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Lopov
Sybil arrived in Solitude two days before the wedding. She found a safe hideout in an abandoned manor, Proudspire it was called. Apparently nobody has been inside in this manor for months, maybe even years. All food was rotten, there were cobwebs everywhere. A perfect hideout. In two days she's supposed to kill Vittoria Vici at her own wedding. What an honor. Sybil has a plan how to do it, and she intends to do it in such a way, that for years to come people will talk of this event.
Renee
QUOTE(Lopov @ Nov 26 2018, 03:30 AM) *

Apparently nobody has been inside in this manor for months, maybe even years.

Apparently Crystal Beth hasn't moved in yet. Otherwise there'd be mountain flowers decorating everywhere!

That is pretty cool how she's moved in like that though. emot-ninja1.gif I think Mycharonna merely went into the inn's cellar, shape-shifted into a wall, then stayed like that until the wedding commenced.

Lopov
With Skyrim unlocked mod you can enter every locked building that requires a key in the base game. This mod replaces locks with Master locks instead. The same goes for dungeons that can't be entered without doing appropriate quests, but you're warned of potentially breaking quests this way.
Renee
Fredas, 27 Evening Star

Sir Vyvoor ascends to Level 22 after taking over an Imperial caravan, and ridding all its members. I gave him the Overdraw perk, since he persists in sticking with Archery, despite his ability to shout.

Next move will be to head back to Markarth and rest for a day. And then he's off to Fort Sungard, to take on more Imperials! viking.gif Money-wise, Vyvoor is doing very well by now. Seems like he's always got over 2,000 gold nowadays.

I have come up with a reason why the Stormcloaks always wait for him too. It's because he can shout. Makes perfect sense! That used to bother me about the Civil War. Why would they all wait for him to show up? Answer seems obvious to me now. In Claire's game (when she was doing the Imperials' side of the war) I used to RP that they all wait for her because of her healing skills. Having her around would often guarantee anybody near her would stay alive.
Lopov
QUOTE(Renee @ Nov 28 2018, 12:17 AM) *
Sir Vyvoor ascends to Level 22 after taking over an Imperial caravan, and ridding all its members.
At first I read "riding" all its members. laugh.gif

Time to shout at Fort Sungard before the fort will have a chance to whip back!
Renee
Turdas, 11:34 AM, 1st of Morning Star, 4th Era 202

HAPPY NEW YEAR!!! cmok.gif Vyvoor spends the new year raiding into Silverdrift Lair, where he and his party hope to find some sort of treasures. They are broke, Vyvoor hasn't got a very good sword either, a cheap iron piece he made himself while in Helarchen Creek (mod-added village which winds up surrounding Nightgate Inn). He is so broke, he cannot even afford to be one additional iron ingot to improve his new sword.

Silverdrift changes this, of course. Even though he doesn't plunder the whole place, he finds himself back on top again after gathering up some gems, useless (but salable) potions, and so on.

---------------

Sundas, 11 Morning Star, 4th Era 202

Sir Vyvoor finds himself back in his cottage in Windhelm, glad to be home, especially on a Sundas. Oh. Yeah, Sundas. and near a chapel. We all know what that means, right? whistling.gif Anyway, he just managed to take down another dragon, this one named Sahloknir. The beast actually spoke this time, with its barbed tongue. Vyvoor barely fought the thing, since it never landed, he merely shouted at it a few times, while others (who are better with Archery and magic) got the thing by hurting it from afar.

Ulfirc was also happy to hear that The Reach has been taken by the Stormcloaks. But forget all that. Time to follow Davor as he heads to the Temple of Talos.
Lopov
Cottage in Windhelm? That's mod-added, right?

Looks like Davor Vyvoor's tongue is even more barbed than the dragon's.
Renee
QUOTE(Lopov @ Dec 5 2018, 06:30 AM) *

Cottage in Windhelm? That's mod-added, right?

