Just now got back online after two days of spotty weather and a spotty satellite connection...
So, why do all men in Skyrim have stumpy legs?
It's not that bad with Nords or Redguards or some of the others, but it looks really out of place on my new Altmer mage.
Oh yeah - I have a new Altmer mage - Hestil. I also have a new Dunmer spellsword - Satra Zoval. Simon the Breton was supposed to be a spellsword, but since I didn't have a good enough grasp on how combat works, he ended up more of a pure melee fighter, of necessity.
Combat's sort of odd in this game. I can see how it appeals to some people much more than Oblivion's. I'm sort of surprised though that I haven't seen more people make a point of their preference for Oblivion's.
Combat in Skyrim is much more visceral, but it's also much easier. Timing and range aren't as important as they are in Oblivion, since so much of combat is just doing a power attack and watching the kill shot animation play out. I finally figured out that that's why I was having such a hard time keeping Simon alive, and I figured it out by playing Kazir for a while. With Simon, I'd been trying to fight basically the same way I would in Oblivion - moving around, swinging, dodging, blocking, looking for an opening, swinging... And he kept dying.
I tried fighting with Kazir the way I would normally with a claymore fighter in Oblivion, but that even more obviously didn't work. He couldn't even move fast enough to get in and out of range, so all the rest of it was hopeless. So, pretty much because there was nothing else he could do (and because there was a hint in the fact that greatswords in Skyrim do much more base damage than claymores in Obivion), I started doing power attacks, and he turned into a beast. So then I went back to Simon, gave him an off-hand sword to match the one he was already using and started doing power attacks with him, and he turned into even more of a beast.
But I already sort of miss Oblivion's combat. I miss having more control of the character. I miss that dance with a claymore - moving in and out and around, keeping just outside of the opponent's range and stepping in just long enough to get off a swing, then ducking back out before the counterattack. Yeah, there's something viscerally appealing about Kazir cutting the legs out from under an opponent, but I didn't do that - I just held down the mouse button and watched as it happened on its own, and that's just sort of disappointing.
That's sort of an odd thing too, and always has been. In pursuit of roleplaying, I'm very conscious of the fact that I'm not the character - that I'm just an observer and the character is the one living a life in Tamriel. But at the same time, I really enjoy the combat - the test of
my skills that it provides. And I'm sort of disappointed that Skyrim doesn't test my skills anywhere near as much. But at the same time, from a pure roleplaying perspective, shouldn't that actually be better? It should be more of a test of the character's skills than my own. But somehow it's just not as satisfying.
Anyway...
Simon (who's grown a last name now - Duchesne), is in Markarth, returning, for the first time since his escape from the mines, after tying up some loose ends in Whiterun. He's still traveling with Annekke, and I still love it when a fight's over and he looks at her and she's got that bemused half smile on her face.
Kazir is also in Markarth, though he's not clear on that right at the moment, since he just stepped out the door of the Temple of Dibella after waking up there with a hangover and no memory. He's also a recent addition to the Companions, which seems to suit him well.
Hestil - the Altmer mage - is in Whiterun, but about ready to do something else. I parked him when I wasn't quite sure what that something else was - I just know he's itching to get moving.
Magic's interesting in this game. It's really not like "magic" per se - it's more like another weapon type. It plays pretty much the same way - point the character at the enemy and hold down one (or both) attack buttons and watch as the game does whatever it does. The lack of armor doesn't appear to be as much of an issue as it was in Oblivion, or at least as far as melee fighters go. They can't even really get close enough to Hestil to do any damage. Archers are another story though.
Satra the new Dunmer came about because I still wanted to play a battlemage, but Simon had turned into a dual-wielding dervish. It's really the same playstyle I had in mind for Simon - soften 'em up with spells and finish 'em off with a blade - but I didn't know enough about how combat works then to keep Simon alive that way. I'm not sure that I do now, but I'll find out. At least he hasn't died yet, which already puts him way ahead of Simon.
He just arrived in Whiterun and hasn't even met the Jarl yet.
And I'm already planning a pure stealth character who'll dual wield daggers - Bosmer maybe. And at least one heavy armor character - all three of my fighters so far are light armor. And I want to see dual wielded war axes. And I need to experiment with warhammers. And I haven't done any thievery, other than the missive at the Battle-Born's. I don't even have any female characters yet - I don't feel like I have a good enough grip on the roleplaying ins and outs yet.
Oh, and I turned off the music. That's something I did a long time ago in Oblivion, at first mostly to get rid of the battle music radar, but I found it really helped me stay immersed in Tamriel to not have any sounds that didn't actually exist there. I wanted to spend at least a while listening to Skyrim's music, but I lost interest. There was one pretty good theme that I heard mostly in inns, but the rest of it was pretty forgettable. Well - except for one standout outdoor theme that sounded truly great -
in Morrowind.
QUOTE(Renee @ Feb 7 2017, 11:10 AM)

Yes, Skyrim lacks some common RPG elements found in earlier games, and yes, you were right to protest this, gpster. That being said though, Skyrim is far from unsatisfactory, in my opinion, and that's
without mods. WITH mods, you can basically add all the things that are missing from earlier games, so you really have no more excuse, sir.

I'm still pretty much unmodded, though most of that's because I haven't even been online in almost three days. Now that I'm back, I'm not quite sure where I'm going to go first. Maybe see if I can set it up so that Hestil at least doesn't walk like a gorilla.
QUOTE
Me personally, I find that I can RP males more effectively in Skyrim than I can in Oblivion. And it mostly comes down to facial hair. It's because I can create the exact guy I'm looking for in Skyrim, including some manly-looking men. My crusader guy has huge muttonchop sideburns, for instance, my evil-ish spellsword has one of those sadistic-looking mini-beards, my ruffian who did Thieves Guild has a huge, Hells' Angels looking beard. And so on.
The facial hair is nice - it really made the difference with Satra in particular - that sparse, mustache-less goatee adds just enough scruff to him to really drive home his personality.
QUOTE(SubRosa @ Feb 7 2017, 05:03 PM)

Welcome to Skyland. I noticed many of the same things you did when going from Oblivion to Skyrim. Especially the muted color palette. I find I like the system of sliders they used for making faces better than the wild free-for-all of Oblivion. It is a lot easier to make a good looking character. While in Oblivion it was darn right difficult to do so. Given what a perfectionist I am, I appreciated it a lot.
Every time I come out of the game, everything looks greenish, since my eyes have grown so accustomed to not seeing that part of the spectrum.
I haven't decided how I feel about the sliders and relatively narrow range of adjustments yet. It is nice to be able to make a good-looking character without having to spend a half hour (or more) randomizing faces, but I already miss happening on some really fascinating face through randomization. I would've never gotten Elenin, for instance, if it wasn't for Oblivion's facegen.
QUOTE(Lopov @ Feb 8 2017, 01:14 PM)

I also don't like working with forced presets (like forced eyes, noses, mouths...) - I prefer to edit these things on my own. TBH I find most vanilla mouths and noses horrible.
Mouths in particular. I've already discovered that that pretty much comes down to picking the mouth that's least objectionable - I rarely see one on a character that actually looks good. Noses don't seem quite so bad - so far at least I've been able to find one that actually looked about right for each of my characters. I'd like to be able to tweak them a bit, but at least they're close enough to what I'd prefer. So far.
Boy I love the absence of neck seams though.