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macole
20200323 VI, Noutar Emero
Before dawn we make our preparations to explore the unknown ruin of Noutar Emero. Using the Cleansing Shrine we humbly beseech the Goddess to protect us against all evil and disease. Devotions done we cautiously enter the ruins.

“Dark, dank, and dusty. There’s a lot to be said for shadows this plentiful,” Kaelah whispers in my ear.

The ruins are rather empty. We’ve encountered no opposition, no undead creatures, nothing but silent darkness. With the sound of our boots echoing eerily off the stone walls we trudged on through a maze of empty rooms, staircases, winding hallways, and the occasional swinging blade trap.

Although nothing was moving in the ruins, not even rats, we really shouldn’t call the place empty. The place is a treasure trove, packed with welkynd stones and Ayleid reliquary of various sizes. The reliquaries yield quite a bit of gold and many interesting items including a Summon Gloom Wraith Tome and Boots of the Olympian.

Things really begin to get interesting as we approach the gates to the Deep Hall. On the main walkway leading to the Deep Hall gates we discover remains of previous, unsuccessful plunderers. Kaleah stops to loot the remains. I’m just glad they did get up to fight.

Passing through the gate to the Deep Halls we find ourselves searching wildly through a maze of corridors looking for remote switches to open locked gates. The first room of interest we discover is what must have been a Throne Room. Two pulsating red beams of energy streaming from the floor to the ceiling make an impressive frame to the throne. Sitting on the throne we tried to envision what life here was like centuries ago.

A little further along we enter a room containing an Ayleid Well. Drawing power from the well rejuvenates our will to continue exploring.

Continuing our exploration we discover a room with a recognizable feature, closed varla stone cages. Anticipating a difficult search for the switch we walk right past the obvious switch a few times before finally realizing what we were doing.

Further stumbling around in the dark we unexpectedly find 102 sapphires arranged in an unusual pattern that looks like NNW FOR U!, What this is about we have no idea.

West of the Ayleid Well at least I think it is west, we find the Great Hall. It’s impressive in size but empty.

Backtracking, we’re investigating a previously unexplored walkway when we spot something unusual. Kaleah and Maeva hop down to find out what it is. They call back to me and Pym, “Come on don’t be shy.”

It’s a Gateway and by all indications it’s active. To where, who knows? Question is do we use it.

Of course we do!

We find ourselves in another unexplored Ayleid ruin with three more gateways. The new gateways are not active. We can go no further at the moment. We’ll have to excavate another who knows how large an Ayleid ruin to learn if it is possible to activate the new gateways.

The ladies complain about carrying too much weight and the need to go shopping.

It’s agreed. We must go back, inform the Archeology Guild of a new find, get advice from the Ayleid experts, obtain funding, and resupply for a lengthy expedition.
Acadian
Wow, exploring Aylied ruins in Valenwood is like opening a box of chocolates. You never know what you're gonna get. This one was eerie in its deathlike silence. Plenty of loot though and I bet the guild will appreciate the discovery.
macole
20200329 Elsweyr-Marabashi Beach, Coral Shard Grotto
Retracing our steps we return to the entrance of Noutar Emero. From there we climbing down the waterfall and swim to the Haven. After a few hours rest at Stairway to Haven we look into getting passage on a ship bound for Leyawiin. According to the Harbor Master there were no ships available at this time. Now we could as Maeva suggested teleport ourselves to our Leyawiin home but we’d miss an opportunity to boldly go where we’ve never been before. We decided to walk.

Crossing Quin’raw Peninsula and traveling along the coast was going rather easily until we reached the southern edge of Marabashi Beach. There we’re hindered by an invisible L shaped wall. The wall stretching from far out to sea to a short distance inland from the beach where it made a right angle and then continued northeastwardly almost as far as Duncori Walk.

Casting a Passwall spell (TCL) we continued our walk along the, aside from the occasional mudcrab, tranquil Marabashi Beach.

The idyllic beach soon becomes a major battle field when we’re attacked by a pair of Alfigs.

A short ways later a large Senche-Tiger tries to make us his lunch. [url=https://imgur.com/OoQIBj8]Kaleah teaches the kitty some manners.
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By avoiding an elephant we step right into the middle of a camp of Agamanus worshipers. Summoning clanfear to attack us, the hostile priests prove to be particularly nasty.

With Duncori Walk in sight a Pahmar springs to the attack. Luckily Kaleah and Marva are quick with their bows.

I didn’t see that going on as I was distracted be a comely young Nord woman swimming quite naked in the surf. She seems to be in some distress so I politely walk on over to see if I can be of any assistance. My Ladies sensing a trap rush over to protect me from the vicious naked Nord.

They didn’t need to so that. Gretje really is in a situation and needs our help. Her clothes have been stolen by a troop of mischievous monkeys. What is it with Nords and their clothes?

We track down the monkeys and with some help from an elephant recover Gretja’s clothes. To show her appreciation, Gretje tells us of a great mermaid treasure in Coral Shard Grotto. She’s kind enough to mark the location on our map before walking stark naked toward Duncori Walk. I had to laugh because it wasn’t half hour ago she was complaining how she wouldn’t dare walk without her own clothes.

With my Ladies waiting on the beach, I swam out to find the grotto. The water breathing enchantment on my helm shows its worth as I dove to the bottom of the sea.

You could say I my mind wandered when Gretje mentioned mermaids; little sprites she called them. So, I wasn’t prepared for the Sea Lamia. The one Sea Lamia outside the grotto was no problem. Inside the grotto was another matter. The inky blackness of the water inside the grotto forced me to cast night-eye. Wish I hadn’t!

There I was, swimming face to face with five including a queen, none too friendly Sea Lamiae. Well things got a bit dicey after that. I’m just glad my Ladies weren’t here to witness; I’d never hear the end of it.