That's Renee added. Here is the door which leads inside the place. And here is the interior. Yeah I know the interior doesn't really match the rest of Windhelm, but I was in a hurry to get him a place to live. lol.

Anyway, tonight Sir Vyvoor returned to the Graybeards, and gave them the horn of ... I forget what it's called. I don't have a date like I usually do either. Goodness, I'm so unprepared for tonight's update. laugh.gif Oh well.
Renee
Morndas, 19 Morning Star, mid-day

Sir Vyvoor is in Dragonsreach today. Though he's a very busy man these days, Dragonsreach is always where he stays whenever he's in Whiterun. Not bad for somebody who use to sleep on the Temple of Talos floor, several months ago when he first returned to Skyrim.

Vyvoor has a lot to do in the next few days. First, he's headed to the Hjaalmarch Stormcloak Camp, which is up near Dawnstar. Here he'll receive instructions on where the Stormies want him to go next. viking.gif After this, he's off to Ustengrav. which is very near the Stormie camp. He needs to return here to see if he can collect a Shout from this place's Word Wall.* He's already been to this place, but was not able to collect its word at the time.

After that, the really BIG thing he's looking for is some sort of infiltration into Thalmor society. They're supposed to be having some sort of a shindig up near Solitude (the Thalmor are) and Vyvoor + his team will be there to ... I don't know yet. biggrin.gif



* I accidentally had You Are Not The Dragonborn toggled on, which cancels out any DB stuff. Words cannot be collected, souls cannot be harvested from dragons, and so on. Oops.

Lopov
Sir Vyvoor's going to the Thalmor party. Make sure to dress something appropriate. coolgrin.gif
Renee
Err.... things got pretty complicated in Vyvoor's life over the last few days. Let me see if I can remember it all.

It is Morndas, 26 Morning Star by now. About a week prior, the Stormcloaks wanted him to go to Dragon Bridge, to intercept an Imperial courier of some battale plans... oops I mean battle plans. Vyvoor found the courier easily enough, but after speaking to this guy, Vyvoor wound up getting attacked by him! viking.gif So he had no choice but to kill the man, right there in DB's inn. This caused Vyvoor to get a bounty of 1000.

He had 1000 gold at the time, but still... that's a lot of gold. So he resisted arrest instead of paying it (there's no way he's going to jail).

So this immediately canceled any plans of getting up to Solitude. He had no choice but to run. He'd left his followers in a mod-added inn somewhere in the countryside (to better disguise that he is Stormcloak) so at the moment, he was on his own, which was a GOOD thing because I wouldn't want those followers attacking the people of Dragon Bridge. That would be a disaster.

So Davor was stuck, but then maybe it wouldn't matter. He'd gotten the courier's plans. Meaning that now all he'd have to do was get back to the Stormcloak camp, where Galmar Stone-Fist forged a few things into those battle plans to fool the Imperials. viking.gif After this is done, I am assuming there will be some sort of battle, probably at Fort Snowhawk. Stormies will take over. Stormies now control Hjaalmarch. Eventually they'll work their way north to Haafingar (however it's spelled). Take over there too. Maybe Sir Vyvoor's bounty will then be cleared, since Solitude is no longer Imperial-controlled? Hmm..

Or maybe he'll simply go back to Solitude and pay that gold (so I can continue the Main Quest, which I'm sort of fascinated with).

One more thing: I enabled dragons back into his game via the Random Encounters mod. So he's already slain three of these in the past week or so. Pictures will be posted today, since that's what WE want.
Renee
Turdas, 29 Morning Star, 4th Era 202 Sir Vyvoor takes some time off to do some dungeoneering. Today he is in High Gate Ruins. High Gate is located in a sort of out-of-the-way place, far away from any road.

