QUOTE(SubRosa @ Feb 1 2015, 10:52 PM)

Acadian: I like that park ranger hat, it reminds me of the old school Marine Corps campaign hats.
Apparently there were several nukes that didn't get used. Annie fixed that later however...
The street signs have quite a bit of sarcasm in them, don't they?
The Deadlands would be a good name for The Divide. It is the most desolate, ruined place I have seen in the Fallout games.
The DivideAmerican SniperAmerican AtomsReturning to the MojaveTying up loose ends at Dry Wells (after Annie used the missiles from The Divide to nuke Caesar's Arizona).
Taking a break back at the homesteadOn to the Serra Madre I commented these screens on the other thread, but wanted to come back here and tell you how much your original words about this DLC inspired me in making my own mod.
You were talking about this quest and how the developers went all out to set the atmosphere of devastation in this place, that it was striking to you and really enhanced the immersion in the beginning of this DLC (before the neck collar run, probably, lol). Your words really sank in.
Not a day later from reading what you said about that mod, I read someone else's comment on Nexus that was talking about a part of that particular mod that the author sank his work into making that area immersive rather than beautiful; he used a lot of the same words and expressions you had in talking about the beginning of this DLC.
And looking back at this post in hindsight now, I can feel that immersion coming off your posts, your screenshots and the mood - really awesome, and brought us viewers into the mood with you as you tackled it.
It really got me thinking a lot about the way I dabble in the CS/CK/Geck - I really like to make pretty facades in my mods because it is something I can do to really see and feel the contrast from the vanilla game and know I've really created something completely different (and hopefully beautiful) out of something that wasn't. I really like to see the contrast in what it was and what it is after I dabbled around in it - (and then have to scramble to come up with some Lore to explain that beauty in a wasteland devastated by nuclear holocaust).
That is why I rarely if ever upload my mods, because they are only made because I just really enjoy dabbling my paintbrush; the fun for me is in the making of them, and in being able to go in game and see something I actually created and remember all the work and fun it was to make it - not really thinking about the Lore till I show it to someone else; because it doesn't break my immersion in the game, it enhances it.
Anyway, it was because of what you said that I tried something different in modding - made my first attempt at making an immersive mod rather than a pretty one. It was not as much fun, the feeling of having accomplished something didn't come immediately like it does in retexturing buildings, etc - but it will def be a satisfying feeling if someone tells me it is immersive to them, lol.
Anyway, I'll have to dedicate that cell to you and your statement that made me pull out all stops to make that cell immersive.
QUOTE(SubRosa @ Feb 5 2015, 12:56 PM)

Acadian: Annie hasn't found any new hats she likes much lately, so a lot of ponytail shots are coming up.
Sniper comes from two things she picked up in the Divide. A suit of powered armor and an Anti-Material Rifle. She has a few other suits of power armor laying around the house at home. Annie finally took the perk that allows you to wear the stuff, so I decided to give it a whirl. Her carbine looks too small compared to the armor, so she had to use a bigger gun as well, hence the Anti-Material Rifle.
That ghost is close to a Daedric Princess. She is a vampire princess!

Well, she is voiced by one. Laura Bailey - who did Serana's voice, did hers as well. That one of her at the end is from the Dead Money dlc. I have more coming up from that, and from the Old World Blues dlc.
Grits: I googled Zion National Park and was delighted to discover that it was real!
The Burned Man is very prominent in the recent history of the vanilla Mojave setting. You can learn a lot about him from talking with one of the Rangers at Camp Golf, who gives you the entire story of how Caesar's Legion attacked Hoover Dam and how they were stopped, and the legend of what happened afterward...
I didn't like like the sleevless coat. It just looks... unbalanced to me without the sleeves. So it went in the wardrobe back home.
Teddy bears and toy cars are two of the standard toys from FO3. So are baseballs, baseball gloves, and some statics of blocks and roller skates. FONV added the dino toys. They are Dinky the Dinosaur toys. The full size
Dinky lives in Novac. You can buy the toys from the shop inside, or find them in a few places in the wasteland. You can buy the rockets there too. They glow because they have a radioactive isotope in them. You can use them in a quest to get some real rockets running!
The Dead Money team - from left to right Dean Domino, Annie, Christine Royce of the BOS, and Dog/GodAnnie trying out a pre war hat and a BARghost bustingWith Dead money finished, Annie moved on to the Old World Blues dlc
At the science fiction double featureA rude awakening at Big MTAnnie fetched the cyberdog gun (it has a dog's brain)Slugging it out with a dead man in a still living powered exoskeleton (well, it is supposed to be a powered exoskeleton, it is just the vanilla spacesuit)
A lobotomite, one of the most common baddies in the Big MTAnnie visits a pre-war school simulationCyberdogs playing pokerThe Big MT I was so excited seeing the Sierra Madre screen until I realized it was the same mod as the neck-collar run, urk!
These robot dogs had me cracking up, and the dog brain gun did too when I researched it,

All awesome shots!
QUOTE(SubRosa @ Feb 7 2015, 08:36 PM)

Acadian: The funny thing is that there is an Indiana Jones hat in FONV. If you take the Wild Wasteland perk, as all of my characters now do, there is an old refrigerator laying by the side of the highway near where you start. Inside is a pre-war skeleton of a man with the
Indy hat. But thanks to how the Beth games clothing changes based on your character's sex, it turns into this silly beret-like thing with a feather sticking out of it if you are female.
The god gun barks and snarls when enemies are near, which is handy. It has 'ears' that perk up and down too. It seemed random to me, but the wiki claims it when it detects enemies as well.
Big MT is short for Big Mountain, also called The Big Empty (which I prefer, as it perfectly describes the brains of the 'people' you find there). It is a pre-war research center, that used to be underneath a mountain. But at some point they blew up the mountain overhead, leaving just a rim of jagged rock around the place like a crater.
Before the war they created all sorts of high-tech weapons and gizmos. The used captured Chinese prisoners of wars for test subjects, and unsuspecting Americans as well. They made the holograms in the Sierra Madre, from the Dead Money dlc, and the poison gas in the place as well. They also created some of the abominations that roam the wastelands, like Night Stalkers (mutant coyote/rattlesnakes) and cazadors (hideously dangerous giant insects). They are basically as evil as evil scientists can be. Annie intends to kill them all as soon as she gets the opportunity.
Annie has a new outfitThis does not look goodRoboscorpion!Annie's outfit is a stealth suit (and it talks to her)Annie plays HaloThe guns of Big MTAnnie found a mini-Deathclaw named Stripe These shots are all Awesome, I always like seeing Annie's latest armor. Love the Spike idea, and now I know to mod his AI aggression before I play this so I don't have to kill him!

Thank you so much for sharing Annie's adventures with us!
QUOTE(SubRosa @ Feb 10 2015, 09:44 PM)

Acadian: I think those are twin sensor dishes in the chest...
Those roboscorpions are really tough too. They took more killing than anything else in the game.
I wish I could get the Halo to work with Annie's hair, but it makes it disappear, and she looks bald. Unless she wears a hat. It is weird.
The House losesReady for battleAgainst the LegionLeading the final assaultDeath From Above I saw these earlier today on the other thread, and they are STILL exciting to look through!!!! I absolutely LOVE theshot of Annie leading the final assault, look in the background to those two NCR, one has been hit - that shot is tremendous for giving the feel of that battle and what was going on around her.
Holy Cow, the Boomers came, and you caught it on film! AWESOME !!!!! I don't know how you managed to take any shots with that huge battle going on!
I have never seen any screenshots or vids of the battle at Hoover Dam, yours are the first I've ever seen, these are Awesome - these made my whole week !!!!