macole
Aug 18 2020, 04:38 AM
QUOTE(haute ecole rider @ Aug 17 2020, 10:24 AM)

In fact, one of the mods in the STEP Core is Live Another Life, an alternate start, and I found its extension that offers more starting options. So she has not even gone through that starting sequence we all know so well. Well, except maybe for Mirocu . . .
Once was enough.
Live Another Life is pretty good. I generally use the campsite in the wilderness. Kind of neat to see the dragon flying by as I'm putting on my face.
haute ecole rider
Aug 19 2020, 05:13 PM
Level 35 going on 36 and still no dragon in the sky . . .
We finished the Dawnguard quest line, so that's done, and Serana's back at Fort Dawnguard. At some point I will go back and talk to her again, and maybe see if I can get the option to have her heal herself of vampirism. Not sure if that will come up again, and in any case Isran seems to have accepted her as part of the gang. So that's all well and good.
I made the mistake of "introducing" Vilja to Serana, and boy is she mean in her comments to Serana! I wish I had never done that! Sure, Vilja hates vampires, but Lady Cora has my approach when it comes to vampires - it's a case by case basis, especially considering the first vampire never asked for that "gift"! So chill, Vilja!
Anyway, Lady Cora now has 12 adopted cats, divided between four homes, and she loves coming home to their purring. She makes sure to pet every one of them when she enters the house, just to remind them that they belong there (not required by the mod, but just something she does). There's still a few stray cats to find out there in the world, so Lady Cora is still on the lookout for more.
Right now we are working through the quest line for the mod
Helgen Reborn. This is one of my favorite mods from Oldrim and I was happy to find that it has been ported to SE. It cleans up the ruins of Helgen, and makes it easier to navigate through the town from any of the gates (the gate from Falkreath road is normally closed off in the vanilla game, so you can't use the shorter route from Falkreath unless your mount is a mountain climber). This happens fairly early on in the quest line, so that's a godsend. You also get a keep as your personal home, and that's nice to have, too, though not really a necessary one with Lakeside so close. With Frostfall it's nice to pop in the restored town and have a place to warm up!
I've left both Vilja and Inigo at the Bards College in Solitude, since Vilja's next quest takes us to a site added by Helgen Reborn. Until we pick up that book, I figured it was time for just Lady Cora and Argis to spend time together training up guards and progressing the reconstruction of the town.
Oh, and Lady Cora finally found the Frost Spear spell that Valdimar has, and man, is it powerful! She really likes it and will look for a nice "skin" to have for her left hand for armor. Currently she is wearing light armor, and I can't remember if that is less of a hit to her magic skills compared to heavy armor (which doesn't suit her at all), but she has a few clothing options in stock that she can go back to. The nice thing about Frostfall is that she can take a clothing outfit and configure it to have the same warmth and coverage rating as her current armor (
Ranger's Armor, another favorite that I converted to SE).
At this time, she is using the Mages Amulet and Circlet to boost her magicka, but it's now so high that we are thinking of finding jewelry to boost her health instead. And of course, she has the Bond of Matrimony on her left hand, thanks to
Left Hand Rings Modified. She might make and enchant something in the meantime, but her enchanting is still low so that might not be as useful as something she might find in loot.
We still have so many unexplored places yet to enter, but since many of them are quest related we are careful about that. And the Dragon aeries that have the exterior dragon walls, we are looking for those and picking up those dragon shouts too.
Forgotten Vale was cool, and COLD! Lady Cora had to rely on her companions to do all the offensive since she had both hands full with warming spells just to keep going!
TL:DR: Still enjoying a dragon free Skyrim!
Acadian
Aug 19 2020, 07:06 PM
Rider, I enjoyed Dawnguard alot. One big reason is that you don't become the Boss at the end and they have ongoing quests for you to do. Having encountered several 'good' vampires, Buffy has moved beyond her instinctive kill reflex around vampires. She now recognizes, as Lady Cora does, that some of them can be trusted and, on rare occasions, even earn the title of friend. Though Serana is no Vilja or Inigo in terms of her AI as a companion, I was pleased to see Bethesda advance so far from what passed as companions before Dawnguard.