Vyvoor and his followers have actually been avoiding the roads lately, especially the one between Dawnstar and Morthal. This area has zones become frequently inhabited by Imperials. Whole troops of them will show up out of nowhere. Sometimes Stormcloaks show up at the same time, and the ensuing battles are not always fun! viking.gif But anyway, he decided to do some dungeoneering because he's got a few days to roam around before he gets his next Stormie mission. viking.gif

Lopov
Souissi's been to High Gate in her early days in Skyrim. A hefty and useful reward awaits those that dare to face the guardian of the ruin...
Renee
Loredas, Sun's Dawn, early evening, year 202

Today Sir Vyvoor and his three companions are in Uttering Hills Cave. He found this place after getting curious about a barely-worn path in the ground. Decided to follow this path and found Uttering Hills, which is (was) a bandit retreat. He's become more interested in exploring mostly to find draugr ruins, so he can increase his Shouting vocabulary. But the occasional bandit run doesn't hurt either. Always in need of loot, food, and shelter.

Over the past few days, Sir Vyvoor and the Stormcloaks managed to 'Liberate' the hold of Hjallmarch, defeating the Imperials at Fort Snowhawk. He then returned to Ulfric's palace, where he was pleased to learn he can now live in this palace if he'd like.

--------------------------------
Renee
Fredas, 13 Sun's Dawn, 4th Era 202 -- Sir Vyvoor arrives in Dragon Bridge, and immediately the guards want 1000 gold from him, since he's got a bounty here. Tough decision.

Does Davor go to jail. NO.
Does Davor pay the fine? He struggles for a moment. Then, no. So only one choice left. Stormcloaks will rule Haafingar soon anyway.

viking.gif
Renee
Fredas, 13 Sun's Dawn

IPB Image

"When we have reclaimed our land from the Imperials, we will TAKE the fight to the Thalmor. They are the true enemy, make no mistake."

Sir Davor Vyvoor nodded, and agreed to help. The land would soon be for them. And it would be for them soon. Off to battle they'd all go.

But Vyvoor was soon distracted, gazing out upon the land, and all its secrets.
Lopov
LoL, I like it that he didn't pay the fine, why would he, when soon Ulfric and him will conquer that hold.
Renee
Well things didn't turn out the way we thought they would. His bounty was too large by the time he'd gotten to Solitude, so he had no choice.

Sundas, 22nd of Sun's Dawn:

IPB Image

Sir Vyvoor gets out of jail, to a glorious and rare sunny day. He'd only served 10 days after suspected of murdering two Haafingar guards in Dragon Bridge.

But because of recent political events (namely, the Stormcloaks taking charge of Fort Hraagastad) Vyvoor is suddenly cleared of those charges. Only his original bounty of 1000 stands, for the murder of an Imperial courier.

But because this courier had initiated attack upon Vyvoor first (and there were witnesses to back this story up). the original charge of murder gets denounced to mere assault.

Vyvoor is free to go.



Lopov
Even if he needed to spend one year behind bars, perhaps some mortars in that cell would be ready to crumble... wink.gif
Renee
QUOTE(Lopov @ Dec 31 2018, 05:16 PM) *

Even if he needed to spend one year behind bars, perhaps some mortars in that cell would be ready to crumble... wink.gif

Ha ha yeah, I know what you mean. I discovered that part by accident actually, and had to reload the game because Vyvoor wasn't actually trying to break out of jail at that moment. :whistling:
Renee
Rain's Hand 6, 4th Era Year 198

IPB Image

"Ah, my adventure-hunting friends. Are all of you prepared to delve deeply within the silt?"

The group before Aradi (Dunmer historian-turned-tourist guide) nodded, and gathered their things. They had mostly arrived to the camp by various means a day or two before. Those who felt like they wanted to play 'ruffian' had spent a night or two outside, here on the shores and sand, imagining the days of yore, when actual bandits had claimed this spot. Those who wanted comfier surroundings (or did not know the tour could unofficially begin before the date on their wax-stamped handouts) merely stayed at a nearby inn. But now, all of them were here.

