doesn't take up slots in the house = Awesome idea! Please submit it to ZOS !!!!!!

Also, they need to make the floors/ground the base level furniture sits on consistently. Both Linchal Manor and Coldharbour have places that the base level is below ground/floor level; making the tables not work in those spots; so you have to keep moving them around till they work (ruining any look of order in your tables; it ends up looking like a chimpanzee set them up). Linchal has that issue both inside and out. Coldharbour has a lot of bad spots too, but not nearly as many as Linchal. We actually have a few spots like that too, but putting the tables inside and on those docks kept us from being affected by them up till now.







Acadian
I've suggested a couple times on the Zenimax forums that with no end in sight as far as adding sets the answer is to move away from a warehouse/sea of crafting tables and simply incorporate the attunable aspect into one set of tables. One attunable table for each craft. When you upgrade by adding a new set ability, it simply gets added to the menu on your attunable table for that craft.

The only 'hunting around' at a full service guild hall would be navigating the menu of the attunable table for each craft.

This would not only solve the slotting challenge guild halls face but allows for plenty of expandability without a sea or warehouse of tables and all that goes with that.

I believe with just a pinch of ingenuity, Zenimax could 'transition' the old system to such a proposed new system without pain to all the guilds that already have a warehouse stuffed with tables.
ghastley
I'll continue pushing for separate guildhall functionality, though, as there's benefit in that apart from crafting. Larger guilds would potentially want multiple tables for concurrent use, even if each one could be attuned to all the sets. They also want meeting space beyond house capacity, and other things that aren't remotely home-like.

ZOS have to make the pricing for adding an attunement match the pricing for a complete new one, or they'll lose money. That's probably the big barrier to multi-set stations.
mALX
QUOTE(Acadian @ Sep 24 2018, 11:10 AM) *

I've suggested a couple times on the Zenimax forums that with no end in sight as far as adding sets the answer is to move away from a warehouse/sea of crafting tables and simply incorporate the attunable aspect into one set of tables. One attunable table for each craft. When you upgrade by adding a new set ability, it simply gets added to the menu on your attunable table for that craft.

The only 'hunting around' at a full service guild hall would be navigating the menu of the attunable table for each craft.

This would not only solve the slotting challenge guild halls face but allows for plenty of expandability without a sea or warehouse of tables and all that goes with that.

I believe with just a pinch of ingenuity, Zenimax could 'transition' the old system to such a proposed new system without pain to all the guilds that already have a warehouse stuffed with tables.



I'm sure they COULD, but will they? That would be ideal; but I don't think they will do anything that will cut into their profits and not make them (bigger future money). Revamping the way they already have it set up would cost them plenty and not give them any more future income than the current system that is in place.

Right now they have people scrambling to buy bigger and bigger houses to try to accomodate all those tables. I have even considered changing houses each time; but lucky for me one of my guilds has jumped on every one of them too; so I've learned the houses flaws before spending my own gold buying it, lol.

But I really think that is why they won't give us any more furnishing slots and instead keep upping the "Collectibles" slots = to keep us thinking that the next house will be the one where we can fit in the tables and still have it look nice so we will keep buying everything new they crap out.

I've wondered if maybe that is why they are giving us that Psijic Villa; kind of to give us a guild hall to shut us up? laugh.gif (it has the "base beneath the floors issue already, according to the PTS bug reports on it)

Anyway, I most def agree with you on the "no end in sight." Unless they change how they are doing these crafting tables or give us a reasonable way to house them (like Ghastley suggested; giving them a category that doesn't count toward your inventory total) = it doesn't matter how many places they crank out when the inventory limit isn't being raised to match the size of the place and they keep adding to a guild's needs without giving them a way to place the items.

I really think everything that is in the "Services" category should be set like collectibles are = to not take up inventory slots; because everything in there is needed by guilds to be properly functional for their members.


mALX
QUOTE(ghastley @ Sep 24 2018, 11:34 AM) *

I'll continue pushing for separate guildhall functionality, though, as there's benefit in that apart from crafting. Larger guilds would potentially want multiple tables for concurrent use, even if each one could be attuned to all the sets. They also want meeting space beyond house capacity, and other things that aren't remotely home-like.

ZOS have to make the pricing for adding an attunement match the pricing for a complete new one, or they'll lose money. That's probably the big barrier to multi-set stations.


Bold: That is def true; but the "Attunable" ability would still be bought exactly the same way = via Vouchers or Crowns; (so ZOS wouldn't lose that front end money) = and done the exact same way it is now; except instead of getting an actual table you can place out; you would have to just stand next to your one (for example: Clothier station) at home and activate it in your inventory (the exact same way you "attuned" the table to a crafted set) and that set would be added to your Clothier station's drop-down list. Up until that point, everything would remain exactly the same.

