QUOTE(SubRosa @ Mar 10 2017, 05:15 PM)

QUOTE(Acadian @ Mar 10 2017, 12:47 PM)

Very cool! Is there a power that makes animals friendly?
The bunnies and deer are already friendly; but there are certain quests you can do in certain areas that cause the wild animals of that area to be friendly to the Player for the rest of the game.
The Daggerfall Covenant/Glenumbra has the "Wyrd" area (huge area!) that (once you have finished that questline) the bears and wolves in that whole area will never attack you again (unless you attack them, and doing that may break the bond you have with them) They will still attack any player that hasn't completed the quest there, just not those that have.
The Aldmeri Dominion/Auridon has a smaller area that is heavily populated with bear and wolves attacking when you arrive - after doing the questline they become friendly; and for the rest of the game you can pass unmolested through there while everyone else that hasn't done the quest is getting attacked. Again = if you attack them they will attack you back; and your bond with them might be broken.
(so don't ever come to that area seeking easy pelts. I don't even defend another player against them = don't want the bond broken).
The Ebonheart Pact has one area where the Giants and Mammoth become friendly to the Player, but it is a very small place - does not apply to any other mammoth or giants.
The game has several areas rife with attacking ghosts that = once completing the questline you can pass through them untouched after; while others with/around you that haven't done the quest will still have to fight their way through.