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Vital
I had a rather long session with Do'Shakir today. I tend to play new characters quite a lot in order to really flesh them out. So this session will be split into at least 2 updates.



27th of Last Seed, 3e 433 - Continued


Do’Shakir had planned to spend the night at the campsite, however after an hours rest he found himself surprisingly willing to get onto the road. His destination was Weynon Priory. According to Baurus, one of the emperor’s guards, it was a small monastery just outside the city of Chorrol. Do’Shakir had almost forgotten the significance of his task, but he knew how important it was that the amulet was delivered safely. Besides, the sooner he got the amulet to this Jauffre, the more likely he was to be rewarded.


He headed north, knowing that as long as the Imperial City was at his back, he was going towards the road. Reaching the path he turned left, walking west towards Chorrol. Conveniently, the road was well signposted and a legion rider pointed him in the right direction. He passed by a small wooden building that was meant to be an inn, he nearly decided to stop there and stay for the night, but the sun was still relatively high in the sky, so he pressed on.


o0o0o


The sun had just dipped behind the western hills when Do’Shakir spotted the thatch of countryside roofing ahead of him. He had begun to regret his decision to pass by the inn earlier, so the cottages up ahead were a welcome sight. Relieved that he would have somewhere to stay for the night, he hurried up the road towards the settlement.


It was a simple congregation of stone and thatched cottages, built around a farm patch. Walking into the middle of the town, Do’Shakir had expected to see the townsfolk tending to the crops and livestock. However there was no one to be seen, even the pens were empty.


“Talk to Diram, in the inn. I’m tired of the minstrel’s freak show this town has turned into!”

Do’Shakir was startled by the sudden outburst. The words were spoken in a thick, orcish, accent. The khajiit looked to find the source of the them, but saw nothing. Then he noticed the floating hoe.

“By the twin moons! It is invisible!” the khajit exclaimed in surprise.

“Well done, you figured it out.” the invisible orc said sarcastically. “Go on then. The inn’s right there.” The hoe stopped moving and Do’Shakir assumed the invisible orc had intended to point out the inn to him. The orc sighed, “Behind you.” he said.


Do’Shakir turned and walked into the inn. Pushing the door open, he heard a gasp and the
sound of busy feet on the wooden floorboards. The inn seemed to come alive, crockery floated frantically around the common room and hushed remarks were passed between its invisible patrons.

“Excuse me.” said a dunmer’s voice “We have a small problem that we hope you can help us with.”

“Khajiit can see this. Or rather, khajiit cannot. He will listen to your problems, though.” Do’Shakir replied.

The dunmer explained the entire situation. It turned out a there was a wizard residing in a nearby fort ruin, and the townsfolk were certain he was involved. They hadn’t been able to find him, but they thought Do’Shakir might have better luck.

“If you can help us, we’ll be extremely grateful.” finished the dunmer. There was a pause, and silence fell over the inn.

“This one will help you.” The khajiit said, after some deliberation. “But if this wizard is dangerous, Do’Shakir will run. This one is not fond of wizards.”

Do’Shakir couldn’t see the dunmer, but he imagined the look of relief on his face. The innkeeper offered the khajiit some food before he left, but he declined, hoping to make the most of the remaining daylight. Without further hesitation Do’Shakir gave what he wouldn’t need to the innkeeper and set out towards the fort.
Acadian
“Khajiit can see this. Or rather, khajiit cannot." - - laugh.gif goodjob.gif
Renee
Whoa, so he wound up going in the wrong direction? ohmy.gif heee hee! Wasn't he going to Chorrol? smile.gif

And see, that's the thing about Oblivion and Bethesda games in general; it's so easy to get sidetracked. Aleswell is a particularly interesting quest.
Acadian
QUOTE(Renee Gade IV @ Jan 20 2014, 07:18 PM) *

Whoa, so he wound up going in the wrong direction? ohmy.gif heee hee! Wasn't he going to Chorrol? smile.gif

And see, that's the thing about Oblivion and Bethesda games in general; it's so easy to get sidetracked. Aleswell is a particularly interesting quest.


Renee, I think Do'Shakir left in the morning from Vilverin campsite (north east of the IC inside the Red Ring Road), so he hit the Red Ring Road and turned left (counter clockwise) headed over the top of the IC and passing Roxey Inn and Aleswell en route to the Black Road and Chorrol.

At least that's the impression I got. smile.gif
mirocu
That´s my impression too. The update is quite good if you read his lines in the Khajiit voice! laugh.gif
Vital
QUOTE(Acadian @ Jan 21 2014, 10:54 AM) *

“Khajiit can see this. Or rather, khajiit cannot." - - laugh.gif goodjob.gif

That was one of those lines I just had to include. At first it was just "Khajiit can see this." But then I realised, he actually couldn't laugh.gif

Glad you guys liked the update. The khajiit dialogue was really fun to write. I noticed that in Skyrim the khajiit don't always refer to themselves in third person; sometimes they do, sometimes they don't. They also use 'this one' to refer to the person they are talking to as well as themselves. wacko.gif

Renee, Acadian was right. Do'Shakir headed west along the red ring road past the Roxey Inn and the Silver Road, towards the black road exit. Maybe I didn't make this clear enough. Originally I had stated exactly where he went/was going and how he got/was going to get there. However I realised Do'Shakir is new to Cyrodil, and so isn't really used to the names of the roads, towns, inns and such so I changed it. I also skipped a large chunk of the traveling, which may have made it confusing...

Renee
QUOTE(Vital @ Jan 21 2014, 04:00 AM) *

Glad you guys liked the update. The khajiit dialogue was really fun to write.

