TheCheshireKhajiit
Aug 7 2017, 05:19 PM
QUOTE(Cain @ Aug 7 2017, 10:51 AM)

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:47 AM)

QUOTE(Cain @ Aug 7 2017, 10:39 AM)

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:11 AM)

QUOTE(Cain @ Aug 7 2017, 09:43 AM)

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM)

QUOTE(Cain @ Aug 7 2017, 07:11 AM)

Cainboo recently started using these two and loves them:
Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!
Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.
So basically you've eliminated the need to take local leader, lol
Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.
Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.
Yep, that one makes you wonder, too. They even had the 5.56 caliber in-game already, so why not do that and make some kind of .45 handgun instead?
Definitely. And what's up with the Tommy gun being so weak? Compare it to the 10mm full auto and it's inferior to the 10mm in almost every way. Khajiit made a mod specifically for weapon tweaks.
Yeah, the Tommy Gun is a really big head scratcher. It has the same base damage as an auto pipe rifle. Why bother with it, when .38 ammo is much more abundant?
Exactly. In this one's weapon tweak mod, Khajiit gave it slightly less base damage than a 10mm in its standard semi automatic configuration.
SubRosa
Aug 7 2017, 08:51 PM
QUOTE(TheCheshireKhajiit @ Aug 6 2017, 10:48 PM)

One more question. SubRosa, do you alter textures (simple color changes and what not) in Fallout4 and if so what program do you use to do that?
I use Paint.Net for the game textures. They are in .dds format, so you need something that can edit them. Thankfully Paint.Net can, and it is free.
TheCheshireKhajiit
Aug 7 2017, 10:55 PM
QUOTE(SubRosa @ Aug 7 2017, 02:51 PM)

QUOTE(TheCheshireKhajiit @ Aug 6 2017, 10:48 PM)

One more question. SubRosa, do you alter textures (simple color changes and what not) in Fallout4 and if so what program do you use to do that?
I use Paint.Net for the game textures. They are in .dds format, so you need something that can edit them. Thankfully Paint.Net can, and it is free.
Free is definitely good!
TheCheshireKhajiit
Aug 20 2017, 01:23 AM
So, Khajiit got Paint.net and started playing around with some texture files. Honestly, this one feels like a child playing with finger paints, lol
SubRosa
Aug 25 2017, 07:03 PM
Accessing Maglocks Delay - Bug Fix - this looks like a very useful mod. It removes the delay you get when turning off locks with a terminal. Apparently this bug is created when you use the terminals in the Federal Ration Stockpile.
TheCheshireKhajiit
Aug 25 2017, 07:56 PM
Hmmm, Khajiit never noticed this bug before.
Kane
Aug 25 2017, 08:10 PM
QUOTE(SubRosa @ Aug 25 2017, 02:03 PM)

Accessing Maglocks Delay - Bug Fix - this looks like a very useful mod. It removes the delay you get when turning off locks with a terminal. Apparently this bug is created when you use the terminals in the Federal Ration Stockpile.
Interesting. That would be why I get sometimes, but not others. Going to test that bug out tonight.
TheCheshireKhajiit
Aug 28 2017, 09:04 PM
ghastley
Aug 28 2017, 09:45 PM
Horse Armor???!!!
Haven't they learned?
TheCheshireKhajiit
Aug 28 2017, 10:05 PM
QUOTE(ghastley @ Aug 28 2017, 03:45 PM)

Horse Armor???!!!
Haven't they learned?
Bahahaha!
SubRosa
Aug 28 2017, 10:07 PM
I am looking at it right now. It says mods are free. But it also says they are giving out 100 free credits for content. So maybe that means all the stuff from Bethesda will be micro-dlc they charge for, but mods will still be free?
BTW. The horse armor is power armor with a couple of giddyup buttercups on the helmet.
The gauss rifle does look good. It is the old one from Fallout 3. Much better looking that the big ugly mess of the one in F4.
ghastley
Aug 28 2017, 10:27 PM
I notice that the Skyrim CC discussions have been moved to the Fallout section of the forum. I'm now officially confused.
TheCheshireKhajiit
Aug 30 2017, 03:47 PM
[censored]! Fallout4 was apparently updated and now F4 Script Extender isn't working! So irritating! Probably because of "Creation Club" nonsense.
Kane
Aug 30 2017, 04:06 PM
Yikes. Glad I haven't played for a few days.
TheCheshireKhajiit
Aug 30 2017, 04:17 PM
QUOTE(Cain @ Aug 30 2017, 10:06 AM)

Yikes. Glad I haven't played for a few days.
It worked fine yesterday.
ghastley
Aug 30 2017, 04:20 PM
And it gets worse. The update that patches the game executable to support CC also delivers all the resources (.ba2 files) that the CC mods DLCs supply, so you'll get your hard drive flooded with crap you don't want.
I don't have FO4, but I'm watching closely, as Skyrim will be next. I may stop using SE if they screw that up as wel.
TheCheshireKhajiit
Aug 30 2017, 04:31 PM
QUOTE(ghastley @ Aug 30 2017, 10:20 AM)