Leaving the grotto laden down with loot I managed to catch up with the Ladies in Duncori Walk.
Renee
"Stairway to Haven..." laugh.gif laugh.gif

They're all going beach combing in their psychadelic armor! Which province are they? Still Valenwood or have they migrated to Elsweyr? Because of the tiger, that's why I'm asking.

macole
Renee: We are traveling through the southern portion of Elsweyr on our way to Cyrodiil. It's my first excursion through the area otherwise I probably would have some form of fast travel.

Beach combing in psychedelic armor! If I know these Ladies, mushroom gathering is more like it.
Acadian
It's been many years but it seems like that wonderful passwall spell has helped cross your gang into the Anequina mod? Gosh, I remember loving that mod - just some magnificent work. wub.gif

Oh, don't you know? As the old Nord song says, 'Water makes her clothes fall off.' Or Tequila. Or Mead, I figure. wink.gif
macole
Thank Arena for the Passwall spell. It gives me license to use TCL console (fae magic) command.

Yes, Anequina and Elsweyr have been living up to the praises I've heard over last 9-years or so.

I had to look that song up and watch the video. Yep, going to have to go to Bruma and visit Olav's.
macole
QUOTE(Acadian @ Mar 30 2020, 01:03 PM) *

It's been many years but it seems like that wonderful passwall spell has helped cross your gang into the Anequina mod?


In a way yes I passed through the wall at the south end of the beach and now I"m in Anequina. The odd thing is I could have walked just a few steps inland and walked around the invisible wall. It literally was L-shaped, open at one end.
macole
20200331 Elsweyr - Duncori Walk, Corinthe
Most of the buildings in Duncori Walk are private residences. The Fishmonger Store and the Duncori Walk Wayhouse are the exceptions. Neither is suitable for staying overnight. So we took our leave of Duncori Walk and headed north up the road to Corinthe.

As we passed by a plantation we hungrily eyed the fields of pineapples, sugarcane, and peaches. Guards stationed at the gates kept us honest and we pressed on to Corinthe hopeful that services would be available in the great city.

Corinthe, what a city, exceeds all expectations. Corinthe has a large and diverse Khakiit population. Royal Pahmar, Ohmes, Ohmes-raht, Alfig, and the more common Suthay-raht are conducting business in just about every corner of the city. Just about anything imaginable could be bought in the market. One vendor had a live troll in a cage, for those who want the freshest troll fat possible.

The White Moon Hotel located in the inner city operated by Bhirshasa and her little brother Buz. We rented the suite complete with dinner for 150 gold.

By her looks Bhirshasa is Ohmes while her brother going by his height and tail Buz may be a Suthay or a Dagi, just a guess.

While in the area we might as well stop by Corinthe’s Mages Guild for an official visit. You could tell that there hasn’t an official visit here in a long time. The way they all jumped from their seats when we walked in on their dinner was hilarious. Plates, cups, and food went flying everywhere.

Maybe they did overdo it with all the “yes archmage” and “what can I do for you archmage” stuff. But, it sure wouldn’t hurt those at the University in the Imperial City where the Archmage is often treated like a first year apprentice, to show similar courtesies.

After our meeting with Archmage Kreion, we returned to the White Moon Hotel for dinner before retiring for the night.

It was mid-morning as we were passing through the plaza when we saw Bhirshasa an Ohmes talking to Shedzana an Ohmes-raht. It’s hard to tell them apart unless you know what to look for. The Ohmes-raht has slightly more rounded ears set high up on the head, plus a tail. On the other hand the Ohmes have pointed Bosmer-like ears that sit low on the sides of the head, and are tailless.

Stopping in the local bookstore we ran into an old friend from Vivec city.

“Jobasha my cat, haven’t seen you since the Morrowind affair. By the Goddess, Jobasha what happened to your legs?”

Over lunch, Jobasha told a tale of how after returning to Elsweyr he was attacked by a glyptodont. Both his legs were shattered horribly. The closest healer was a young Imperial. The inexperienced and not so talented Imperial healer reconstructed his legs wrong. On the bright side, it does make shopping for boots easier.
Acadian
Buffy spent many happy hours in Elsweyr while playing Oblivion. It fit into the game so smoothly and was part of her normal 'rounds'. I do remember those sand storms though! I had forgotten how the modder included some variation in the Khajiit. ESO is really good about that as you deal with tiny alfiq and giant senche-raht.
macole
Acadian: Thanks for the comment.

I remember seeing everyone's sceenshots of their Elsweyr adventures, yours included. For years I've said I must take the tour some day. Both Elsweyr and Valenwood have exceeded my expectations. Now I know I'm not showing anything that most everyone here hasn't experienced before. It does give me a good feeling to know that my adventure brings back fond memories of such a well done mod creation to those who have played it.

One of the better parts of Anequina is seeing the different Khajiit variations. I had a little chuckle when you mentioned that along with ESO. I had just written a conversation between the Ladies and Jandaga about the very subject.
Renee
Duncori Walk is reminiscent of some area along the coast of Africa, look at that! wub.gif Or maybe Greece.

150 gold a night, whew! How much does Jandaga usually have on-hand?

I love all your conversation moments! Maybe it's unintentional, but a lot of them seem to be tongue-in-cheek humorous. tongue.gif

macole
Jandaga once knew a lady who told him, "You're not a man if you don't have $100 in your wallet". A guy doesn't forget a thing like that. That was a long time ago and things have gone up. So now to be safe he makes sure he has more than enough on-hand. Right now though he has a little more than usual. It's been awhile since he's been to Imperial City to visit the bank. As a result he is currently carrying little over 200,000 gold pieces. His current bank account balance is 1,137,252.

Thank you for the comment. Most of the conversations are meant to be tongue-in-cheek humorous. A bit of poking fun at both my poor writing, and the TES lore that I don't agree with.

