Kahreem the Redguard rides swiftly away from the Arcane University on Magic, his newly-named bay horse. As he searches his wine-ravaged brain, he finally remembers the place where he is to go; the secret entrance into the Imperial City.
"There's a gate. Some sort of gate. But it's not the one I came out of when I made my escape from jail. No, it's another gate. Somewhere on the north of the Niben."
He rides around as the morning's sun mellowly shines. Passes by the first gate (the one he 'escaped' from), and keeps riding North, trying to find the place his Waterfront friends told him about. As he rides, he and Magic are attacked by a wolf and two mudcrabs.
"Awful creatures". The landscape bends sharply West and Kahreem's horse struggles to climb a sudden hill, but this hill also allows he and Magic to finally lose the enemy animals which had been on their tails.
"Ah. There 'tis". Kahreem spies the location: it's the second gate he was told about. "So it does exist".
Kahreem looks broadly to the south, looking up at the Imperial City's White Gold Tower. He's usually awed by this sight, but today he's too nervous. This next part is going to be difficult.
"Ahh, but I am Aahrmhayre the Great," he says, suddenly not feeling quite so confident with this mock-roleplay.
The Sewers, and lots of them. Armand had told Kahreem about this network of tunnels which leads underneath the city itself, and it was also rumored that a lonely Redguard female named Wanda Bone had lived and died in there. The thought makes the Weet Bandit shiver.
"Well, here goes."
A couple of mudcrabs are nearby, so Kahreem approaches the sewer's north entrance swiftly while crouching down, but then suddenly stops.
"Well, look what he have here. Hello my ladies!" Kahreem says this as he looks to the ground, which is
littered with full alcohol bottles. He grabs a couple bottles of
Cheap Wine, a beer and an ale off the sandy area just outside the sewer gate. "What a lucky find," he says, hoping some alcohol will calm his nerves.
He drinks the beer first, and then opens his lockpick satchel...
"Rats, a four-tumbler?
Why?"
...but then he realizes why. It's because the city is adamant about keeping the riffraff out. They will do whatever it takes to keep them out of their precious city. Guarding this place (the sewer entrance) would not be feasible due to its remote location, so they put a lock with a lot of tumblers on its gate.
"C'mon baby, open up," Kahreem says as he inserts his first lockpicks. As he does so, a pair of eyes, slightly underwater, watch from nearby.
"
Ein dummer mage will Gebrauch mein Haus. Er bedauert bald," croaks the owner of these eyes.
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9:47 AMHe is amazed that it only takes one try to open the gate. Amazing! Inside, he is greeted by near-darkness.
He sees a greenly-lit area up ahead, and what looks to be another gate beyond this. As he creeps slowly forward, he finds himself in a sort of 'room'. He now sees a door to his right, tries this door, but it is locked.
"Fokke!"
He tries the gate next, thinks it will also be locked, but it swings open easily. It is dark inside this first tunnel, but Kahreem can hear what he thinks is a mudcrab up ahead. He readies his rusty iron daggar (the same one he found long ago in that other network of sewers) and decides he'll use this weapon instead of the massive staff upon his back.
"Better not to waste good magic on a lowly mudcrab. Horrible creatures."
He remembers that he has a torch to light his way, but decides it's probably best not to light it now. This way, he'll possibly be able to sneak up on the mudcrab, stabbing it right though its tender parts. He creeps along the stone hallway, feeling carefully with his bare hands for the creature's carapace, but cannot find it. As he moves silently, he can
hear the crab's purring getting louder and louder, and finally sees the shape of the awful creature at the end of the hall.
"HAH!" He successfully stabs and then slices at the crab. With these two movements it is dead, and now he finds himself in another small room or chamber.
He risks lighting his torch and finds a wheel on a nearby wall; this wheel has chains attached to a gear, and seems to be some sort of device. As he turns the wheel, he hears a creaking noise coming from his right, and realizes the metal door he had encountered not long ago must be opening. Kahreem gets excited, thinking that he's found some sort of extra-secret entrance which will take him into the City itself in moments, only to be dismayed that the door only leads to a large room with a couple of smelly cisterns cut into its floor.
But the Weet Bandit does not give up hope. If he is to go onwards down through the tunnels, he will do so...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5:11 PMThe tunnel meanders straight and then bends to the right, and Kahreem finds himself in a large room. As he stumbles and falls into the smelly sewer water, he begins to feel somewhat miserable. This is not what he signed up for. He risks his torch again, for it is nearly pitch-black in this room, and within moments he hears the sound of a large weapon being un-hitched.
"Looks like we've got ourselves a hero!" says a female Redguard's voice as she grabs her 2-handed hammer.
It is at this moment that Kahreem really starts to feel vulnerable
Mage's robes? What was I thinking? as he scrambles back up the hallway he had just crept. He readies his mage's staff, but can barely aim the fokkinge thing. "hyaaahhh!!" screams the female bandit as she lands a blow squarely on Kahreems' shoulder. "AHH CRAPPE!!" ..Really feeling his situation now, he runs into the next room and fires his staff once again, but the large bluish essence of magic only slows the bandit down for a moment.
Feeling desperate, Kahreem puts the staff back on his back, and grabs his daggar once more. It doesn't damage his opponent much, but at least he knows how to use it. As he makes multiple swings, slashes, and stabs, the bandit can only hit the Weet Bandit occasionally with one of her hammer-blows. And with absolutely no armor upon his person, Kahreem realizes he's not going to last very long down here in this dark, unfamiliar chamber.
He
rushes outside where the sun is now starting to set, and runs up the same incline his horse had struggled upon earlier in the day. Soon enough, the female bandit follows! Kahreem sees that the two mudcrabs he noticed before are still out here, and hopes they will attack the bandit. But she merely stands below, watching up to him.
"Step aside, bandit! I may be wearing these silly blue robes, but I am one of you. Trust me! .. Do you know where I got these robes? You'd never guess. I'm giving you but once chance to let me by, so I can get into the city safely. Deal?"
But there's no deal from this one. "You're a traitor to your own race!" she cries below.
"Have it your way," Kahreem says, as he grabs the Arch Mage's ice staff once more. With his height advantage, and also the fact that (for some reason) the bandit below is standing still, he simply aims the staff towards her, and blasts her squarely with its magic! "Ahhh!" knocking her back a bit. This gives him confidence, and he aims and unleashes the staff's magic once more. "Oof!" It only takes one more blast of the staff's cold air, and the bandit before him is dead.
"You should have listened to me, sister," he says, before discarding his 'Aarmhayre the Great' outfit upon the sandy beach, and slowly getting dressed in the bandit's fur armor.
Kahreem of Weet now makes his way back into the sewer once more.