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SubRosa
I don't have any trouble downloading from the Nexus.

I have read that Bethesda will be hosting its own mod site, and won't be using Steam Workshop. One of the deal breakers for me buying the game is if mods have to be downloaded from Bethesda.Net to work in the game. If so, I won't be buying it.

On one hand I am hoping that their paid mod fiasco with Skyrim taught them a lesson about trying to control modding. But on the other I have read that they intend to make mods available to the consoles as well as PCs. I suspect that is where Bethesda.Net enters the picture, as it might host mods for all three platforms, not just the PC. If so, I am sure it won't be free.
mALX
QUOTE(SubRosa @ Nov 10 2015, 07:04 PM) *

I don't have any trouble downloading from the Nexus.

I have read that Bethesda will be hosting its own mod site, and won't be using Steam Workshop. One of the deal breakers for me buying the game is if mods have to be downloaded from Bethesda.Net to work in the game. If so, I won't be buying it.

On one hand I am hoping that their paid mod fiasco with Skyrim taught them a lesson about trying to control modding. But on the other I have read that they intend to make mods available to the consoles as well as PCs. I suspect that is where Bethesda.Net enters the picture, as it might host mods for all three platforms, not just the PC. If so, I am sure it won't be free.



At E3 Todd Howard said the mods would be free, I hope they stand by their word. But yes, I agree with you on this: If Nexus is cut out of the loop, I won't get Fallout 4. I personally have never used Steam's workshop anyway, but Nexus has been there through all my games, and I intend to continue using them.


I did see one save game in there that I would like; the person took some real care with both the man and the woman; and since your child is a combo of the two characters in looks = I'd choose that one if I couldn't do better myself. Some of the others left the man in his vanilla state or just used the vanilla female with a different hair color - no.

I also didn't see any way to make them younger in that vid, and that middle aged look doesn't fly with me. If you are cryogenically preserved, you shouldn't age in there.

*

Another thing I noticed in that vid was that main questline quests are automatically added into your journal. As soon as they escaped the vault it showed the new quest "Go Home" pop up. Leading by the nose, but they did a bit of that in FO3 too, so I'm waiting to see how much is just leading and how much is forceful steering; since I know Todd Howard had his hands in this pie.

I know in FO3 they tried to rush you through the main questline with dire sounding "Hurry! We must do this now!" type lines from everyone you dealt with in the Citadel and the BoS; Daddy James and Dr. Li; etc. But I held off when I wanted to and took my time coming back till I was ready, and the quest didn't come hunt me down, so it was fine. I really don't like being chased by a quest/questline; or not having autonomy in a game.









mALX


Oh, one thing I saw in that vid that was a thumbs down = interacting with items produced repeating comments by the player character on items rather than being able to loot them. Bleah; I'd prefer to loot than hear the voice, especially if it is repeating the same line within minutes.

Winter Wolf
The female character will certainly require more work than the male. Many of the presets look fantastic for the male, whether standard white male with stubble and growth or African American, they all look awesome. Rarely, if ever, have a gaming company managed to nail the look on both backgrounds. Thumbs up there.

However, the woman look average when compared to the men. Changing the face is not so hard, fix the hair etc but the worst part was the chest dimensions. It looks huge in cleavage. Great for Tomb Raider, a la 1996, but not in today's gaming. When I tried to change it the waist and arms decreased in size but not the upper torso....grrrr.

**

Having played a few more hours I really do like the game. I have changed my game style and basically given VATS away. The system does not lend itself to enemies that are charging at you like the old one did. The combat is so smooth down ironsights that it is silly to use VATS, except to small creatures like Bloatflys.

And the combat is fun. Burst open the door of a shack, watch the ghouls rise to the feet and open up with some high powered weaponry. All the while Dogmeat latches onto one of them and pulls them to the ground.

Graphically it is very good. The atmospheric music score and rain is fantastic. During a shower the ground surface has a wet sheen look and makes the ground feel quite muddy.

I will get around to settlement building. Too much fun just exploring.

The male voice actor sounds good when he tries to open a lock he cannot access and makes a little comment about it. That part of the game is actually very nice. The main dialogue animation, not so much.
mALX
QUOTE(Winter Wolf @ Nov 10 2015, 08:37 PM) *

The female character will certainly require more work than the male. Many of the presets look fantastic for the male, whether standard white male with stubble and growth or African American, they all look awesome. Rarely, if ever, have a gaming company managed to nail the look on both backgrounds. Thumbs up there.

However, the woman look average when compared to the men. Changing the face is not so hard, fix the hair etc but the worst part was the chest dimensions. It looks huge in cleavage. Great for Tomb Raider, a la 1996, but not in today's gaming. When I tried to change it the waist and arms decreased in size but not the upper torso....grrrr.