Beside that there's the party thing. I have four members in the party one male, three female; surely there must be some sort of emotional tie to bind them together? Surely they talk amongst themselves; gentle ribbing and flirtation and such?

macole
20200403 Elsweyr –> Cyrodill
We left Corinthe right after lunch taking the road south a ways before turning east so we could see the waterfalls.

Come on, stay on the foot bridge.

A nice peaceful stroll through a coconut grove leading down to the sea was all it took to relax and get us to talking about things other than fighting beasties in the dark.

Did you notice the Royal Pahmar in Corinthe?” I asked Kaleah. “They were walking on all fours, like big cats. I’ve read that in the 2nd era they walked on two legs. I’ve even seen paintings with two-legged Pahmar.”

“Like the dunes in the desert the Khajiit are ever changing, my Feache,” replied Kaleah.

“Artistic license,” injected Maeva. “It depends on who wrote the book or painted the painting.”

Pym began crawling around on her hands and knees. Suddenly she jumped up and presses a handful of sand in my hand. It was slightly warm and comforting to the touch. Then Pym began dancing like a marionette, hopping one foot to the other. Again she grabbed a handful of sand and pressed it into my hand. It burned like fire.

Screaming bloody murder, I jerked my hand back, dropping the sand.

“Ok, ok, I get it. Pahmar are multi-gaited and can adapt to different conditions. Blame it on climate change, I guess. But, geez girl did you have to give me blisters!”

Big pools of tears welled up in Pym’s eyes. Now how can I stay angry with such an innocent looking face?

The discussion of the different Khajiit moon variations (lunarations) went on for quite awhile as we walked. Nearing the beach we were attacked by a fierce beast. Pym’s Sword of Nuada flashed once, twice and the beast was dead. Turning toward us, Pym gives us her brightest smile. Innocent, yet oh so vicious, that’s Pym our very own Hit-Girl.

Oh, so that’s a glyptodon. Good thing Pym was paying attention or I might have ended up with new legs.

Further up the shoreline we discovered a shrine. A totem carved in the likeness of a great horned bull dedicated to Ius.

It’s getting darker and forest is getting denser with each step. A bellow, the likes of which we haven’t heard in months of travel, pierces the silence. We look up just in time to see a young blue dragon swooping down upon us.

The little dragon out of the way we continued on in the ever increasing darkness until we came upon a small dock. A small tent with one knapsack was setup on the dock. We were all very tired so we didn't question whose tent it belonged to, we just crammed ourselves in like clowns in a VW.

After much jostling to get comfortable, the last thing I heard before falling sleep was Maeva asking, “What’s a VW?”
Renee
Goodness that's a lot of money!

What exactly is a VW? laugh.gif

Your writing isn't poor, it's entertaining. Here is an example of some poor writing.

------------------------------

Fredas, 9:52 am, Sun's Height 26, 3rd Era 434

Play Time: 301:06:42

Days Passed: 334

Location: Skingrad Wineries


"What do you want?!"

A lady huffs by. She says so sharply. Sarcastically. An edge to her voice. It's a tone the Redguard has heard many times, in many places. He breaks out of his reverie, unsure if the lady, Bernadette Peneles, is serious about getting an actual response from him. He hems for a moment.

"Well I--"

The moment is gone. Wasn't Bernadette that lady Glarthir wanted me to spy on? ... Well, off she goes, to tend to her row of grapes. Off she goes, to make an honest and decent living, under what would probably be oppressive summer heat, once the skies cleared.

The Redguard stands a moment. Tries to remember which hooved beast he came in on. For there are three hooved beasts, all of them horses, tethered before Skingrad's West Gate: two bays and an obvious Legion steed. It begins to rain while the Redguard tries to decide between the three. So much for oppressive summer heat.

"It's you," says an Imperial man abruptly from behind, causing the Redguard to flinch. 'Hi." He's headed back into town, probably because of the sudden rain.

"How are you?" A Breton.

"The Gray Fox protects you."

The Redguard's face flinches again. It's Shameer who blurts that final comment. Must they always be so fokkinge obvious? .. The Redguard makes a shushing movement, placing three fingers to his lips. Motions for Shameer to keep moving.

And goes back to his decision making.

IPB Image

He realizes that everyone is gone, all the wine-makers, and even the guards. He smirks. Suddenly, the gloomy morning rain doesn't seem so gloomy anymore.

"You are the rat, and you are the cat. You are the one who's got the hat."

He grins wildly, because he's just chosen the Imperial steed. Yes! The best choice of all! It'll be like thumbing his nose at every guard he gallops by. It would also be the most unreliable in the long run, apparently the Imperials bred their horses to go ... somewhere else, after a set amount of time passed. But at least he wouldn't need to ride it for long.

"Ready to rush away? Today's your lucky day," he quips. He can already imagine the surprises he'll fetch, once he's back on the Waterfront.

He grabs the horse's upper saddle mount. Hoists himself upwards. Gazes into the gloom, for somebody is suddenly rushing near.
Renee
Hey, I just realized that viewing this page through Google Chrome makes the entire page stretch because of that picture. But it looks okay with Firefox or IE. So try those browsers instead.

Edit: I fixed it, I think.
Acadian
macole – A delightful blend of beautifully tropical scenery and insightfully hilarious conversation.


Renee – And the Weet Bandit in Skingrad as he tries to choose a horse to steal and you poke fun at some of the in-game dialogue. tongue.gif
macole
After reading the stories written by some very good authors in this and other forms and after nearly 4-years of practice I hope I've improved somewhat. It's good feeling to know someone finds it enjoyable. Forgive me if I ramble.