SubRosa
Aug 19 2020, 10:27 PM
Serana was definitely my favorite companion in Skyrim. Though her reanimating every dead chicken does get tiresome. I found some mods that alter her behavior and combined them. One that stops her from making zombies all the time, and another that stops her from rushing into combat when you are in sneak mode.
Renee
Aug 20 2020, 03:08 PM
QUOTE(SubRosa @ Aug 19 2020, 05:27 PM)

Serana was definitely my favorite companion in Skyrim.
+1. She was like a real person back in 2012 when one of my characters rescued her, the way she's constantly reacting to PC actions and game surroundings / terrain. She is somewhat based on Vilja, correct?
Acadian
Aug 20 2020, 05:26 PM
I'm sure Bethesda jealously noted how high Emma had raised the bar with Vilja in both Oblivion and Skyrim while they were working on the Dawnguard DLC. I have to believe Vilja influenced the leap forward Bethesda made with Serana.
macole
Aug 20 2020, 07:14 PM
Emma made several companions for Morrowind, each improved upon the previous. Constance is my favorite Emma companion for Morrowind. Vila in Oblivion was a big leap in scope. Another Vila like Morrowind companion is Julan the Ashlander companion for Morrowind. A lot of story and detail in that one too. Was Julan inspired by Emma's Vila also? Regardless Bethesda still has room for improvement.
haute ecole rider
Aug 24 2020, 07:20 PM
I managed to start the MQ with Lady Cora yesterday, however we have hit what may be a game breaking bug. After turning in the Dragonstone to Farengar, Irileth is supposed to show up with news of a dragon attack. However, she never shows up, and Jarl Balgruuf just says "not now" when I try to talk to him. I tried the fixes listed at usep, but nothing seems to work. While I hear the new quest chime, and "Dragon Rising" displays across the screen like normal when a new quest starts, it does not show up in the Journal, and I suspect that is part of the problem.
It is frustrating and driving me crazy. I went back to previous saves and tried again and still no dice. Irileth isn't even present unless I console enable her. When I turn in the Dragonstone, and the new quest chime goes off, I go to talk to her and she says to talk to the Jarl. But when I go to the Jarl, he says "Not now."
I had to quit last night before my head started repeatedly meeting the desk.
EDIT: I did a little more research and realized that there is nothing wrong with my game - one of my mods - Not So Fast - Main Quest actually delays Irileth showing up to start Dragon Rising for six days after turning in the dragon stone to Farengar. D’oh! *facepalm*
Acadian
Aug 24 2020, 08:57 PM
Facepalm indeed! That said, this is good news since it means your game is working 'as intended'. You simply forgot how it was intended.
SubRosa
Aug 24 2020, 09:40 PM
D'oh!
macole
Aug 25 2020, 12:02 AM
Good to know that Not So Fast - Main Quest is working.
haute ecole rider
Aug 25 2020, 03:45 AM
Well, I did a quest *unassociated with either Dark Brotherhood or Thieves Guild, which I have yet to do in Skyrim* that I have never, ever done before. Lost to the Ages. For some reason Alise and Phae never did that one in their playthroughs, and I suspect it’s because they HATE dwemer ruins. I shared that sentiment too, until now. Going through them with Lady Cora, I’m enjoying them even though we dislike the Falmer and mechanical constructs as much as the other two ladies did. But aside from the usual hostiles, we quite enjoy the Dwemer ruins. I suspect it’s because they are close to Nirn, only caves/caverns could be closer. And that makes Lady Cora quite comfortable.
So anyway, I was blown away by the quest, being led around by the ghost Katia and finding all the crystal shards and discovering these awesome underground places. Arkngthamz was incredible, but the last one just blew me away.
And it was a good way to kill time until Dragon Rising kicks in - I think I used up four or five days right there.
Maybe tomorrow we start killing dragonz. Maybe not.
SubRosa
Aug 25 2020, 05:08 AM
I really liked the ghost Katia, and that whole adventure. I really liked all the little micro earthquakes while exploring the underground ruins. Even though the Dwemer Forge really did not do anything for me in the end. There was nothing you could do with it I really cared for, except the circlet. But it is ugly, so I would never wear it. I eventually made a mod that replaced its model with one from a regular circlet. But even then, my characters rarely wear headgear.
But it was a fun ride getting there.
