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TheCheshireKhajiit
Cool
TheCheshireKhajiit
*Sigh* Khajiit reinstalled F4 yesterday and spent most of this morning/afternoon setting up mods. Anyone here use Looksmenu Customization Compendium?
SubRosa
QUOTE(TheCheshireKhajiit @ Mar 30 2018, 07:36 PM) *

*Sigh* Khajiit reinstalled F4 yesterday and spent most of this morning/afternoon setting up mods. Anyone here use Looksmenu Customization Compendium?

I have it, but I don't think I have ever really used anything from it. It is mostly face tattoos, which I have never had a character use.
TheCheshireKhajiit
QUOTE(SubRosa @ Mar 30 2018, 07:22 PM) *

QUOTE(TheCheshireKhajiit @ Mar 30 2018, 07:36 PM) *

*Sigh* Khajiit reinstalled F4 yesterday and spent most of this morning/afternoon setting up mods. Anyone here use Looksmenu Customization Compendium?

I have it, but I don't think I have ever really used anything from it. It is mostly face tattoos, which I have never had a character use.

Well there’s a custom skin color option that Khajiit was playing around with, but when he had the skin tone he wanted, it wouldn’t save it and would revert to whatever skin you had before you set it. At least, Khajiit thinks it’s from LMCC.
SubRosa
QUOTE(TheCheshireKhajiit @ Mar 30 2018, 08:53 PM) *

QUOTE(SubRosa @ Mar 30 2018, 07:22 PM) *

QUOTE(TheCheshireKhajiit @ Mar 30 2018, 07:36 PM) *

*Sigh* Khajiit reinstalled F4 yesterday and spent most of this morning/afternoon setting up mods. Anyone here use Looksmenu Customization Compendium?

I have it, but I don't think I have ever really used anything from it. It is mostly face tattoos, which I have never had a character use.

Well there’s a custom skin color option that Khajiit was playing around with, but when he had the skin tone he wanted, it wouldn’t save it and would revert to whatever skin you had before you set it. At least, Khajiit thinks it’s from LMCC.

I remember that custom skin option too. I had the same problem. It would not keep the color values you put in. I never did figure out how to make that work.
TheCheshireKhajiit
QUOTE(SubRosa @ Mar 30 2018, 08:35 PM) *

I remember that custom skin option too. I had the same problem. It would not keep the color values you put in. I never did figure out how to make that work.

Not a big deal as there are plenty of skins to choose from, but it would be really cool if it worked.
TheCheshireKhajiit
Hmmm, Khajiit wonders how hard it would be to mod a skin color?
SubRosa
It isn't that difficult. I did a few for Persephone.
TheCheshireKhajiit
QUOTE(SubRosa @ Mar 31 2018, 10:05 AM) *

It isn't that difficult. I did a few for Persephone.

Mind imparting your knowledge of this to Khajiit? This one figured it would be like altering the colors of clothes but wasn’t really sure where to start looking.
SubRosa
I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the Player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record via FO3Edit and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 1 2018, 10:56 AM) *

I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.

Wow, that is weird! Why would the perk cause it to cancel out the other?
SubRosa
QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:02 PM) *

QUOTE(SubRosa @ Apr 1 2018, 10:56 AM) *

I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.

Wow, that is weird! Why would the perk cause it to cancel out the other?

Because both are changing the Player record.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 1 2018, 11:04 AM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:02 PM) *

QUOTE(SubRosa @ Apr 1 2018, 10:56 AM) *

I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.

Wow, that is weird! Why would the perk cause it to cancel out the other?

Because both are changing the Player record.

Oh ok. So how does the SSC mod change the player record? Does it utilize a perk too? Forgive Khajiit’s ignorance if it seems he’s asking stupid questions.
SubRosa
QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:12 PM) *

QUOTE(SubRosa @ Apr 1 2018, 11:04 AM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:02 PM) *

QUOTE(SubRosa @ Apr 1 2018, 10:56 AM) *

I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.

Wow, that is weird! Why would the perk cause it to cancel out the other?

Because both are changing the Player record.

Oh ok. So how does the SSC mod change the player record? Does it utilize a perk too? Forgive Khajiit’s ignorance if it seems he’s asking stupid questions.

I don't know, I did not bother to look, since it must be a much larger and more complex mod. But given what it does, altering the Player record would not surprise me.

In any case, I use FO4Edit to remove the Player edits from Remove Scope Sway, and the two mods work fine.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 1 2018, 02:07 PM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:12 PM) *

QUOTE(SubRosa @ Apr 1 2018, 11:04 AM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2018, 12:02 PM) *

QUOTE(SubRosa @ Apr 1 2018, 10:56 AM) *

I found an incompatibility between Remove Scope Sway and Same Sex Couples. I never would have imagined it, but each completely cancels the other out. Whatever loads last wins, and disables the other.

I looked at Remove Scope Sway in the CK, and I think I see why. It adds a perk that stabilizes your aim. Then it adds that perk directly to the player record. I expect that Same Sex Couples also directly modifies the Player record. So there the the problem.