Renee: This one "You are the rat, and you are the cat. You are the one who's got the hat." made me think of The Cat In The Hat. So I went searching and found The Cat With A Rat. It’s about a girl and her cat and the cat’s little rat and the rat’s little hat which was bright, bright red.

Fit so well I wonder if you had ever read of that.

The Jandaga found out later after he had fallen asleep (I thought of it and added it to my permanent copy after I submitted the post) that Kaleah answered Maeva's VW question with, "It's a kind of beetle." To which Maeva replied, "Oooh." like that made all the sense in the world.


mirocu
*GASPS* ohmy.gif


A Weet Bandit story? Just before Easter week? And it plays out in Skingrad, just when a certain Dunmer is heading that way.


This is AWESOME! cool.gif
Lopov
Kahreem returns on Easter! panic.gif A great surprise to go along with my morning tea.

QUOTE
"You are the rat, and you are the cat. You are the one who's got the hat."


I've never read about a more unique way to choose which hooved beast to ride. laugh.gif

Those thieves just can't help but openly greet their leader. At least they didn't say "Kahreem protects you!". wink.gif
macole
20200408 The Fang of Anequina – Forsaken Mine
Kaleah being an early riser flew over to investigate a nearby shipwreck. She arrived back at camp and told us of the find during breakfast. The desire to explore the wreckage of the Southern Wind grew by the minute and with great anticipation we prepared ourselves for an underwater exploration.

I should have gone alone as the Ladies really did not do o well while diving inside the sunken ship. Don’t know what was the matter, they usually do much better underwater but Kaleah and Maeva kept passing out forcing me to stop whatever I was doing and give them mouth to mouth resuscitation.

The biggest deep sea slaughter fish we’ve ever seen attacked us soon after we enter the wreckage. Inside its gullet we found a key. Thinking it might be useful we held on to it.

In another cabin we discovered the skeleton of the ship’s captain. He shows evidence of torture. We can only guess why this happened to the captain of the Southern Wind. Was it mutiny or pirates?

Among the bones there was another key.

One of the keys unlocked the hatch leading to the captain’s cabin. There, in the cabin was a display case containing two swords and a scroll. The second key, the one we found on the Captain’s skeleton opened the display case.

Reading the scroll we discover that we had found the Fangs of Anequina. Two curved swords; one two-handed and the other a one-handed sword. Specially forged to be presented as gifts these two beautiful and meticulously forged swords are now ours.

Taking our new trophies we left the wreckage of the Southern Wind and headed up the coast toward Leyawiin. There was still some time left to the day when we passed by Forsaken Mine. There’s time enough left in the day to take a look and make it to town for the night.

The mine is pitch black so we pull out the torches and the Blackluster Crown of Light so we could see what we’re doing. WOW! Forsaken Mine is a Snus fantasy dream.

The mine is crawling with some of the meanest and savage trolls we’ve yet seen. At one point Kaleah puts away her bow, draws her sword, and takes the lead with Pym to hack our way through the narrow tunnels.

After a fierce battle we stop and stare at a rock formation (Snus Dungeon). Is it a natural stone formation, an illusion caused by the eerie light in the mine, or what? It certainly looks like a lizard-man face.

After defeating a slew of trolls and looting a few chests we leave the Forsaken Mine for Leyawiin and a goodnight’s sleep at my luxurious Leyawiin home. Ah, who am I trying to kid, it’s a dump.
Acadian
A Great White Slaughterfish! Yikes!

Forsaken Mine sure looks lush and spooky with that mod treatment.

And finally back to Cyrodiil.
SubRosa
That is a creepy looking giant fish thing.

I was thinking Forsaken Mine looks like a Tomb Raider game! laugh.gif
macole
Snus Dungeons is more than a little over the top with the vegetation but I’ve grown accustom to it. What I really like though is the discovery of the unusual and unexpected features. The lizard-man face in the rock wall is a good example. It gives playing the archeologist searching for lost antiquities purpose.
Renee
I tried Snus long ago but couldn't get used to it. Dungeons I had been long-familiar with were now completely different, and I had some problems trying to justify this in roleplay terms. Better Cities I can work with. I just pretend that all that extra growth in the towns has happened as the 4th Era has progressed. But for some reason I couldn't get used to Snus, though it is very well-done.

Too bad your party hasn't got Water Breathing spells! That is one huge slaughterfish. Gosh, I'd be claustrophobic.

Thanks for kind comments to Kahreem's return. macole: That probably is from Cat in the Hat, could be. mirocu, Acadian, Lopov: As you folks know, writing Kahreem is the exact opposite to writing Goblin Lady or Sarah or those other more extensive stories. I had to remember how to do it!

Looking forward to more Jandaga. Can you tell us the names of your party though, and their roles? I only know Jandaga, who I assume is the basic leader.
macole
Renee: Looking forward to more Jandaga. Can you tell us the names of your party though, and their roles? I only know Jandaga, who I assume is the basic leader.

You’re asking me do something dangerous and that is to think. I’m not too good at role descriptions.

The three traveling with Jandaga at the moment are Kaleah the Succubus, Maeva a Cute Elf, and Pym the Silent One.
Their roles are still evolving. Kaleah’s role is complicated. Pym reminds me of HitGirl in the first Kick A movie with the way she smiles after she dices up a foe. Maeva, a CuteElf rotates in the party with a few other companions that usually are stationed guarding my homes.

The primary role of my ladies is to keep Jandaga (me) from harm. A role they sometimes take too zealously. Can’t tell you how many times I’ve been shot in the back while I’m in close combat. A secondary role is to aid Jandaga in his mission to uncover irrefutable evidence that the Sylphim Faerie exists. Jandaga is searching for his roots, so to speak. They point things out and discuss objects found with the notion that not every artifact is of Ayleid origin.