Acadian
Aug 25 2020, 11:39 AM
Me three about Katia's ghost quest.
haute ecole rider
Aug 27 2020, 06:07 AM
Well, yesterday we did start killing dragons. Just two, to start . . .
And Lady Cora experiences her first
soul absorption. Kind of a weird experience, she thinks.
And what does Argis think of it?
"They say a dragon attacked Helgen. Sounds like hogwash to me." This is after he helped me rebuild Helgen!
Then later on, as we were thinking about looking for a spot to pitch our tent, we came over the top of a mountain to find this
magnificent specimen. Incidentally, this was the
next to last dragon word wall Lady Cora needed to find in Skyrim. She managed to find all but two before Dragon Rising, and there is still the one in Solstheim.
And boy, was it an exhilarating fight! Sun going down, Big Boy zipping around pissed off that we got a good wallop on his behind before he knew we were there, and trying to get at us in that little cleft in the rocks. Argis was somewhere above us shooting off arrows, and Lady Cora was blasting Incendiary and Ice Spear at Big Boy every time he came to a hover. It was an awesome experience, and not one I've ever experienced before.
Oh, and Cats in Skyrim? Here is Lady Cora
relaxing at home with two of her adopted strays, Cole (black one) and Marmalade. They're named after
two Internet cats which I follow on Facebook. Then there's Posie, Butterfly, Dragon, Rory, Blue, Jasper, Cloud, Luther, Sabre, Flyhawk, and a few more. Yup, Lady Cora has the title Crazy Cat Lady!
SubRosa
Aug 27 2020, 09:29 AM
So is it the corpus spongiosum that absorbs souls?
And I bet that afterward a guard said: "What is it, dragons?"
Wow, I guess finding all the word walls before the dragons are around is a lot easier than doing so afterward.
Cora is the CrazyCatBorn.
Acadian
Aug 27 2020, 12:00 PM
Lady Kittyborn's game looks great!
macole
Aug 27 2020, 04:25 PM
Marmalade and Cole, good names for the cats. It's good to be able to relax in such a nice home after dealing with the dragons.
Arcry
Sep 7 2020, 02:37 AM
Warm-Waters is taking a break after another disaster at her museum (bit of a problem with the guards.) and has taken to the Solitude countryside to run an errand for a mage she'd met at the College. Something about finding her Khajiit friend who was looking into the theft of pages from an esoteric book the mage was studying.. she plans to check in on the Khajiit, then ready a short expedition to Solstheim. The Dagger of Barenziah's husband is around that island somewhere... Plus she needs to check in on her dear friend Lucien who wrote her weeks ago when all the trouble at the Museum started up.
Renee
Oct 11 2020, 05:36 PM
Skyrim Season starts today!
Loredas, late afternoon, 5th of Mid Year, Year 202 -- Lord Haaf Mersey returns to Riften, with Rayya the Overkiller at his side. The day is grey with clouds, but Riften's market remains busy and lively, as usual. The lord and Rayya walk to the house formerly occupied by Aerin, and store their things.
Haaf-Mersey has nothing pressing going on in his game these days, but it is fun returning to a familiar face from the past.
TheCheshireKhajiit
May 6 2021, 05:09 AM
Today, Khajiit started Brenna’s story in
Skyrim for real.
Brenna: Bandit Witch- Brenna, who was working as the healer/War Witch for a bandit clan headquartered out of White River Watch, decided that it was time to give up the bandit life. She went about the cave gathering some supplies she’d need for the road, and then went up to the cave exit higher up the mountain. This exit opened onto a sort of natural balcony that offered an amazing view of Whiterun and beyond. “Can’t go that way.” she thought, as she gazed at the city of Whiterun sprawled out beneath her. After taking the view in one last time, Brenna turned and went back inside the cave. The leader of the White River Watch Gang suspected that she was leaving, but said nothing as he watched her disappear into the darkness of the cave’s mouth. Having gathered everything she needed, Brenna made her way to the lower exit. “Falkreath”, the word formed in her head and then transformed into a gloomy village nestled within a pine forest. “If I can avoid the Whiterun guards, Falkreath might be ideal.”. Now that she knew where she wanted to go, she put White River Watch behind her and made her way forward to her new life.
Last Look
SubRosa
May 6 2021, 08:20 AM
Hail Brenna! Good look in Falls Church, Falls Creek, Falkirk, Falkreath!
