QUOTE(Grits @ Aug 26 2014, 03:01 PM)

(Though the Zanimal and crew are on foot until I come up with a good reason why a horse would let a vampire ride it.

)
Methinks an undead horse like Avrak would not be too picky about a bloodsucker rider.
QUOTE(Grits @ Aug 26 2014, 03:01 PM)

Due to a mod conflict he will be unable to pursue the Dragonborn main quest, so things could get quickly fatal for him. But he wanted to go here.
There is a way to get around doing the Dragonborn MQ, and sort of set things to normal on Solstheim. Open the console and enter these lines. Or better yet, save it as a text file in your Skyrim\Data\ folder. Then open the console and run it by typing bat {Filename}
CODE
setstage DLC2MQ02 5
setstage DLC2MQ02 10
setstage DLC2MQ02 25
setstage DLC2MQ02 30
setstage DLC2MQ02 40
setstage DLC2MQ02 60
setstage DLC2MQ02 200
setstage DLC2MQ03 10
setstage DLC2MQ03 30
setstage DLC2MQ03 50
setstage DLC2MQ03 60
setstage DLC2MQ03 70
setstage DLC2MQ03 200
setstage DLC2MQ03B 5
setstage DLC2MQ03B 15
setstage DLC2MQ03B 25
setstage DLC2MQ03B 35
setstage DLC2MQ03B 45
setstage DLC2MQ03B 200
setstage DLC2MQ04 10
setstage DLC2MQ04 50
setstage DLC2MQ04 550
setstage DLC2MQ05 10
setstage DLC2MQ05 340
setstage DLC2MQ05 1000
setstage DLC2MQ06 10
setstage DLC2MQ06 200
setstage DLC2MQ06 400
setstage DLC2MQ06 550
This will advance the game through all the stages of the Dragonborn MQ, without having to actually do any of it. Since I never play dragonborn characters, I do this with everyone who goes to Solstheim. That way I can sleep in the beds. The downside is that a few MQ dungeons will be blocked off, like the Temple of Miraak and Nchardak. Freia and her dad will be missing from the game as well. There are a few bugs you might encounter because of it however.
If the combat music won't stop playing after finishing the Dragonborn Main Quest, open the console and enter the following:
CODE
removemusic DLC2MUSCombatBoss
The appearance of the All-Maker Stones is not changed however (they still have the partially built Miraak buildings around them), and activating one will start the Miraak-worshiper building animation. The only way to change them back to normal is through the Bend Will Shout. You can use the console to gain the shout with the following commands:
CODE
player.teachword xx0179d9
player.modav dragonsouls 1
I have found I enjoy cleansing the stones. I just roleplay that instead of a Dragon Shout, it is a regular spell. The fights with the Creepy-Crawly guys it spawns are a lot of fun.
Neloth might walk into Nchardak and remain there for the rest of the game. To fix this use the following console command to bring him to you:
CODE
prid xx0177DA
moveto player
xx is the prefix id of Dragonborn. You will have to use TES Mod Manager or Wyre Bash to find out what that is.
This will move him to you. Now open the console again, click on him, and type in:
CODE
disable
This will remove him from the game. Now add him once more with the following command:
CODE
placeatme xx01773A
This should put him back in the game with him following his normal routines.