**

Having played a few more hours I really do like the game. I have changed my game style and basically given VATS away. The system does not lend itself to enemies that are charging at you like the old one did. The combat is so smooth down ironsights that it is silly to use VATS, except to small creatures like Bloatflys.

And the combat is fun. Burst open the door of a shack, watch the ghouls rise to the feet and open up with some high powered weaponry. All the while Dogmeat latches onto one of them and pulls them to the ground.

Graphically it is very good. The atmospheric music score and rain is fantastic. During a shower the ground surface has a wet sheen look and makes the ground feel quite muddy.

I will get around to settlement building. Too much fun just exploring.

The male voice actor sounds good when he tries to open a lock he cannot access and makes a little comment about it. That part of the game is actually very nice. The main dialogue animation, not so much.



I was amazed at how great and realistic the male faces and bodies were, like you pointed out = every preset seemed better than the last; and alll were better than the default on males. The females = Yes, it will take some intricate work to make a decent female. Agreed.




Winter Wolf
The story pacing is strange in the game as well.



If you plan to play as a scoundrel or evil character it is better to grab Dogmeat and just head off in another direction.

Edit- And the best way to describe the atmosphere is to imagine Point Lookout on a big scale.
mALX
QUOTE(Winter Wolf @ Nov 10 2015, 09:27 PM) *

The story pacing is strange in the game as well.



If you plan to play as a scoundrel or evil character it is better to grab Dogmeat and just head off in another direction.

Edit- And the best way to describe the atmosphere is to imagine Point Lookout on a big scale.



I might not want to be evil, but just not be pushed into action before I am ready. I have always liked exploring first/questing later.

By the way, is there karma in FO4?




SubRosa
What is the Minuteman thing? Aside from obviously having performance issues in romantic endeavors of course... wink.gif
mALX
QUOTE(SubRosa @ Nov 10 2015, 09:56 PM) *

What is the Minuteman thing? Aside from obviously having performance issues in romantic endeavors of course... wink.gif



SPEW!!!!

Minutemen = I think it jumps you into the main questline; isn't it the Commonwealth guys trapped in that room led by that Black man that you saw Todd Howard showing at the E3 preview vids? Where you have to put on that power armor and jump down into the Boston Commons or something?



Winter Wolf
The first couple of hours are very bad if you are looking for slow pace or a main story that does not force things on you. It really needs an alternate start like what came out thanks to our modding community on all other Beth games that I have played. It is like Beth will never learn there.

The minuteman require your help for a reason. (I will not spoil it other than to say that) and the game gives you very little space to avoid the growing situation. The problem is that you enter an interior cell before you realize what has happened.

And yes, mALX, you are correct about the power armor thing. That also happens waaaay too quickly.

**

There is no evidence that I have seen on Karma or faction loyalty in the game. I think some quests are not available if you are working for the enemy, but not very many. It is nothing like NV that is for sure.

Most complaints I have read at Metacritic and Reddit are upset about the lack of role play. I agree that those things are missing here, but heck, they have been missing from Beth games for 10 years now.

Beth games are open world exploring games. Little of RP survives today.

Grits
So far I think it’s good. The world is very engaging. I want to get out there and explore. Combat is fast and fun, and because VATS slows time instead of freezing it it’s also fun to sneak around and wait for your shot. I’m in constant fear that the dog is going to die. There is a lot of stuff to pick up and fool around with. I’m sure some players are mad about the player voice. I am a third-person player so it’s not as big of an issue for me, but the die hard first-person players who want to feel that they are the character might not be able to get over it. For example instead of getting a message You cannot pick this lock, the character says out loud something like, “Huh, can’t pick this one.” If you have concerns I’d say watch a Let’s Play.

The main action starts right away, but I can already see ways to sidestep it. If you want to avoid the main quest forever and not touch it even in your first game, you’ll need to do some research to know what not to do.

I can also see how characters will feel different from each other in significant ways, and choices will shape them and actually matter. I love SPECIAL and choosing perks.
mirocu
Not sure I like the voice while in first person. I had no trouble with it whatsoever in Deus Ex but J.C Denton only talked when the game went into dialogue cinematics and you saw him from the side like it was a movie. I was also ok with it in CoC: Dark Corners (only watched it on youtube though). Don´t like my character to randomly comment my actions.

On the other side of the spectra; the marine in Doom 3 never talked. Not even when asked a direct question in the dialogue cinematic. He just stood there with a blank stare like he was mute or something tongue.gif


QUOTE(Grits @ Nov 11 2015, 05:12 AM) *

The main action starts right away, but I can already see ways to sidestep it. If you want to avoid the main quest forever and not touch it even in your first game, you’ll need to do some research to know what not to do.

