Acadian: Still intrigued? I think it has been at least three years since you bought a new game, maybe it is time to try one?
mALX: It was probably Baldur's Gate I or II, or Icewind Dale I or II that reminds you of Pillars of Eternity. PoE was created as their spiritual successor.
Here is a short Vid of Persephone, Eder, Durance, and Aloth taking on the bandits in Black Meadow. It should give folks who have not played the game an idea of what the gameplay is like.
You can see how formations are important when the two "front lines" meet. A bandit tries to sneak past at the top of the screen, but Durance - the Priest - stops him with a Halt spell. Then he moves in to flank himself, which incurs a penalty upon the target.
The bandit archer way to the left probably gave me the most trouble. Persephone's team does not have a dedicated archer. Persephone and Eder (the team's other Fighter), carry bows as backup weapons. They typically only use them for the first shot before going into melee. So Aloth - the Mage - had to step up to take on the bandit archer. The only trouble is that while Aloth has ranged attacks, they are shorter range than a bow, so he has to get a lot closer.
This looks like one of Persephone's old palsI restarted Persephone, and now she has been joined by Darryl (on the left), and Serana (on the right)
Serana cleans up with a Ghost Blades spellTeam Deadwalker is now fully assembled. From left to right are Lucia (ranged Rogue), Serana (Wizard), Persephone (Fighter), Darryl (Fighter), and Sofie (Priest)Team Deadwalker takes on a Forest TrollThe team now has an undead cat for a mascotTaking on a DrakeThere's more than one Drake, but Serana has a Ray of Fire!Serana burns them down (and Persephone and Darryl too!)Here is a short (2 min) video I made showing the Deadwalkers in a typical battle. Make sure you set it to play back at 1080p, otherwise it just looks all blurry.
You can see how I pick a choke point in the cave to fight, and start out with everyone concentrating their missile attack on one target, a Flame Blight at the lower left. Sadly it survived, because I forgot that it is immune to piercing attacks (which means arrows). But it still suffers the debuffs from archery powers, notably the Hobbled effect from Lucia's Wounding Shot. That at least slowed it down and kept it out of the fight for a while.
Then Persephone and Darryl switch to their melee weapons and step up to block off the tunnel. Lucia switches her target to the on coming Xaurip, with the hopes of Hobbling the nearest one and slowing it down as well. Finally Serana and Sofie continue working on the slowed Flame Blight with their wands.
After a few moments I noticed the Xaurips had an archer that was taking potshots at me. So he became Lucia's sole concern. Since Serana and Sofie have shorter range attacks, I used them to support Persephone and Darryl by attacking the enemy front liners they were engaged with. That gave me a 2-1 advantage at the point of contact.
I find ganging up on the bad guys works really well in this game. I try to use Persephone and Darryl to block off the enemy horde and force them into a bottleneck. Then I will usually leave one of them to fight on their own, while the rest of the party all gangs up on the baddie the other has engaged. That way I get a 4 on 1 at that spot. They tend to go down pretty quickly that way. Of course that can be rough on the one tank going it alone, and sometimes they get 3 or more baddies on them. But that is why they are the tanks, and have over 800 health. When things start going bad for them I have Sofie switch from ranged attacks to healing buffs.