QUOTE(Grits @ Aug 22 2013, 11:35 AM)

mALX I’m thinking RP with visuals from different games and possibly real life photos and scribblings. I’m afraid if Abiene brings one more cat back to the mod she’ll melt my laptop, lol. I hope your migraine goes away soon.

Oh, and I meant to tell you! Nardhil wandered by when Abiene was outside playing with Oscar (the orange cat) yesterday. She sat on the bench by the shrubs for a while and then walked back to the stable. It was awesome!
There’s also that ruin nearby that our assassins have appropriated for disposal purposes. There’s probably a tradition at the Priory for someone to stop by periodically and bless whatever remains have been chucked there, and that got me thinking.
I deliberately ran priority paths to that bench and up the main sidewalk so any NPC's traveling on the road would be drawn in - ran them the entire length of road within the Wobbly's two cells.
I've seen Nardhil there several times on that bench. Honditar stops in there on his way to Weynon Priory, (part of Honditar's AI package) but doesn't sit on the bench. Countess Leyawiin stops in at the Inn with her entourage as well, she doesn't sit on the bench, but her handmaiden does. Her guard is friendly, but asks the player to help them out with Mazoga if you haven't done the quest, lol. On their return trip the Countess's horse used to get stuck in the stables till I built that second gate in, now she just rides on though and leaves the gate open.
I could run some priority paths from the Weynon Priory over to the WG to lure the NPC's there to the inn, although that would kind of make the mod dirty - invading other cells it didn't own.
(but can't run any priority paths to the ruin, or all the people coming to the Wobbly would visit the ruin too, and in some people's games there will be an Oblivion gate there).
QUOTE
Blackie: AWESOME. Thank you! Your Morrowind screenshots are absolutely gorgeous and very inspiring. Expect maximum creative license when I get my thoughts together. Wow! This is exciting.
I like your idea for side-quests and guest writers. Maybe NPC proprietors who could partner with characters when folks are interested. That way there would be a coherent vision for the community and no long lapses when players are busy, but there would be a lot more for players to actually do. Lol on the accounting. I realized early on that I was not interested in chasing everyone down with a bill!
GAAAAAH! What screenshots? Did I miss something?