It´s such a project to avoid the MQ these days!! laugh.gif
Winter Wolf
Okay, it looks like the settlement building goes like this-

There are 30 workshops in the game. The area around the workshop could be anything from a small gas station or a 6 house mini suburb. Each one has a different radius that you can build within. So in the case of the gas station you would be able to knock some walls down and build a small place within that area.

In the case of the mini suburb you could rebuild each of those individual houses and have half a dozen homes that you slowly restore, or if you want just build a massive place with multiple stories. Not sure if you have to keep the size equal to the concrete slab of the original dwelling and just build up.

It would make sense to have some limit, otherwise it would sprawl over the street. Perhaps you can link them with walkways in the air? Ha! that would be cool.

One of the houses costs 2000 caps before you can do it up. Most of the other ones just require you to clear the area of enemies. A third type may require a quest to be completed first.

The system works quite well on console. If you have residents there you can assign guard duties and tending of crops. It can get awkward to assign those duties. Otherwise it is good. All the items can come from the surrounding area. You just scrap all the items from the destroyed houses and knock over trees and poles for wood.

So the total number of houses in the game is variable. Anywhere from 30 to around 70 or 80 would be my guess.

Insane!
mALX
QUOTE(Winter Wolf @ Nov 11 2015, 03:46 AM) *

Okay, it looks like the settlement building goes like this-

There are 30 workshops in the game. The area around the workshop could be anything from a small gas station or a 6 house mini suburb. Each one has a different radius that you can build within. So in the case of the gas station you would be able to knock some walls down and build a small place within that area.

In the case of the mini suburb you could rebuild each of those individual houses and have half a dozen homes that you slowly restore, or if you want just build a massive place with multiple stories. Not sure if you have to keep the size equal to the concrete slab of the original dwelling and just build up.

It would make sense to have some limit, otherwise it would sprawl over the street. Perhaps you can link them with walkways in the air? Ha! that would be cool.

One of the houses costs 2000 caps before you can do it up. Most of the other ones just require you to clear the area of enemies. A third type may require a quest to be completed first.

The system works quite well on console. If you have residents there you can assign guard duties and tending of crops. It can get awkward to assign those duties. Otherwise it is good. All the items can come from the surrounding area. You just scrap all the items from the destroyed houses and knock over trees and poles for wood.

So the total number of houses in the game is variable. Anywhere from 30 to around 70 or 80 would be my guess.

Insane!



But I mean a Player house, with safe storage for the Player and no one else (NPC) comes inside but you and your followers if you let them in.

I hope it isn't going to be a DLC you have to buy if you want a Player house.


By the way, I got another email from GameStop today, they are STILL trying to run that order against my credit card, so really glad I called up PayPal to cancel it; they obviously don't know what "Cancel the Order" means at GameStop, laugh.gif


Destri Melarg
Only got to spend about 90 minutes with the game today, and all of that was spent in the character creator. laugh.gif

Impressions:

Wolfie hit the nail right on the head when it comes to the male vs female presets. Unfortunately when playing around with the faces you quickly discover that, robust as the character creator may be, you still wind up with characters whose faces look somewhat similar… especially when it comes to the (apparent lack of) cheekbones.

The male voice absolutely sucks if you're planning on playing anything but a caucasion male. Not surprising or game breaking, but it is an irritant that I have sadly grown accustomed to. Is it really that cost prohibitive to hire more that one actor/actress for the voice role? The female voice actually plays much better, at least to my ears.

The character models are a bit stiff and wooden in their animations. Why can't Bethesda ever get this right? On the positive side, you can actually create a fat character for a change! tongue.gif

The music playing on the radio during my face sculpting session was straight out of Fallout 3 and it was like a welcome visit from an old friend. The ones I knew offhand were both from Billie Holliday: Easy Living and Crazy He Calls Me. I haven't heard the Ink Spots yet, but I'm sure I will when I get more in depth time with the game this weekend.

Oh, and Gritsy:
mALX
QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

Only got to spend about 90 minutes with the game today, and all of that was spent in the character creator. laugh.gif

Impressions:

Wolfie hit the nail right on the head when it comes to the male vs female presets. Unfortunately when playing around with the faces you quickly discover that, robust as the character creator may be, you still wind up with characters whose faces look somewhat similar… especially when it comes to the (apparent lack of) cheekbones.

The male voice absolutely sucks if you're planning on playing anything but a caucasion male. Not surprising or game breaking, but it is an irritant that I have sadly grown accustomed to. Is it really that cost prohibitive to hire more that one actor/actress for the voice role? The female voice actually plays much better, at least to my ears.

The character models are a bit stiff and wooden in their animations. Why can't Bethesda ever get this right? On the positive side, you can actually create a fat character for a change! tongue.gif

The music playing on the radio during my face sculpting session was straight out of Fallout 3 and it was like a welcome visit from an old friend. The ones I knew offhand were both from Billie Holliday: Easy Living and Crazy He Calls Me. I haven't heard the Ink Spots yet, but I'm sure I will when I get more in depth time with the game this weekend.