It was fun to read, too! :twirl: :dance: <--I'm so used to writing like this at Beth, wish Chorrol had more emoticons. But yeah, it was fun to read, Vital. Can't wait for more. smile.gif


mirocu
I demand a Kahreem update!! panic.gif panic.gif

I need to know what happened next! verysad.gif
Vital
QUOTE(mirocu @ Jan 24 2014, 01:59 AM) *

I demand a Kahreem update!! panic.gif panic.gif

I need to know what happened next! verysad.gif

Yes! A Kahreem update is needed!

It was such a cliffhanger ending panic.gif
Renee
laugh.gif Luv you guys! laugh.gif

What do you think will happen next? Any guesses?
Grits
Hmm, is he going to sneak in through the sewers? I'm scratching my head over this one.
mirocu
QUOTE(Renee Gade IV @ Jan 24 2014, 02:49 AM) *

laugh.gif Luv you guys! laugh.gif

What do you think will happen next? Any guesses?

Well, I imagine he has to go back to Methredel with the staff. Presuming ha can part with it, that is! laugh.gif
Vital
QUOTE(Renee Gade IV @ Jan 24 2014, 12:49 PM) *

laugh.gif Luv you guys! laugh.gif

What do you think will happen next? Any guesses?

I don't know, but I'm thinking Kahreem will get some good use out of that staff...
Renee
Kahreem the Redguard rides swiftly away from the Arcane University on Magic, his newly-named bay horse. As he searches his wine-ravaged brain, he finally remembers the place where he is to go; the secret entrance into the Imperial City.

"There's a gate. Some sort of gate. But it's not the one I came out of when I made my escape from jail. No, it's another gate. Somewhere on the north of the Niben."

He rides around as the morning's sun mellowly shines. Passes by the first gate (the one he 'escaped' from), and keeps riding North, trying to find the place his Waterfront friends told him about. As he rides, he and Magic are attacked by a wolf and two mudcrabs. "Awful creatures". The landscape bends sharply West and Kahreem's horse struggles to climb a sudden hill, but this hill also allows he and Magic to finally lose the enemy animals which had been on their tails.

"Ah. There 'tis". Kahreem spies the location: it's the second gate he was told about. "So it does exist".

IPB Image


Kahreem looks broadly to the south, looking up at the Imperial City's White Gold Tower. He's usually awed by this sight, but today he's too nervous. This next part is going to be difficult.

"Ahh, but I am Aahrmhayre the Great," he says, suddenly not feeling quite so confident with this mock-roleplay.

The Sewers, and lots of them. Armand had told Kahreem about this network of tunnels which leads underneath the city itself, and it was also rumored that a lonely Redguard female named Wanda Bone had lived and died in there. The thought makes the Weet Bandit shiver.

"Well, here goes."

A couple of mudcrabs are nearby, so Kahreem approaches the sewer's north entrance swiftly while crouching down, but then suddenly stops.

"Well, look what he have here. Hello my ladies!" Kahreem says this as he looks to the ground, which is littered with full alcohol bottles. He grabs a couple bottles of Cheap Wine, a beer and an ale off the sandy area just outside the sewer gate. "What a lucky find," he says, hoping some alcohol will calm his nerves.

He drinks the beer first, and then opens his lockpick satchel...

"Rats, a four-tumbler? Why?"

...but then he realizes why. It's because the city is adamant about keeping the riffraff out. They will do whatever it takes to keep them out of their precious city. Guarding this place (the sewer entrance) would not be feasible due to its remote location, so they put a lock with a lot of tumblers on its gate.

"C'mon baby, open up," Kahreem says as he inserts his first lockpicks. As he does so, a pair of eyes, slightly underwater, watch from nearby.

"Ein dummer mage will Gebrauch mein Haus. Er bedauert bald," croaks the owner of these eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


9:47 AM
He is amazed that it only takes one try to open the gate. Amazing! Inside, he is greeted by near-darkness.

IPB Image


He sees a greenly-lit area up ahead, and what looks to be another gate beyond this. As he creeps slowly forward, he finds himself in a sort of 'room'. He now sees a door to his right, tries this door, but it is locked.

"Fokke!"

He tries the gate next, thinks it will also be locked, but it swings open easily. It is dark inside this first tunnel, but Kahreem can hear what he thinks is a mudcrab up ahead. He readies his rusty iron daggar (the same one he found long ago in that other network of sewers) and decides he'll use this weapon instead of the massive staff upon his back.

"Better not to waste good magic on a lowly mudcrab. Horrible creatures."

He remembers that he has a torch to light his way, but decides it's probably best not to light it now. This way, he'll possibly be able to sneak up on the mudcrab, stabbing it right though its tender parts. He creeps along the stone hallway, feeling carefully with his bare hands for the creature's carapace, but cannot find it. As he moves silently, he can hear the crab's purring getting louder and louder, and finally sees the shape of the awful creature at the end of the hall.

"HAH!" He successfully stabs and then slices at the crab. With these two movements it is dead, and now he finds himself in another small room or chamber.

IPB Image


He risks lighting his torch and finds a wheel on a nearby wall; this wheel has chains attached to a gear, and seems to be some sort of device. As he turns the wheel, he hears a creaking noise coming from his right, and realizes the metal door he had encountered not long ago must be opening. Kahreem gets excited, thinking that he's found some sort of extra-secret entrance which will take him into the City itself in moments, only to be dismayed that the door only leads to a large room with a couple of smelly cisterns cut into its floor.

