Help - Search - Members - Calendar
Full Version: ESO tips & tricks
Chorrol.com > Elder Scrolls Games > The Elder Scrolls Online: Tamriel Unlimited
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
Lopov
Thanks!
ghastley
Not sure if this is a Tip or a Warning:

If you go yo the new Armory Station, and save your current setup as Build 1, then switch to Build 2 ( initially empty) and LOAD it,then it will do just that. Your character is naked, has all skill points, attributes and CP refunded, and you can re-assign everything.

For my Vicuña, who's a tank, this let her create a second DPS build which can actually do damage, Of course, if you just want a minor change, then putting all your points back is a major grind.
Acadian
Buffy just logs over to the build she wants. Her method includes even a class change. Lol.

So the Armory system in its current state is of no interest to her.

What she wants is the equivalent of an Armory system for Mirri to ease changing companion roles. Essential to this would be for Mirri to have a little companion inventory to carry her own extra gear.
Acadian
mALX was asking me in a PM about companion rapport and I found this for all four of the current companions:

https://alcasthq.com/eso-companions-rapport/
ghastley
Follow the source link from Alcast’s and you’ll get more info. For example, Ember does not like fishing (too boring) and there is no mention of that. The link takes you to the new companions thread, but there is another for Mirri and Bastian on the PTS forum.

I find it curious that Ember gets three ways to raise by 125 but Bastian only has one.

Also, the two new companions have personal quests, just like the first two, and they start at rapport 1500, and 2750, and each quest gives 500 rapport. These numbers are the same for all four now, but when Mirri was new, you got both of her quests back to back, as it triggered at 1750, instead of 2750. Fixed long ago. One difference with the latest pair is that they have an extra personal quest each before you get them as houseguests. Looking back at my PTS results, it appears that the final personal quest is at 4000 rapport and awards the +500, matching the prior two.

None of my characters has got that far on live, yet. We can confirm 4000. Ember and Isobel are both houseguests on NA, and Ember also on EU. Isobel’s daily WB’s are harder to do when there is nobody else around, so we only have 3800 rapport on EU.
ghastley
I was going to suggest that those of us who routinely (automatically?) decline duels team up to get Isolbel's achievement, but it looks like it's bugged.

Let's hope it gets fixed before the next guild meets.
ghastley
When they added Mundus stones to the armory Station, already saved builds didn't have them, so if you re-loaded after that patch, you lost your boon. Today's tip, is to remember to go back and save again after you re-acquire it.

Guess who forgot on most of his characters?
Grits
At the NA Guild meetup we were discussing how without add-ons to visit other players’ open houses.


To teleport to a player’s primary residence, enter into the chat box:

/script JumpToHouse("@playerid")

This is useful to reach an event hosted at a player’s house who is not a friend or guildie.



To teleport to any of a player’s houses that are set to allow visitors, enter into the chat box:

/script JumpToSpecificHouse("@playerid", houseid)


For house id numbers by house, here is a link to the UESP Player Housing page:
https://en.uesp.net/wiki/Online:Player_Housing


So for example if you want to stop by Jerric’s cottage you would use:

/script JumpToSpecificHouse("@Grits.01", 28)

Acadian
Cool! Thanks!
ghastley
The functions available for the /script chat command are documented in the esoui wiki, so I went looking for something that tells you which houses the player owns. I found the haystack, but not the needle.

So the add-ons still have their place, stringing the right calls together.

The alternative is a thread where we list our open homes with their numbers?
Grits
An Open House thread with numbers is a great idea. That way folks will know they are welcome.
Acadian
As primarily a soloist, Buffy is very keen on trying to ensure she can bust through any foe's resistances using only her own debuffs. We know that the max resistances you will encounter in the game is just over 18k. We also know that those high resistance levels are found on group dungeon bosses - which Buffy routinely hunts.
We also know that overland trash mobs like wolves and trolls have about 9k resists. But our question has long been how much resist do world bosses and group dungeon trash mobs have?

I've asked on the ESO official forums and gotten inconclusive answers as to what experienced players 'think'. The best clue we got was to test it ourselves. This involves using the Two Handed weapon skill with briefly transfers 100% of a foe's resistance to you. Okay. Two Handed to 50 to get the ultimate. . . obviously a job for Acadian since Buffy wouldn't know which end of a melee weapon is which.

So. . . Acadian used xp scrolls and the current double xp event to do exactly that and can now slot the 2H ultimate. Sure enough, when you smack a mob with that ultimate it transfers all their resists to you. And, happily, Combat Metrix addon captures that quite nicely. For example, we know Acadian goes into a fight with his resists at 33k. Smacking a group dungeon boss shows up on Combat Metrix as his resists were normally 33k but peaked at 51k. Therefore, no surprise that the boss has the expected 18k resists. Once we figured how to definitively test, the rest was easy and here's our results:

Group dungeon bosses - 18k.
Group dungeon trash - 18k.
World bosses - 9k.
Overland trash - 9k.
mALX
QUOTE(Acadian @ Oct 25 2022, 05:43 PM) *

As primarily a soloist, Buffy is very keen on trying to ensure she can bust through any foe's resistances using only her own debuffs. We know that the max resistances you will encounter in the game is just over 18k. We also know that those high resistance levels are found on group dungeon bosses - which Buffy routinely hunts.
We also know that overland trash mobs like wolves and trolls have about 9k resists. But our question has long been how much resist do world bosses and group dungeon trash mobs have?

I've asked on the ESO official forums and gotten inconclusive answers as to what experienced players 'think'. The best clue we got was to test it ourselves. This involves using the Two Handed weapon skill with briefly transfers 100% of a foe's resistance to you. Okay. Two Handed to 50 to get the ultimate. . . obviously a job for Acadian since Buffy wouldn't know which end of a melee weapon is which.

So. . . Acadian used xp scrolls and the current double xp event to do exactly that and can now slot the 2H ultimate. Sure enough, when you smack a mob with that ultimate it transfers all their resists to you. And, happily, Combat Metrix addon captures that quite nicely. For example, we know Acadian goes into a fight with his resists at 33k. Smacking a group dungeon boss shows up on Combat Metrix as his resists were normally 33k but peaked at 51k. Therefore, no surprise that the boss has the expected 18k resists. Once we figured how to definitively test, the rest was easy and here's our results:

Group dungeon bosses - 18k.
Group dungeon trash - 18k.
World bosses - 9k.
Overland trash - 9k.


Wow, you didn't tell me you were doing all this with Acadian! Really interesting stuff; I always love to hear about experiments like this! Thanks for the info; really good to know!




ghastley
While we can't login, it's time to figure out how to take advantage of the free ESO+ period.

It looks like some things persist if you get them. E.g.
  • I can dye a costume, and it won't revert.
  • I can join the Psijics, and see the portals after it expires.
  • I don't know if I have time to raise antiquities skills, but the chest perk would persist.
  • Antiquities acquired can be kept - including Mythics.

On the other hand
  • Companions can't be unlocked.
  • Jewelry crafting turns back off.
  • Can't scry or excavate after the trial period.

Am I missing anything important?
Grits
Collectibles such as hats and pets that you acquire by visiting certain DLC zones and dungeons are kept.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2025 Invision Power Services, Inc.