"Good. Follow me, and please, watch your steps."

All twenty of them then commenced beyond the stone door, and found themselves within the gloom. Passed under pure-white stone arches in awe, walked single-file through an underground half-round. And then slowly made their way down dozens of steps; their footfalls softly echoing. It seemed the way into the main chamber took at least an hour. And finally, they were there, deep within the ground.

"How far down have we come?" asked one of the Nords, this one named Thor. "Seems like the Ayleids put an enormous amount of time and effort."

"Four-hundred twenty feet, not counting the exterior half-through and its initial staircase," their tourist guide answered. "Vilverin, also known as Wind Mist Ruins, was built during the Middle Merethic Era, possibly in construction well before the final capstones of White Gold Tower itself were being crafted, but yet not hauled upon the tops of the tower itself. Rough estimates would place Vilverin's dating well before the First Era indeed."

"...And the Ayelids of Vilverin," spoke a blonde-haired elf. "'Tis truth they turned towards the worship of daedra? Or are these learnings untrue?"

"Worship of daedra?" the tourist guide asked quizzically. "And you are?"

"Beth, though many call me Crystal."

"I see. Well, Crystal, the Ayleids are rumored to have indeed turned to the underworld to fabricate their hideous desires ... rumored, I might stress, though the historical facts are all over, as you may have also gleaned within your learnings. And now, please, wander about! You've paid your gold, enjoy these solemn surroundings!"

The group moved throughout the enormous subterranean chamber, their imaginations stimulated.

The newly-founded 'Imperial Ruins Tourist Expedition' had become a roaring success for the Elder Council, during these lean, tough times. Money in their coffers, paid by many who wanted to learn about Cyrodiil's ruins of the past. Seven locations surrounding Lake Rumare: Sercen, Fort Empire, Fort Homestead, Fort Magia, Memorial Cave, Fanacassecul, and Fort Virtue, had become permanently cleansed, gentrified, and sanitized. These had all been featured during regional tours over the past year, or so. Vilverin itself was only partially ready for expeditions. Its furthest depths had not been completely cleared yet, but this was not really much of a problem, so far. Management of the Vilvern interior had simply made sure to hide any access to these areas.

Though Vilverin was no longer a preferred hideout for the still-numerous outlaws of Cyrodiil, the fact of the matter was that one could never be too careful. Back in the Third Era, and deep into the Fourth, Vilverin (indeed, all of the locations mentioned so far) were considered dangerous. Now, all were well-lit by magical sconces, and staffed by numerous henchmen, all to make sure the tourist expeditions would stay safe. And there were the pleasantries, as well. Here in Vilverin for instance, an entire table had been cleared for foodstuffs.

But as the group spread out and examined the underground, Aradi the tourist guide could not help but keep a twinge of nervousness at bay.

One man, a muddy-haired Imperial who had introduced himself to the tourist guide as Lucius (and who was rumored to be a descendent of the Caro family by a couple others in the group) stumbled upon a loose white block. Began moving it back and forth along the ground. Looking up at a nearby wall. And listening.

"I see you, hello!" Aradi surprised Lucius. "You won't find any hidden doorways, nor access any hidden treasure rooms, from here! I'm afraid the long-ago conquerors and adventurers have already secured any wealth stashed away. Such names you might have heard of: Saya, Buffy, Dyan phor a'Cauz, The Grey Wizard, Joan of Arkay, Falador, Lady Saga, Lothran, and so on. All have been here, long ago when these walls and halls still held outlaws. Nothing left to find now. We made sure of that."

Lucius Caro knitted his brow, as though puzzled. "Well but what sort of tour--" he began.

"Oy! this is locked! Why is this locked?" Another Nord, this one's name escaping the tourist guide, calling over. "There's a gate over here, seems like these ruins go further within and downward, yet it's locked."

"Sir Dahh--?" the tourist guide cleared his throat. "Your name seems to have escaped my memory."