But the Weet Bandit does not give up hope. If he is to go onwards down through the tunnels, he will do so...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5:11 PM
The tunnel meanders straight and then bends to the right, and Kahreem finds himself in a large room. As he stumbles and falls into the smelly sewer water, he begins to feel somewhat miserable. This is not what he signed up for. He risks his torch again, for it is nearly pitch-black in this room, and within moments he hears the sound of a large weapon being un-hitched.

"Looks like we've got ourselves a hero!" says a female Redguard's voice as she grabs her 2-handed hammer.

It is at this moment that Kahreem really starts to feel vulnerable Mage's robes? What was I thinking? as he scrambles back up the hallway he had just crept. He readies his mage's staff, but can barely aim the fokkinge thing. "hyaaahhh!!" screams the female bandit as she lands a blow squarely on Kahreems' shoulder. "AHH CRAPPE!!" ..Really feeling his situation now, he runs into the next room and fires his staff once again, but the large bluish essence of magic only slows the bandit down for a moment.

IPB Image


Feeling desperate, Kahreem puts the staff back on his back, and grabs his daggar once more. It doesn't damage his opponent much, but at least he knows how to use it. As he makes multiple swings, slashes, and stabs, the bandit can only hit the Weet Bandit occasionally with one of her hammer-blows. And with absolutely no armor upon his person, Kahreem realizes he's not going to last very long down here in this dark, unfamiliar chamber.

He rushes outside where the sun is now starting to set, and runs up the same incline his horse had struggled upon earlier in the day. Soon enough, the female bandit follows! Kahreem sees that the two mudcrabs he noticed before are still out here, and hopes they will attack the bandit. But she merely stands below, watching up to him.

IPB Image


"Step aside, bandit! I may be wearing these silly blue robes, but I am one of you. Trust me! .. Do you know where I got these robes? You'd never guess. I'm giving you but once chance to let me by, so I can get into the city safely. Deal?"

But there's no deal from this one. "You're a traitor to your own race!" she cries below.

"Have it your way," Kahreem says, as he grabs the Arch Mage's ice staff once more. With his height advantage, and also the fact that (for some reason) the bandit below is standing still, he simply aims the staff towards her, and blasts her squarely with its magic! "Ahhh!" knocking her back a bit. This gives him confidence, and he aims and unleashes the staff's magic once more. "Oof!" It only takes one more blast of the staff's cold air, and the bandit before him is dead.

"You should have listened to me, sister," he says, before discarding his 'Aarmhayre the Great' outfit upon the sandy beach, and slowly getting dressed in the bandit's fur armor.

Kahreem of Weet now makes his way back into the sewer once more.

IPB Image
Vital
Ha! Kahreem's at it again biggrin.gif this time in the sewers... He might be making a daring infiltration of the city but there's always time for a drink laugh.gif

There's no reasoning with those bandits, is there? They even attack like-minded criminals!
Renee
QUOTE(Vital @ Jan 25 2014, 06:09 PM) *


There's no reasoning with those bandits, is there? They even attack like-minded criminals!

Yes, I know! .. Well what happened with Kahreem was he used to be a bandit, but then one day he realized he's not going to live very long if he continued this sort of lifestyle, so he ran away from his bandit friends and also stole from them. Perhaps what's going on is he's got Psychic Bandits in his game. They all just kinda 'know' he's not to be trusted.

I meant to get him up into the I.C., but the story just kinda got stuck. But I promise next time he'll at least make it somewhere in the I.C.

mirocu
Loved the update, Renee! It was perfect for my Sunday morning breakfast with tea! biggrin.gif

Oh, poor Kahreem. Such struggles he must go through in his everyday life. Will he ever return to Methie to deliver the staff? laugh.gif
Grits
QUOTE(Renee Gade IV @ Jan 25 2014, 04:09 PM) *


"Ein dummer mage will Gebrauch mein Haus. Er bedauert bald," croaks the owner of these eyes.

*gasp* Abwasserkanal the sewer lizard!!

I love the part when Kahreem realizes that posing as a mage he's wearing no armor. ohmy.gif
Renee
Yeah, I stuck the Terror from the Imperial Sewers in there! smile.gif Stay tuned, there's more to come...

Personally I am glad he ditched his mage's robes, that was awful almost getting pwned by that bandit. Aahrmhayre was fun to RP, he'll probably use this disguise again I hope.
Vital
Another Do'Shakir Update. I've been playing him a bit recently and haven't got around to updating, so I'll probably have a few up over the next week...


27th of Last Seed - Continued


Do’Shakir followed an old and worn path down to the ruined fort, a cloud of dust forming behind him as he lightly jogged down the hill that Aleswell was built atop. From here he could see out to the Imperial City. For a moment the khajiit just stood and took in its beauty; there were no words that could truly describe a sunset over lake Rumare. With the realisation that the sun had nearly set, Do’Shakir hurried his descent towards the old fort.


The khajiit was within a couple of meters of the fort when he heard the lonesome cry of a wolf coming from up the path. He drew his bow and nocked an arrow, turning towards the source of the noise almost immediately. But a brief scan of his surroundings showed no sign of the wolf, until the khajiit could hear the beast closing in on him.

Stupid khajiit, it is invisible!