Oh, and Gritsy:




Since they only had one voice for males and one for females, I kind of saw this one coming too. And a lot of the voice usage was extraneous and unnecessary anyway; like the lockpick one. If you are sneaking to pick a lock, are you really going to say aloud "I can't pick this YET" (and how does she know she will be able to later?)

All the panting and blowing when she first escaped the cryo pod - I at first though it was Kira (the girl I was watching play in the gameplay vid) over-dramatizing, then saw "Pant Pant" printed on the screen. It was kind of sappy, and put all the burdon of roleplay onto Bethsoft instead of me - aka Todd Howard controlling how our characters should feel for us. I really would have preferred more choices in voice actors and less heavy handed use of the voices.



mirocu
It really seems like Bethesda isn´t what it used to be; about us and our characters to be whatever we wanted them to be. They definitely seem to go the modern FPS game route now... mellow.gif
Winter Wolf
QUOTE(mALX @ Nov 11 2015, 10:14 AM) *

But I mean a Player house, with safe storage for the Player and no one else (NPC) comes inside but you and your followers if you let them in.

I hope it isn't going to be a DLC you have to buy if you want a Player house.


mALX- there is no house buying like before. Those days are over (unless you mod it, of course).

Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.

This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.


QUOTE(mirocu @ Nov 11 2015, 10:29 AM) *

It really seems like Bethesda isn´t what it used to be; about us and our characters to be whatever we wanted them to be. They definitely seem to go the modern FPS game route now... mellow.gif


I believe that Beth has been this way for 10 years now. All the role playing you have done was not supplied by Bethesda, it was simply what you were able to achieve with a little creativity.

Even in Oblivion I became the Arch Mage and was still treated by a lackey by everyone else.

Cause and effect and being able to play different roles have not existed for 10 years now.

True, this game does feel weaker than past efforts, but this is because of the forced story lines and horrible pacing this time.
mirocu
I agree, but at least Oblivion and Fallout 3 allows me to be whoever I want (provided I skip the MQ). Fallout 4 seems to eliminate that altogether. I don´t know, haven´t played it, but that´s what it seems like to me.

I never cared about questlines to provide the identity of my character, much the same my work (if I had one laugh.gif ) does not give me my identity.


Anyway, hope you guys are having fun with the new game smile.gif


Winter Wolf
I believe role play has always been very poor.

Could I join the raiders?

Or the Talon Mercs?

Or enslave Daddy and join the Enclave?

Or join the Imperial Guard in the Imperial City?

Or be a priest in the chapels?

Or play a young or old person with cause and effect?

Beth games have very little role play in them for oh so long now. The role play is using the small number of tools that they provide and being creative ourselves. We were the ones who placed apples before our horses, we used the sneak button to simulate praying at a chapel, we placed our clothes on rocks to let them dry after washing them.

Nothing has changed. The fans cried out for a survival mode similar to NV. And what did Beth do?
mirocu
Yup. Can´t argue with that kvleft.gif
Lopov
I'm glad that most of you are enjoying the game but I'm surprised that Beth went so far and included actual voice lines for something as simple as picking locks. My laptop can't run FO4 but even if it did, I'd definitely wait for some modder to remove the forced voice. laugh.gif I just think it's not fair that they impose such limitations on our characters, my character Blondie from New Vegas would definitely swear if she couldn't pick some lock and I doubt they included appropriate voice lines. biggrin.gif
mALX
QUOTE(Winter Wolf @ Nov 11 2015, 04:47 AM) *

QUOTE(mALX @ Nov 11 2015, 10:14 AM) *

But I mean a Player house, with safe storage for the Player and no one else (NPC) comes inside but you and your followers if you let them in.

I hope it isn't going to be a DLC you have to buy if you want a Player house.


mALX- there is no house buying like before. Those days are over (unless you mod it, of course).

Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.

This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.


QUOTE(mirocu @ Nov 11 2015, 10:29 AM) *

It really seems like Bethesda isn´t what it used to be; about us and our characters to be whatever we wanted them to be. They definitely seem to go the modern FPS game route now... mellow.gif


I believe that Beth has been this way for 10 years now. All the role playing you have done was not supplied by Bethesda, it was simply what you were able to achieve with a little creativity.

Even in Oblivion I became the Arch Mage and was still treated by a lackey by everyone else.

Cause and effect and being able to play different roles have not existed for 10 years now.

True, this game does feel weaker than past efforts, but this is because of the forced story lines and horrible pacing this time.



Well, in Oblivion the story was there if we wanted it; but we could just as easily walk away from it and create our own story; and there were plenty of things our character could do if they swerved from the main questline.