A bio on Kaleah;
Kaleah – A CM Partner by Divine Avenger, succubus version – She’s the second companion I ever installed, definitely the first CM Partner. Her voice is Calisto from Brucevayne’s Companion Sound Sets. She has the most wicked laugh.

Kaleah is the Jandaga’s devoted companion, she often calls him affectionately “Feache” or “my pretty little Feache”. On rare occasions Kaleah has been known to call Jandaga by his true name. It's considered a very high show of respect, unless it's accompanied with the words "I banish you".

Jandaga first encountered Kaleah in Daggerfall when during a quest the villain summoned Daedra Seducers to kill the agent. Not knowing who she was at the time, Jandaga banished her to the void with his sword.
Years later in Morrowind, after learning a spell to summon a seducer (my own companion mod) Kaleah appeared. Why she didn’t leave when the time was up she wouldn’t say.
Again many years later when Jandaga arrived in the Imperial City there she was at The Feed Bag, waiting for him to show up. Instead of the expected battle she joined Jandaga as a companion.

The Jandaga has often asked her why she stays. At first her answer was that she was bound by some convoluted Daedric code of honor but the last few times she gets really frustrated and just stammers I, I, I,,, like she can’t get the next word out. Then she storms off screaming, “If you don’t know by now!” Jandaga is left scratching his head. She is a Daedra after all
Acadian
macole, thanks for the info on your gang. Ah yes, chasing the Fey - a worthy quest.
macole
20200413 Leyawiin, Merendin
The day of shopping began with turning 27 black bows in for the bounty. The Count gladly pays us the set bounty and we gladly take it. Kaleah is probably happiest of all. She’d been carrying those bows for a long time.

Prices may not be as good as in the Imperial city but we like the shop owners at Best Goods and Guarantees and The Dividing Line so we sell almost everything we have been carrying.

Stopping by the Mages Guild we heard rumors that evidence of a shipwreck off the southern shores was washing up on the beaches. This could be a lead in one of the Stranded Light effort in Breaking the Monopoly and warrants looking into.

Thirty thousand gold pieces richer we left Leyawiin to visit our old friend Mazoga. Even though it’s mid afternoon she’s sleeping when we arrive. She’s doing well, planning on hunting bandits later this evening. Leaving the White Stallion Lodge we pause for a moment to take in the view.

The Silver Sky Temple still floats over the Niben. It’s been nearly a year since we aided Kikyo in defeating the evil Athena and Kikyo hasn’t begun the arduous journey back to the Eastern Land. That’s alright by me, kind of grown used to seeing the big rock in the sky.

Kaleah leans close and whispers, “You just like talking to the vendors.”

Well, um, can't argue with that. Hmmm, do we want to visit the clan leader at Silver Sky Temple this trip or wait until the next time we pass through? We’ll wait till next time.

Going back to Leyawiin Mages Guild we look up the Guild Guide Yaranil to have her send us to Merendin. Before doing so Yaranil asks if we would deliver a message for her. Automatically we agree. Just need to know where to deliver it. Then she hands us a cryptic riddle and tells us the riddle points to the location.

Back in Merendin, we inform Karashivuel that Leshruzay is suffering from Order Taint. Karashivuel gives us a foul tasting brew and a set of behavior changing instructions to give to Leshruzay. If she follows the instructions Leshruzay will be cured of the taint within a couple of weeks.

Speaking to Tesserayial, we report that Entaiss has been banished but not by us. After showing her the shrapnel from a Sword of Order Tesser becomes concerned that the rogue Xivilai we had banished has returned. Please that we had come straight away to her with the information and not discussed it with anyone else, she rewarded me with an Azura’s Star.

Befuddled, I took the star, much to Tesserayial amusement. Tesserayial explained that Azura has more than one star to hand out if she so desired.

It’s late so we find an empty bed and retire for the night.
Acadian
It's great fun to see how Leyawiin is in your game. Lots I don't recognize but it all sounds very neat. Aww, 'Zoga's still hunting black bows. tongue.gif
macole
It is probably the mods that I run that you don't recognize.

Better Cities makes the biggest changes to Leyawiin, especially to the docks south of the city. The Lost Spire and Integration – The Stranded Light also make some minor additions.

The floating island near the White Stallion Lodge belongs to Hentai Mania 2. I know we all laugh at the thought of HM2 but surprisingly it played an important role in Jandaga’s story. I usually post a page at a time, the ending of HM2 was spread over 3-pages.

It’s unfortunate that this story started on another site in 2017. Guess you could say that a lot of adventure and character development is missing. Though with my story telling that’s not a great loss.
Renee
macole: I think I caught the tail-end of your Hentai Mania days. smile.gif

Yes, Better Cities Leyawiin can also be customized so that half the town is slightly underwater, at least in the version I've got. With some characters (who live in the 5th to 7th Year / Fourth Era) I'll have the town partially-flooded. In Renee Gade III's game, there is no flooding. Her game started 20 years after the 4th Era began. I like using these variations of Leyawiin to keep things fresh and different in each gameworld.

Me and my daughter were supposed to move into our new home in May, but we decided to take advantage of so many people being out of work to move this month instead. Anyways, no Kahreem this week but hopefully this Saturday I'll write more.

QUOTE(Acadian @ Apr 10 2020, 02:32 PM) *

macole, thanks for the info on your gang.


Agreed. Thanks for taking the time. I at least wanted to know their names and quick summations at their roles, and at this you have succeeded. wink.gif Kahleah being Daedric makes more sense now. evillol.gif

On avoiding getting shot in the back / avoiding NPCs rushing headfirst into stupid situations: I grew up with table-gaming, in which we always had parties of four to ten player-characters at one time. Heck maybe more if we include unskilled hirelings / beasts of burden. So I like using this concept of large parties in Oblivion and Skyrim too, for those characters who prefer this. Here are some helpful tips I've found.