And it gets worse. The update that patches the game executable to support CC also delivers all the resources (.ba2 files) that the CC mods DLCs supply, so you'll get your hard drive flooded with crap you don't want.
I don't have FO4, but I'm watching closely, as Skyrim will be next. I may stop using SE if they screw that up as wel.
Well crap. This is just horrible. Have y'all looked at any of the stuff on there? It's a joke!
Kane
Aug 30 2017, 05:48 PM
Urgh. That $15 copy of the LE might be calling my name louder, now.
ghastley
Aug 31 2017, 03:55 PM
Found on the FO4 forums at Bethesda.net
"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."
TheCheshireKhajiit
Aug 31 2017, 04:27 PM
QUOTE(ghastley @ Aug 31 2017, 09:55 AM)

Found on the FO4 forums at Bethesda.net
"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."
So in other words, it will be fine on PC, but consoles will be S.O.L?
Also, the Fallout4 Script Extender team was fairly expedient about getting an update out. It was ready to go as soon as Khajiit was able to get home and download it.
ghastley
Aug 31 2017, 05:43 PM
What I actually suspect is that this is being done entirely to circumvent Sony restrictions on PS4. If there's a limit on the space allowed for "mod content" then making the .ba2's part of the "base" means that the much-smaller .esl's are all that counts against that. By my theory that CC exists to get mods onto PS4 at all (Sony requiring Bethesda curation) this starts to make sense.
But everyone else has to suffer in various degrees. It looks like Xbox1 users will get content they don't want and not be able to remove it. PC users will get it downloaded again every time there's a patch (but can at least delete it after it arrives), and everyone suffers the bandwidth wastage on the download. Several times if a PC user deletes it and gets it refreshed.
So now I'm starting to hate Sony for screwing up PC users' games.
TheCheshireKhajiit
Aug 31 2017, 06:13 PM
QUOTE(ghastley @ Aug 31 2017, 11:43 AM)

What I actually suspect is that this is being done entirely to circumvent Sony restrictions on PS4. If there's a limit on the space allowed for "mod content" then making the .ba2's part of the "base" means that the much-smaller .esl's are all that counts against that. By my theory that CC exists to get mods onto PS4 at all (Sony requiring Bethesda curation) this starts to make sense.
But everyone else has to suffer in various degrees. It looks like Xbox1 users will get content they don't want and not be able to remove it. PC users will get it downloaded again every time there's a patch (but can at least delete it after it arrives), and everyone suffers the bandwidth wastage on the download. Several times if a PC user deletes it and gets it refreshed.
So now I'm starting to hate Sony for screwing up PC users' games.
Yeah Sony was very uncooperative with the whole thing. Perhaps they didn't fully trust Beth's intentions or just don't understand mods.
Kane
Aug 31 2017, 06:24 PM
Screwed for Fallout 4, but I just bought the Legendary Edition of Skyrim, and will begin transitioning back to that from SSE.
SubRosa
Aug 31 2017, 09:25 PM
Thanks for the warning everyone. I was able to set Steam to Offline mode last night and avoid the update by starting the game with Mod Organizer (It might have worked fine without MO, but I always start it that way anyhow).
SubRosa
Sep 2 2017, 07:32 PM
I found I could not open the Fallout 4 Creation Kit today. My guess this is a side effect of the Creation Club. I tried to reinstall it, but you can only do that through the Bethesda.Net Launcher. That would not start either. So I had to reinstall the Launcher first, then reinstall the CK from it.
After all that it works again.
TheCheshireKhajiit
Sep 2 2017, 09:41 PM
QUOTE(SubRosa @ Sep 2 2017, 01:32 PM)

I found I could not open the Fallout 4 Creation Kit today. My guess this is a side effect of the Creation Club. I tried to reinstall it, but you can only do that through the Bethesda.Net Launcher. That would not start either. So I had to reinstall the Launcher first, then reinstall the CK from it.
After all that it works again.
Thanks for the heads up. Now Khajiit will know why and what to do when it acts stupid!
SubRosa
Sep 3 2017, 08:51 PM
Tumbajamba's XM73 Gauss Rifle - Looks much better than the vanilla gauss rifle, or the FO3 version on the Creation Club. Loviatar might start using this.
TheCheshireKhajiit
Sep 3 2017, 09:30 PM
QUOTE(SubRosa @ Sep 3 2017, 02:51 PM)

Tumbajamba's XM73 Gauss Rifle - Looks much better than the vanilla gauss rifle, or the FO3 version on the Creation Club. Loviatar might start using this.
Ooh! Khajiit likes the looks of that Gauss Rifle!
SubRosa
Sep 9 2017, 03:04 AM
Better Console - is a must have. It vastly improves the console, giving much more information than it does in vanilla.
TheCheshireKhajiit
Sep 9 2017, 05:41 AM
QUOTE(SubRosa @ Sep 8 2017, 09:04 PM)