Every town had several misc and side quests that the player could do if it suited them; there were factions we could join if we chose to (with really decent questlines for each); Daedric quests; runestones; treasure chests; DLC; etc - or just plain exploring. Tons of things to do if you wanted. (Including becoming a vampire if you wanted to - your choice).

It was a whole immersive world of choices we could make or not at our own discretion = just perfect for roleplay and our own imaginations to fuel our gameplay. Bethesda gave us the world to play in; and some optional storylines if we chose to use them.

My point is = the roleplay was entirely at our discretion and/or completely up to our imaginations if that is how we chose to play it. If we chose to; we could role play Bethesda's way, but we didn't have to. We had the choice.

Since Oblivion though, Bethesda has given us way fewer choices of activities outside the main and faction questlines; (and seriously cut the faction questlines down to bare bones; it is zero to Archmage in like 4 quests now).

They also began forcing choices on you if you wanted to continue these quests too = you had to do something else they wanted you to do (example -become a werewolf or you can't complete the Companions questline, instead of the Werewolf questline being attached to Hircine where you could tackle it if you wanted to, or not if you didn't).

They want you to play it the way they intended it to be played instead of allowing you the autonomy to play it your way like we had in Oblivion.

Voice: In Oblivion I added a voice mod that allowed me to choose the voice files and dialogue I wanted; and I chose when my character would speak by only placing the voice files in the trigger folders I wanted used.

So she didn't speak every time she activated something; or talk about how she can't pick this lock now but might be able to later - but if she broke a lockpick she might curse or say, "Damn it!" And she had an accent of my choosing.

Fallout 4 = How are you going to roleplay a Black, Hispanic, or Oriental character - or even an evil character when the only voice and dialogue option available are one whitebread male or female voice for all characters?


And by having them talking over every thing you activate; by giving no voice choices = they have taken over the roleplay of your character. You can't imagine your own dialogue if you are hearing theirs in your ear and seeing it printed across the screen.

From what I saw in that vid; the voicing was done with a very heavy hand. They are forcing their roleplay of how they think your character should be acting/reacting/talking; and when they should do it. You have no choice in the voice even matching the race you choose to play.

It will be January at the earliest before an editor becomes available to change that; but I see revamping the voice files and triggers being an imperative mod for me at least. Even in Fallout games I prefer to play a stealth character, and you can't be very stealthy if you talk aloud every time you activate something.

And truthfully = seeing the words "Pant Pant" written across the screen were immersion breaking to me. I'd def have to disable printing out my characters words across the screen. I'd say it won't be long before someone posts mods disabling or modifying the Player voice as well.


Grits
QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

Oh, and Gritsy:


Destri, thank you! The horror of accidentally killing Meeko is still fresh after nearly four years. I can put up with plastic-looking characters and the fading memory of once being married to no-lips Nora, but I can’t deal with the trauma of slaughtering another dog!
mALX
QUOTE(mirocu @ Nov 11 2015, 04:51 AM) *

I agree, but at least Oblivion and Fallout 3 allows me to be whoever I want (provided I skip the MQ). Fallout 4 seems to eliminate that altogether. I don´t know, haven´t played it, but that´s what it seems like to me.



This is the way it seems to be for me too. I was kind of stunned in that gameplay vid at how heavy handed they were with those voice files. Who talks aloud at every thing they touch? It is like they are trying to display your character's personality for you instead of you developing your own character's personality to your liking. At least that is how I see it.








mALX


Preston has a good voice, wish they had offered that voice as a choice.



Grits
I just went through the female character creation. wacko.gif Good thing I have a save I can go back to and tweak. Looks like you can’t change sex at the vault door, though, so I’ll end up going through the beginning again with a male character once. Just once more, then never again!

I did spend some time making the husband’s appearance. He looked pretty hot. I was hoping to get a chance to switch to him at the vault door. Nope! laugh.gif

Here’s something fun: my lady’s hair moves. I’m going to go back and see if the ponytail bounces.
mALX


The map is the smallest I've seen in any Bethesda game, it is done like The Pitt - a bunch of locations squeezed into a tiny area with a lot of back and forth running so it feels like you have traveled a lot; makes the world seem bigger than it actually is.


mirocu
How large is Fallout 4´s map compared to 3´s?
mALX
QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4´s map compared to 3´s?



The size of one of the smaller districts.


mirocu
QUOTE(mALX @ Nov 11 2015, 04:51 PM) *

QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4´s map compared to 3´s?


The size of one of the smaller districts.

Really? blink.gif

How would you compare it to Point Lookout?
mALX
QUOTE(mirocu @ Nov 11 2015, 10:53 AM) *

QUOTE(mALX @ Nov 11 2015, 04:51 PM) *

QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4´s map compared to 3´s?