1). If you've got a melee type who rushes straight into battle, Jandaga or whomever, try to flank whichever enemy this melee type is fighting. Since the NPCs will often be standing directly behind, firing arrows or spells, try to approach the enemy in a non-linear manner.... almost semi-circular. The NPCs in your party will continue to stand where they are, maybe moving around a little bit, but they won't be directly behind your character anymore, shooting arrows or fireballs directly into Jandaga's back. Problem solved. Once melee combat ensues, pivot your character so that now your party will have clearer shots at the enemy.

I think that for a lot of us, as soon as the battle begins, adrenaline kicks in. And we want to just rush into battle just like the NPCs do. But the NPCs in our parties haven't got the ability to "see" that we're in their way. A little flanking helps here.


2). Tell your party to WAIT instead of follow all the time. Now, you've got the freedom to scout ahead without them ruining any sneaking / reconnaissance. If your character gets involved in combat but things get too tough, simply go back to where the party is waiting. Voila. Jandaga (or whomever) can take a few moments to heal up, while the rest of the party goes berzerk. viking.gif

Of course, Jandaga may not wish his party to get separated in the first place, but those are two techniques which I've found useful.
SubRosa
Good luck on your move! I hope nothing you really like breaks or gets lost in the process. I hope the pizza and beer warm pop you have as you unpack at the new place is as good as ever!
Acadian
Renee, I hope the move goes smoothly for you!
macole
Renee: Hope your move goes well and the new home is everything you want it to be.

For the party early in the game when I often died by friendly fire I preferred to use method #3; distribute all bows to one companion and all arrows to another, keep all staffs for myself. The Ladies would rush in to fight while I'd summon reinforcements and cast healing spells as needed.

I like and use the flooded BC Leyawiin too.
macole
20200415 No Stone Unturned
Returning to Merendin has reminded me that we have left many things sitting just waiting to be completed. So on the morrow bright and early we’ll make an effort to wrap some things up.

The day was dawning when we left Merendin, heading north to the Imperial Bridge Inn. The inn was crowded with Imperial soldiers as usual. Sitting at a corner table by himself was an Altmer who had an out of place look about him. While the Ladies were ordering drinks I sat down and struck up a conversation.

Lithnilian offered to tell us everything he knew about a Breton traveling with a large wolf like dog if we do him a favor first, though. Agreeing to help him recover his research notes he lost in Bramblepoint Cave. Lithnilian then tells me that he saw a Breton with a large dog talking to Davela. “Go ask her.”

What? Well, I got sucked into recovering a notebook only to be told go talk to someone else. Really should be more careful with what I’m agreeing to.

“My Goddess, don’t let the ladies hear about this.”

Anyways, we talked to Davela. Yeah she saw the Breton and knew about where he was heading. He should be somewhere near Sage Glen Hollow.

Ok, according to our map both locations are close to the inn. Drawing lots we decided to explore Bramblepoint Cave first.

It wasn’t long after entering Bramblepoint Cave before we ran into a huge Ogre blocking the tunnel to a large room.

Ogres weren’t the only creatures we encounter roaming the halls of the cave. Pym and Maeve took on their share of Land Dreugh.

Finding a trapdoor we climb down a ladder to the Inner Bramblepoint Cave where Pym has an electrifying discussion with a spriggan.

There are two paths that lead out of Inner Bramblepoint to Deep Bramblepoint Cave. One is blocked by a stone door and the other leads to a flooded pit (Better Dungeons makes some serious changes to Inner Bramblepoint).

Searching for some mechanism to open the stone door proved fruitless. Don’t want to but it seems the watery pit is the only way forward.

It wasn’t easy searching underwater not once but twice, for cracks in the rock wall to squeeze through so we could continue on to the deepest part of the cave.

Stepping out from the flooded passageway we find ourselves bathed in the blue glow of raw welkynd. Lithnilian was right, the growing welkynd stone is an impressive sight.

A quick search of the chamber yielded Lithnilian’s journal. Now how do we get out of here?
SubRosa
A Breton with a dog? Uh oh, I bet his Clavicle is pretty Vile too...

Looks like the team all got stoned in the end.
Acadian
It looks your game sure makes for a fun time with Lithnilian's quest! That was quite an adventure. I hope the pay was worth it. tongue.gif
macole
SubRosa: When Maeva the Cute Elf gazed upon the glowing raw welkynd she broke out in song.

What did you do there? - I got high
What did you feel there? - Well I cried
But why the tears there? - I'll tell you why - yyyyy
It's all too beautiful, It's all too beautiful
It's all too beautiful, It's all too beautiful.



macole
202004xx No Stone Unturned

Not wanting to swim that underground river again we took a little time out, collected some stones, and went over our options. We could use a teleportation spell but the ones we have available would take us far from the Imperial Bridge Inn. Not desirable.

Deep in thought as we idly roamed about looting the place, we stumbled upon an Ayleid Stepstone.

Lithnilian said he ran out, nothing about using an Ayleid Step or swimming. There must be an easier way out of Bramblepoint Cave than the way we came in. We started searching in earnest.

One tunnel looked promising until the path was blocked by a large stone. Could this stone be the one we had discovered earlier? If so it still wouldn’t budge.

Dejected and not paying attention, we took a wrong turn as we were walking back to Lithnilian’s camp. By the grace of Nir we stood facing a rope switch.

Blessed be the Lady, we gave the rope a pull.

“Listen, stone is moving,” Kaleah said.

We ran back to where the stone blocked the path. Sure enough what once was, is now gone.

I was about to lead the Ladies out of Bramblepoint Cave when Pym grabbed by the arm and began dragging me back the way we had come. Letting her lead, Pym pulled me all the way back to the Ayleid Step. With a stern look on her face she firmly point to the stepstone.

