So good to see New Vegas gear on the East Coast, I'll also use this mod in the future.
QUOTE(mALX @ Aug 8 2015, 12:04 AM)

So wait, when the brain went hostile, did it fail the quest or end it properly? I don't remember ever talking to Calvert before going in the bunker with Desmond because I thought you couldn't get in there till the house blew up.
Once the first plasma mine exploded and Calvert ordered Protectrons to attack Ally, the objective "Talk to the Professor" changed to "Kill the Professor" and when he was dead, the quest completed normally. Afterwards it was upon Ally to reward herself, normally Desmond gives you the key which unlocks the room with rewards but this time she unlocked it by herself.
QUOTE(mALX @ Aug 8 2015, 12:04 AM)

I've always had trouble RP'ing an evil character; so to get those achievements I used Bubba RP'ing a mercenary too - couldn't make myself murder innocents; but stealing from owned containers does the trick, lol.
Deeno already killed one innocent; a nameless scavenger living in a ruined house southeast of Little Lamplight. He's a natural born sniper and picking off targets from the distance while being unnoticed seems to be his favorite hobby.
QUOTE(SubRosa @ Aug 8 2015, 01:16 AM)

I have never been able to play an evil character either. The nearest I get is probably Persephone, who can be ruthless and short-tempered at times. Like the first she walked into Riften, and Maul made the mistake of saying "You'd better walk away," when she tried to ignore him. Almost half the Thieves Guild died in the confrontation that followed.
Aren't most of the TG protected/essential or did you make them killable beforehand?
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Yesterday at night I created Deeno, the evil mercenary. I created two unique weapons for him, namely Deeno's Sniper Rifle and Deeno's Silenced 10mm Pistol, both are more durable and deal more damage than their regular counterparts but they're heavier. His armor of choice is Road Rascal Leather Armor which was cut from the vanilla game, it looks the same as standard leather armor but gives a boost to Endurance and Agility.
Here is
Deeno's ID, written in the same way as characters on the Fallout Wiki are represented.
Deeno arrives to the Capital WastelandLocated directly on the western border, the closest location straight east is Little Lamplight.
Sniper at workMost of the time he aims at their heads, fortunately muties have big heads.
He's handy with a gun tooIt's not visible in this pic, but his pistol looks like
this, not like the standard 10mm pistol.
Safety measuresDeeno placed a mine to the "entrance" of the abandoned house in case anyone'd try to sneak up on him while sleeping.