The size of one of the smaller districts.

Really? blink.gif

How would you compare it to Point Lookout?



Two different players have crossed it diagonally in 10 minutes; one ran it diagonally on a vid and it took under 3 minutes.

The Gaming Review that did the interview with Bethesda showed the map standing almost central on it and then showed their compass in comparison; you could see so many landmarks on the compass that it would be impossible to use it to navigate by; but the map was showing these sites as a distance from the where the player stood.

So beware of things being closer than they appear on the map.

The vid I'm watching, the guy went from the vault to the Sanctuary (his original home); then to Concord in just minutes and very short treks that seemed to be under 100 foot. When he opened his map, he had almost gone halfway across it, and the entire eastern side of the map is water.


mirocu
Sounds like a really small map, especially considering the water area in the east.
Destri Melarg
QUOTE(Grits @ Nov 11 2015, 04:04 AM) *

QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

Oh, and Gritsy:


Destri, thank you! The horror of accidentally killing Meeko is still fresh after nearly four years. I can put up with plastic-looking characters and the fading memory of once being married to no-lips Nora, but I can’t deal with the trauma of slaughtering another dog!

Her official name from now on! laugh.gif

Funny thing is I used one of the obligatory 'black person presets' (that dont really look like any black people I know) to make my Nora and she ended up having the biggest set of Ubangi lips i've ever seen on a game character!
SubRosa
QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

The male voice absolutely sucks if you're planning on playing anything but a caucasion male. Not surprising or game breaking, but it is an irritant that I have sadly grown accustomed to. Is it really that cost prohibitive to hire more that one actor/actress for the voice role? The female voice actually plays much better, at least to my ears.

The character models are a bit stiff and wooden in their animations. Why can't Bethesda ever get this right? On the positive side, you can actually create a fat character for a change! tongue.gif

The music playing on the radio during my face sculpting session was straight out of Fallout 3 and it was like a welcome visit from an old friend. The ones I knew offhand were both from Billie Holliday: Easy Living and Crazy He Calls Me. I haven't heard the Ink Spots yet, but I'm sure I will when I get more in depth time with the game this weekend.

Oh, and Gritsy:


So it's like Mass Effect, where if you want good voice acting you have to play a female character...

The music sounds cool. Those were my favorite ones from Fallout 3, especially I Don't Want To Set The World On Fire. Though I think Ball of Confusion by the Temptations would be perfect for the FO universe.


QUOTE(Winter Wolf @ Nov 11 2015, 04:47 AM) *

mALX- there is no house buying like before. Those days are over (unless you mod it, of course).

Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.

This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.

This sounds good to me. Especially the small scale. I don't want to build gigantic mansions, castles, or cities. Just a simple lair for my character to lay their fiendish plots and sharpen their knives in.

QUOTE(Lopov @ Nov 11 2015, 06:34 AM) *

I'm glad that most of you are enjoying the game but I'm surprised that Beth went so far and included actual voice lines for something as simple as picking locks. My laptop can't run FO4 but even if it did, I'd definitely wait for some modder to remove the forced voice. laugh.gif I just think it's not fair that they impose such limitations on our characters, my character Blondie from New Vegas would definitely swear if she couldn't pick some lock and I doubt they included appropriate voice lines. biggrin.gif

I think I already saw one voice mod on the Nexus yesterday. I am sure more will follow. Certainly one to remove the player voice. That is not hard at all. Just record a second of silence, and use that to replace every player voice file. As far as the game knows its playing the voice. But you never hear it.

And here it is already, uploaded day one.

QUOTE(Grits @ Nov 11 2015, 09:52 AM) *

Here’s something fun: my lady’s hair moves. I’m going to go back and see if the ponytail bounces.

Animated hair is cool. Other games have had it for a while. So it is nice to see that. Do things like cloaks/long coats animate and wave around too?
Winter Wolf
mALX and Mirocu- I do agree with both of you. Elder Scrolls certainly does have a better option to role play a character. It is possible to choose a Shadowscale Argonian and just do the Dark Brotherhood while ignoring the rest of the quest lines. Unfortunately Bethesda have only ever trotted out the same 4 quest lines (DB, TG, MG. FG) and have done very little to expand upon that over the years.

I do not see working for the Daedra as a proper questline anyway. How many followers would work for every Daedric Lord? How big would the quests be if you only did one? And why was there no pit fighting in Skyrim? Or a fishing industry that a player could operate and run?

I have played Fallout 4 for close to 10 hours now and have seen very little example of role play at all. The character is very controlled and only has the occasional sarcastic comment he-she can use during dialogue. There is no option at all to play a scoundrel or evil character. There are cooking stations in the game and house building but nothing on the quest line so far.