(in other words, the exact same way you attune tables now is how you would transfer the attunement to your home table of each type's drop-down list).

Right now the tables are just virtual in your inventory until you place them anyway; and before you attune them to a set they have always been a commodity that can be transferred and sold = that wouldn't change either. (so ZOS doesn't lose any of that backend money they make off the current tables being sold through guild traders either).

The only thing that would cost ZOS doing it this way is the Dev's pay for changing/creating all the new scripts for the new system; possibly a new table itself; and then listening to all the people gripe who have spent millions buying the warehouse of tables that are now stuck on their hands (unless they give us a way to add those already bought to our drop-down list).




ghastley
QUOTE(mALX @ Sep 24 2018, 01:22 PM) *

The only thing that would cost ZOS doing it this way is the Dev's pay for changing/creating all the new scripts for the new system; possibly a new table itself; and then listening to all the people gripe who have spent millions buying the warehouse of tables that are now stuck on their hands (unless they give us a way to add those already bought to our drop-down list).

That griping would be another factor, true. I was thinking the new tables with the drop-down lists would just live alongside the old ones, but people would complain if they couldn't convert. Still, if they play it right, they could sell the conversion as an option. Keep the old = no cost, convert to new = buy token.

However, could ZOS resist the opportunity to say "convert (at a price) or the old ones will stop working on xx/xx/xx"? That would really annoy their existing customers, especially the ones who came back after the ultimatum expired.
mALX
QUOTE(ghastley @ Sep 24 2018, 01:42 PM) *

QUOTE(mALX @ Sep 24 2018, 01:22 PM) *

The only thing that would cost ZOS doing it this way is the Dev's pay for changing/creating all the new scripts for the new system; possibly a new table itself; and then listening to all the people gripe who have spent millions buying the warehouse of tables that are now stuck on their hands (unless they give us a way to add those already bought to our drop-down list).

That griping would be another factor, true. I was thinking the new tables with the drop-down lists would just live alongside the old ones, but people would complain if they couldn't convert. Still, if they play it right, they could sell the conversion as an option. Keep the old = no cost, convert to new = buy token.

However, could ZOS resist the opportunity to say "convert (at a price) or the old ones will stop working on xx/xx/xx"? That would really annoy their existing customers, especially the ones who came back after the ultimatum expired.


I don't think they will take that option (one table per each discipline with drop down lists for sets) because it requires them putting money into fixing something that already exists in game. I think the only way they will fix it is if it doesn't cost them anything (like in your example of just making the tables not counted on inventory slots). That way it would only really impact them/the game on houses being used as guild halls that have the full 44 sets (X 4 tables each set). And there really aren't that many guilds that have gone all out with the tables; it is a HUGE commitment and expense to amass that many tables. Several of the guilds I've visited have only one set of plain vanilla tables.

So they MAY be willing to go that route because it won't cost them nearly as much. They already have that system set up for the collectibles; they just need to copy/paste it to the tables and keep its limits raised with each crafted set they add.







Grits
There will be such celebrations when we finally get Guild Hall functionality. I've seen dueling arenas and massive auction/sale areas in houses, but there aren't enough player slots to fill them. I would like multiple functions that could be chosen for a Guild Hall. An arena could have more player slots at the expense of collectibles, for example.

One of my old guilds on the PS4 had a pared-down crafting hall in the Gardner House. This was before jewelry crafting. Each floor had only one type of crafting station, all arranged alphabetically. She had to move everything when new stations came out, but with all of the same type in rows it wasn't too painful (she said). The housing add-on that lets you group furnishings would have been very helpful. Also since the crafting hall was crowded and looked utilitarian, she had a second account with the guild party house as primary. It should be easier.

mALX
QUOTE(Grits @ Sep 24 2018, 03:01 PM) *

There will be such celebrations when we finally get Guild Hall functionality. I've seen dueling arenas and massive auction/sale areas in houses, but there aren't enough player slots to fill them. I would like multiple functions that could be chosen for a Guild Hall. An arena could have more player slots at the expense of collectibles, for example.

One of my old guilds on the PS4 had a pared-down crafting hall in the Gardner House. This was before jewelry crafting. Each floor had only one type of crafting station, all arranged alphabetically. She had to move everything when new stations came out, but with all of the same type in rows it wasn't too painful (she said). The housing add-on that lets you group furnishings would have been very helpful. Also since the crafting hall was crowded and looked utilitarian, she had a second account with the guild party house as primary. It should be easier.



