20250202 I-SL – Zendria tasks
To say we were shocked when the little rowboat sprung forward under its own power would be an understatement. Fiona, Elenya and I looked at each other and realized that whichever god was controlling the little boat our combined magic would not be enough to counter it.
Watching Archer’s Rock growing smaller and smaller as we sped across the Emean Sea, we grimly prepared to meet whatever fate had in store for us.
Dawn had broken when we were deposited near the eastern gate of a walled city sitting on a tiny island. There wasn’t much of island to speak of. The surf splashed upon the city’s stone walls where the foundation was set in the sea.
A stern-faced Golden Saint stationed at the gate greeted us with an icy stare. The way her fingers danced eagerly on the hilt of her sword concerned me. Knowing Fiona’s opinion of Golden Saints, I turned to caution Elenya and Fiona when I caught sight of someone running franticly to and fro in the shallow waters in front of the gate.
Should I send the ladies to investigate the man running around in the surf while I deal with the Golden Saint at the gate?
My question became moot when the searcher stopped his running around and came to greet us. The searcher, an Imperial, introduced himself as Longius Curio the head of the Disciples of the Moment, a newly formed Artists Guild. He had recently acquired the ruined island city of Zendria and was in the process of establishing a guild for artists here.
Longius explained that The Disciples of the Moment had started moving in when an unfortunate event occurred. His clerk was carrying a crystal that powered the gates security system when he was attacked by a large Scalon. The Scalon swallowed the clerk and the gate crystal in one gulped before disappearing in the sea. Now the gates are locked, no one can get in or out.
Longius is having a difficult time finding the Scalon. Although he believes that swallowing the Gate Crystal will prevent the Scalon from getting very far, he needs help. A glance at our gear Longius assumes that we are experienced hunters and asks for our help hunting down the Scalon. We accept.
The two city guards, an Aureal at the East Gate, which we have already met, and a Mazken at the West Gate, can’t leave their stations to help the search but they do offer some advice. The guards tell us that Scalons can breathe under water, and they can become invisible. We knew that but we politely said thanks any way.
Working on the advice received by the two city guards, we wait until the night is dark before searching the water surrounding the city. A detect life spell is a good tool for finding invisible beasts.
It works even better when in the dark of night.
Retrieving the Gate Crystal from the body of the Scalon, Red Kelp, we returned it to Longius Curio. With the gates now operating properly, Longius asks if we would check on all the inhabitants of Zendria; Yan-Tissam Zainnabi, Barnard Laelippe, M’ahnise, and Thollorn.
We agreed to do that for him after we get some rest. Without an inn in Zendria we found a spot under the trees near where we found Red Kelp to throw a blanket. A star lit sky, mild temperature, and the gentle sound of waves lapping; we were sound asleep in no time.
The next morning, we entered the city. Our first impression was “Not another city building contract!”
Aside from easels set-up for the artists, the courtyard of Zendria is vacant and waterlogged. The city itself is much like every other Shivering Isles city, in that it is divided into two main camps: Dementia and Mania. The two camps barely maintain a cool but cordial relationship.
Along the western wall are two great doors. The door north of the West Gate is the entrance to the Cave of Entrophy, a Dementia aligned residence. South of the West Gate stands its counterpart, the door to the Mania aligned Chamber of Euphoria.
There is one other door of interest, a heavily chained and locked wooden door located on the east wall just north of the East Gate. Where it leads is unknown.
Speaking to the residents of both houses, we found them to be friendly and somewhat willing to talk.
M’ahnise, a female Khajiit residing in the Cave of Entrophy says, “We are free and still trapped here. As we would be trapped everywhere else. What a feat.”
Thollorn, a male Bosmer also residing in the Cave of Entrophy says, “I must confess seeing the clerk get gulped down by a Scalon was one of the most impressive sight I have ever seen. If only it had been a bit more bloody.”
Even for a resident of Dementia, this guy is really sick. Looking over a sample of his nightmarish macabre paintings gave my sweet Ladies the shivers.
Yan-Tissam Zainnabi, a Dunmer residing in the Chamber of Euphoria said, “We’re back in business, so to speak. Best news around here in a very, very long time, thanks for letting me know.”