I now see Bethesda games as big, fun open-world exploring games, and for that I give them 9 out of 10. The games are awesome when you just grab a gun, grab Dogmeat and just explore. But as a role play game I give Bethesda 3 out of 10.

**

SubRosa- Yeah, the house building is very cool. You could build a small shipping container with one bed in it or a huge construction half the height of Tenpenny Tower. It is really up to the player. It looks to me like Beth are aiming at something like Big Town. A place where you have a collection of buildings, then you put a outside wall around the compound and funnel a choke point where you set up turrets and mines etc.

People gather to your settlement and you set them to work at the crops or guard duty. Traders set up shop and you join the trader route between establishments.

The solo approach for your knife sharpener is just as possible though.

Or you could just build this
Renee
Thanks for your review, Winter Wolf. So glad to hear we can still ignore the Main Quest PHEW.

Winter Wolf
QUOTE(Renee @ Nov 11 2015, 11:27 PM) *

Thanks for your review, Winter Wolf. So glad to hear we can still ignore the Main Quest PHEW.


Cheers! The only problem is that the main quest is very forced. We have no opportunity to play anything else other than a married person who has a baby we cannot even name ourselves. And the pacing of the game is horrible once you leave the vault. Everything comes at you very quickly. Weapon upgrades, factions, it all hits you so fast.

My advice is just to grab Dogmeat after leaving the vault and head off in another direction if you wish to avoid it.
mirocu
QUOTE(Winter Wolf @ Nov 11 2015, 11:16 PM) *

I now see Bethesda games as big, fun open-world exploring games, and for that I give them 9 out of 10. The games are awesome when you just grab a gun, grab Dogmeat and just explore.

I certainly don´t disagree here. Regarding FO3, of course.. wink.gif
Winter Wolf
QUOTE(SubRosa @ Nov 11 2015, 08:29 PM) *

Animated hair is cool. Other games have had it for a while. So it is nice to see that. Do things like cloaks/long coats animate and wave around too?


All of the textures are simple amazing in these modern AAA titles. In Fallout 4 you can see the texture detail in the curtains, the layered clothes and the ground looks muddy after rain. The metal now has a sheen that looks different from concrete. Not too sure about waving clothes though. I haven't played much in 3rd person or cared much for the npc's.

I am also playing Rise of the Tomb Raider at the moment. Lara looks fantastic with hair that sticks to her skin as the strands fall and the canvas texture is very realistic on her pants.

These modern games are very good in the detail.
mALX
QUOTE(Winter Wolf @ Nov 11 2015, 05:16 PM) *

mALX and Mirocu- I do agree with both of you. Elder Scrolls certainly does have a better option to role play a character. It is possible to choose a Shadowscale Argonian and just do the Dark Brotherhood while ignoring the rest of the quest lines. Unfortunately Bethesda have only ever trotted out the same 4 quest lines (DB, TG, MG. FG) and have done very little to expand upon that over the years.

I do not see working for the Daedra as a proper questline anyway. How many followers would work for every Daedric Lord? How big would the quests be if you only did one? And why was there no pit fighting in Skyrim? Or a fishing industry that a player could operate and run?

I have played Fallout 4 for close to 10 hours now and have seen very little example of role play at all. The character is very controlled and only has the occasional sarcastic comment he-she can use during dialogue. There is no option at all to play a scoundrel or evil character. There are cooking stations in the game and house building but nothing on the quest line so far.




Really not sure how it could work in Fallout realms; unless you changed out fishing for Mirelurk hunting - but I LOVE the sound of that fishing village and working there, and in fact that was part of my roleplay in both Oblivion and Skyrim. I made a fishing pole mod and fishing village for Oblivion. The pole was a regular fishing pole but it said rude things to the player while they fished and had real fishing sounds when it did fish.


Here is my fishing village in Oblivion's Black Marsh:


http://i434.photobucket.com/albums/qq67/Ma...creenShot15.jpg



And my fishing business in Skyrim:


http://i434.photobucket.com/albums/qq67/Ma...zps1628808f.jpg



http://i434.photobucket.com/albums/qq67/Ma...zpsfed7df3b.jpg



http://i434.photobucket.com/albums/qq67/Ma...zpsd071e8c8.jpg


http://i434.photobucket.com/albums/qq67/Ma...zps1e53de93.png


http://i434.photobucket.com/albums/qq67/Ma...zps55751d96.png



(which that fishing village is an extension of this Inn I made near the Half Moon Mill):


http://i434.photobucket.com/albums/qq67/Ma...zps3e76da77.jpg


There are fish respawn points all around the dock for fishing; NPC fishing idle points; and the fish on the stands and tables respawn. The Player can bring the fish to the Inn and sell them to the Restaurant there.