TheCheshireKhajiit
May 6 2021, 11:59 AM
The Stranger that Came to Falkreath -
Having dodged the Whiterun guards and some bandits, and getting into countless fights with wolves and mudcrabs, Brenna finally arrived within sight of Falkreath. Before going in, she found a pool by a spooky looking door that she thought must be a crypt of some kind. “I’ll check that out later.”, she thought and went over to the pool. There, she changed into some common clothes, and washed the dirt and most of the war paint off her face, leaving just a bit on her lips and around her eyes. Thus freshened up, she entered the town through the main entrance and headed straight for the tavern. The guards eyed her warily but did not stop her from going about her business. Once at the tavern, Brenna warmed up and dried off by the fire, then she secured a room for the night. After that she ordered a meal, that she ate with gusto, and then went to sleep in a proper bed for the first time since she left the Reach.
The Dead Man’s Drink: surprisingly comfy!Brenna awoke the next morning feeling refreshed and ready to explore Falkreath and the surrounding area. She ordered a sweet roll and a few other small items for breakfast and headed out the tavern’s door. The first stop on Brenna’s tour was the graveyard. Falkreath is famous for its large graveyard, and she considered it a must see. While she was strolling amongst the headstones, she came across a funeral in process, and watched for a bit at a respectful distance. After the priest finished his words, Brenna noticed a bunch of nightshade plants nearby and went to collect some specimens. When she was finished with the graveyard, she went to find the town’s alchemist. Brenna found her at the shop called “Grave Concoctions”, and they chatted for a bit. The shopkeeper, Zaria, allowed Brenna the use of her alchemy equipment, which Brenna took immediate advantage of, creating several potions and a few poisons. Having finished what she wanted to do, she bid Zaria good day and headed back outside, deciding what to do next.
Grief and nightshade.Foot in the grave (concoctions).Bewitching Lopov
Renee
May 8 2021, 08:04 PM
Nice, these are fun to read! And Brenna is quite a doll too. Sounds like she has been living at White River Watch.

Bad girl, she is!
Yep I was right. White River Watch.
I see you have Frostfall's Player Animation toggled on.

I like how she changes her outfit before going into Falkreath. So she can blend in.
Gosh, she's awesome.

Love that shot of her standing in Concoctions.
You are inspiring me, Khajiit. Here is my latest Skyrim character update.
I've been gaming with Claire Voyance on and off for the last three months. Claire is a cleric who I originally rolled on PS3 way back in 2011, she was my third character. Lately I've been gaming with the PC 'version' of Claire. She is Imperial, and fought on the Imperials' side during the Civil War. But the Stormcloaks won (in my gameworld, Sir Vyvoor + the Stormies won).
Despite this, Claire has come to love being in Skyrim. She began looking for other things she can do, especially since she's a devout follower of the Eight. Over time, being around lots of real Nords, she's accepted that Talos should also be included along with Stendarr, Mara, Akatosh, Arkay, Zenithar, Julianos, Kynareth, and whomever else I am forgetting. Basically she agrees with the Nods. There indeed are Nine.
She eventually joined the Vigilants of Stendarr, which is a mod of course, since we cannot join the VoS in the base game. The Vigil has been a perfect fit for her.
Today, Morndas, 7th of Heartfire, Claire leads her group of four others toward Silverdrift Lair, which is rumored to be infested with vampires!
PrayingConversing (Claire is on left)
Bathe in the light, miscreant!
Acadian
May 8 2021, 08:37 PM
Khajiit - Falkreath is a foreboding place and seems to suit a daughter of the Reach.
Renee - Happy vampire hunting to Claire!
SubRosa
May 8 2021, 10:25 PM
TheCheshireKhajiit: What an awesome Lopov!
Renee: Nice to hear from Claire after all this time. Glad to see she is still Voyancing. That is some light she bathes the unbelievers in!
Renee
May 9 2021, 04:28 PM
Thanks, yes, she bathes unbelievers in 'the light', even if she has to drag them to it.
Claire is like a soccer mom, come to life in Medieval times. "Come on, you can do it! Go! Go Go! Get that troll!" and so on.

Annoying her followers with all her religious talk at times. She's fun to game with though, because most of how she survives is to heal the others around her. Restoration 100, and so on.