Better Console - is a must have. It vastly improves the console, giving much more information than it does in vanilla.
Khajiit tries to use the console as little as possible, well, except for Sam Baron's game which largely relies on "console command voodoo", lol
Perhaps we should look at it for his game if nothing else.
SubRosa
Sep 9 2017, 07:41 PM
It is very good for figuring out which mods that items come from, or the IDs of Npcs. Not to mention for manually deleting things like ash piles.
Mod Configuration Menu is now out for F4. Download it now!
TheCheshireKhajiit
Sep 11 2017, 04:45 AM
Anyone here try the
E-11 Blaster mod?
SubRosa
Sep 11 2017, 08:22 PM
Not me. It breaks immersion too much for me.
TheCheshireKhajiit
Sep 11 2017, 08:36 PM
QUOTE(SubRosa @ Sep 11 2017, 02:22 PM)

Not me. It breaks immersion too much for me.
Good point.
TheCheshireKhajiit
Sep 15 2017, 09:25 AM
SubRosa
Sep 19 2017, 02:25 AM
Pip-Boy Colors (Akira Edition Pipboy) - has five different color options for the Pip-Boy - black, red, orange, green, and blue. It also has some extra "stickers" you can manually copy and paste into the texture files if you want. I am using the blue option for Killer Frost.
Institute Pip-Boy - is a white Pip-Boy
TheCheshireKhajiit
Sep 19 2017, 03:44 AM
QUOTE(SubRosa @ Sep 18 2017, 08:25 PM)

Pip-Boy Colors (Akira Edition Pipboy) - has five different color options for the Pip-Boy - black, red, orange, green, and blue. It also has some extra "stickers" you can manually copy and paste into the texture files if you want. I am using the blue option for Killer Frost.
Institute Pip-Boy - is a white Pip-Boy
Khajiit runs
UCO and its addons, one of which lets you change the color of your Pip-Boy. Victoria is currently using a black Pip-Boy.
TheCheshireKhajiit
Sep 21 2017, 09:56 PM
Craaap!! Fallout4 updated again so the SE is out of date, again. This is truly annoying.
SubRosa
Sep 21 2017, 10:28 PM
It's more Creation Club garbage. It looks like every time they add something to it, they update the game with all the new content they force you to download.
You need to keep Steam in Offline Mode. You can still play that way without being forced to update.
TheCheshireKhajiit
Sep 21 2017, 10:32 PM
QUOTE(SubRosa @ Sep 21 2017, 04:28 PM)

It's more Creation Club garbage. It looks like every time they add something to it, they update the game with all the new content they force you to download.
You need to keep Steam in Offline Mode. You can still play that way without being forced to update.
Thanks I'll definitely have to do this as it's really obnoxious
SubRosa
Sep 23 2017, 06:56 PM
Fallout4.exe Auto-Backup - This makes a backup of your Fallout4.exe file. That way if Steam updates your game, you can still go back to your backup file and still play the game with F4SE.
TheCheshireKhajiit
Sep 23 2017, 07:02 PM
QUOTE(SubRosa @ Sep 23 2017, 12:56 PM)

Fallout4.exe Auto-Backup - This makes a backup of your Fallout4.exe file. That way if Steam updates your game, you can still go back to your backup file and still play the game with F4SE.
Thanks for that. Khajiit has also turned off automatic updates on Steam and set it to download on launch. Good thing about F4SE is that it won't download the update when launching the game through that so this should solve the problem.
SubRosa
Sep 24 2017, 08:01 PM
F4SE has been updated to work with Bethesda's latest update. So has Mod Configuration Menu, LooksMenu, and Better Console (all use F4SE).
TheCheshireKhajiit
Sep 24 2017, 08:12 PM
QUOTE(SubRosa @ Sep 24 2017, 02:01 PM)

F4SE has been updated to work with Bethesda's latest update. So has Mod Configuration Menu, LooksMenu, and Better Console (all use F4SE).
Thanks for the heads up.
SubRosa
Nov 6 2017, 10:13 PM
Classic Combat Armor = brings back the good old Fallout 3 style combat armor, with a bunch of faction and color schemes.
TheCheshireKhajiit
Nov 9 2017, 05:37 AM
So maybe someone here can explain to this one what is happening to our mods now that Bethesda is updating the game every time they crap out new Creation Club updates. Khajiit has his game set to only update when he starts it through Steam, which he never does since he launches it through F4SE. If he didn't do this, the game would update and his version of F4SE would need to be updated too. So, this one is really asking if all of the other mods need to be updated every time the game updates or are they safe?
SubRosa
Nov 9 2017, 09:52 PM
I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.
TheCheshireKhajiit
Nov 9 2017, 10:58 PM
QUOTE(SubRosa @ Nov 9 2017, 02:52 PM)

I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.
But it's fine if one doesn't update F4SE, right?
SubRosa
Nov 9 2017, 10:58 PM
QUOTE(TheCheshireKhajiit @ Nov 9 2017, 04:58 PM)

QUOTE(SubRosa @ Nov 9 2017, 02:52 PM)

I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.
But it's fine if one doesn't update F4SE, right?
Yes, so long as you keep Steam in offline mode you do not have to update anything.
Kane
Nov 9 2017, 11:05 PM
Apparently updates will no longer break the script extenders.
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