*


On the Daedric Lords, in my roleplay and I think Acadian's too - we did all the Daedric Lords as an extended study/research into Daedric magic and power via the Arcane University and the Mages Guild; so it fit right into our roleplay to do them all; and explained some of our trips into Oblivion realms as well.

I also wished there were some form of Arena fighting in Skyrim.


I love getting in Bethesda games and just exploring; clearing dungeons; and crafting. I love doing the random and misc quests; etc. If the main questline is good, I don't mind doing it - but in my own time, not being pushed through it or to it.

In Fallout 4; 85% of the vids are showing people ending up in the main quest/Minutemen quest and following through - it just confirmed to me how pushy they were about getting the player into it. I was really wondering if there was a way to go in the opposite direction and steer clear of that; so I kept looking for gameplay vids in hopes of seeing someone do just that - and I finally found one!

I found one vid where the guy did exactly what I would if I was playing it: explore; look for the rare and powerful weapons and armor; do crafting to improve my own armor to the highest capable; maybe set up a settlement.

He had 40 hours in, and had done almost no quests; and was having a blast with the game doing that. To me, his vid was the foremost selling factor I have found for buying FO4; because until I saw his vid I was getting further and further away from wanting to buy it.

What this man said is that setting up settlements is about the only way he found so far to earn the kind of money that he was used to earning in FO3; FO:NV.

In the same amount of time and levels he had found every place on the map and had some very powerful weapons and armor. He had several settlements built up and was earning money through them.

So I'm still going to wait to buy until the Geck is released; but at least I'm a little bit excited about it now.


Winter Wolf
Thanks for those links. I almost fell off my chair when I saw Alix again. Ahh, nobody could weave a story like you could back in those old Beth forum days. That fishing looks awesome and is exactly the sort of thing the Beth should head down. Yes, have the factions quests, but also put some appropriate quests that suit each particular game world.

The Daedric investigation makes good role play and that is something like what Beth should have done. But make it so that each Daedric Lord is not happy that you are investigating each one and get the character to play one Lord off the other. Things like bringing one artifact into another realm is a big no no.

**

The Fallout 4 map certainly does feel smaller than Fallout 3 but it is still much bigger than Point Lookout. I have not journeyed far across the map but my guess would be about 70-75% the size of number 3.

I am glad mALX, that you are feeling better about the game now. It is a really, really good game. Please take that from me. I would not say that if it wasn't true. But I would not buy the game on PC until the modders have fixed the UI and all the other console crap Beth ported. Ha!

The game world and combat is awesome fun. There is heaps more gore outside of VATS with ghoul body parts falling off as you shoot them. It is great! And Dogmeat rocks the show, pulling down ghouls to the ground by their clothing and helping you win the 'good fight.'

Just stay away from the rushed story.
Winter Wolf
I love it when Americans are asleep. I have got the place to myself. Lol.

Even the steam data shows a dip when Americans and Europeans disappear. biggrin.gif

Steam

**

Okay, I have played around with the settlement building. I feel that it will be really successful with the console users as they have never had house buildings before. Others (....cough....cough.....SubRosa and mALX) will probably expect a more high quality finished to their homes.

The reason I say this is that all the sheeting and timber you use makes the home look like a Mad Max ramshackle apartment. Very cool as it does fit in with the whole concept, but not quite the polished finish that modders do. It needs some solid concrete walls but I cannot seem to find that where I am building. Perhaps it is elsewhere? Or maybe you can only use steel and timber.

You have several options. Completely scrap a building and start from the original house foundation, slam down a prefab anywhere you like within the zone (even the middle of the street) or number three- do what I did and spot an empty spot on the top of somebody's garage. Ahh, I said, that is where I will go.

Up the stairs went to hook up with the level and a man cave was soon built.

The system works quite well. Roof tiles just snap into the side walls and everything just comes together.

Placing items is really easy (unlike past Beth games) and you can use shelves and tables to show items off.

I want to hook up some lighting but I need to find some parts for the generator and cables. Lol.
mirocu
You´re never alone here, Wolf. I´m always here... biggrin.gif



Glad you´re enjoying the game goodjob.gif
Winter Wolf
I hope you didn't wake up to work on the Lasker variation of the Queen's Gambit Declined?

Sleep, Mirocu, you need sleep.
mirocu
Sleep? It´s noon here laugh.gif
Winter Wolf
Where are you, north pole?

biggrin.gif
mirocu
QUOTE(Winter Wolf @ Nov 12 2015, 12:19 PM) *

Where are you, north pole?

biggrin.gif

Pretty much tongue.gif


So, Fallout 4, eh? Have any screenies to post?
Winter Wolf
Nice Shadows

Web Art

Ahh, sorry, wrong game
mirocu
Well, the one that actually showed the new Fallout in-game was nice... biggrin.gif
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