TheCheshireKhajiit
May 9 2021, 04:32 PM
Thank y’all for the kind words!
@Renee- glad Brenna and I could be some inspiration for you! Claire looks right at home in Skyrim! I like that last pic where that character is burninating!
@Acadian- I love Falkreath. It is second in my book only to The Reach, which is my absolute favorite hold.
@ Subbie- thanks! I love that pic!
Lena Wolf
May 24 2021, 05:12 PM
Here's something that's been bothering me about Skyrim - perhaps one of you wise people can explain it. You go into a crypt, you find most draugr lying quietly in their alcoves, you run into a few that are up and about, you fight, you kill them again. They fall and are now lying on the floor. Ok.
A month later you enter the same crypt and find most draugr lying quietly in their alcoves - including the ones that were walking around last time, yes, the ones that you had struck down and they fell on the floor.
Question: how do they get from the floor and back into their alcoves? You supposedly killed them - that is, drained their energy, so who puts them back into place? There's no priest of Arkay walking around there like in the Halls of the Dead... or is there?
Renee
May 24 2021, 05:24 PM
QUOTE(Lena_Wolf @ May 24 2021, 12:12 PM)

Question: how do they get from the floor and back into their alcoves? You supposedly killed them - that is, drained their energy, so who puts them back into place? There's no priest of Arkay walking around there like in the Halls of the Dead... or is there?
If you ever play Elder Scrolls Online you'll have even more questions! In that game, you kill something, and literally seconds later it comes right back.
My answer to your Q (because I've thought about it too) is that the draugr somehow retrieve whatever lifeforce or energy they had within them when we ended their unlife the first time. Either that, or there are some unseen wizards who bring them back to life.

The same happens with the undead in earlier games, too.
Lena Wolf
May 24 2021, 05:37 PM
Well, the general question as to where do undead come from in Tamriel, is an easy one: it's the magic of the land. It's like a magnetic field - always there, so this infuses dead bodies and after a thousand years or so they rise naturally. All perfectly normal. Then you kill them - release that energy, and depending on how big a hole you made in their shell, more or less of that energy dissipates (I recommend decapitations). Then depending on how much energy they had in the first place, they will rise sooner or later, but they will always rise again, which is why undead guard makes so much sense.
BUT: while they are down, they cannot crawl over the floor to put themselves nicely into their alcoves! This is not a Borg recharging station!
I think there must be a wondering priest of Arkay. Like a maintenance team visiting crypts regularly to tuck draugrs back into their alcoves.
ghastley
May 24 2021, 06:30 PM
The driving item here is critical mass. When enough dead are gathered together there may enough magical residue between them to re-animate one of their number, who will feel obliged to return the favour to the others who made it possible. It takes time, but that's the one thing they do have in abundance.
Things go faster when the first revenant is a mage, as he'd know how to use the opportunity, and likely have a greater regenerative rate because of the former life's training. So the Dragon Priests of Skyrim were probably the catalysts for the draugr hordes wherever they were preserved.
If the alcoves are unintended concentrators of the re-absorption process, then the draugr would be helping each other back to the source whenever they could.
My take on Stalhrim has always been that the ice is slowly transformed by the magicka residues in the corpses, and that this was a deliberate ploy by those who used the ice lids for the coffins, to make it harder for the graugr to rise. The seal just gets stronger over time.
The mainland crypts just don't have the perma-frost conditions to do that, so the draugr are more active.
No wonder the real-life Nords liked funeral pyres, and burning ships.
Lena Wolf
May 26 2021, 07:24 PM
Ghastly - that's brilliant, totally makes sense. Critical mass. Of course.
Adella
Jun 11 2021, 02:08 PM
You should read the Skyrim book “Amongst the Draugr” by Bernadette Bantien (yes, probably a relation to the Bantiens in TES4).
In the book she postulates the Draugr come to life in work shifts, to clean and maintain the tomb for their Dragonpriest master. If this is true, then killed draugr are simply put back in place by the next cleaning crew that awaken.
This does not however, explain why draugr awaken in tombs with no Dragonpriest….or why skeletons in various location are wandering around!
Perhaps draugr still clean their tombs whether having Dragonpriest to please or not….they are just naturally tidy in death! Skeletons have always had a penchant for wandering in all TES locations of course….so maybe an unrelated magical mechanic going on there huh!