Do’Shakir dropped his bow, and drew his iron arming sword from its sheath. He waved the sword around frantically in the general direction of the wolf’s footsteps and growling. The khajiit was knocked backwards as the invisible wolf lunged into him. Do’Shakir struggled with the wolf, before burying his iron sword within the beast, causing its not so invisible blood to come spilling out onto his ragged sack shirt. Do’Shakir gathered his weapons from the ground, drank one of his healing potions and continued towards the fort.

o0o0o


As he passed under the stone archway that formed the entrance to the crumbling fort, Do’Shakir could feel a little chill crawl down his spine. He’d heard many tales of the ghosts of soldiers haunting old forts such as these, and although he was not superstitious, he was afraid of the spirits of the dead. The other thing within those cobbled walls was magic. Magic didn’t struck fear into Do’Shakir’s heart, they way a ghost could, but he certaintly didn’t trust it. He had seen what it could do. Still, like all the great heroes from the cyrodilic stories his Ma had read him, the khajiit would not let his fears get in the way. He was determined to be the saviour of Aleswell.


Do’Shakir had half-expected to find the wizard deep within the ruins, at the head of a daedric cult that was plotting the end of Nirn. However the sensible side of him expected to find the wizard in the exterior of the ruins, surrounded by crates and fussing over alchemical apparatus and books. The sensible side of him was right.

“Oblivion take you! What is it you want from me?” Cursed the invisible wizard, in an accent that could only belong to an altmer.

“Ah, it must be the wizard Ancotar. The people of Aleswell have told this one all about it’s experiments. Invisibility, no?” Do’Shakir replied, calmly.

“Yes... Cat, I have been working on a new invisibility spell. As you can see, it works quite well. Why?” the altmer replied.

Do’Shakir ignored the racist slur. “Its spell made everyone in Aleswell invisible too.”

“Oh... Really. Everyone in town? That must have been all what all the shouting was about a few weeks ago.” The altmer said sarcastically. He then began to ramble on about his experiments. Do’Shakir ignored him for the most part, gritting his teeth and letting his fangs dig into his lower lip. Finally, Ancotar finished. “Never mind. I don’t mean to bore you.” he said in a demeaning manner.

“Well, it was doing a job of it.” Do’Shakir was not one for sweet-talk.

The altmer muttered an insult. “Anyway, to get back on topic. You can tell the villagers the effect isn’t actually permanent. It should wear off in a year or two.”

“By Azurah! Two years? Does it have no sense? It must be able to speed it up.”

“Well, I personally find being invisible quite refreshing. But, if it means the townsfolk will leave me alone, I suppose you could test out this scroll for me.”

“This scroll?” asked Do’Shakir.

“It’s a counter-spell, I worked it out last week.” The wizard said, sounding pleased with himself. “Just stand in the center of town and open the scroll, the rest will sort itself out. Oh and don’t forget... Well never mind.”

“Don’t forget what? It is tricking khajiit?” Do’Shakir said, trying to sound threatening.

“Just... Make sure to wear this ring, it will protect you from any side effects. The townsfolk won’t need one, just the person who opens the scroll. Now leave before I change my mind!” The wizard said with disgust, as he handed Do’Shakir a plain silver ring.

o0o0o


“Do’Shakir has the counter-spell. You must read it in the center of town, and wear this ring.” Do’Shakir handed Ancotar’s ring and the scroll to Diram.

“Why couldn’t you just have read it?” questioned the dunmer.

“This one does not do magic.” the khajiit answered bluntly.

And with that, the innkeeper begrudgingly walked out into the center of town, scroll in hand. The townsfolk were all congregated in the inn when Do’Shakir had arrived back in the town, and followed Diram out of the inn. Do’Shakir stayed inside.

The scroll worked without any noticeable side-effects. The town celebrated as if it were Saturalia; Diram gave free drinks to all the townsfolk. Everyone was in good spirits except for two dunmer women who turned out to be Diram’s sisters. Do’Shakir was surprised at the stark contrast between the girls and their brother; Diram was the happiest dunmer he had ever met. He even offered the khajiit a free room, not just for the night, but also for any other time he was in Aleswell.


Do’Shakir slept well that night. It had been a long day, and he knew tomorrow would be another day of travel. But now, he could rest.


mirocu
Aaah, the invisible ones.. laugh.gif

I liked that quest. And now Do´Shakir has a free bed! biggrin.gif
Acadian
Ahhh. Ales well that ends well. tongue.gif
mirocu
QUOTE(Acadian @ Jan 28 2014, 11:51 PM) *

Ahhh. Ales well that ends well. tongue.gif

Ba-dum-TISH! biggrin.gif
Vital
QUOTE(Acadian @ Jan 29 2014, 09:51 AM) *

Ahhh. Ales well that ends well. tongue.gif

rollinglaugh.gif

That is a fun quest indeed. Do'Shakir enjoyed it tongue.gif
Renee
*claps* well done, Vital! .. LOve the "this one does not do magic" bit.

It's been awhile since I've done the Aleswell quest, but does anybody else feel some of the townsfolk are rather ungrateful after all is said and done? .. I seem to remember the Dunmer in the inn itself being particularly rude despite what we've helped them with.

mirocu
Really? He´s the only one who´s nice to me. His sisters on the other hand...
Renee
QUOTE(mirocu @ Jan 30 2014, 09:28 AM) *

Really? He´s the only one who´s nice to me. His sisters on the other hand...

I meant "Dunmer" as in plural Dunmer. The sisters included with the dude. But now that you mention it, I seem to remember the guy is grateful at least, while the sisters barely are able to tolerate.

Vital
QUOTE(Renee Gade IV @ Jan 31 2014, 12:57 AM) *

*claps* well done, Vital! .. LOve the "this one does not do magic" bit.

It's been awhile since I've done the Aleswell quest, but does anybody else feel some of the townsfolk are rather ungrateful after all is said and done? .. I seem to remember the Dunmer in the inn itself being particularly rude despite what we've helped them with.

