QUOTE(ghastley @ Nov 23 2019, 07:57 PM)

But the foul water fishing is all around the edge of Lake Rumare, and that's contested territory. So getting there was an issue. And there are notices about not going in the deep water because of slaughterfish. It appears that "deep water" includes damp patches of grass, because he was suddenly back at the start with scarred ankles.
Much of the design around the edges of Lake Rumare really bugs me in this game. I'm fine with a slaughterfish infestation preventing crossing over to the Imperial City island, but when I am standing in actual two-inch water I shouldn't be getting eviscerated by them. You can't even see them! This became even more of a nuisance when I was doing this quest called "Nirnroot Wine." You have to retrieve something called Red Mountain Ash (which you mine apparently, instead of pick like a reagent as I expected), which only grows on the edges of Lake Rumare. Very "conveniently" a bunch of them were in spots where I had to jump down to the shore but could not climb back up outcroppings. The only way out, theoretically, is to...swim through the slaughterfish-infested waters, but you won't be able to get out in time before you die.
Another thing that annoys me is that if you jump in to help Imperial soldiers fighting the daedra at the bridges, you often inexplicably get an invincible Daedric Titan and/or Daedroth(s). Usually one of them can be killed, but the others you can't do any damage to at all. One time in my latest excursion to Cyrodiil, I actually managed to kill all three of them (1 Daedric Titan, 2 Daedroths) and even damage that Dremora spellcaster on that particular bridge from a distance (you can't get too close, or whatever spell suspends the bridge automatically kills you). I got the Dremora down to 0 health...and they still didn't die! They kept casting spells at me.
I just don't get some of the design choices there. Very frustrating. On the bright side, it is still interesting to go around those areas to explore a bit.
QUOTE(Lopov @ Nov 25 2019, 04:52 AM)

@RaderOfTheLostArk - great screenies from Cyrodiil. Nice to see that there are peaceful ares too. Cincy, as always, looks great in red & black.
Hackdirt is that old already?

Is there some story involved with it?
Looks like Bruma is destined to be in the clutches of Oblivion.
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Pia Khan & Shonta Quassan"This dame will help me find the final skyshard of Deshaan.""Done and done.""Good morning."Lute player in StormholdEgg-kin Thank you. I like the peaceful ones more, especially from an aesthetic standpoint. There's something captivating about really peaceful places being within shouting distance of war-torn battlefields.
Unfortunately, there is little story to be told about some of these familiar haunts. Hackdirt is completely occupied by a bandit group called the Black Daggers, who are also in a bunch of other spots in western Cyrodiil, and all of the buildings are chained up. Hence, the title of the shot referenced how there was no creepy factor like in Oblivion. Weynon Priory has some repeatable quests that are necessary if you want the "Chorrol Weynon Priory Adventurer" achievement (which is one of the achievements needed for the "Tamriel Hero" title), but they aren't "real" quests.
Cheydinhal, Cropsford (much bigger than it was in Oblivion), Chorrol (lots of "Cs" in regards to Cyrodiil, now that I think about it), and Bruma are major landmarks somewhat similar in that regard, although the respective issues for all those places make them a bit more interesting.
-Cheydinhal is stuck in a never-ending battle between Imperial soldiers and Imperial rebels.
-Bruma has the dark anchor right in town and Dremora plaguing the streets. It is also one of the 10 dolmens to destroy in Cyrodiil.
-Chorrol has those giant, lava-filled fissures, and it isn't uncommon to see Pact, Covenant, and/or Dominion honor guards go at it. I have even seen one of each Alliance attack each other at the same time multiple times.
-Cropsford is a major settlement that constantly changes hands between the Alliances, as it can be captured in PvP gameplay.
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Nice screenshots. Glad to see Shonta has been able to go home to the Marsh. From where exactly does he hail in your backstory for him?