Acadian: I don't like the version of the Silverlight without the mail. It looks like lingere, not armor. While exotic, this version still covers your character from head to toe in steel.
Grits: Thanks to the Oblivion engine, Morroblivion improves on a lot of the annoyances in Morrowind: like the horrible animations and boring combat. Some of the things that made me give up playing Morrowind way back when.
King Coin: I was using Max Tael's Natural Weather in that snow pic. It was snowing everywhere! Eventually I figured out it was the mod, and stopped using it.
So far, Morroblivion does seem to be as close to a carbon copy of Morrowind. So far as I know, all of the major questlines are there. I started the main quest, and it is working so far. I have only been in the south-western part of Vvardenfell so far, but everything I remember is there. The same dungeons, shipwrecks, towns, etc...
The only real downsides I see to Morroblivion are the CTDs, and lack of level scaling. The game can CTD on you at any time when are outside and walking around. It always turns out to be be something in particular areas, because it will do it every single time you try to walk there from the wrong direction. But walk there from the opposite side and no problems. So far I have found 3 places like that.
The lack of level scaling is a carryover from Morrowind, but seems even worse here. It means that you walk into a dungeon right off the starting boat and are fighting guys with 200 health, and you can do 2 points of damage. You can guess how that works out. In Morrowind it was not quite so bad, because your weapons did variable damage, and that damage was greater than in Oblivion. Your first level Morrowind character might do 1-8 points of damage each hit. Where you 1st level Oblivion character is probably going to do 2, maybe 3 every hit.
You pretty much have to stay out of the dungeons until you are 7th level. Or be prepared to run out of them a lot. But even the rats and mudcrabs are lethal. It takes about 15 hits to kill a rat at 1st level. I am not exaggerating, I counted. Mudcrabs are slightly less tough. Anat has been killed by rats more than once, well into 7th level. The only thing that has really made it possible for her was that I picked my modded Undine birthsign for her, more by chance than anything else. It gives you the same regeneration that Grummites get in water or rain. The starting area gets a lot of rain, and is on the coast with lots of little islands. So Anat spent a lot of time dashing out of dungeons and leaping into the water to heal up, or just stood there in the rain and slugged it out with much more powerful enemies, regenerating like Wolverine all the time.
The Morrowind player's most hated enemyBalmora, home of House HlaaluAnat has seen the Silt StriderLooking over the West Gash in her new Bonemold ArmorStanding atop the Dwemer ruins of Arkn-something or anotherSlugging it out with a Dwemer Centurion (they are much tougher in Skyrim)Apparently they missed a few things...