QUOTE(SubRosa @ Dec 4 2016, 03:13 PM)

I have had some time to play F4 for a while now, and have been able to formulate some opinions.
My initial reaction had a lot of negatives. I was even tempted to want my money back. There were a lot of things that just jumped out and slapped me in the face.
The way the game is blurry whenever you move if you have anti-aliasing on, or looks just atrocious with it turned off is a big one. I mean, how can this pass QA? A silly question, since we all know Bethesda does not have a quality control department.
The character creation is just plain bad. You are supposed to run your mouse over various head parts, and then you can edit those parts. But it was often a pixel hunt, where the slightest motion of the mouse sent you to another part of the face. Even when I did keep it selected, half the time I could not tell if anything was even changing or not. The "old" system of sliders in Skyrim worked very well. So they had to stop using it. Thankfully the LooksMenu mod fixes that somewhat, by giving you a list of every head part you can edit.
Then the game starts and I am forced to be married. No, I don't want to play a character who is married. Then I am forced to be married to a guy. Ewww, gross! Why not force me to be married to a garden slug? On top of it I am forced to have a kid? Umm, no. Going through the house I click on a pair of army fatigues, and hear my character say "I'm so proud of him." Him? WTF? If anyone was in the military it was me. I found it all to be very insulting. I really wanted to smack Bethesda silly.
When I finally got to playing the game things did improve. Seeing the pre war world was a nice change for the Fallout world, with everything so shiny and new. Once out of the vault and into the wasteland things were back to normal, guns, corpses, monsters, looting. Ok, this I like. The gunplay took a while to get used to. I am not sure exactly why, but I had a lot of trouble hitting things, especially the small critters that jump around, like bloatfiles and mole rats. I still do have trouble with them. I don't know if it is the iron sights (which I have never really liked), or something else.
The look of the world itself is something I love though. Finally I have something truly positive to say! It is a combination of leafless trees, brambly undergrowth, and the decaying detritus of the old world scattered all over. It isn't a desert-like world such as New Vegas or FO3. Rather it looks like November, when the leaves have all fallen of the trees, but before the bright blanket of winter's snow has come to cover the land. Also unlike FO3, the trees don't look like burned up hulks that have magically sat there for 200 years without falling down. Instead they just look like trees in late fall.
The lighting is good (well, once I disabled the god rays in the game options, and the Depth of Field and motion blur in the .ini file). The latter annoyed me to no end though. I do not know why Bethesda goes out of its way to make its games look ugly. It is like going to a car dealer and finding them intentionally throwing mud over all the cars on sale. I shouldn't have go through all these hoops to make the game look as good as it can be. But at least Beth didn't add even more insult by putting a green tint over the entire world like they did in FO3. Or a yellow one like Obsidian did with NV.
The sad thing I have to keep fixing things to make the game playable. I don't know how people can play this on a console.
The cooking is really nice. So far it looks like everything you kill can be cooked and turned into a useful healing item. Many have handy buffs as well, like more action points, or higher carry weight, and so on. So being a wasteland huntress is a good thing. I rarely use Stimpacks. It is almost always food items I have cooked. Cooking meat also magically removes radiation from it, so all this stuff is safe to eat. The only glaring omission is that you cannot cook any of the prewar food like instamash and salisbury steak. So I never eat them, as they give you rads, and have no buffs.
The crafting is mostly better than the other games. But not in all ways. A very blatant omission is that for some reason you cannot craft ammunition. You can literally build a fortress with laser cannons, but not a single .308 Winchester round. What is wrong with that picture? The other crafting is kind of odd. You can modify weapons and armor, but as far as I can tell you cannot actually create any new. In fact the only workstation that can create new items is the Chem Station. So every mod uses it to craft their items.
Most of the crafting seems to be dedicated to building settlements. The game seems to expect you do this all over the place. I personally do not give a crap. If I want to play Sim City, I will play Sim City. I play the Fallout games because I want post-apocalyptic adventure. Not civil engineering and social administration. But I understand a lot of people like the settlement building, so that is a big draw for them.
The powered armor is well done. In FO3 and NV power armor was really under-developed. It was just a heavy suit of armor with some very small buffs and negatives. In F4 wearing PA really makes you feel superheroic. For starters you are gigantic. You can jump off of anything and take zero damage, like in all superhero movies. For the most part bullets seem to just bounce off you. Though you still take some damage. You can fight hand to hand with a deathclaw and not die after the first hit, which really is saying something. To balance all this out you need fusion cores to power the armor, and they run out over time. So you cannot go crazy wearing it.
That said, there is a lot of powered armor suits in the game. I am still in the top left corner of the map, and I have already found about 4 suits of armor. I have also collected about 6 or so fusion cores. If you follow the proddings of the game and go straight to Concord after leaving the Vault you will be almost immediately be give a suit of powered armor. It makes for a very dramatic moment, you need the armor to fight off a horde of Raiders, and then a Deathclaw rises out of the street. I am not worried about spoilers here, because everyone who has seen a video of the game has seen that particular scene. They were showing it months before the game came out.
But all in all, as much as I like how they do powered armor, I think they put too much of it in the game, and give it to you too soon.
I am still getting used to the weapons in the game. Being low level I still have not seen them all. Most of what I come across are Pipe guns, which are homemade firearms tinkered together from junk. On one hand I should applaud Bethesda, because they do look like something that low lifes would cobble together in their ruined garages. But I found back playing FO3 that I prefer seeing real world weapons in my games over generic ones. That is why I replaced the generic assault rifles in FO3 with M16s. I would rather see a Raider with a Glock 17 or a Beretta 92 than a pipe with a handle taped to it. So I am becoming underwhelmed with the guns. I have found a lot of good firearm mods, I am thinking of trying to replace the vanilla weapons with them. But I still don't understand how the firearm creation works, given all the gun customization in this game.
Like FO3, this is still a small arms kind of game. I have found some energy ammo, but it is few and far between. Likewise, it took me a while to find an energy weapon. Partly that is my fault, because I avoided following the game's prodding and going straight to Concord. Instead I wandered around a a lot, and didn't find even one laser pistol. OTOH, at Concord you can a laser musket laying in the street. If you see it that is (I passed it right by my first time in the town. I had to go back for it.). Instead I did not start seeing even laser pistols start showing up in the leveled lists until I got to around 8th level or so.
There is an energy weapon right in Vault 111, but it is locked up in with a super hard lock that you cannot even try to pick until you are high level. Which found very insulting. Why did they even put it there, if we have no chance to get it?
If you want to play an energy weapons character you are going to have to use the console to start with a laser weapon. You are also going to have to create a mod to craft energy ammo, or use one that increases the amount of it you find in loot and from vendors.
As far as the world itself goes, F4 is really good. Bethesda has really outdone themselves in terms of world design. All of the small buildings you find have interiors that are part of the outdoor cell. So there are no loading screens from going through the door, and you can literally see through the windows and shoot at whatever is inside. Only the larger interior areas are in separate cells. Lexington was fantastic, with half a dozen raised highways all converging over the city, combined with tall buildings with blasted open sides and roofs. It is like a jungle where you can go up and over and down half the town without touching the ground.
Now monsters have new ways of getting at you too. Feral Ghouls will often lay motionless on the ground with the prewar corpses. Then when you get close they rise up and attack you like zombies. Worse they can climb in through windows to get you. Mole Rats can literally tunnel underground where you cannot shoot them, then pop up behind you to bite you in the back. You really have to be on your toes. I used to think Mole Rats were cute in FO3. Now I hate those blasted buggers!
They removed the skills from game, which I think really hurts it. The Special attributes are still there, but their only purpose is to govern which perks you can take. You can only choose the perks of the same level or lower of its governing Special attributes. So if you have a Luck of 5, you can only take the first 5 perks under Luck. In the other games your Special meant a lot more, and having high skills really defined your character. All of this means the game is definitely not a Role Playing Game. It is a First and Third Person Shooter with some RPG-like elements is all.
So far I am enjoying exploring the new land that the game offers, and shooting and looting and eating things. But once that wears off I don't think I will be spending much time in F4. Already I have a hankering to go back to FO3 to play Hecate there. She feels like a real person there, but not so much so in the Commonwealth.
I was also turned off immediately by being shoveled into a marriage and baby; and those things that were supposed to make me identify with what Bethesda thought my character should be (aka = and to use your example: "I'm so proud of him.") - then them trying to fork me to Concord for THEIR storyline. (I haven't played since the opening scene, but even I knew about the Concord thing because it was in every vid).
This is not how I play, someone else deciding where I should go; who I should be. It was a total turn off to me. I didn't even know about the loss of skills, but that is offensive too.
Like you, the whole reason I enjoy post apocalyptic games is to survive against all odds in extreme situations like rads in the food you eat, the air you breath; the feral ghouls; the other adventurers who would kill you for what little treasures you may have amassed - to find a place to sleep where you can survive the night. I love to explore the land and see how I can get by in it.
The whole baby kidnapped and must find it after 200 years in a cryopod story does not grab me in the least; it feels extremely contrived.
And I am not big on settlements and politics either; I just enjoy building a house for my own character - not the masses.
So I'm pretty sure my son won't have to worry about me sneaking into his room while he is at work to play FO4,
QUOTE(SubRosa @ Dec 4 2016, 07:12 PM)