"Davor. Sir Davor Vyvoor."

"Yes, well, Sir Davor Vyvoor, there seems to be.... uhm, how can I put this?"

Aradi the tourist guide struggled with an explanation. Those strongmen! They forgot to block the passage! he thought, trying to keep his face neutral. They were supposed to move those crates over here, keeping the tourists from deeper discovery! ... But how could he explain?

Suddenly, the entire lot of them was crowding around, seemingly unsatisfied with the one area of Vilverin which had become permanently cleared, unsatisfied by the free buffet of food upon the center table, wanting to go further. Not possible. Though the upper main chamber of the ruins were safe, down below it was still treacherous. Filled with undead, mostly. Skeletons and zombies, and possibly even a wraith or two. And there was no way the newly-funded Imperial Ruins Tourist Affiliation would allow for actual investigation of those further depths, whether the subjects before him were carrying weapons, or not.

"Well we made payment, splendid amounts of gold, toward an affable interior delving," the blonde Nord with the funny name .. Lord Have something, brought up. "And from here, we cannot commence?" he asked, flummoxed.

Aradi the tourist guide gulped, wondering why he hadn't called for this expedition to be held at Fort Magia, instead.

-=-=-=-=-=-=-=-=-=-=-=-=


Turdas, 19 Sun's Dawn, 4th Era 202

Fox .... Wolf ... Bear ... Snake? No!

Wolf .. Bear ... Snake ... Fox? Bloody hell!


Sir Davor Vyvoor, now located far to the north in Skyrim, finally pulled the correct combination of levers, which caused a large iron grate across the room to move upwards. He'd been working this combination of levers, deep inside of Volskykgge, for hours now, while his party of Stormcloaks rested.

But he'd done it, and so they were all ready to move on. As he smiled in satisfaction at his final efforts of logic, Davor thought back to that muddy-haired man. The one who'd been part of that silly 'tourist expedition', along with a dozen or so others. The man who'd been rumored to be a descendent of Caro lineage. That man, Davor remembered, was the one who'd tried pushing that loose white block in the floor, while they were in Vilverin. He had been talking about coming to Skyrim also.

"I wonder what became of him?" Davor asked aloud, hoping not to stir some hidden draugr from entombment. "Ah, 'tis no matter. Time to move on."
SubRosa
What a delightful tour through the ancient Ayleid ruins with our old pals!
Renee
Aw, thanks SR. smile.gif Silly RP story from me, once again.

I haven't been updating Vyvoor but an overall update: so far he's finished the Civil War. Finally. And one of his followers (the Spellsword Stormcloak) died in one of those gigantic spike traps. Though a new guy respawned in Windhelm awhile ago, Vyvoor instead decided to recruit Lydia as a follower, which was the better choice, I think. Eventually he found a staff which sprays shock magic all over the ground, and he decided to give this item to Lydia. Since doing so, the Sir Vyvoor team has become more unstoppable than ever.

Vyvoor's greatest strength of course is his ability to shout. He's a mediocre swordsman. He's not really as stellar overall as some of my past fighter-types, like Lord Haaf-Mersey. viking.gif He took up archery for awhile, but wasn't very good at this. I think if you're going to be an archer, you'd better have this as your main, primary devotion. Because like Lady Saga in Oblivion, it makes the most sense to be able to take care of your enemy with ONE shot, maybe two at the most, especially while sneaking! Vyvoor is pretty much terrible at archery.

So instead, he's decided to take up Destruction magic. Got the Sparks spell. bluewizardsmile.gif This way, he can now deal with enemies from somewhat of a distance in between shouts if he has to. Because like I said, he's not the best with swordplay.