Hmmm, I haven’t done much with the Ayleid Steps since we activated the system. Well OK let’s see where this one goes.

Kaleah handed me a polished Welkynd Stone. Taking every precaution to prepare for the unknown, we activated the step. Our vision clears and we’re standing in Morahame.

A couple of Minotaur were hanging around the Stepstones. They won’t be a bother for awhile, that’s for sure. Other than a few imps, some blade traps, and a slow cycling red crystal we didn’t have too much trouble finding the exit. Luckily we did not find ourselves on the other side of the map. Instead we were close enough to the Imperial Bridge Inn that we made it there before dinner time.

Lithnilian was thrilled to get his research back and rewarded us with 12 bottles of strong water breathing potions which I distributed equally amongst the Ladies.

Spent the night at the Imperial Bridge Inn leaving for Sage Glen Hollow after the morning ritual.
Acadian
A reasonably productive exploration of Bramblepoint and a good day's work, though the water breathing spells would have handy earlier. . . . tongue.gif

A night at the inn and off to the next adventure!
Renee
QUOTE(macole @ Apr 14 2020, 03:39 PM) *

For the party early in the game when I often died by friendly fire I preferred to use method #3; distribute all bows to one companion and all arrows to another, keep all staffs for myself. The Ladies would rush in to fight while I'd summon reinforcements and cast healing spells as needed.

Yes, I had a character in Skyrim who was primarily a healer for the rest of her party. She'd often be behind the action, keeping them going while they took care of the heavy stuff.

Thanks to all for kind words. Moving went well, we only moved a couple blocks away, and like I said, it helped that so many people are bored sitting at home. sad.gif No Kahreem this past weekend, but next one should be good.

Uh oh. So Jandaga encountered that elf who permawhines about his lost book.

My gosh, his armor looks fantastic. viking.gif All of them look just like a table-gaming party we had back in high school in that one pic.

Ah, it's the old pull-rope in the hidden location trick. Good thing somebody has lots of Light to see by. Damn, who would go through all that trouble just to hide some stupid research notes?

I love Imperial Bridge Inn, and so do a couple of my characters. It has that cozy feel, lots of scenery, and the sunsets from the bridge are to die for.

macole
Sage Glen Hollow went badly. It took me a week to work through some problems. Here is part one.

20200420 Vilja-A Melting Heart Sage Glen Hollow #1
Sage Glen Hollow, we’ve been here before. Snuck in, found what we were looking for, and snuck out avoiding the Hideaway locked behind a Golden Gate. The Hideaway is where we’re thinking we’ll find the Breton (I ignore quest marker unless absolutely necessary).

Kaleah grabbed me by the shoulder and spun me around. Lifting me up so that our eyes were level, with a trembling voice she pleads, “Feache, my Jandaga, do not allow the Guardians of Oblivion to take me back!”

“That shall not happen,” I pledged.

Grimly, we entered Sage Glen Hollow and as expected we were soon attacked by Guardians of Oblivion.

A running battle ensued with Ulseth Enakbrak. His conjured daedric armor made him a very tough opponent.

While My Ladies defend the rear, I attempted to unlock the golden gate leading to the Hideaway.

It’s a very hard lock and attacks from the Daedra and conjurers made concentrating on casting my Unlock Everything spell impossible. Resorting to the Skeleton Key, took some time due to my low skill but after what seem to be an eternity it opened.

When the gate finally opened Guardians of Oblivion and their Daedra cohorts were waiting. All manner of Daedra and conjurers joined in the fight; Spider Daedra, Flame Atronachs, Hungers, naked Seducers (Kaleah’s wild sisters), Astral Lords, Plane Summoners, Master Conjurers, and others. There was even a Mythic Dawn Assassin.

A Blue Gate stood in a corner of one room. Daedra reinforcements were rushing through the blue gate to join the battle against us. So that’s where the Daedra are coming from.

Wouldn’t it be fun to get our hands on that Blue Gate? Perhaps it could be used to travel to the Cute Elf Retreat. How disappointed we were at its disappearance when an Astral Lord was slain.

Fighting our way further into the Hideaway we are shocked when we step into a room with numerous mounds of a fleshy like substance. Growing from these mounds were spikes of bloodgrass.

What the heck is going on here?

At the center of the bloodgrass field the fighting becomes intense at the foot of a Vaermina shrine.

A stout defense of the shrine by a Dremora Kynmarcher ends in our favor.

We find the answer to our question in a small side room. Crates of bloodgrass spikes and a few dead bodies lead to the only conclusion. Of all the vile things, it’s a bloodgrass farm fed by the blood of innocent victims.

A disgusting operation brought to an end but no sign of the Breton or a tame wolf.
macole
20200424 Vilja-A Melting Heart Issues
The party of Jandaga, Kaleah, Maeva, and Pym worked their way back to the main corridor of Sage Glen Hollow. Taking the main tunnel away from the entrance they came to a small room containing a table and chairs. Half hidden by the table was a trapdoor leading to Zrenk Cave.

Fighting their way through Zrenk Cave, and Zrenk Inner Chamber they entered the Ayleid ruins of Zrenk. There they found the body of the now dead Breton adventurer.

“I have found the corpse of the Breton adventurer. I should search his body for the wedding ring, or for clues about the missing wedding ring.”

The party searched the body and found a clue about the missing wedding ring; a note from a girlfriend in Skingrad. There was no quest update.

The party then found the wolf wandering around in the ruins. Here’s the thing about the wolf. Sometimes he’s locked in a chamber with an Ayleid push block release mechanism and then sometimes he’s roaming free. Didn’t seem to make much difference either way the quest didn’t update.

Something didn’t seem right so the party fast traveled to Skingrad and my fears were confirmed. Skingrad NPC weren’t functioning properly.

Bummer!

