Acadian: There is a lot more to Integration - The Stranded Light than I had imagined.
I know they are old and I'm just curious, has anyone played with Integration - The Stranded Light or The Ayleid Steps before?
20221007 The Ayleid Steps, Hame Erfinsel Hub - Integration-The Stranded Light, Great Welkynd
“Help I'm steppin' into the Twilight Zone
Place is a madhouse
Feels like being stoned
My beacons been moved
Under moon and star
Where am I to go Now that I've gone too far?”“You think there will be necromancers in there?” Maeva asked, hopping from foot to foot in anticipation.
“If there is an Ayleid Step in Hame we’ll find it,” I told her. “Even if we have to fight through an army of necromancers and the legion of undead that they drag along with them to get to it.”
Maeva was correct in her necromancer assumption.
In the very first room, sleeping quarters furnished with a bed and three bedrolls, an OOO Putrid Hand Initiate necromancer summoned spectral wolves to attack us. The relative inexperience of the initiate showed.
A second initiate was found in a room through the northeast hallway. After looting the chests we returned to the bedroom and took a hallway leading southeast. That path led to a room with two floor traps: a spiked pit trap, and a spiked ceiling/rising floor trap. The markings on the floor were obvious and we easily worked our way around them. The Putrid Hand Initiate in the room didn’t fare as well. He got squished by the rising floor trap.
Once past the traps we exited at the far western side of the room. This hall took us to a crossroad. To the right was a stone Ayleid door to Hame Wendesel, to the left we could see an iron gate. Trying the gate first we found it to be locked, requiring a key. Unable to open the gate, we left the closed off section to turn our attention to the Wendesel gate.
“Something is odd here, my Jandaga,” Maeva mentioned. “All these initiates and only one master, could Hame be a school for the Putrid Hand?”
The first thing we saw when we entered Hame Wendesel was a varla stone cage standing in the center of a 4-way intersection. Taking the hallway on the left we ran into a locked iron gate. Requiring a key to unlock, the gate prevented us from continuing further.
Returning to the varla stone cage intersection, down the dark hallway straight ahead of us we could see the dim flicker of a familiar blue light.
“Kmart!” I exclaimed and ran down the hallway to press the switch. As expected we could hear the cage being lifted exposing the varla stone.
Just passed the wall switch was a closed gate with a floor pressure plate in front of it. Stepping on the floor plate opened the gate allowing us to continue down the hallway. Not far down the hallway we stepped into a good sized room where a Putrid Hand Initiate, who apparently had been paying attention to his studies, summoned a couple of spectral knights. Those frozen ghosts gave us a terrible time until I was able to neutralize the necromancer.
Continuing on we came to the stone gate of Hame Silasel. Maeva was having so much fun playing with the necromancers that she encouraged me to keep exploring Hame Wendesel, leaving Silasel for later. Sounded good, so back to the varla stone intersection we went.
There was only one other hallway left to explore, before taking the remaining path we snatched the varla stone, can’t leave that stuff behind. As fortune would have it, this hallway turned out to be a gold mine. There in the center of the hallway, all by itself sat an Ayleid Step stone.
Having found what we came for, we could have used the step and left but I had caught Maeva’s fever and wanted to continue exploring Hame. I couldn’t put my finger on it but there was something about this place.
A little further down the hallway we stepped through an open doorway
we entered Hame Wendesel’s necromancer theater, or as Maeva theorizes, class room. She could be right, for in the center of this the large hall, bent over a bloody torso on a lab table, a comely initiate was being instructed on the finer points of corpse dissection by the MOO Putrid Hand Master, Helpar Enaken.
Wasting no time Maeva drew her sword and charged. Helpar Enaken and the student responded by summoning Daedra. I countered with Angel and my favorite Sisters of Insanity. Outnumbered and out classed the initiate fell quickly.
Helpar Enaken, with his wicked Staff of Greater Ice Storm posed a great threat. Still with a little help from my friends he succumbed to our power.
Helpar Enaken’s Staff of Greater Ice Storm is now mine.
Now that we’ve investigated all the accessible areas of Wendesel, we left the study hall, returning to the stone Hame Silasel gate.
Passing through the stone gate the hallway took us the entrance of a room even larger than the lab room in Wendesel. As soon as we stepped through the doorway an iron gate closed shut behind us locking us in. only thing we could do was to search the apparently empty exhibition hall.
It was deathly quiet until I found a wall push block switch. Pushing the block caused a portion of the stone wall to shift revealing a hidden small chamber. Sensing fresh air and meat, undead trapped in that small chamber rushed out to attack. We’ve seen this kind of trap before and were prepared. The starving zombies were toast.
Pressing the block switch at the far end of the small chamber, we awaited the revealing of the next chamber. This time it wasn’t the usual zombies that greeted us. Oh no, we got a hideous looking Argonian zombie, an ancient wraith, and a female lich, just for good measure. Lady, help us.
When we were finally able to press the third block switch, got an unexpected surprise, there was no small chamber with treasure. Instead the hidden door opened up to a short tunnel with a well lighted room at the far end.
“Who’s there?” the OOO Putrid Hand Head Master called out.
(In game he is called master, since he has his own private room where the key is located I called him Head Master)
Announcing ourselves we stepped into the room,. The Head Master voiced his objection. Instantly, he blended so well into the background that he became near impossible to see. Only a shimmering reflection told us where he stood, that and the effects of the magic when he cast a spell. With an angel on our side we cornered the Head Master and informed him that school was out for at least the semester.
On his makeshift box of a desk we found a key, the Hame Dungeon Key. We should now be able to area behind the locked gate in the first. Using the newly acquired key, we exited Silasel through the northwest exit.
Not far into the hallway we came across a stone gate leading to Erfinsel. The Ancient Ayleid key opened the gate to Erfinsel telling us that this had something to do with the Ayleid Steps.
Brushing away the cobwebs we gazws upon the Hame Erfinsel Step Hub.
From here we made our way back to the locked gate on the first level. Unlocking the gate we entered a room where we were attacked by the MOO Putrid Hand Master, Judonia Caemean. The Argonian won’t make that mistake again.
Looting this room revealed another major find,
The Great Welkynd Stone of Hame (Part of the mod Integration Integrated-Stranded Light. I have no idea what it is used for other than to kill you if you touch it.).
“My Jandaga, don’t touch it!” Maeva shouted. “It looks dirty.”
Maeva’s warning came too late, I reached out to take it. The shock nearly killed me. Drinking potions and casting healing spells as fast as could I managed to survive. Lesson learned, I left the stone alone. (Actually I did try it again, the shock was stronger than the first and I died.)
It’s been a long day of fighting and looting. Tired, Maeva and I returned to the sleeping quarters near the entrance to get some rest.