Oh and finally, I can’t remember who says it….but we learn that the dead have begun to rise since Alduin returned…But I think this is one of Bethesda’s ‘red herrings’….Since we also realise undead draugr have been a tomb feature since long before Alduin came back!
As usual, Bethesda it seems purposely make the answers unclear. However, to answer the basic question here…I think my para two is your solution….the unawakened do eventually come to life when it is their shift start, and they tidy up your mess, including disturbed clutter and tending the fire bowls etc.
Adella
Adella
Jun 11 2021, 02:41 PM
Me….naughty double poster, but this is not part of my response above…although the idea came from it.
Killing draugr!
Notice using soul trap pulls a soul from them right! ….but later upon reanimation you can do it again! How many souls do these things have?
Ostensibly they were people once…i.e. single souled. When we die the religious view point is we have a soul which leaves our dead vessel, but in a draugr’s case their souls never departed upon death…..Probably some fiendish Dragon cult ritual binds their soul…and in any case, while some draugr were wrapped, others were not, but I am betting all were sealed in….alive!
But wait….souls of the dead trapped in soul gems….go to the Soul Cairn right? Therefore unrecoverable! Once a draugr is stripped of their soul…it should remain permanently…dead!
So what exactly IS going on here?
Well, bad writing by Bethesda of course, but we can still make sense of it. IF we accept it is not a “soul” we release with Soul Trap….but simply Magicka.
This makes more sense considering enchantments are magicka, and filled soul gems are just disposable magicka batteries. A necromancer uses their magic to infuse the dead with some magicka which animates them (note I am not saying brings them back to life). Removing their magicka power source switches off the animated corpse and you get the unused energy back in a soul gem.
Here’s where Bethesda should have been cleverer…..killing a Draugr without a soul gem should really leave the magicka inside them, allowing a natural reawakening later on…..Whilst soul trapping the energy should leave them permanently switched off…UNLESS a wizardy type turns up and reinfuses the corpse with fresh magicka from a resurrect spell.
Ah….but…perhaps there is that weak magicka field across all Nirn…as suggested in posts above (All life on Nirn naturally has some amount of magicka, even Lydia has 50

)…Well maybe, but that is a conjecture. We DO know from TES4 that starlight contains weak magicka….but there are no stars visible in a tomb!
Dragons / Dragonsouls: Well Alduin is clearly an advanced necromancer…BUT resurrected Dragons are sentient, not simply zombies like draugr. So dragons it seems do have a single soul which can be put back into a dead dragon to resurrect it over and over again (hence immortal)….Until a Dragonborn strips it out and incorporates it into themselves…thus preventing the dragon’s physical resurrection.
Enough for now…I need a tea!
Adella
Lena Wolf
Jun 11 2021, 08:35 PM
Bethesda? Who's that? Sounds Dunmer... No, wait - Dwemer. Was that an old philosopher of sorts? Dwemer were crazy, you know that, what with all the steam blowing their brains out. Look how they turned out. No, never mind them. It's up to us to figure it out now.
So, what happens to the souls? Well, that depends. Not all souls are equal, and not all "souls" that power the draugr (and others) are actual souls. Sithis will have you - he eats souls for tea, then spits out soul substitutes. Good enough to power a weapon to send him more souls for tea. A perfect solution. Real souls are rare these days, even less common than fair maidens of the innocent kind.
SubRosa
Jun 11 2021, 11:03 PM
QUOTE(Adella @ Jun 11 2021, 09:08 AM)

You should read the Skyrim book “Amongst the Draugr” by Bernadette Bantien (yes, probably a relation to the Bantiens in TES4).
In the book she postulates the Draugr come to life in work shifts, to clean and maintain the tomb for their Dragonpriest master. If this is true, then killed draugr are simply put back in place by the next cleaning crew that awaken.
This does not however, explain why draugr awaken in tombs with no Dragonpriest….or why skeletons in various location are wandering around!
Perhaps draugr still clean their tombs whether having Dragonpriest to please or not….they are just naturally tidy in death! Skeletons have always had a penchant for wandering in all TES locations of course….so maybe an unrelated magical mechanic going on there huh!