I had been considering doing that as well, buying Hunding House on my son's account and setting it up like ours was before we started getting the crafted sets in (with just the plain vanilla tables in the courtyard like we used to have; Buffy's Tower; the stables = and inside the house a bar; and just a nice "hanging out" style interior. That way crafters or character builders could come to my residence and anyone who just wanted to hang could go to his.

(the problem I ran into with actually DOING it was that his account doesn't have the Plus membership; meaning Hunding House would only have 300 slots; no banker or merchant, etc. = really not sure how much I'd actually be able to pull together there for our comfort).

Another idea is that every month's meeting could be held at different member's houses and just keep Hunding House as a crafting Mecca for building and testing characters until the game gives us a better option.

IF we are given (for free) that Psijic Villa, (I don't see me buying it otherwise) = I could move the tables/Mundus/etc there; which is much roomier and has 100 more slots over Hunding House = and maybe another member could host the meetings as our "hang out" guild hall?

I'm hoping they give us that Psijic Villa set up as a guild hall; that would be the perfect answer! (especially if they listened to Ghastley and set it up so crafting tables didn't use inventory slots!)




ghastley
A guild hall in Summerset would be interesting. Since homes are instanced, it's strictly NOT in Summerset, so I believe anyone could still go there, but I'm not sure what would happen if they tried to go out the door. Probably just get dumped back where they came from, like you do from a preview.

mALX
QUOTE(ghastley @ Sep 24 2018, 04:54 PM) *

A guild hall in Summerset would be interesting. Since homes are instanced, it's strictly NOT in Summerset, so I believe anyone could still go there, but I'm not sure what would happen if they tried to go out the door. Probably just get dumped back where they came from, like you do from a preview.


Correct, that is exactly what happens. But yes, you can always visit homes no matter where they are because they are kind of in a realm by themselves once you get inside their cells.

haute ecole rider
I didn't get morrowind right away when it came out last year, but my friend did. I was able to visit the home previews by traveling to him while he was there (though I came out into a different instance than him), so that was what helped convince me to buy the chapter. That, and what mALX did with her Vivec City apartment, too! So I'm sure the same is true of Summerset = if you don't own the house and don't have access to the DLC/Chapter content, stepping out the door will dump you back where you started from, same as when you log out and back in. I use that trick all the time to leave friends' houses like Ald Velothi, which I don't yet own.
Kane
Sorry I haven't been around ESO lately folks, but I've been resigned to my PS4. Think I have a power supply issue with my PC, and it may have already ruined my GPU.
Acadian
Aww, sorry, Kane. Good luck with your sick PC. kvright.gif
mALX
QUOTE(Kane @ Sep 28 2018, 07:40 AM) *

Sorry I haven't been around ESO lately folks, but I've been resigned to my PS4. Think I have a power supply issue with my PC, and it may have already ruined my GPU.



ohmy.gif sad.gif

PC issues are the worst. verysad.gif




Grits
Yikes, Kane. I hope you get things fixed with minimal fuss.
monkeyemoness
QUOTE(Kane @ Sep 28 2018, 06:40 AM) *

Sorry I haven't been around ESO lately folks, but I've been resigned to my PS4. Think I have a power supply issue with my PC, and it may have already ruined my GPU.

Eugh, had to go through this a while back. Hopefully it's resolved quickly.
ghastley
Anyone still have a machine working well enough for tonight's guild meeting? ohmy.gif
TheCheshireKhajiit
QUOTE(ghastley @ Oct 5 2018, 10:45 AM) *

Anyone still have a machine working well enough for tonight's guild meeting? ohmy.gif

Khajiit’s is working fine but unfortunately has real life stuff to do later today.
haute ecole rider
Well, mine is working fine, and I’m actually still off from work while waiting for medical clearance from my doctor (had to take a MLA, and the paperwork is keeping me off an extra week!)

So I can make it to the guild meet later tonight, and actually mALX would like to use my Palace for a guild event . . .

I’m open to ideas - if you want to do public dungeons or World Bosses I can bring Phae and Thunderpaws.
mALX
QUOTE(haute ecole rider @ Oct 5 2018, 12:07 PM) *

Well, mine is working fine, and I’m actually still off from work while waiting for medical clearance from my doctor (had to take a MLA, and the paperwork is keeping me off an extra week!)

So I can make it to the guild meet later tonight, and actually mALX would like to use my Palace for a guild event . . .

I’m open to ideas - if you want to do public dungeons or World Bosses I can bring Phae and Thunderpaws.