One more nice thing I can say about F4 is that it includes full HDT physics. That means that the trailing end of a longcoat will flap in the breeze, hair will flow naturally, ponytails will bounce around, etc... It makes the hair especially look lively and real.
I love the moving hair thing and flapping coats too, it makes a game feel more immersive!
QUOTE(SubRosa @ Dec 4 2016, 10:23 PM)

The female player voice was done by a good VA, so I don't mind the voiced protagonist. I am used to a partially voiced protagonist from the old school RPGs like Neverwinter Nights and Baldur's Gate. I even used mods to add voices to Oblivion and Skyrim (mostly using the dialog from Baldur's Gate).
I have not looked for an alternate start mod. I should. Or just figure out how to do it myself. It was not hard creating my own alternate start in Skyrim.
Baldur's Gate voices were spectacularly done.
QUOTE(SubRosa @ Dec 4 2016, 10:32 PM)

It is easy doing your own Alternate Start. I just did one as a test between now and my last post in this topic! I'll start a new thread to explain how.
AWESOME !!!!!
QUOTE(SubRosa @ Dec 5 2016, 05:28 PM)

QUOTE(TheCheshireKhajiit @ Dec 5 2016, 01:24 PM)

QUOTE(Lopov @ Dec 5 2016, 04:06 AM)

QUOTE(SubRosa @ Dec 4 2016, 09:13 PM)

They removed the skills from game, which I think really hurts it.
Wow, I didn't know that.

Of all the things I've read about FO4 so far, this one is the most disappointing to me. There's a general trend at Beth about removing skills.
They didn't really remove the skills though. They simply changed the format. Instead of putting points in a skill, you put the point in a skill perk. It's the same thing.
I disagree on that. I could put my skill points in lockpicking, and pick any lock in the Wasteland by level 5 or 6. While at the same time I could be spending my perks on things like doing more damage with my weapons, or to the opposite sex, increasing my DR, etc... In F4 I can slowly get better at lockpicking and that is it. Half of our ability to customize our characters and make them unique individuals is gone.
Grrrr, that sucks!