Oh and finally, I can’t remember who says it….but we learn that the dead have begun to rise since Alduin returned…But I think this is one of Bethesda’s ‘red herrings’….Since we also realise undead draugr have been a tomb feature since long before Alduin came back!
As usual, Bethesda it seems purposely make the answers unclear. However, to answer the basic question here…I think my para two is your solution….the unawakened do eventually come to life when it is their shift start, and they tidy up your mess, including disturbed clutter and tending the fire bowls etc.
Adella
I do remember reading that book. It explains why in the Fallout games there is garbage everywhere, and skeletons still laying around where they died 200 years before in the Great War. There are no draugr to clean things up!
QUOTE(Adella @ Jun 11 2021, 09:41 AM)

Me….naughty double poster, but this is not part of my response above…although the idea came from it.
Killing draugr!
Notice using soul trap pulls a soul from them right! ….but later upon reanimation you can do it again! How many souls do these things have?
Ostensibly they were people once…i.e. single souled. When we die the religious view point is we have a soul which leaves our dead vessel, but in a draugr’s case their souls never departed upon death…..Probably some fiendish Dragon cult ritual binds their soul…and in any case, while some draugr were wrapped, others were not, but I am betting all were sealed in….alive!
But wait….souls of the dead trapped in soul gems….go to the Soul Cairn right? Therefore unrecoverable! Once a draugr is stripped of their soul…it should remain permanently…dead!
So what exactly IS going on here?
Well, bad writing by Bethesda of course, but we can still make sense of it. IF we accept it is not a “soul” we release with Soul Trap….but simply Magicka.
This makes more sense considering enchantments are magicka, and filled soul gems are just disposable magicka batteries. A necromancer uses their magic to infuse the dead with some magicka which animates them (note I am not saying brings them back to life). Removing their magicka power source switches off the animated corpse and you get the unused energy back in a soul gem.
Here’s where Bethesda should have been cleverer…..killing a Draugr without a soul gem should really leave the magicka inside them, allowing a natural reawakening later on…..Whilst soul trapping the energy should leave them permanently switched off…UNLESS a wizardy type turns up and reinfuses the corpse with fresh magicka from a resurrect spell.
Ah….but…perhaps there is that weak magicka field across all Nirn…as suggested in posts above (All life on Nirn naturally has some amount of magicka, even Lydia has 50

)…Well maybe, but that is a conjecture. We DO know from TES4 that starlight contains weak magicka….but there are no stars visible in a tomb!
Dragons / Dragonsouls: Well Alduin is clearly an advanced necromancer…BUT resurrected Dragons are sentient, not simply zombies like draugr. So dragons it seems do have a single soul which can be put back into a dead dragon to resurrect it over and over again (hence immortal)….Until a Dragonborn strips it out and incorporates it into themselves…thus preventing the dragon’s physical resurrection.
Enough for now…I need a tea!
Adella
A number of us came to the similar conclusion that a soul gem only traps the magicka within a person or creature, rather than their actual soul. When you think about it, it is kind of repulsive to destroy the souls of people to make a +5 magic sword. It also makes one wonder what happens after all the souls in existence are used up making rings of waterbreathing + waterwalking. I even created small mod for my game that renamed them magicka gems.
Acadian
Jun 12 2021, 01:42 AM
I agree. In Buffy's world, soul gems simply capture the residual magicka given off upon death that all life forms possess. More specifically, the magicka that gives beings physical animation. As evidence, she simply points out that she can easily fill a soul gem by destroying a skeleton which, as an animated bag of bones, certainly possesses no 'soul'. She views harvesting this residual magicka as no more or less than harvesting the meat or pelt of an animal. In fact, upon killing a prey animal to sustain herself, she says a prayer to wish its spirit a safe journey until it once again walks Nirn.
She views black soul gems as an entirely different matter. In her world, those really do capture the spiritual essence of a being as it dies.
macole
Jun 12 2021, 06:37 AM
With some minor adjustments, Buffy’s world view of black and white soul gems would fit into the Jandaga’s world.
Since the objective of at least two quests important to Jandaga’s story is to rescue captured souls from their imprisonment there would need to be some mechanism for actual soul capture. Limiting soul capture to black soul gems and defining white soul gems as magica traps as SubRosa does, sound good.