The upside is that deleting the Remove Scope Sway perk from the player record and making it completely standalone should work. Then you could simply add the perk via the console. Or with a quest.

Wow, that is weird! Why would the perk cause it to cancel out the other?

Because both are changing the Player record.

Oh ok. So how does the SSC mod change the player record? Does it utilize a perk too? Forgive Khajiit’s ignorance if it seems he’s asking stupid questions.

I don't know, I did not bother to look, since it must be a much larger and more complex mod. But given what it does, altering the Player record would not surprise me.

In any case, I use FO4Edit to remove the Player edits from Remove Scope Sway, and the two mods work fine.

Ah, ok gotcha. Well glad you fixed it!
SubRosa
Annie Ley Oak now has her face preset on The Nexus.
SubRosa
True Eyes is back on the Nexus. It is not the same version I have, which has different lashes. I noticed that it is created by the same person who did my version. But the uploader is different. I believe when it was available before there were multiple options. It looks like someone uploaded just one option.
Kane
Hmm. Glad I still have the old version.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 2 2018, 01:05 PM) *

True Eyes is back on the Nexus. It is not the same version I have, which has different lashes. I noticed that it is created by the same person who did my version. But the uploader is different. I believe when it was available before there were multiple options. It looks like someone uploaded just one option.

Khajiit can’t remember if he was using that or Eyes of Beauty. What were the options that it came with originally, do you remember?
SubRosa
QUOTE(TheCheshireKhajiit @ Apr 2 2018, 09:46 PM) *

QUOTE(SubRosa @ Apr 2 2018, 01:05 PM) *

True Eyes is back on the Nexus. It is not the same version I have, which has different lashes. I noticed that it is created by the same person who did my version. But the uploader is different. I believe when it was available before there were multiple options. It looks like someone uploaded just one option.

Khajiit can’t remember if he was using that or Eyes of Beauty. What were the options that it came with originally, do you remember?

Mine is TRUE EYES - Fallout 4 Edition - Saturated - Soft Lashes. I don't remember what the other options were.
TheCheshireKhajiit
Annnddd, my F4SE is broken again. That’s [censored] great.
SubRosa
Did they update the game again?

Yes they did, and apparently it is a big one too
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 3 2018, 05:18 PM) *

Yeah, more Creation Crap.

——————————————
Spent today playing around with clothing textures in Gimp, namely draining the color out of a few select pieces and making them darker.
SubRosa
Player Voice Frequency Slider (PVoFS) = This allows you to change the frequency of the vanilla player voice - male or female. It works both with F4SE and MCM, or without. I have not tried it yet, but it sounds interesting.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 4 2018, 03:38 PM) *

Player Voice Frequency Slider (PVoFS) = This allows you to change the frequency of the vanilla player voice - male or female. It works both with F4SE and MCM, or without. I have not tried it yet, but it sounds interesting.

Lol, so we can make our characters sound like Vader or like they’ve been breathing helium laugh.gif
SubRosa
I experimented with it a little. The higher frequencies do not sound very good. But just a tiny bit lower sounds ok.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 4 2018, 05:07 PM) *

I experimented with it a little. The higher frequencies do not sound very good. But just a tiny bit lower sounds ok.

Yeah Khajiit thinks tweaking it a little in either direction might be ok. Soul Calibur 5 had voice sliders for pitch, tone, and something called “Super” which as far as this one could tell gave your characters voice a supernatural-ish echo. Khajiit thinks something like that could work in a TES game or Fallout (minus the echo in Fallout).
SubRosa
The echo would work great for Persephone or Loviatar. An electronic sound would be fantastic for Fallout too, for cyborg characters.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 4 2018, 07:14 PM) *

The echo would work great for Persephone or Loviatar. An electronic sound would be fantastic for Fallout too, for cyborg characters.

Definitely. 100% agree
Kane
F4SE and SKSE64 are now both updated, and apparently SKSE64 is now in beta.
TheCheshireKhajiit
QUOTE(Kane @ Apr 5 2018, 07:09 AM) *

F4SE and SKSE64 are now both updated, and apparently SKSE64 is now in beta.

Woohoo!
TheCheshireKhajiit
Hey, any of you folks ever play around with Blender/NifSkope?
Kane
Negatory. The scope of my experience with modding was to open the CK, find Taffington Boathouse, and delete the ugly grass that's in front of it.
SubRosa
I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?
SubRosa
QUOTE(TheCheshireKhajiit @ Apr 5 2018, 09:58 PM) *

QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?

I don't know. Open it in nifskope and tell us! biggrin.gif
Kane
Tinker, Tailor, Soldier, Khajiit.
ghastley
QUOTE(TheCheshireKhajiit @ Apr 5 2018, 09:58 PM) *

QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?

A lot will depend on whether there's anything underneath. They'll often delete the faces that are covered, as they won't get rendered anyway. If you remove the scarf, there might be a hole in the mesh. And modifying a single mesh (as opposed to deleting a separate piece) is something that needs a modelling tool, not just NifSkope.