Heh, thanks smile.gif

The innkeeper is exuberant, the argonian shepherd is grateful, but too chilled out to really care. The orc is indifferent and the dunmer sisters seemed to almost despise you for it. Although they were just as miserable before.
Renee
You are welcome. The Dunmer sisters probably enjoyed being invisible. I know I would!

mirocu
I wantz more Kahreem!! wacko.gif panic.gif

You know... or Saga.. biggrin.gif
Renee
haha okay mirocu here we go. Last we saw, the Weet Bandit was located just inside of the Sewer's northeast entrance.

Days Passed: 85
Days Jailed: 17

Bounty: 340
Fame: 0
Infamy: 9
Items Stolen: 632

Hours Slept: 852
Hours Waited: 147
Jokes Told: 128

IPB Image


Suited up now with fur armor and a leathery shield, Kahreem the Redguard bandit now creeps through the sewers under the Imperial City. He's been creeping slowly forward for hours*. He feels much more confident now that he's finally dressed for the occasion. He has a rather long and violent brawl with a mudcrab, and realizes he enjoyed the fight. His confidence grows, despite the fact that he's only got a cheap daggar for protection.

He realizes he's relishing this new underground experience, rather than fearing it. He creeps and crawls, igniting his torch every now and again. At some point, he realizes he's been playing a role, one he hasn't truly played in awhile. He's become a bandit. There are lots of crates, barrels, and old, torn-up sacks to loot. One passage leads to the next. He comes to a gate which is actually locked!

"Hah!"

Locked with a 3-tumbler.

"Good thing I have got all of these."

The trip to the one known as Shady Sam before this adventure had been a good idea. With 16 lockpicks to start, Kahreem manages to get through the locked gate in just two tries, bends a turn, and comes to a door: tall, iron, and cold. But not locked.

[][][][][][][][][][][][][][][][][][][][][]


Morndas, 4:54 pm, Sun's Dusk 19

He finds himself in a smelly chamber where a sewer rat and a mudcrab attempt to attack him, but both nuisances fall into the cistern in the middle of the room. Both of these animals cannot figure a way to climb back up to the floor where Karheem stands, so he brandishes his torch, and stands up fully.

squeak squeak squeak!! ... dadadadaaa

He circles the room with the cistern in the middle. After he's searched it entirely, he realizes ...

"Aww fokke!"

...that the only other way out of here is to jump down into the water itself, and truth be told, he finds that's he's already tiring of fighting rats and mudcrabs with this stupid daggar. He misses his trusty Sewer Club, the one he had found in those other sewers so long ago. With his club it might take just two or three bashes to down a crab, and the rat would meet its maker with just one successful slam. Kahreem dreads the moment...fighting in a foul, smelly water-trough with hardly any light to see by.

Then he remembers his staff. The ice staff! Forgot all about it. .... The staff is aimed, activated, and GONE are the nuisance creatures below.

So far he's been lucky, only encountering one sewer bandit, a slew of crabs, and a slew of rats. He had feared there would be goblins, vampires, who the fokke knows what might be down here? .. But there's nothing of the sort.

"Goblins, awful creatures."

IPB Image


Finds himself in another chamber with a trough down its center, and there's yet more mudcrabs in here. He tries to sneak by, but is noticed by one of them. tattttttaaa tattaaaa! But this is all. Mudcrabs, hate the things, seem to be everywhere! .. But no goblins or vampires or undead. So the Weet Bandit stands fully, and begins running down the cistern. He finds a gate, and finally climbs out of the foul, smelly sewer water. Tries the gate. It's unlocked... a rat is on the other side, but this is no problem. Kahreem runs back into the room with the mudcrabs, luring the rat out of its hideout, and then he jumps over the rat, makes his way past the gate, and closes it on all the fiendish little scavengers in the next room!

"AAA ha haa ha haaa!"

IPB Image


He creeps forward into a room which is so dark, his adventuring comes to a halt. He listens carefully, and all he hears are mudcrabs. Is he hearing the mudcrabs from the next room? Or are they also in the one he is now in? ... After some hesitation he chances his torch, and finds something rather interesting.

Stairs! Stairs which lead upwards! ... there is also a door, another iron door, but it's the stairs which interest him. They go up, after all, and 'up' could mean they also lead into the city itself. Is Kahreem below the city? How much time has passed? It is hard to tell.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


IPB Image


Tirdas, 1:46 am
They do not lead into the Imperial City, but this is a small setback. Wherever he is now, it's got a bit more light, that's for damn sure. He treddles across a stone bridge, and listens for enemies. Nobody is present. He opens a gate. Creeps slowly forward once more, and is saddened to see another set of stairs before him, this time going down. He hears nobody, so he takes these downward stairs.

Again, he hears nobody, so he lights his torch, and finds he is in yet another stone chamber. He crosses the room a little too quickly and attracts the wrong kind of attention.

"Hiiiiyaa!"

"Awww no!"

It's a sewer bandit (a Khajiit, as well) with a large two-handed hammer! .. This one swings its giant weapon, and again, Kahreem is angered by the fact that's he's only got a stupid fokkinge daggar in return.

"HHAAAA!" swip! swip! swip! ..

Kahreem is glad he's got a shield, though. As the bandit swings her giant weapon her approach is slow. The Redguard moves to an area of the room which is better-lit, and is almost always able to block her blows.

