QUOTE(Destri Melarg @ Oct 5 2015, 03:59 AM)

I assume you're all referring to the
Hired Muscle radiant quest for the Companions. I've never really had a problem doing that quest. Farkas tells you that the person in question has been causing trouble, and that you are under no circumstances allowed to kill said person. That makes you far more honorable than the
Hired Thugs that are sent to teach you a lesson, but always go for the kill.
The werewolf thing is what I hate about the Companions. Werewolves should be a part of some sort of overarching quest line for Hircine, just like mALX said. I could even see it as a
companion (no, I didn't intend that) to the Dawnguard quest line. I also hate the fact that, outside of Ria, no one in the Companions actually does anything!
Those hired thugs are a carryover from Fallout 3; where depending on if your character was good or bad they got one of two factions trying to kill them whenever they are in the exterior Wasteland. It went over big, everyone loved it; so Bethesda stuck it in Skyrim.
If your character was too good, they wanted to teach you a lesson; too evil and they wanted to rid the world of you. It was exciting to have to watch out when you left a dungeon just in case they were lying in wait for you out there. (and if you had neutral karma you were not targeted).
They always carried a writ of assassination or contract to: "Kill Misa" (or whatever your character's name is).
BUT - In Fallout 3 you could also join one or the other of those factions to either become a thug and go out and kill "Goody two shoes" or to become a Regulator and clean up the Wasteland of evil people.
Either way, for each one you kill you get paid well.
And the Regulators had some honor to them, and camaraderie among themselves. It was like justice in the old west.
But I don't see an explanation like "causing trouble" being worthy of giving a beating to a local shopkeeper that you have to live beside and do business with in the future. It was a contrived way for Bethesda to stick fighting without killing into their game; which is something people have been asking for since at least Oblivion.
It isn't the fight I object to, but the lack of sense in where they stuck it in. They should have done it like they did in Fallout 3; where if you want to you can join a faction of thugs who beat people into submission to change their ways and earn some gold - your choice; (or added it to the Dark Brotherhood, that would make sense at least).
They did a much better job of adding in fighting without killing in ESO, imho. Some places you go to, a questgiver will challenge you to fight 3 of the members of their faction. (Like the drunken Nords like to brawl, etc).
You give it your best, but when they give up you have to stop immediately or the whole place will turn on you for assault. (I had to run twice on these for not stopping quick enough, but after you wait out your bounty you can return and finish the quest).
But you have the choice to take the quest, the NPC people WANT to brawl with you. There is nothing wrong/shamefull about it that way, it is just like a tougher version of sparring. I so much prefer that way of introducing brawling than just making the Player out to be a thug for hire within factions who shouldn't be doing any such thing.
QUOTE(Renee @ Oct 5 2015, 07:45 AM)

QUOTE(mALX @ Oct 4 2015, 09:40 PM)

Optional, but totally out of character for a supposedly honorable faction.
Oh I agree with this, no doubt. Even during TG, I felt like bullying shopkeepers didn't really fit with the questline. Thieves are supposed to be underhanded and sneaky, not in your face, trying to badger you for money. My character who started that quest wanted to be a thef, but when it came to bullying shopkeepers, he was done.
Exactly how I felt in the Thieves Guild. Why wouldn't we just sneak in at night and steal the money, or rob their house while they were at work, why beat them up for money?
I remember the Armande in Oblivion telling the Player "We are Thieves, not the Dark Brotherhood." I guess in Skyrim the lines have become blurred a bit.
And like you, it was the last straw for me being a Thieves Guild member in Skyrim.
QUOTE(SubRosa @ Oct 5 2015, 11:00 AM)

Being hired to beat someone up as Companion works if the person they pick for you to pound on is someone like Olfrid or Idolaf Battleborn, who one might easily imagine are bullies. But when it is Danica Purespring or Carlotta Valentia? Sometimes it feels like I am supposed to beat up Mother Teresa...
The Werewolf thing is what always completely turned me off of the Companions too. It is the Werewolf guild, not the Fighters Guild. Not that I mind there being a Werewolf guild, but like you guys, it ought to be a pro or anti Hircine questline like Bloodmoon's main quest.
*
I felt that way too the one time I did the TG in Skyrim. I wanted to play a sneaky burglar, who picked people's pockets or slipped in through the window like the wind and stole the good with no one the wiser. Not a cheap thug. In Oblivion's TG questline I really felt like a master thief pulling off the heist of the century. But in Skyland the TG just made me feel like common scum. I really hated how they expected you to frame that Dunmer merchant in Riften, and the Honningbrew Mead guy.
This is exactly what I've been trying to say, but SubRosa said it much better than I could. THIS!
Edit: And I had forgotten that the Honningbrew/Black Briar mead thing was connected to the Thieves Guild; but I remember being so disgusted with it; and never did do the quest. Why would something like that have anything to do with the Thieves Guild? It makes no sense that thieves would involve themselves that way.
I did love the Thieves Guild in Oblivion, and like you said - it felt like you were a master thief, not scum of Nirn. In Skyrim, the developers clumped every filthy low life quest they had into the Thieves guild line; so you did feel like scum instead of a master thief.
I didn't do the Dark Brotherhood questline at all in Skyrim; but have wondered if they did a better job with it than they did the Thieves Guild or if they dumped their guild of "Elite Assassins" into common thug murderers too.
The Thieves Guild and Dark Brotherhood are supposed to be coming to ESO, I am really interested in seeing what they will do with them.