Late thought: scarves are often added as a way to hide an ugly neck seam, because the body/head textures don't match. That can be a lot of work to fix.
TheCheshireKhajiit
Ok so, after playing around with the two most popular vampire mods for F4, Khajiit feels he can now post his opinions. Now this will only cover the basic gameplay changes; this one will not be getting into too much detail with some of the features of Nuka Sanguinare (Khajiit has not gotten far enough to test some of the settlement features of that mod).

Nuka Sanguinare-
Pros: Feeding on the living (bound to the ‘R’ key on the menu while the cursor is on a person), vampire abilities (night vision, healing, buff) are bound to items in the “Aid” inventory menu so you can favorite them to use as needed, combat feeding, sun damage is present right at the start, includes craftable coffins for sleeping, includes a plantable version of Bloodleaf that harvests blood from settlers (somehow) which you can harvest from the plant in turn, two vanilla blood packs can be converted to a new bloodpack which will actually count towards your feeding (design decisions by the mod author to avoid compatibility issues)
Cons: Sun damage is wonky (during daylight hours if you are inside and stand under a bright light source you will take sun damage), no “gentle” feeding a la TES (feeding on friendly NPCs will always start a fight; you can and should sneak while feeding on friendly npcs as you can sneak away and come back later and they still like you), your “blood pool” decreases a little too quick for Khajiit’s taste (more so if use the vampire abilities as they are fueled by blood) requiring frequent feeding which can get a bit hairy if there aren’t any convenient Raiders around


Vasaki-
Pros: allows you to bottle blood for later (similar to the “dine and dash” cannibal perk from New Vegas), includes a “settings” holotape you can craft/insert via console that allows you to tweak multiple vampire options (such as rate of bloodhunger), vampire abilities are automatically added upon acquiring the perks for vampirism (you will jump much higher than normal, etc) so no activating abilities required
Cons: feed off the dead rather than the living (no feeding on the living at all), sun damage is activated by going a period of time without feeding and requires an additional perk besides the main one (accessed through the settings tape)

In Khajiit’s opinion, Nuka Sanguinare does more to make it actually feel like a different experience rather than just a rebranded Cannibal Perk. It’s not perfect, not by a long shot, but it’s not bad considering. Vasaki is a decent mod too though. The inclusion of the settings holotape was a very good idea (wish Sanguinare had a way to slow down your blood cravings). Basically, it really just depends on what you want a vampire mod to do, and to Khajiit, Sanguinare simply checks more boxes.
SubRosa
A Magnum PI Shirt! - Yes, a Hawaiian shirt mod. Combine that with one of the 1911 mods, and you too can be Magnum PI! smile.gif
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 9 2018, 09:58 AM) *

A Magnum PI Shirt! - Yes, a Hawaiian shirt mod. Combine that with one of the 1911 mods, and you too can be Magnum PI! smile.gif

Lol, nice! Use the “Hollywood Classic” stache? tongue.gif
TheCheshireKhajiit
Hey Subbie, do you happen to know what variable increases or decreases the accuracy of and automatic receiver?
SubRosa
The automatic part does not matter. Down toward the bottom of the CK topic's first page there is a list of different property modifiers for the Omods. There are several that affect accuracy, like Max/Min Cone Degrees, and ConeIronSightsModifier
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 13 2018, 04:21 PM) *

The automatic part does not matter. Down toward the bottom of the CK topic's first page there is a list of different property modifiers for the Omods. There are several that affect accuracy, like Max/Min Cone Degrees, and ConeIronSightsModifier

Ooh forgot that was there! Thanks!
SubRosa
Victoria's Face Preset is now on the Nexus.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 14 2018, 04:36 PM) *

Victoria's Face Preset is now on the Nexus.

Do people actually download face presets? To Khajiit, part of the joy of playing a character is creating their image just right from his imaginings.
SubRosa
Hecate has about 1800 downloads so far. So a lot of people do. If you are not very good at making faces, or just don't want to take the time, it is a great thing.

I download them all the time. They give me starting points for all my characters. Though by the time I am finished they look very different. For example, Victoria started out as Alice. Persephone started out with one of the Ciri presets as a base.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 14 2018, 06:16 PM) *

Hecate has about 1800 downloads so far. So a lot of people do. If you are not very good at making faces, or just don't want to take the time, it is a great thing.

I download them all the time. They give me starting points for all my characters. Though by the time I am finished they look very different. For example, Victoria started out as Alice. Persephone started out with one of the Ciri presets as a base.

Nice! All of your characters are great lookin’ gals! Definitely good starting points for folks who don’t want to spend hours in chargen lol
SubRosa
LC-1 Laser Carbine = adds a good-looking laser carbine.

Operation Cleansweep = A retexture of the Covert Ops magazines. It is just the normal maps, so it is compatible with mods like glow mags, that add glow maps to the magazines to make them easier to see.

Nuclear Dawnguard = an HD eye retexture that adds Dawnguard style vampire eyes. It would go great with those vampire mods.
TheCheshireKhajiit
QUOTE(SubRosa @ Apr 19 2018, 04:07 PM) *

Nuclear Dawnguard = an HD eye retexture that adds Dawnguard style vampire eyes. It would go great with those vampire mods.

I find that the Glowing Eyes mod makes for good vampire eyes too...
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