Oh, that would be Awesome! Has everyone else seen her amazing palace? She did a spectacular job decorating it! And everyone who attended Haute's Saturalia party last year knows that she is THE most excellent host EVAH! I am hoping she throws another one this year; and look forward to seeing Khajiit puking on more of her rugs again, rollinglaugh.gif


TheCheshireKhajiit
QUOTE(mALX @ Oct 5 2018, 11:42 AM) *

QUOTE(haute ecole rider @ Oct 5 2018, 12:07 PM) *

Well, mine is working fine, and I’m actually still off from work while waiting for medical clearance from my doctor (had to take a MLA, and the paperwork is keeping me off an extra week!)

So I can make it to the guild meet later tonight, and actually mALX would like to use my Palace for a guild event . . .

I’m open to ideas - if you want to do public dungeons or World Bosses I can bring Phae and Thunderpaws.


Oh, that would be Awesome! Has everyone else seen her amazing palace? She did a spectacular job decorating it! And everyone who attended Haute's Saturalia party last year knows that she is THE most excellent host EVAH! I am hoping she throws another one this year; and look forward to seeing Khajiit puking on more of her rugs again, rollinglaugh.gif

Bahahaha and then poor Mira cleaning it up laugh.gif
Acadian
Buffy will grab her healing staff, check who's up at the meeting start time and be happy to join anything going on. smile.gif
monkeyemoness
Holy hell, I completely forgot about this.

Dunno if i"ll be able to make it. We'll see.
Grits
Jerric plans to stop by for a drink and a dance very soon. smile.gif
haute ecole rider
QUOTE(Grits @ Oct 5 2018, 03:25 PM) *

Jerric plans to stop by for a drink and a dance very soon. smile.gif

Yay!

Oh, and regarding your screenie of the month, yes you are very late.
laugh.gif
Acadian
Nice little guild event this evening! We initially had Phae, Buffy, Gosse, Unna, Britta and Jerric for a tour of Rider's Palace. Jerric and Gosse had to go but the remaining four of us grouped up and took down all six world bosses in Reapers March. Great teamwork in the fights and plenty of fun! tongue.gif
mALX
QUOTE(monkeyemoness @ Oct 5 2018, 03:55 PM) *

Holy hell, I completely forgot about this.

Dunno if i"ll be able to make it. We'll see.



verysad.gif You were missed!




Grits
Pool Party!

Thank you very much for hosting us in your fabulous Palace, Rider and Phae!
mALX
QUOTE(Grits @ Oct 5 2018, 09:37 PM) *

Pool Party!

Thank you very much for hosting us in your fabulous Palace, Rider and Phae!


What a great screenshot! You captured everyone!!!

Yes, thank you so very much Haute!!! You have done such a wonderful job decorating that place; and as always = you are a marvelous host!!!!

haute ecole rider
Thanks for the lovely screenie, Grits! It was fun having all of you over to the Three Banners Conservatory for a pool party. And the run across Reaper's March was a blast!

I am glad I had last night off and could do this with all of you!
mALX
QUOTE(haute ecole rider @ Oct 6 2018, 09:23 AM) *

Thanks for the lovely screenie, Grits! It was fun having all of you over to the Three Banners Conservatory for a pool party. And the run across Reaper's March was a blast!

I am glad I had last night off and could do this with all of you!


So are we, that was an Awesome fun run! (and got three of those WB's turned white on my map!!!)



TheCheshireKhajiit
Hey mALX, have you decided about moving the guild amenities to the Psijic house mansion?
mALX
QUOTE(TheCheshireKhajiit @ Oct 9 2018, 02:34 PM) *

Hey mALX, have you decided about moving the guild amenities to the Psijic house mansion?



I haven't been able to decide because I have no way to practice it on the PTS server yet. Zenimax has had it locked since they decided to do this; and before that I had no intentions of buying it, so never even bothered trying to test it out. (and would never move all those tables on the Live server until I already had a plan worked out and tested on the PTS).

Two guilds have already hired me to do their guild halls there; I always make them place the tables first; (so I don't get blamed if the tables aren't working; it is then their job to keep them maintained) - but that will give me some indication on setting up the tables; since their addon works with precise measurements of an area divided by the number of items to place; etc.





TheCheshireKhajiit
Well there certainly isn’t any lack of space. Place still amazes Khajiit with how big it is! Today Brenna was planting her scary trees and what not in the clearing to the right of the mansion near the steps going down to the ocean, and it occurred to us that there is so much room that each of our characters could have a designated area all to themselves!
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