Barnard Laelippe, a Breton also residing in the Chamber of Euphoria said, “Great news that the gates are open. Supplies were running low. Feels a lot better.”
After reporting to Longius Curio that all was well with the residents, Longius gave us the title of Aide to the Disciples of the Moment.
Being that it was getting late we went looking for a place to spend the rest of the night. My Ladies found the Cave of Entrophy too damp.
Fiona whines about her curls hanging limp and flat while Elenya cries over looking like a frizzy cotton ball.
“But isn’t that better than staticky, and fly away?” From the burn-through-to-your-soul looks, I gathered that I was wrong and would never understand.
Talking to Yan-Tissam and Barnard we found out that Barnard has lost his favorite “Golden Bush”. He believes someone stole it. We offer to help find it. How hard can it be with so few suspects? This is our first hint at faction discord in Zendria.
The artists M’ahnise and Thollorn only have insults to offer us now that we are working with the Mania will no longer speak to us. Fortunately, the Gate Guards don’t have such biases. Following their hint ‘they like to throw their trash over the walls’ we found Barnard’s Golden Brush on top of one of the roofs and returned it to him.
The hard part was finding a way to climb up to the roof. At the north end of the west wall, I found a growth of mushroom tree saplings and hydnum azurea growing on the wall that made for perfect wall climbing steps. And as with Mount Shroom, I couldn’t manage the last jump and had to use the Midas Angel Wings spell and fly to the top.
Elenya said I needed to improve my athletic and acrobatic abilities. She offered to help with training. Fiona agreed, and together they began browsing through a book of exotic exercises. I don’t know if I like this.
As Barnard was thanking us for the return of his golden brush, he mentioned that Yan-Tissam was having issues with a ghost of a Royal Boar.
Intrigued, we spoke to Yan-Tissam about the ghost. She told me about finding a key that activates the teleport pad in the Chamber of Euphoria. The pad leads to Mingling, a hidden vault, a perfect location for Yan’s art studio.
Problem is Mingling is haunted by the ghost of King Rhobar III. His kingdom was overrun by Orcs. King Rhobar, to evade the Orcs used old magic to take the shape of a willd boar. Now his ghost appears as a huge wild boar. It is no normal ghost either. Yan-Tissam claims it’s invincible; strike it, and within seconds every wound disappears. Even those done by magic. Handing me the key to the Mingling teleport pad she told us to be careful; don’t be pig food.
As we turned to leave Yan-Tissam, we could hear her mutter; “One day or another I have to have a talk with Barnard about talking with other people. Can't keep any secret. And then he's surprised that he's always sleeping alone. Oh well.”
“An "invincible ghost"? That's odd.” I spoke.
“Impossible, as my sister Claire would say,” Fiona added. “If it looks invincible, it's merely a strong enchantment holding the body in shape.”
“There is balance in all things,” Elenya reminded us. “Any enchantment worth its name can only be broken by a greater than equal force. Be it a combination of attacks or by a truly devastating blow.”
“Poor sap,” I concluded. “Starved to death in a cellar, just because he stayed too long in the shape of a boar his mind forgot how to use a teleport pad. Typical Sheogorath prey.”
Taking Yan’s key, we activated the transport pad were instantly sent to Mingling. The royal boar ghost saw us and attacked. We responded with everything we had in one concentrated attack. A blast from Fiona’s Eldrich Nightstaff along with Elenya’s and my enchanted swords overwhelmed the ghost, banishing it forever.
The reward for our efforts was Yan-Tissam Zainnabi directing us to another quest. Yan confided that Barnard was distraught over a lost painting. And didn't we hear her complaining about Barnard not keeping secrets?
She explained that during their haste to move to Zendria Barnard left his masterpiece behind. Speaking to Barnard, he tells us that he left it at the highest point in Mania. He’d go get it but according to the city guards the Shivering Isles has become too dangerous for him to travel. After watching him practice with a sword, the Ladies and I have to agree he’d never make it.
Thinking that we know the location Barnard is describing we offer to get the painting. Speaking to the two city guards helped pinpoint the location. With a good idea of where we had to go, we prepared to leave Zendria the next day.