"Toodaay yooo die!" she growls. She swings from over her head, overbalances, and misses Kahreem entirely. While she regains her stance, Kahreem is able to slice into her fur three times quickly in a row. After a few moments, the old bandit blood comes back into Kahreem's veins, and he begins enjoying the challenge of the fight. She's got a rhythm to her attacks, he notices, which are stupid and slow, while he is able to dance around furtively from spot to spot, slicing her in droves as she swings and misses. .. He is making good headway, but then she heals herself with a potion, while Kahreem can only try to survive.**

Although he's still got the ice staff on his back, and can probably off his opponent with just a blast or two, this weapon is too unwieldy to use in such a close fight. He fears the bandit might have another health potion, and ponders the idea of running back the way he came, past all those rats and mudcrabs, and out of this damned place entirely. Turn himself in to the guards, and accept his fate. But for some reason, he does not do this. Instead he keeps fighting. He (again) catches the rhythm of her attacks, and is able to avoid these while placing a good offensive with his stupid (fokkinge stupid) little daggar!

After many moments, the she-bandit falls.

"Yesss!"

She-bandit wears fur boots that are in better condition than the ones worn by Kahreem, and the Redguard suddenly likes the idea of carrying a giant hammer around instead of a worn-out shield and a knife barely suitable now for kitchen slicing. He grabs all of these items.

...sun's out, and I gotta make breakfast for 'the gang' anyways. :tongue: To be continued, in other words...

mirocu
Tea and sandwich are gone and Kahreem´s update is read! happy.gif

So now he really lives the life of a bandit being deep down in the smelly sewers with the high-prized artifact on his back. Lets just hope Lex doesn´t grab his neck the moment he sticks his head up in the City... biggrin.gif
PhonAntiPhon
[continued from: HERE] - non spoiler thread

Well, the meeting was with a "High Elf" - (a bit pompous) - by the name of Seridur, who introduced her to the fact that there were Vampires hiding in the Imperial City and that he, and his erstwhile comrades, had dedicated themselves to ridding the place of them.
He pointed to an example in the form of his nieghbour, one Roland Jenserig, or something like that, and asked Eilidh to check him out.

[An important note: In Eilidh's homeland there are vampires - (or óltóir fola) - as well, although in their case they live in trees in dark forests abutting the pastures and fertile meadowlands surrounding the towns and cities. They are thoroughly feral creatures, only vaguely like Eilidh's kind and tend to keep themselves to themselves. Occasionally inter-clan battles or lack of food drive into Elflands and Eilidh herself has led soldiers into combat with them to drive them back into the trees from whence they came.
óltóir fola do not "turn" their victims as such, but render them highly infectious with a blood disease not unlike a viral form of Leukemia; which is as scary as it sounds]

Eilidh agreed this was a bad thing but in her experience óltóir fola do not live in houses, however, when in the Imperium and all that...

Returning to the hotel she changed into her armour and snuck off under cover of darkness to Jenseric's house. He was not in and searching his domicile proved both fruitless and frustrating, not least because after 10 minutes of hammering she was still unable to get into the two locked chests in his living quarters.
Frustrated and tired, she headed back to the hotel.
"Bandia a chur air!" She thought as she arrived back in her room. "Fhios ag gach duine a bhfuil cónaí orthu i crainn, tá sé cluiche amadán agus tá mé rudaí níos fearr a dhéanamh!"
So saying, she stripped to her knickers and threw herself into bed.

[continues HERE] - non spoiler thread
Renee
Bandia a chur air...

I went on an Internet search just now to read this. Found a Gaelic/English translator website, but it wanted me to DL some software, and I'm being really cautious with my downloading. But I did look at some other sites, 'Bandia' is apparently goddess?

PhonAntiPhon
QUOTE(Renee Gade IV @ Feb 2 2014, 03:15 PM) *

Bandia a chur air...

I went on an Internet search just now to read this. Found a Gaelic/English translator website, but it wanted me to DL some software, and I'm being really cautious with my downloading. But I did look at some other sites, 'Bandia' is apparently goddess?


Roughly translated it means: "Goddess take it" - a favourite imprecation of Eilidh's.
The rest of it very roughly says: "Everyone knows they live in trees, I've got better things to do play this game!"

Not everything she says gets translated by me, largely because I only get the gist of it from it's context, so it's sometimes easier to leave it as it is.
Niamh spoke a similar tongue but she was fluent in Common so it was easy, Eilidh is not and so most of what she says I have to translate, and sometimes I am just to lazy!
That said variations on: "Bandia a chur air" will crop up quite a lot...
Renee
QUOTE(PhonAntiPhon @ Feb 2 2014, 11:09 AM) *


Roughly translated it means: "Goddess take it" - a favourite imprecation of Eilidh's.
The rest of it very roughly says: "Everyone knows they live in trees, I've got better things to do play this game!"

Ha ha ha well it looks way cooler in Gaelic than in English.

Renee
Tirdas Sun's Dusk 20, 3E433 4:05 am


Days Passed: 86

Bounty: 340
Fame: 0
Infamy: 9


Hours go by, and still Kahreem of Weet slogs slowly through the bowels of the Imperial City. Hallway after hallway, chamber after chamber. The place is mostly empty, only mudcrabs and rats populate the city's sewers more commonly. Kahreem had feared he'd run into goblins or vampires down here, but so far this seems not to be the case.

He's run out of food, his gear is slowly falling to pieces, but the presses on anyways. He knows he can (at any time) simply turn around, leave the sewers, and turn himself in to the authorities.

"I am wanted for horse theft, and once they see this giant ice staff on my back, I'll be wanted for staff theft too," he says to the nearest wall.

But he will never give up. He'll never turn himself in. He's enjoying this underground adventure, after all. At one point, he finds himself in an unoccupied rectangular room, one with two dirty bedrolls on its floor. He feels around on the floor and finds a bottle of Cheap Wine...

