Heh heh heh! Pretty much the way I feel - my back hurts just to see the big ones on some of the women out there!
Okay, to continue Alise and Argis's adventures . . .
With the truce established, and bandits temporarily cleared from a couple of the main roads, Alise and Argis headed back to Whiterun. After a peaceful night at Breezehome, they met Jarl Balgruuf in
Dragonsreach. It was quite chilly, but Alise knew things would get warm pretty fast.
Sure enough, Odahviing came when called. Alise had to stop Argis from fighting the dragon so she could lure the big guy within the trap. It
worked! At first reluctant to trust the captured dragon, Alise finally agreed to free him so he could take them to Alduin's hideout. She was dismayed when the dragon took off without her backup (Argis). But soon enough, she was busy.
They landed at Skuldafn Temple, where Alise
used the landing platform as an excellent vantage point to clear some of the draugr infesting the ruins. Here is where her
marksmanship really shone. But when she ventured to cross that first bridge, she was
surprised by a frost dragon. The Dragonrend call proved useful to ground him, within reach of Dragonbane. She
barely ducked his icy breath, and
drove in with the ancient Blades weapon.
Moving closer to the temple, she was surprised again by another enemy, this time a draugr. He
nailed her with a frost spear, but she still closed in with her characteristic
double whammy (fire spell and glass mace).
Near a small tower to the south of the big courtyard, Alise found some
excellent cover among some trees and took a couple more
long shots. It took a lot of time and patience, but she was able to clear the walls of the lower level of draugr before venturing inside the temple. Then it was the usual - snipe, fire and mace. It wasn't until she encountered a
Word Wall (
Strun, the first word of Storm Call) that she really missed Argis.
By the time she exited the lower depths of the temple and reached the second level of Skuldafn's walls, it was growing dark. Alise
used the gloom to advantage and finished off the remaining draugr with more sniping.
In the upper level of the temple, Alise found an excellent sniping spot -
an elevated platform just to the right of the entrance that gave her a clear shot up a passageway. She turned this into a kill zone and eliminated four draugr without giving away her position.
After a heart-pounding fight with some kind of priest wearing a weird mask, she was able to jump through a portal into Sovngarde. An aurora was in full blast, but the valley between her and the Hall of Valor was obscured by a mist. Alise tried to escort a Stormcloak soul through the mist, but he was winnowed by a certain black dragon before they made it halfway down the path. After a wrong turn, Alise finally found herself approaching the Whalebone Bridge.
Here the hugest barechested Nord to ever walk the soil of Sovngarde stopped her. He introduced himself as Tsun, told her she had to prove her right to enter the Hall of Valor, and proceeded to beat the Oblivion out of her with his humongous battleaxe. Somehow she managed to give as good as she got with her little glass mace, and he let her pass.
The Hall of Valor proved to be as impressive as the aurora borealis, and Alise hesitated to enter. Did she belong here? Or would only Nords be able to enter? Well, Tsun didn't say anything about the place being exclusive to Nords, so Alise took a deep breath and entered.
She was greeted by Ysagramor, then Jurgen Windcaller. They told her that the three greatest heroes of Skyrim - Hakon One-Eye, Felldir the Old and Gormlaith Golden-Hilt were waiting for her. As she wandered the Hall, looking for a place to catch a quick nap (she had been on the go for over 16 hours by this point), she came across -
what are those?? - milk! So even milk-drinkers can enter the Hall of Valor? It made her feel a little bit better, but still she was the only Dunmer in a Hall full of Nords, even if they were dead and still welcoming to her.
Finally she found the Terrible Trio, and went back outside with them to confront Alduin, hopefully for the last time. First they had to
clear the valley of that terrible mist, then they had to bring Alduin down and attack him all together. But they
pulled it off, and he
disintegrated in front of them.
Afterwards the sun shone on the
most colorful valley Alise had seen since leaving Cyrodiil so many years ago. Tsun was
waiting for her, ready to send her back.
Alise found herself at the Throat of the World, blinded by blizzard conditions. Around her dragon voices bugled in their tongue. Between gusts of snow-laden wind, Alise could make out the bulky forms of many dragons, speaking in solo and chorus.
Then Paarthurnax spoke. But
his final words as he departed made Alise doubt her decision to not kill the dragon as Delphine had requested. Did she just create a bigger, more dreadful tyrant than Alduin had been?
Odahviin remained behind to greet her, and to swear his loyalty to her. He
promised to come if she ever called his name.
Then it was time to make her way back to High Hrothgar. Alise was so exhausted and cold, she barely had the strength for the Clear Skies shout, but she managed to reach the huge bonfire in the courtyard of the old temple. Here Argis met her, and brought her inside to the relative warmth. Protectively he growled the Greybeards away long enough for her to sleep. And sleep she did, for twenty hours! When she woke the next morning, still feeling tired, Alise spoke to Arngeir. He congratulated her on her victory, but turned philosophical when she told him that she never absorbed Alduin's soul, and doubted that the old dragon was really dead.
Alise and Argis made their way off the mountain for the last time. Upon returning to Ivarstead, Alise was startled to find
festive bunting strung across what passed for the village's main street. Fortunately, Argis had brought the horses from Whiterun, so they were able to ride home.
A/N: In those archery screenies (marksmanship, long shots and gloom), if you look close, you can see all three elements - shooter, arrow and target. I think they captured the distances involved at Skuldafn very well.