20200212 Valenwood Islands, AvoidingTraps & PowerPlay
After placing the Wrecking-Stone on the altar we explored the Ayleid ruin as any archeologist would do, searching for anything that might lead us to a further understanding of my ancestry. Disappointedly the only thing we find is an Ayleid reliquary. My first impulse is to reach out to open it.
"Stop!” Kaleah screams as Pym points to a flier on the floor. In big bold letters it reads;
‘WARNING, DO NOT OPEN THE AYLEID CHEST’.
Oh, oh! I should’ve seen that. Thanks for the warning but why build a trap and then place a warning right in front of it? Kind of defeats the purpose. I guess it would catch the over anxious greedy adventurer who doesn’t look for signs first. But who would be that reckless?
Reporting back to Archen that the stone has been safely stored away, we announced
our intention to take the Flounders Flourish and leave the islands. Archen had a request, please speak to Gildii before we go.
Sure we can do that.
Our visit with Gildii was interesting. Seems a long simmering power struggle has come out into the open. Gildii claims that Archen is unsuitable to lead the villages. She presents some good arguments and asks for our help.
Thinking of how eager Archen, the Shrike, and Uldib were to call for a feast with the dead pirates as the main entrée, we were getting rather queasy about the Boiche zealots too.
Kaleah interrupted my thoughts, “I know what you’re thinking, my little Feayche. Just remember I told you not to trust in these Boiche zealots.”
“Yeah, yeah.” Kaleah always adds that ‘my little’ when she want to get a jab in. Turning to Gildii I said, “Just tell me what to do.”
Gildii gives us a mysterious enchanted crystal ball to take to the Scamp Guardian. The crystal ball doesn’t look like much to me but I guess the scamp will know how to use it to banish Archen, the Shrike, and Uldib to Shrike’s Paradise.
He did and after the deed was done the Scamp Guardian handed me Shrike’s necklace. Not sure why but the scamp thought important to take it from the Shrike. Taking it with us, we informed Gildii that the three Boiche were now imprisoned.
Feeling a bit paranoid that the three might escape, Gildii now wants the Scamp Guardian to seal the portal forever. Returning to the Scamp Guardian, he destroyed the Shrike’s necklace thereby sealing the portal forever.
The portal that once was there is no more.
Say one thing about Shrike’s paradise, unless there’s more to it than what I saw those three are going to be very close for a long time. Dinner time might get a bit messy.
Gildii was happy upon hearing the news that the portal had been sealed. To celebrate she invited us to stay for dinner. I did but I insisted on grilling beef steaks from our stores. Not that I didn’t trust the meat in her larder mind you.
The next morning we left the Valenwood Islands. Gildii wished she could join us on adventure but word had gotten around about the change in leadership and she had been elected the new leader of the isles. Wishing her well in her new role my Ladies and I set sail for the mainland.