QUOTE(haute ecole rider @ Dec 7 2016, 06:33 PM)

I hear you, Buffy! When I was playing veterinarian, I often felt insecure in my healing skills, even though they were hard-earned and well-used!
Now I have some questions while playing with my three characters.
First, is it possible to go through the Mages Guild storyline as part of a group? The reason I ask is because when Mazul went up against the shield wives earlier this week, our group Champion showed up after she had killed them, and she was able to assist him against the respawns. It makes me wonder if a group is going through a quest together, they can then take on all the tough parts together? In other words, there are very few truly solo quests (like the MQ, which is always indicated by a SOLO tag)
Second, Alise has not yet started the MQ. Is there any advantage to doing that? Sooner, or later? Or can that be put off indefinitely if a character is not interested in getting her soul back?
Third, if one is crafting in all crafts, but choosing perks only in one or two, she will not be able to do more than the basic level stuff (i.e. maple in woodworking, Level 1 recipes in provisioning, and so on) in those craft lines she is not focused on?
Fourth, does one have to be UnDaunted to go into the big dungeons like Fungal Grotto or Spindleclutch?
I'm sure I'll think of more but I'm going to sign off and work with Alise in clearing the last few delves from Stonefalls. She only has four more to go (and only two have Skyshards she hasn't yet collected). Thanks in advance!
I have no idea about grouping to do the Mages Guild quests, I just did them solo.
The only advantage I can think of for holding off doing the main quest is to get higher level quest rewards from the Prophet; but the enemies level to the player, so - not going to be any easier doing it later. Plus, they usually give jewelry. If you wait till the end and then do them all at once, you will have a bunch of jewelry, and only be able to wear one set of it. (and it is NOT a set, so doesn't give any bonuses).
I do them early on when the character needs the extra boost of that enchanted jewelry; but usually did them at the end of each province before I left. I always did the first easy one to get that first skill point and ring for my new characters, then cleared Stonefalls before doing the next; etc.
On the crafting - I never added skill points to leveling up my character's crafting skills until they reached level 50 in the craft; then I raised it to the top.
The reason I did it that way was for the ease of doing writs. If you are not doing writs, then you can spend skill points in them anytime you want; but if you are doing writs it messes you up when you raise your skill level because it starts ordering different mats that are not easy to come by.
If you deconstruct stuff that is a higher level than your character, they will level up that skill to 50 in no time at all; and then you can raise them to the highest level in one fell swoop. Anyway, that is how I did it, but others may do it differently. To me it always messed me up when I raised their level up partially along the way.
You do not have to join the Undaunted to go in those dungeons; and if you join the Undaunted you don't have to go into them either. Joining the Undaunted just opens up another skill line with spells you might like to have access to; and if later on you DO go into those dungeons = you get great bonus gifts for being an undaunted and doing an undaunted dungeon; including skill points and some fancy gear. So if you plan to do the dungeons anyway, may as well get a bunch of bonus stuff for it.
When you first join the Undaunted, they give you a task to go to Fungal Grotto, Banished Cells, or SpindleClutch - if you just go to those dungeons and get them on your map, they consider the quest completed. You can come back and be welcomed into their group. You do not have to clear that dungeon at all.
After that, they never bother you again, but if you ask them they will refer you back to that first dungeon again. But go to Mournhold or Eldon Root and find them, and you will see they have the arrow over their head to do quests - THOSE are group only dungeons. They cannot be done solo, and come prepared to die repeatedly even in a group - they are tough dungeons. I went through one without the Undaunted quest and it was really hard; came back with the Undaunted quest on it and it was awful, horrible!
QUOTE(Acadian @ Dec 7 2016, 07:56 PM)

If one wanted to level up the undaunted skill line to gain some of the abilities/passive perks, could taking daily delves from them be a way of doing it solo? I don't mind grouping so much but don't want to drive my schedule.
You
can't do them solo. And doing the daily pledges does gain your level in Undaunted, so does putting one of their skills on one of your hot bars and making sure it is active when you turn in quests - it will level up.