QUOTE(TheCheshireKhajiit @ Mar 13 2017, 01:05 AM)

QUOTE(SubRosa @ Mar 12 2017, 09:47 PM)

I have Wasteland Melody's Chinese Rifle as well. I downloaded it months before I even bought the game!

But I have still never used it. There are just so many other AK mods out there...
Lol, Khajiit is happy with the normal Handmade Rifle AK, the CAR, and the SKS-ish one (where AK type guns are concerned). This one is thinking that he may get an AR-15 platform gun (the Marksman Carbine was Khajiit's favorite from New Vegas!).
The
M4A1 is a good one. Unfortunately the designer was lazy, and did not put any text in to describe what all the omods do (better recoil, worse hip-fire accuracy, etc...). I wound up doing that myself when I tweaked the gun's stats.
I tried the
RU556, but I didn't like the sound of it firing. It was too high pitched.
M2216 is another well done mesh and texture. It did have a problem in the OMODs that I had to fix though. The random rifle was picking from a list of vanilla assault rifle meshes, rather than those from the mod. That resulted in wackiness.
I think there is a SCAR mod out there too, though I could be wrong.
QUOTE(Cain @ Mar 13 2017, 07:48 AM)

Anyone messed with settlements or player homes in the CK? I started tinkering with an existing interior cell that I would like to have as a player home, but wasn't totally sure how to do it. Is it as simple as ading a workshop to the space?
I tried it a couple of nights ago when I was experimenting. I tried taking the Shipwreck starting point from Start Me Up and turning it into a player home by adding a Workshop. But whenever I tried to use it I got a message saying I had to clear the enemies from the location first. But there were no enemies anywhere in the area. Apparently this can happen with the Sanctuary Hills Workshop too.
One person suggested opening the console, clicking the Workshop, and using this command:
SetPapyrusVar OwnedByPlayer 1
The Workshop worked after that. However, that caused more problems. I had already used the CK to mod in workbenches all over the site and linked them all back to the Workshop (see the CK topic for how to do that). Suddenly all the junk items I had stored in them vanished. I was also unable to select those workbenches from the Workshop to move or delete them.
I also found that in many areas it was impossible to place chairs, containers, or anything else. I am wondering if that is a navmesh issue? Those areas had static debris filling them up, and I removed them with the Workshop. So I am wondering if those areas were not navmeshed, and because of that, the Workshop won't place anything there? I really do not know however.