He's continuing with the Main Quest, and is supposed to visit the Graybeards once again, but the Helgen Reborn mod just kicked in, and whoa... we can't wait to see whatever changes this brings to this ruined town.
Grits
Helgen Reborn is one of my favorite questlines ever. I'll say no more. biggrin.gif


I've actually forgotten her name, but Uthgerd's companion is about to follow Uthgerd up the 7,000(ish) steps. Uthgerd's Housecarl Lydia is with them. I'm testing how mods work on the Xbox. So far mostly good.

Grits
Alas, Katrin fell to a giant frostbite random encounter outside Whiterun. Uthgerd is going to have to go on without her. I’m sure that Lydia will be up to the task of carrying her burdens, etc. Darn.

The only way I found to delete saves is to delete the whole profile’s data. I’m glad I didn’t have my usual gazillion characters waiting around to play.

Katrin’s final hour. RIP Katrin.

SubRosa
January just did the Gildergreen/Eldergleam quest. It has been so long since I have done it, that I completely forgot about the Breton priest who wants to go with you to the Eldergleam Sanctury. Jan just talked to the priestess of Kynareth and left. I am not sure if there was a glitch in the quest and the priest was simply not there. Or if I simply left without noticing him. I did not realize it until I was about to complete the quest by talking to the priestess at the end. I looked it up on the UESP wiki to see how to fix the glitch with the tree (the dead tree model always remains after the quest is over). That is where I noticed the Breton.

If he goes with you, he gives you the option of getting a new sapling. That is how I have always done it in the past. Then you have to use the console to fix the bug by removing the old tree mesh and adding the new one. But apparently if you do it without him and just get the Eldergleam Sap it heals the old tree in Whiterun. I decided to just roll with that, so I could see how it looks.

So I am still discovering new things in this game, 9 years after it came out.
Renee
QUOTE(SubRosa @ Mar 28 2020, 02:54 PM) *

So I am still discovering new things in this game, 9 years after it came out.

Me too. I was with Vyvoor yesterday and he discovered a couple places none of mine have ever been. He's scrubbing the countryside clean, in his quest looking for new shouts.

And that's one quest none of mine have ever finished. The Gildergleam tree is bare in all my games! Thor a'Zaene started this quest long ago, but he was totally afraid of magic. And his game was on PS3. He almost got to the location he was supposed to go when a wisp mother began following him. The game glitched out like mad, and next thing i know there were dozens of wisp mothers, crashing my console. Never seen anything like that happen since!

ghastley
QUOTE(SubRosa @ Mar 28 2020, 02:54 PM) *

January just did the Gildergreen/Eldergleam quest. It has been so long since I have done it, that I completely forgot about the Breton priest who wants to go with you to the Eldergleam Sanctury. Jan just talked to the priestess of Kynareth and left. I am not sure if there was a glitch in the quest and the priest was simply not there. Or if I simply left without noticing him. I did not realize it until I was about the complete the quest by talking to the priestess at the end. I looked it up on the UESP wiki to see how to fix the glitch with the tree (the dead tree model always remains after the quest is over). That is where I noticed the Breton.

If he goes with you, he gives you the option of getting a new sapling. That is how I have always done it in the past. Then you have to use the console to fix the bug by removing the old tree mesh and adding the new one. But apparently if you do it without him and just get the Eldergleam Sap it heals the old tree in Whiterun. I decided to just roll with that, so I could see how it looks.

So I am still discovering new things in this game, 9 years after it came out.

Yes, but ...

In my first few games, the Breton added himself to the party,but commiitted suicide by Sabre Cat before we got there. That left only one option at the Sanctuary. It was quite some time before I played a game where he made it all the way.
SubRosa
Jan just defeated a dragon at Solund's Sinkhole, with the help of two Reach guards who were there. Once the dragon was dead, January healed herself.

"Go cast your fancy magics somewhere else!" one guard says...

Really? huh.gif

Then the other guard says:

"What is it, dragons?"

biggrin.gif
Renee
Ha hat that's hilarious!