Now for a my minor adjustment. In the Lost Spires, the Horn of Zyyr in which the goddess Luminai is imprisoned is a glowing blue sword blade. This would suggest that a black soul gem need not be restricted to black crystalline gems shapes.
Lena Wolf
Jun 14 2021, 09:32 PM
A different question. Today, while exploring Dwelmer ruins, we came across strange objects in falmer huts. I don't remember seeing them before - I was either not paying attention or they are new to Special Edition. Can someone tell me what they are? Falmer shisha?
Adella
Jun 21 2021, 11:32 PM
Yes, I have seen many of these in Falmer dwellings, but their function is unclear.
I can only speculate the large base of the artefacts are some kind of storage pot. Ancestor ashes? Food/drink stores? But then it could be simply a religious symbol/shrine/totem instead.
We never see a Falmer interact with one, but they are dotted about randomly with no seeming reverence such as a plinth or table….so on that basis..less likely the symbolic artefact!
Anyone else have any positive ideas here…or seen some interaction?
A.
SubRosa
Jun 22 2021, 08:22 AM
I am guessing they are some kind of sack or jug. But like a lot of the generic containers in the game, they cannot be opened and looted. Presumably they are filled with junk useless to our adventurers, like fidget spinners and coupons to the Feed Bag.
Lena Wolf
Jun 22 2021, 09:39 AM
We have come across more of them, some had an open top. So the upper bit comes off - like an oversized teapot lid with weird "handles" sticking on top. The lower part is like a bowl, there was stuff in them - chaurus eggs, human flesh and hearts, Namira's rot mushrooms - all the yummies that the falmer like. So they are containers - or possibly vessels for marinating said chaurus eggs and human hearts. Pickled heart, anyone?
Adella
Aug 23 2021, 11:52 AM
TODAY IN SKYRIM
Is going to be particularly tough for me.
I am progressing my Black Diamond Challenge (one of my five Gemstone series published Skyrim trials), and having spent about fifteen hours building my capability…I can put off tackling my first MQ objective no longer. Bleakfalls Barrow awaites.
Why is it tough?
Because, doing Black Diamond you can not level up at all…..so you stay level one and have low health and no perks.
Add to that you can’t use healing potions and have no magic, followers or horses.
Oh and……no reloading here, it is played ‘Dead is Dead on LEGENDARY.
So survival depends solely upon your skill in Skyrim combat and tactical manoeuvring ability.
WAIT…LEVEL ONE? Easy right? Well…no actually. Most bandits are plenty capable of taking you down, but factor in Restless Draugr, the odd bear you still get at level one, wolf packs and that I play with an enemy doubling mod active…..and it is pretty scary anywhere outside of a town!!!!
Why do it?
It is a thrill ride and the endeavour feels worthy.
Wish me luck…..I’m going to need it
Adella
Renee
Aug 23 2021, 12:57 PM
Goodness! This sounds like one of those challenges from the old Beth forums. Yes, good luck to you, Adella.
macole
Aug 23 2021, 04:54 PM
Good luck on the challenge, Adella. I'm sure you'll come through with your colors flying high. As for me I'll await the outcome at the nearest inn for as my companion Kaleah says, "An aelf Lord is nothing without his Ladies."
PhonAntiPhon
Sep 8 2021, 03:59 PM
Following some "fun and games" with Clavicus Vile, and another dragon, we're back in Whiterun for a couple of days and downtime in Breezehome with the family.
Following that it's off to Riften and then north to Windhelm.
Renee
Sep 8 2021, 08:08 PM
Wow, good to see you Phon.

Been awhile! Who are you gaming with? Still Niamh, or somebody else?
Pseron Wyrd
Sep 8 2021, 08:55 PM
QUOTE(Renee @ Sep 8 2021, 03:08 PM)

Who are you gaming with? Still Niamh, or somebody else?
http://chorrol.com/forums/index.php?showto...mp;st=240&#EDIT: Apparently linking to single posts doesn't work here. It's at the bottom of the page.
Acadian
Sep 8 2021, 10:19 PM
I tried making a link to the post I think you wanted and it seems to work okay for:
http://chorrol.com/forums/index.php?s=&...st&p=338431I went to that Show off your Char thread and, while looking at the desired post, clicked on it's number (#248 in this case). That brought up a little window for you to manually post to your clipboard. Then I tried paste here and it seems to work.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.