"Ahh. Tempting!"

...but wisely chooses not to drink it. Even though he suddenly craves its berry taste, and desires to feel the wine's warmth going down his throat, there's no way he'd risk a quick drunk when there could be enemies lurking about. He places the wine in his nightsack, and tries another set of upward stairs.

//////////////////////////////////


IPB Image


5:33 am
After climbing a dark ladder Kahreem cannot believe his luck. Although he doesn't know where he is at first, he finds himself in a carefully-coiffed plaza which is obviously part of the Imperial City itself. The air is clear and clean. The sky above is lightening. After chancing a peek around a stone corner to his right, he realizes he's now in the Market District.

He spends an hour or two waiting behind a tree while the sun rises unseen, lighting the plaza with rosy warmth. It's only a matter of time before an Imperial patrol will walk by. He waits and waits, and after awhile realizes how exhausted he is, now that the excitement of being in the sewers has died down. But of course, all he needs to do is make one false move and he'll wind up getting caught, right under the noses of the Imperial guards.

"It's a disgrace, what I'm about to do."

Realizing he's only got one chance to get this right, Kahreem decides he'll make a run for it.

"I've run from guards many-a-time, sure."

He'd only have to make it across two districts, get inside the house where Methredhel is in hiding, give her the fokkinge staff, and be done with it. Then, he would be arrested. Gladly.

"Yeaaah, that is what I will do. By the time I get to jail I'll be set. Free food. And the Imperial City does it right!"

Standing fully now, Kahreem of Weet bends down to buckle his shoes, and then calmly walks down the alley between Rindir's Staffs and Edgar's Discount Spells. He walks down this alley, turns left on his heels, and then begins sweating in the cheap fur armor he's wearing. He fully expects that out of nowhere, one of the guards will come rushing towards him to let him know of his options!

//////////////////////////////////////////////////////

IPB Image


7:08 am
...but none of this happens.

"You have my ear citizen".

Amazingly, the guard doesn't recognize the Redguard, despite the giant white magical staff he's got with him. Kahreem smiles at the guard, calmly opens up his sack, and begins to down the wine he had found a few hours previous, while the guard looks on in disgust.

There should be some sort of law against public intoxication during daylight hours the guard thinks but does not say. But since no such law exists, the Redguard with the white wizard's staff on his back walks freely by.

//////////////////////////////////////////////////////

IPB Image


Tirdas 9:07 am

"I'm glad you're here. We have work to do," says Methredhel happily as Kahreem walks through the door and approaches.

"Do we? .. Ahh. Sorry about the smell. Umm. Stench is more like it. Sorry about the stench. But I have returned, and as you can see, I've got the magical staff. Imagine that."

"You have the ice staff?" Methredhel asks, almost incredulously,

"Ahmm. Well yes, cannot you see this humongous fokkinge thing upon my back? .. Here. Take it. I've been caryring it all night. It is heavy and damn near useless for combat!"

"Excellent. Yours is the last item on the list. Now we just wait for the powers that be to pull the plug on Hieronymus Lex's siege.

"Ahh. That's it? That is all? No pay?"

"Good question," answers the elf. But before Kahreem can even open his manpurse, she continues to speak. "I want yooou to spy on Hieronymus Lex. Make sure you stay close enough to overhear any conversations. Sooner or later they will order him to return the guards to their original posts. When that happens, come and tell me."

"Spy? You want me to be a spy now? ... Heyyy, what is this? You aren't the boss of me! Where's my pay!"

But Methredhel shushes him with a motion to her lips, as though somebody nearby could be listening. "Shadow hide you" she says.

And with that, Kahreem gives up on getting some gold for all his trouble. He's too fokkinge tired anyways.
mirocu
The staff has been delivered! Excellent! biggrin.gif Only too bad the Weet bandit didn´t get any pay... tongue.gif

But I got a good story for my morning tea!
Vital
I'm not really able to write much for Do'Shakir's updates as my computer isn't working and I'm using the family iPad for the internet, so here's a list of what he's been up to:

-Missed his turn off to black road and ended up in Weye
-Ended up helping some funny old fishermen collect some scales. Didn't enjoy getting wet.
-Agreed to help strange elven women collect bottles of wine from old forts, despite being scared of ghosts.
-Travelled to Weynon Priory where some old monks gave him some cheap armor, it's not like he just delivered the most important artifact in Tamriel or anything....
-Headed up to Chorrol where he sold off his goods and got a bed in the grey mare.
-Joined the FG and begun training. Everyday he wakes up and runs around the city, the eats breakfast, then practices archery (Callidus you were right about Honditar's aim. rollinglaugh.gif ) then he has some lunch. After lunch he has some free time to do some alchemy, shopping, drinking reading or gawking at the chapel, which he thinks is the greatest building ever (he's only seen the white-gold tower from a distance) then he'll do some sword work or maybe some boxing or agility work (jumping around in the basement) then it's dinner, usually some reading or chatting, then bed.

He's been doing this for about 3 days and I'm thinking he'll do it for about another week before setting off to Anvil for some FG work or maybe going out for some hunting and adventuring . I'm not sure what he will do MQ wise so I'm leaving it for now.
Renee
Well that's awesome, he's got a little schedule there. smile.gif Yeah, most cats don't like getting wet, so the fisherman's quest must have been tricky
Renee
Don't worry, I haven't forgotten about you Kahreem. I'll get back to you soon.
Grits
Jerric and friends strolled down the Silver Road under sunny spring skies. They took a left at Sercen intending to walk to Morcant’s cottage for a chat about nature. Jerric is confused about what his fierce goddess of the northern skies has to do with gentleness and peace in Cyrodiil. Lil is confident that her sister wood elf will be able to thaw his ice brain at least a little. (It’s likely that Jerric will not be able to summon his guardian lion just yet, since he’s level 5 in this game.)