Did you get any pictures?
SubRosa
Not of that in particular, unfortunately.
SubRosa
I had some interesting escapades of late. After finishing the main quest, I got a little tired of the constant dragons. So I disabled the random ones from spawning. But that still left the ones at the Word Walls and dragon burials.

So I tried making them friendly. I created a mod that changed their faction alignment to the Player, town guards, etc..., and made them friendly. That did not work. They still attacked everything in sight.

So I tried adding January to the Dragon faction. That worked. Afterward she met several dragons in Solstheim, and none attacked her, or the local wildlife.

That was a about a week ago. January returned to the mainland for a brief visit to pick up the rest of the Marked For Death words. She was instantly attacked when she went into Riverwood to sell some loot. The same in Whiterun. The same in Solitude and Dragon Bridge. OTOH, the guards in Riften and Windhelm were perfectly friendly.

I tried removing her crime gold with the console, but that did no good. I looked for items marked as stolen in her inventory, but she had none. Naturally I tried surrendering to the guards, but that did nothing either. They just attacked without speaking.

Finally I remembered adding Jan to the dragon faction. I used the console to remove her from it, and now all those guards are friendly again. But of course this means that now the dragons will attack once more. I will probably have to remove them all from the game, since I don't really want to keep killing them all. The set dragonsreturned to 0 command should do it.
Lopov
So it's either side with dragons or side with guards.
Renee
That is one thing which bothered me when I was gaming on Xbox originally from 2011 until 2016. I don't mind fighting dragons once in a while (especially the story-based ones at Word Walls), but when it becomes every frickin' other day that they show up.... mad.gif At least with Oblivion Gates, there is a choice whether to go in our not, right? Otherwise, it is very easy to avoid them, and further the OB Main Quest.

We had dragons in our table-games long ago, but they were rare. Fighting one was very difficult, but defeating one felt especially special because of their rarity. Skyrim forces their attacks over and over again. I know this is part of the story and all that, but after awhile the entire game felt sort of "meh" to me as the player. Similar to the way Oblivion forces advanced creatures to replace ordinary ones, once a certain Level was passed. rolleyes.gif

The trick for me was some mod I use. I think it's called Random Encounters. I dialed the frequency of random bandits, skeletons, necromancers (etc.) upwards, while dumbing random dragons way down. Otherwise, I was not able to really get into the Main Quest and enjoy it until 2016!

Edit: Here is Random Encounters - MCM version. Highly customizable. Depending on the character, I also use it to make certain animals (such as wolves, skeevers, bears, etc.) Neutral or some other reaction, so that not every damn creature is attacking my toon. smile.gif

Edit 2: It might not be Random Encounters which influences dragon frequency, I'll have to check later when I am up and gaming again. RE is a great mod, though.
Lopov
I was also using some mod in Lucius' game that had lots of option regarding dragon attacks. You could set how many time you want to pass between attacks or use a random value (which turned out the best for me, because weeks could pass without a single attack). You could also choose to be attacked by low-leveled or high-leveled dragons regardless of your PC's level, which means that some HL dragons put up a tough fight if encountered early on.

I also remember dragons to be rare from Baldur's Gate, in the first game there isn't any dragon at all, in the second one there are only 5 or 6 dragons, each of them is difficult to bring down in its own way, and each of them has a unique personality. You can converse with most of them and not every one of them needs to be defeated, in fact one of them will advise you not to attack him, and it's a clever advice.
Renee
Yes! That's the one I am thinking of, Lopov. You can set how much time passes between attacks, and also the chance that another dragon (or several other enemies) will show up. Argh, can't remember its name.
SubRosa
You guys are probably thinking of Timing is Everything. I brought it up on the Mods forum the other week. I have been using it for just a little while, but I am liking it.
Lopov
No, I've been using TiE for years, it doesn't have so many functions and allows you to specify only the interval between min and max days of attacks. The mod I used in Lucius' game allowed you to choose a level of attacking dragons (or make it random) and had lots of other features. It also made dragons much more difficult to bring down even on the easiest settings.
Lopov
It's Deadly Dragons.
Renee
I don't have Deadly Dragons, I'm using something else to make dragon attacks rare. I do have Timing is Everything (thanks SR) but that does not alter the frequency of random dragons (and other attacks) showing up. I believe TIE merely delays or furthers when certain questlines begin.