I went back and redid the whole thing over and over again trying every variation of find the wolf first or second, locked up or when roaming free. Save and restart right before finding the body. Save and restart after finding the note. Days have gone by and nothing has worked.

Desperate now I resorted to using setstage. Stage 75 recognized the note but finding the wolf still did not work. Again using setstage I advanced stage 85 to recognize the wolf and get instruction to go to Skingrad.

Fast traveled to Skingrad revealed a partial success. NPCs function properly but can’t find the target girlfriend. It's at this time that I notice that the quest marker is always green and I realize the quest is still not working properly.

Then I think (it does happen sometimes) maybe if I bring Vilja along the stages will cycle properly. Only I forgot where I parked Vilja (add another day finding Vilja)

With Vilja in the party we explore Zrenk again. When Vilja makes a comment about the finding the dead Breton I’m encouraged but nothing happens when I find the note on the body.

Dejected I’m about to give up and forget this quest when I hear, “Ahem”.

Turning to Vilja I see her mouth moving. Engaging Vilja she tells me “got the note we should go look for the wolf.”

The quest updates. Same thing happens when we find the wolf and the quest updates properly.

To test we fast travel to Skingrad. The girlfriend is where she is supposed to be and the quest continues to next stage.

Yea!

So now everything is back to normal.

And that is the rest of the story but in the recorded annals of history what is written is slightly different.
Acadian
Quite some Daedra whomping in Sage Glen Hollow with some interesting discoveries. A bloodgrass farm – clever but yucky!

Then off to Zrenk Cave for some pesky questiquirks. Yay! Vilja to the rescue! tongue.gif
macole
Been so long that I played vanilla game, I don't know what vanilla looks like anymore. I'd have to check but I'm thinking the bloodgrass operation might be a Better Dungeon addition.
macole
20200427 Vilja-A Melting Heart, Zrenk –A Boy and His Dog
As we exited Sage Glen Hollow Vilja was just arriving from Anvil. Somehow she had heard we were going to Sage Glen Hollow and she thought we might need help with controlling the wolf. Fortunately for Vilja we emerged from Sage Glen Hollow when we did. A An-Xileel Fanatic which had been stalking Vilja chose this time to attack.

After apprising Vilja of the situation Vilja asked if we went through the hidden trapdoor we had discovered the last time we were here. Ah, well no. Kind a forgot about that.

Back into Sage Glen Hollow we went. After arriving at the room with the trapdoor we dropped down into Zrenk Cave. Thought we were done with this but here we are again fighting conjurors, necromancers, and their Daedra.

We obtained the Serpent Blade when we looted the body of an Argonian name Macedatea Persion.

The Keeper of the Realms was tough to bring down. Too proud to flee when he had the chance and his summoned assortment of mud, water, storm, gold, and ebony atronachs failed to save him.

The first part of the Lower Chamber is much like the earlier cave segment. Dark, dank, and dusty the cave is filled with assorted liches, gouls, and mummies all trying to stop us getting to the main halls of Zrenk.

Further into the Lower Chamber; we find ourselves in what appears to be the outer halls of an Ayleid temple. While cautiously advancing through the Ayleid halls we encountered an unexpected horror greeted us, a corprus monstrosity!

After dispatching several liches, conjurers, and necromancers in the large chamber we came across the body of Carleon Corneir, a Breton adventurer. He apparently did not fare well against the vile denizens of Zrenk. A search of the body revealed a perfumed letter from someone in Skingrad.

“You might want to read this,” I said while handing the letter to Vilja.

“We should go talk to this poor boy’s girlfriend,” Vilja said. “But first we should find the wolf.”

I agreed but I didn’t tell Vilja that the letter from the girlfriend sounded a bit strange. More like a Dear John letter, know what I mean?

We found the wolf roaming the halls of Zrenk.

“Such a tame wolf, he’s just like a dog,” exclaimed Vilja. “We should go to Skingrad now and find the girlfriend. She might have Terje’s missing wedding ring.”

“It’s been a long day. How about we go back to the Hideaway find some cots and get some sleep first.”

Everyone was good with that idea.
Acadian
Nice to see Vilja, as the party carves their way through Zrenk Cave.
macole
It's a good feeling to hear Vilja shouting "You leave him alone" as she charges into the fray.

I've never taken her quest this far so A Melting Heart is new to me.
Renee
How does Jandaga's party ever get to the point where they feel the need for sleep? sleep.gif Kidding.

In all these years, I have never tried Vilja. Is she still b1tchy and complaining, constantly asking for money? I have heard some horrible things about her. Yet everybody in the Oblivion modding world has had her in their game but me.

I like that one pic with the purple armor. Psychadelic, man! bluewizardsmile.gif Prince would be proud.

macole
@Renee: We sleep around often. What? That doesn't sound right.

Usually after clearing a dungeon Jandagaa will find a bedroll for a nap. Jandaga doesn't get much sleep though, what with being interrupted by the dreams or by the Ladies squabbling over the available bedding. Sometimes Jandaga gets the floor.

I should mention that Jandaga suffers from a strange Porphyric Hemophilia bug. He gets the dreams and unless he uses the Ayleid Cleansing Shrine (from The Lost Spires) daily he will suffer sun damage but it has never progressed past that in past two years. I probably could use the console to clear it but having the condition gives Jandaga a bit of life-like vulnerability.

Vilja can be annoying at times. She is not shy about letting you know what's on her mind. Especially when she's got her quest on her mind. She does have a lot of to say about nearly every place we go or do in the vanilla game. one of my favorite Vilja lines is what she has to say we met Signy Home-Wrecker and Faustina Cartia. Of course it doesn't seem to have the same impact if your playing a female.

The purple armor? Oh that one. Jandaga got hit with a spell from that greenish Ancient Lich. Prince would be I imagine although I'm more of an Old T-Rex fan myself.
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