Abiene has been quite scrappy today, charging up to marauders in heavy armor to use her touch spells on them. Darnand gave Jerric a surprise by casting a combination Feather/Shield/Fortify something on him when Jerric attempted to open Flash’s saddle bag. Jerric did not know that Darnand could do that. Darnand was quite pleased with himself. Apparently he knew all along what the ‘O’ key is really for.

Lildereth has been quiet. This is not unusual, but it’s her special kind of quiet that precedes a long solo trip into the wilderness. I’m sure she’ll go all the way to Anvil with the group, but after that they might not see her for a while.
haute ecole rider
Well, Julian just completed the Main Quest. Now she is sitting by the fire in her humble shack in the IC Waterfront contemplating what has just transpired. Sad . . .

Somehow that Imperial Dragon armor never appealed to her. Half the time she doesn't even pick it up. When she does, it goes right into the chest in her shack and she never looks at it again. She never liked being the Hero of Kvatch, so it makes sense that she detests being the Champion of Cyrodiil!
mirocu
So Julian is done closing gates? Must feel like the end of an era, huh? kvleft.gif
haute ecole rider
Yes, it certainly does. She's made so much progress in her recovery, both physical and emotionally. She's improved her marksmanship, grown her magicka, and developed new skills she didn't know she had. She rediscovered her mother's love of alchemy and a new interest in healing. She lost her heart and then any chance at a romantic relationship (so she thinks, but she doesn't know our good Captain that well). And she qualifies for entry into the Arcane University. But was it all worth it with no emperor?

So it's going to take a while for Julian to find her footing again.
haute ecole rider
Now that Julian has completed the MQ, we're taking the time to look back and reflect on the things that we saw during this journey.

At the Chapel in Bruma.

On the Road to Bravil and Sheogorath's Shrine.

Dareloth Way in the Waterfront.

At Leyawiin.

Trying to Pray - Is it Working?

At Cloud Top.

Confronting Rielus

Whupped by a 400 year dead Blade

Valdemar's Bones

The Ultimate Confrontation
SubRosa
I love the Leyawiin pic. The gate in the distance looks like the Eye of Sauron!
Acadian
What a fun pictorial through OHDH 2.0!

I still love Julian’s glasses!

On the road. . . with critters in tow! wub.gif


Renee
Good ones, H.E.R. Thanks for sharing.

Fredas, 2:10 PM, Frostfall 12, 4th Era Year 4

" WHAAAT? "

... the young, blond Nord greeted the blond wood elf who had just entered his shop. Despite his rude greeting, the elf was still fascinated, and did not hesitate to gaze upon the man's wares. The elf had arrived to Bruma just an hour before, and had immediately been wowed by the changes she'd been seeing. Matter of fact, she couldn't help but explore Bruma's exterior first, instead of just entering the town's inside proper.

Bruma's walls were taller! ... Its castle even grander!
.. And while these things made Lady Saga gaze in wonder, it was this place, this tiny shack of a shop located outside of Bruma, which had the elf much more excited. Several bunnies seemed to be permanent habitants around the shack itself, and on the inside the elf couldn't help but gush at some of the rude Nord's wares.

"Daedric Bone Arrows?"
she asked ecstatically ".... and just 53 gold a-piece? .. Well I have no concerns but to part ways with such gold in an instant! .. Give me two, sir."

"Heh, I let that go too cheaply," the Nord said, while secretly fawning at the 106 gold he'd just earned. Those arrows (the most expensive he had in stock) had been sitting upon his shelf for months now. And just like that, they get snapped up by this beaming adventurer of an elf.

"And what are ... obsidian arrows!? ... Bone? ... Ogre's tooth!!?"

The gold flowed from a specially-sewn area upon her leather breastplate, while the Nord tried to keept a straight face. Although he didn't trust her kind so much (wood elves could be so ... trickstery ... and flighty!) he was liking THIS elf more and more. Weeks, months, and soon years of Imperial Legion Foresters buying the cheapest crap in the shack, and suddenly he's got a customer who's spending like mad.

"That's a good deal!" the Nord complimented the elf, while thinking I'm eating something other than rabbit stew this evening! ... I'm going to the Jerall View tonight, instead of low-lifing some swill at Olav's Tap 'n' Tack!

The elf bought several more curiosities without so much as a blink. The White Quilted Bracers were now 'out of stock'. Same goes for the Stealth Leather Hood he thought he'd never move.

"I cannot. .... I cannot exclaim enough, sir!" the elf gushed. "Oh, I am Aerin, from Valenwood, as I might say. And I presume you have become a fixture here on the outerskirts of town, yes?"

"I appreciate your business!" gushed the Nord in return, realizing her little spree had suddenly come to an end just as quickly as it began.

"Well, I shalt make my face known to you, sir. This is ... to have this .. this shop of yours ... out here! It is ...." Lady Saga cannot finish her sentence. She knows her enthusiastic demeanor says it all.

"Take care," says the Nord, thinking of little else than roast beef and mead at the Jerall View, and perhaps a visit to Nord Winds for some fine-tailored clothes as well.
mirocu
Oh, renee. How you confused with with the blond Nord salesman. You little modder, you...! biggrin.gif


Sounds like Saga was awed enough to part with some gold pretty fast laugh.gif
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