Oh well. I'll look at my mod list at some point.

On topic, lol: lately Sir Davor Vyvoor has completed The Fallen, Odahviing is trapped at Dragonsreach. Technically, Davor can move on to fight Alduin at any time. But he's preparing for this final, gigantic battle (which I've glimpsed at through You Tube videos). Because this fight is so epic, and he won't be able to bring his four followers, lately he has been traveling around Skyrim, looking for locations he might have missed over the years. Looking for new Shouts, basically.

He has also collected a bunch of filled Soul Gems and potions, basically preparing. He plans to fight those final draugr and dragons with an Orcish Sword of Draining (this absorbs health), his various Shouts, and finally, an ordinary Staff of Chain Lightning. Bam. 40 points of Shock Damage per zap!

Lopov
TiE allows you to set a fixed interval between min and max days of random dragon attacks. That's why I preferred Deadly Dragons, because the value there is more random so you don't know when to expect an attack, while in TiE if you set the max value to 10 days and don't get an attack in 9 days, then you know that you'll get one the next day.

I hope that Vyvoor beats Alduin to a pulp soon. smile.gif
Renee
QUOTE(Lopov @ Apr 16 2020, 10:03 AM) *

TiE allows you to set a fixed interval between min and max days of random dragon attacks.

Oh, maybe this is the one, then.
macole
Deadly Dragons is pretty good. I used it with the random settings when I played Skyrim.

Could I ask which version of Skyrim you are using, original or SE?
Lopov
Renee or me? bigsmile.gif

I'm using both, I have 2 characters on regular version (Oldrim as some call it) and my default language there is English, and I have 3 characters on SE, although I've been active only with two so far, one was created but I haven't yet gamed with her. To keep things more interesting, my default language on SE is German.
Renee
I play Oldrim, thanks for asking.

Well, my full story is I started on 11/11/11 with my old Playstation 3. But after hearing how much better the game ran on Xbox I bought one of those in 2012. Then I got a flatscreen TV. Wow. The game just went from watercolor painting to mechanical pens. Then I got a gaming PC in 2014. Didn't start Skyrim on PC until 2016 though. In a way this was good, of course. Everything was patched by the community by then, plenty of mods on the shelf, yadda yadda.
Renee
Hey everyone, I finally b34t d4 m41n kw3St with Sir Vyvoor. I don't feel like writing it up (as I originally planned) but I did take some screenies & videos. Anyway, it feels GOOD to finally get this done.... 9 years behind the rest of y'all, but still! cake.gif

Acadian
You're ahead of me, Renee. Buffy never did have any interest in supporting the elf-hating Nords or the head-chopping Imperials. And, of course she could never kill that magnificent dragon who swooped in and saved her life at the very beginning of the game. wink.gif
SubRosa
Shor's Stones! Congrats in finally beating the game like a red-haired stepchild!
macole
QUOTE(Renee @ Jan 3 2021, 01:32 PM) *

Hey everyone, I finally b34t d4 m41n kw3St with Sir Vyvoor.

Yay!!! I can sleep a little easier today knowing that Nirn has been saved once again.
Renee
Mostly, it just means i can move on to other ideas! I rolled Laprima ... gosh... way back in 2017 I think. Her story awaits. Lopov must be sick of hearing me talk about her, but not gaming with her. laugh.gif

And Vyvoor himself. He really lacked confidence, especially against multiple enemies. It really took until this winter before he hunkered down and began visiting a bunch of those Word Walls, (me learning Shouts). Finally I felt like he was ready. viking.gif

Rawr!

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