QUOTE(Winter Wolf @ Nov 11 2015, 04:47 AM)

QUOTE(mALX @ Nov 11 2015, 10:14 AM)

But I mean a Player house, with safe storage for the Player and no one else (NPC) comes inside but you and your followers if you let them in.
I hope it isn't going to be a DLC you have to buy if you want a Player house.
mALX- there is no house buying like before. Those days are over (unless you mod it, of course).
Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.
This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.
QUOTE(mirocu @ Nov 11 2015, 10:29 AM)

It really seems like Bethesda isn´t what it used to be; about us and our characters to be whatever we wanted them to be. They definitely seem to go the modern FPS game route now...

I believe that Beth has been this way for 10 years now. All the role playing you have done was not supplied by Bethesda, it was simply what you were able to achieve with a little creativity.
Even in Oblivion I became the Arch Mage and was still treated by a lackey by everyone else.
Cause and effect and being able to play different roles have not existed for 10 years now.
True, this game does feel weaker than past efforts, but this is because of the forced story lines and horrible pacing this time.
Well, in Oblivion the story was there if we wanted it; but we could just as easily walk away from it and create our own story; and there were plenty of things our character could do if they swerved from the main questline.
Every town had several misc and side quests that the player could do if it suited them; there were factions we could join if we chose to (with really decent questlines for each); Daedric quests; runestones; treasure chests; DLC; etc - or just plain exploring. Tons of things to do if you wanted. (Including becoming a vampire if you wanted to - your choice).
It was a whole immersive world of choices we could make or not at our own discretion = just perfect for roleplay and our own imaginations to fuel our gameplay. Bethesda gave us the world to play in; and some optional storylines if we chose to use them.
My point is = the roleplay was entirely at our discretion and/or completely up to our imaginations if that is how we chose to play it. If we chose to; we could role play Bethesda's way, but we didn't have to. We had the choice.
Since Oblivion though, Bethesda has given us way fewer choices of activities outside the main and faction questlines; (and seriously cut the faction questlines down to bare bones; it is zero to Archmage in like 4 quests now).
They also began forcing choices on you if you wanted to continue these quests too = you had to do something else they wanted you to do (example -become a werewolf or you can't complete the Companions questline, instead of the Werewolf questline being attached to Hircine where you could tackle it if you wanted to, or not if you didn't).
They want you to play it the way
they intended it to be played instead of allowing you the autonomy to play it your way like we had in Oblivion.
Voice: In Oblivion I added a voice mod that allowed me to choose the voice files and dialogue I wanted; and I chose when my character would speak by only placing the voice files in the trigger folders I wanted used.
So she didn't speak every time she activated something; or talk about how she can't pick this lock now but might be able to later - but if she broke a lockpick she might curse or say, "Damn it!" And she had an accent of my choosing.
Fallout 4 = How are you going to roleplay a Black, Hispanic, or Oriental character - or even an evil character when the only voice and dialogue option available are one whitebread male or female voice for all characters?
And by having them talking over every thing you activate; by giving no voice choices = they have taken over the roleplay of your character. You can't imagine your own dialogue if you are hearing theirs in your ear and seeing it printed across the screen.
From what I saw in that vid; the voicing was done with a very heavy hand. They are forcing their roleplay of how they think your character should be acting/reacting/talking; and when they should do it. You have no choice in the voice even matching the race you choose to play.
It will be January at the earliest before an editor becomes available to change that; but I see revamping the voice files and triggers being an imperative mod for me at least. Even in Fallout games I prefer to play a stealth character, and you can't be very stealthy if you talk aloud every time you activate something.
And truthfully = seeing the words "Pant Pant" written across the screen were immersion breaking to me. I'd def have to disable printing out my characters words across the screen. I'd say it won't be long before someone posts mods disabling or modifying the Player voice as well.